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Amid the faded splendor of Ganymede, Europa, and Titan, wizards scheme. Their machinations send troupes of skilled pawns forth on harrowing adventures. Tell tales of a weird and decadent future inspired by Clark Ashton Smith and Jack Vance. The GM-less, diceless, and low-to-no-prep system uses a Tarot deck and a bag of tokens to drive complications and spice up narrative. The second edition features a more robust challenge mechanic, additional setting lore, and further advice for facilitating/refereeing the game.
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