Publisher's blurb:
The third in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job. They clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?
There's nothing more stupid and dangerous than returning to the scene of a crime, especially if the crime happened to a wizard. Thing is, Mr. Porter needs a few adventurers who are that stupid and hard-up for cash. What's he want this time? Oh, nothing, just the wizard's apprentice. But hey, if he's coming to you, that means you're the only ones with the skills to pull off this kind of skulduggery - right?