From the introduction:
The Calamity broke the world, but the world survived.
Knowledge was forgotten and communities were separated. Those who remain prefer the safety of city walls – but you are a resourceful Wanderer, traveling through one of the many islands of The Shattered World to reclaim the wonders of your people’s land, rediscover its knowledge and traditions, and to help your people rebuild and reconnect after being apart for so long...
WONDERFALL is set in The Shattered World, a fantasy post-apocalyptic land inhabited by sentient, cartoony, anthropomorphic animals. You’ll travel across your island (represented by a hex grid), cataloging everything you discover and experience along the way.
The gameplay is based on interacting with random TABLES to generate locations, people and situations. Tables are evocative enough to guide your play, but vague enough to let you interpret them and give them meaning. Their results present a base for each scene – what mostly catches your attention, but not necessarily the only things there. Play requires filling in the blanks and worldbuilding.