From the back of the book:
The game is called Wizards and Gunslingers and this is the 200 page core rule-book which opens the door to your imagination.
Westrue is a land in which the laws are yet to be written. This is a place where might makes right and the quickest gun or the sharpest sword can make its wield-er a god. From the hot deserts of the east to the strange unexplored forests of the west, the continent of Westrue offers adventurers the opportunity to battle powerful creatures, discover awesome weapons and magic and make a name all at the same time in a world that smiles upon heroes and kicks dirt in the faces of those who fail.
Welcome to a world where gun toting lawmen battle side by side wizards and warriors in a desolate unexplored land newly discovered by humans. The place is called Westrue and it's your duty to carve your niche however you see fit. So you want to be a gunfighter, a wizard, a thief? Ya wanna be an evil villain or a hero who fights for right? Wanna gamble and cause a ruckus while you make your fortune or do you wanna be a business man that schemes and connives to become wealthy and powerful? Wanna rob a train, blast open a bank, bring criminals to justice or explore unmapped wilderness? Now you can. Do whatever you want in Wizards and Gunslingers.
This book contains all you need for beginning your campaign whether you are a player or a Game Master. Need weapons and magic, they live here. Need creatures and NPC's? They live here. Need realistic combat and an awesome skill system. They are here also. What if you get tired of the weapons, magic, NPC's or creatures contained in the book? No problem. You can create your own with our built in generators that enable you to let your imaginations soar. Whether you are looking for gaming scenarios, NPC's, creatures, magic, weapons, armor, or maps (plus much more) within this book you will find your prize. There exist no limits to what you can imagine.
Wizards and Gunslingers bids you enter.