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Witch of Salem

Game ID: GID0390740
Collection Status
Description

Witch of Salem is a cooperative boardgame based on Wolfgang Hohlbein's book series which in turn is based on H.P. Lovecraft's mythos.
In this game, the players attempt to close all the gates to the other dimensions that have opened in Arkham city and thus preventing the Old One from entering our world. Players need to banish monsters and collect items in order to seal the eight gates before time on the doom-tracker runs out and the Great Old One awakens.

The gameplay follows three steps in a fixed order: bringing new creatures in the game, the player actions and drawing an event card.
The game can be won by succesfully by completing different goals: find out the active Great Old One, seal all eight gates and send a player with the right combination of items to the Great Old One to banish him.
Losing the game can be done in three different ways: the doom track runs out, the players fail to reveal the Great Old One in time or the players all go insane.

From the publisher:

Step back to early 20th Century New England. Here, the horrible "Great Old Ones" mysterious inhabitants of a dark, unfathomable void-seek entry into our world. One of their imprisoned overlords gathers them, just as his worldly servants open portals throughout Arkham for the coming onslaught. Only Salem's master witch, Robert Craven, holds the key to safeguarding mankind. He plans to gather a team of intrepid scholars to find the hidden portals and close them with powerful magic seals. The noble witch's elite team must battle the threat of madness, duel the dark servants, tackle mystical challenges, and face their ultimate nemesis: an unidentified Great Old One with an unknown and incalculable strength.

In "Witch of Salem," you step into the terrifying world of renowned storyteller Wolfgang Hohlbein, a mythos inspired by the tales of H. P. Lovecraft. You play one of the witch's scholarly allies. Working cooperatively with your cohorts, uncover the secrets of the Necronomicon, combat creeping insanity, defeat the coming Evil, and bar the Great Old Ones from exiting the inter-dimensional abyss.

Contains:
1 game board, 4 game figures, 1 witch figure, 1 Necron Stone, 1 battle die, 26 creature cards, 6 Great Old One cards, 12 event cards, 6 overview/turn cards, 32 minor location cards, 4 player boards, 34 item markers, 4 sanity markers, 6 artifact markers, 8 portal tiles, 1 cloth bag, game rules, brief history

Year Published
2008
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video _viXPXqZ0Dg The Secret Cabal top_10_list at 1:19 sentiment: positive
video_pk 1722 · mention_pk 4978
Video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful artwork and components
  • deep thematic experience with solid co-operative feel
  • underrated / under-the-radar game with lasting appeal
Cons
  • older design and currently out of print
Thematic elements
  • gates, monsters, and occult outbreak in a cooperative framework
  • Salem-era witch trials with Lovecraftian gate/monster motif
  • euro-style mechanism married to a strong thematic horror flavour
Comparison games
  • Arkham Horror
Mechanics (from transcript analysis)
  • cult track — a track that advances to threaten a powerful entity (the Great Old One)
  • exploration of locations — visit various locations on the board to gather required tokens
  • gate closing with monster management — closing gates while monsters spawn and must be kept at bay
  • token collection / location-based set collection — collect sets of location tokens to enable gate closure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's absolutely fantastic
  • beautiful artwork it's got great components
  • an under-the-radar game and I just absolutely love it
  • it's such a fun game
  • this may be the most horrific game we have
  • the tension in this game is insane
  • there's absolutely no artwork to the game
  • the way you win the game is by having the most money
  • it's a party game right because most of those hidden movement games just the more people we have the more bloated it gets
References (from this video)
No references stored for this video.
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