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Wizard Implements - Alternate Class Rules

Game ID: GID0391129
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From publisher blurb:

Seeing the power that can be harnessed from psychically charged objects, there wizards that forego their normal connection to the classical schools of spellcraft to harness the powers of specific tokens of arcane significance. This issue presents an alternate means of implementing the wizard's arcane bond and specialization of arcane energies based upon the implements used by the Occultist as found in Paizo's Occult Adventures.

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