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Every self-respecting Mage needs a place to call their own. This product describes a generic Mage's work area that can be implemented in many different ways, including a scrying room, golem-building room, and general workroom. From the home of the powerful but reclusive Wizard who has knowledge the party needs, to the lair of the mad sorcerer bent on the destruction of the world, the abode of a wielder of the arcane arts is essential to any well rounded campaign.
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