Wishland is a worker placement eurogame based on the management of a theme park. Through a series of rounds players will purchase different cards from the board to create their own and unique theme park.
The game last 7 rounds. At the end of the game, the player with the most victory points is declared the winner.
There are 5 different types of cards in the game:
Restaurants: Increases the base income of players.
Actors: Add additional workers, happiness and visitors. They also earn victory points at the end of the game with a set collection mechanic.
Rides: The heart of a theme park. You need a minimum amount of rides in order to enlarge your theme park. They also provide victory points.
Hotels: Some allow you to ignore some game rules, while other give you end game objectives or direct rewards related to the other types of cards.
Mascots: Can make a big difference in the end game. All cards of the game have an icon on them. Each of the 12 different mascouts gives you points at the end of the game for each card sharing icons with them.
-description from designer
- strong theme appeal
- beautiful visuals
- marketing can be confusing
- crowded page for perception
- Wishland card game with a big visual appeal
- romantic, social aspiration theme
- light and whimsical
- Wishland (board game)
Mechanics (from transcript analysis)
- Card drafting / set collection — cards drive play with cute components
Video topics + discussion points
Quotes (from this video)
- You've got a legally distinct predator in there.
- Wishland the card game as opposed to the original Wishland.
- Endearment is exciting... the achievement thing doesn't do anything for me.