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Players put seven cubes in the shaker cup and then roll the cubes on the table. The Witches, Dragons or Colors facing up are the Witches, Dragons or Colors used to advance the pawns. The Starting color for each player is the color of their pawns and their color forms a trail in a spiral towards the middle of the board, then turns into Witch Mountain. The first player to advance their three pawns to Witch Mountain is the winner.
Year Published
1983
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