The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. Alice, Mad Hatter, Red Queen, Jabberwock, and Cheshire Cat must gather all that they can while playing nice at the Hatter's Tea Party before going to battle!
In Wonderland's War, 2-5 players take the role as a faction leader who has been invited to the Hatter's tea party. Drink tea and eat cake as you move around the table drafting cards to gather your forces, build your towers, upgrade your leader, and recruit Wonderlandians to your cause — but one must be careful as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty, the Tea Party is over and war begins. Use the forces you gathered to battle your enemies in familiar locations, but make sure not to draw your Madness chips or your supporters will abandon your cause and you will be out of the fight. Can you muster enough strength to win the battle, or will you just try to complete Quests instead by meeting the right conditions such as gaining region bonuses and set collection throughout the game?
After all the battles have been fought, a truce is called and everyone meets back at the tea party to plot their moves for the next fight. After three rounds, the faction with the most points will be crowned as the new leader of Wonderland!
- tight footprint relative to theme
- great shelf appeal
- space requirements may constrain layout
- Area control with fantasy themes
- Fantasy battle across a whimsical land
- Thematic and visual storytelling
- Parks
- Ark Nova
Mechanics (from transcript analysis)
- Area Control — compete for influence across zones
- Card-driven actions — cards enable actions and combat outcomes
Video topics + discussion points
Quotes (from this video)
- these shelves are too cool to suggest anything
- i'm drooling and looking at games
- i really like the looks of it
- best looking arrangement shelf
- i want this collection as well
References (from this video)
- high production value and thematic cohesion
- great for teaching and playing with mid-sized groups
- engages social dynamics and bluffing in a vivid setting
- rule complexity may require careful teaching
- length can grow with player count
- political power struggles and factional intrigue
- Alice in Wonderland-inspired fantasy realm
- thematic, story-driven order-fulfillment and conflict
Mechanics (from transcript analysis)
- area_control — compete for control areas to gain power and bonuses
- asymmetric_powers — different abilities and pathways for each player
- card-driven_actions — cards drive actions and influence outcomes
Video topics + discussion points
Quotes (from this video)
- it's the easiest thing in the world i should just get better at my job
- "the storyteller's job isn't for either side to wins almost like a dm in a dnd session; their goal is to make for an epic conclusion"
- i'm elbow deep in bloodstone tidal blades 2 banner festival
- you're basically space Uber or space lift
- cash grab means that you put no or little effort into a product and then you over price it
References (from this video)
- Thematic flavor and production are stunning
- Engaging battle system with bidding interactions
- Highly replayable with different strategies per game
- Complexity may challenge newer players
- Production heavy components may increase setup time
- Fairy-tale conflict with strategic territory control and battles
- Fairy-tale world of Wonderland, dynamic battle across lands
- Cheeky, whimsical, battle-driven with thematic flavor
- Quacks of Quedlinburg
- Fort
- Root
Mechanics (from transcript analysis)
- Area control / battle track — Compete for territories with a battle track that advances and resolves conflicts
- Asymmetric powers — Different factions with unique abilities influence battles and strategy
- bag-building / drafting — Players draft and draw chips from a bag to fuel battles and actions
Video topics + discussion points
Quotes (from this video)
- the production is insane it is so highly overproduced
- the theme is amazing
- the battle tracks are really cool
- it's like a card crafting system
- you can be good or bad in this game
- this is an adorable little tile placement objective based game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- no board games were harmed in the making of this video
- stickering video
- this video is chaotic but it's kind of fun to watch
References (from this video)
- described as a fantastic shelf option and a centerpiece
- implies strong thematic appeal
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think this is a fantastic look.
- it's a fantastic collection almost I want it.
- I still don't have eclipse.
References (from this video)
- Amazing game with fun mechanics mashup
- Cool characters from Alice in Wonderland
- Bag drawing creates interesting decisions
- Area control for victory points
- Card drafting for abilities
- Tea party drafting mechanic
- Super fun overall
- Great mechanics combination
- Out of stock for over a year
- Fallen in rankings due to unavailability
- Backed version not yet received
- Alice in Wonderland
- Fantasy
- Whimsical characters
- Tea party
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- there's so many games you will never have time to play all of them
- thematically it's so well represents the theme it feels amazing
- it's one of the most unique designs I've ever played
- don't trust your friends
- every time you win or lose you always feel satisfied about with this game because this is what I build
- what else you want from board games got good times and good stories
- it's Simplicity is what amazes me
- one of my favorite games because of the experiences it gives you
- no two games were the same which I really loved about it
References (from this video)
- Strong thematic integration with Wonderland IP and flavor
- Solid two-player variant that maintains tension and decisions
- Prototype art and components look promising for final production
- Dynamic mix of drafting, pushing, and engine-building creates engaging timing puzzles
- Initial rule complexity may hinder first-time players
- Prototype components may differ from final production
- Shards and Madness systems can feel punishing or opaque to new players
- Factions in Wonderland vying for control, with Mad Hatter vs Red Queen narrative strains
- Wonderland with a Tea Party drafting phase and a War phase across regions
- Trailer-like, enthusiastic host narration that frames the mechanics within a Wonderland story
Mechanics (from transcript analysis)
- Area control / combat — War phase in which players contest regions to gain points and castled control.
- card drafting — Drafting cards during the Tea Party phase to build your engine and plan actions.
- Madness / crown mechanics — Madness track and crown-related effects modify capabilities and scoring outcomes.
- Quest System — Quests provide goals that influence decisions and end-game scoring multipliers.
- Resource engine / forging — Forge chips and artifacts to upgrade player boards and improve future performance.
- Two-player variant with half castles — In two-player mode, regions must be won twice to produce a half-castle; adds back-and-forth tension.
Video topics + discussion points
Quotes (from this video)
- it's worth the wait
- this trailer is gorgeous
- it's prototype so not final
- the two-player works
- this is going to be a great live playthrough
References (from this video)
- Cheshire Cat faction provides a strong cat-themed anchor
- Engaging bag-building with thematic area control
- Bright, evocative Wonderland theme
- Thematic fluff can be dense for some players
- Variety can lead to longer teaching times
- tea tables, factions, and epic battles with a Cheshire Cat motif as an eventful faction
- A magical war-torn Wonderland where factions vie for control and bag-building resources.
- thematic, colorful, and competitive with a playful whimsy
- Root
- Calico
Mechanics (from transcript analysis)
- area control / bag-building hybrid — Control of regions is decided by bag-drawn outcomes and strategic placement of units.
- bag-building / push-your-luck — Draw tokens from a bag to determine actions and interactions during region battles.
- teaparty tokening — Token collection and bag reveals influence encounters and scoring in various rounds.
Video topics + discussion points
Quotes (from this video)
- This is an essential cat game.
- This is a cat game because cats and kittens boop on beds.
- Calico is an extreme puzzle brain burn kind of game.
- You are making quilts to appease the cats.
References (from this video)
- engaging theme with strong theme-to-mechanics integration
- varied factions and card-bag interactions
- appeals to players who enjoy tactical, thematic games
- heavy production and price can be a barrier
- complex for first-time players
- chaotic, whimsical strategy with factional play
- Alice in Wonderland-inspired fantasy war
- tactical combat with fantastical gimmicks
Mechanics (from transcript analysis)
- bag-building — Build a bag of cards/artifacts and draw to perform actions and develop your plan.
- card/token management — Manage artifacts and tokens that modify actions and scoring.
- character abilities & faction variation — Factions (Wonderlandians) provide unique powers and synergies.
- Dice combat — Resolution of combat using dice, varying by character strengths.
- teaparty-phase card refresh — During the Tea Party phase you can refresh cards to grab desired options.
Video topics + discussion points
Quotes (from this video)
- it's a gateway game but man every single time I play it it is just it is working the juices
- beautifully balances really simple mechanics with a lot of depth in thinking
- two puzzles on top of each other
- I love games that have little goals you know throughout the game
- presentation is just beautiful to see this giant grid build up with the city
- absolute hit
- Terraforming Mars experience and just the entire game from start to finish is riveting
- it's a big box with giant minis and a huge table presence
References (from this video)
- Thematic flavor and art direction that evoke Wonderland
- Multiple viable strategies due to asymmetry and card drafting
- Tension in battles with area control and troop placement
- Varied scoring paths via quests, forges and castles
- High complexity and learning curve for new players
- Rule interactions can be nuanced and require careful reading
- Live stream audio issues can distract from play
- Alice in Wonderland-inspired faction combat and area control
- Wonderland, a whimsical war-torn Tea Party setting with factions vying for control
- thematic, narrative-driven battles with card drafting and bag-building
Mechanics (from transcript analysis)
- Area control / region battles — Players place supporters to contest regions; battle outcomes determine VP.
- Asymmetric powers — Each faction (e.g., Mad Hatter, Red Queen, Jabberwock) has unique abilities affecting strategy.
- Bag-building / resource management — Chips and tokens are collected and stored in a personal bag and drawn during rounds.
- drafting — Players draft cards to add Wonderland-specific cards or chips to their bag.
- Forge chips and forge track — Chips can be forged to upgrade abilities; there are forge locations on the board.
- Quest cards — Quest goals provide VP or multipliers for completing conditions during battles.
- Shards as penalty scoring — Drafting and certain actions grant shards that subtract VP at game end unless mitigated.
- Wager cards — Before battles, players wager chips on outcomes to influence scoring and engagement.
Video topics + discussion points
Quotes (from this video)
- we are going to be playing Wonderland's War on Kickstarter; it's live with a couple days left
- each one of us gets to play a different faction
- this is incredibly powerful
- the audio is popping and crackling a little bit
- we're in Arkansas... noodles
- it's going to be an epic battle
References (from this video)
- strong theme
- epic scope and artwork
- well-regarded designers
- battle for Wonderland controlled by factions
- Alice in Wonderland-themed war/area control
- thematic, conflict-driven
Mechanics (from transcript analysis)
- Area Control — players compete for control of regions within Wonderland
- conflict/dueling — combat-like interactions to determine control
Video topics + discussion points
Quotes (from this video)
- these are the revelations i'm putting out what revelations you put now you know fossilists was one of my k-teams
- Creature Comforts man it is such a cute game such a fun game
- two to four players it's a gateway from london and new york
- it's semicolon yeah because that's how you're going to come now you're going to say semicolon
References (from this video)
- stunning artwork and components
- high player interaction and tension
- great table presence and story immersion
- heavy production level may overwhelm casual players
- multiplayer pacing can be lengthy
- Alice-inspired chaotic conflict with whimsical factions
- Alice in Wonderland themed world with bag-building
- Rich theme integration with dramatic presence
- Root: Marauders expansion
- Described as a bag-building battler with heavy theme
Mechanics (from transcript analysis)
- bag-building — players draft and bid from a bag to activate abilities and combat
- miniatures and table presence — highly visual, thematic components
- push-your-luck and area control — tension between bag pulls and battlefield outcomes
Video topics + discussion points
Quotes (from this video)
- Wonderland's War is not only one of my favorite games of 2022. Definitely one of my favorite games of all time.
- This is a cottage game this is a cottage game this is a cottage game.
- I love bag building and I love tile placement and I love collecting honey.
- Wonderland's War the table presence of this game is 10 out of 10.
- Applejack is the other one that I just want to keep playing over and over and over.
References (from this video)
- Every decision feels meaningful with broad, appealing options on each card.
- The Wonderlandian components (chips, region effects) provide strong thematic flavor and variability.
- Individual games can run long for some player counts; pacing depends on number of players and familiarity.
- Potential analysis paralysis with many cards and choices in early plays.
- Whimsical faction-building and card-driven engine optimization in a looser, fast-paced arena.
- Wonderland-inspired kingdoms with regional control through card-driven actions.
- Character-driven chips and region-based scoring with thematic Wonderland flavor.
- Elders Scrolls: Betrayal of the Second Era (in thematic scope and engine-building vibe)
- Karuka
Mechanics (from transcript analysis)
- area control / region scoring — Strategic placement and timing determine who controls regions and accrues victory points.
- bag-building / chip placement — Players add chips to their bag and place figures in regions to gain effects and points.
- card drafting — Players draft cards that determine actions and opportunities around the table.
Video topics + discussion points
Quotes (from this video)
- the exploration in this game, Ryan, it is so so good.
- it's just a fun experience with Wonderlandians and the cards that come up.
- the dopamine hit of exploring and flipping and deciding how you're going to orient.
- This is probably the top one on my list of games in my collection that you haven't played.
References (from this video)
- strong theme and art direction
- fast-to-learn yet deep strategic choices
- asymmetry adds variety and replayability
- some players may find scoring mechanics opaque over time
- can escalate in session length depending on player decisions
- Wonderland characters in a competitive duel for action advantage
- Wonderland-themed party/tableau where players collect gems and execute actions
- fairy-tale whimsy with strategic depth
- Malala (inspiration reference)
- Wonderland-themed dueling games
Mechanics (from transcript analysis)
- Area/Region Scoring — scoring tied to board regions and gems gathered
- asymmetric characters — each player controls a unique character with special abilities
- dueling / head-to-head play — duel-like interaction with competing action economies
Video topics + discussion points
Quotes (from this video)
- "bubble wrap... that's amazing"
- "it's like an area control type of game but everybody plays as an asymmetrical character"
- "two-player only game... sneaky fun"
- "I freaking loved it"
- "it's quick to play but it's really strategic"
References (from this video)
- Beautiful production; thematic and tactile components
- Engaging battle mechanic; everyone involved
- Rulebook could be clearer; can be heavy to learn
- Asymmetric characters and battle for control
- Alice in Wonderland-inspired battle across Wonderland
- Bag-building and territory battles with a strong fairy-tale theme
Mechanics (from transcript analysis)
- Area control / battle track — Battle phase to determine control of territories
- asymmetric player powers — Different characters offer unique abilities
- bag-building — You build a bag of chips to perform actions in battles
Video topics + discussion points
Quotes (from this video)
- this is probably my favorite real-time game this has been my favorite real-time game i've ever played
- it's chaos and it is so much
- the production is incredible, the box is literally a grimoire
- this game looks amazing; i just want to admire the art
- it's so smooth it's so cut throat with sandra being involved
- i love this game i love everything about it
- obsessed literally love it so much
- star wars villainous is the new installment of villainous
References (from this video)
- Beautiful miniatures
- Astounding artwork
- Simple yet strategic mechanics
- Multiple paths to victory
- Minimal downtime
- Engaging gameplay
- Asymmetrical faction design
- Excellent component quality
- Bag building luck factor
- Madness tokens can dominate draws
- Fantasy war, Asymmetrical factions, Miniature combat
- Wonderland fantasy realm
- Multi-faction conflict
Mechanics (from transcript analysis)
- asymmetrical factions — Each faction plays with unique abilities
- bag building — Build collection of tokens drawn from bag
Video topics + discussion points
Quotes (from this video)
- Lord of the Rings a confrontation is an amazing two-player only game and it's essentially like Stratego
- Dominant species is a area control game where you are playing as different classes of animals
- Mansions of Madness second edition this I think Will Always Forever ever be one of my favorite games
- an acrony is a worker placement game with a unique twist
- Obsession is like Downton Abbey Bridgerton the board game
- I love polyaminos I love polyamino towels I think they're amazing and they're cats
- Shores of Tripoli is a two-player card event based war game
- root everybody plays a different faction of some type of Woodland creature
- dwellings of Elder Veil is a hand management worker placement game
- kanban ev is a car building game you are working in a car factory
- we just like love this game it comes with us when we travel
- Rise of Fenris is still one of the best board gaming experiences I've ever had
- Unmatched is a head-to-head battle game where you are playing as a character
- the Simplicity of it it gives so much depth but it's so easy to play
- Twilight's struggle is a game I'm still continuing to explore
- I don't drink wine but I love viticulture
- Wonderland's War gives me everything that I enjoy in board games
- Scout is a small box card game I love it
- Star Wars Imperial assault this is the highest campaign game currently on my list
References (from this video)
- intriguing Wonderland-inspired theme
- strong thematic appeal
- fantasy conflict and territory control
- Alice in Wonderland-inspired setting with whimsical factions
- story-driven battle/game-in-the-theme
Mechanics (from transcript analysis)
- unknown — not described in the transcript
Video topics + discussion points
Quotes (from this video)
- This is a luxury item like this is not a necessary item at all for you to be a board gamer
- Dexter is the happiest camper
- This is something that we like to discuss once a year just for full disclosure for a community
- we are going to finish the second half of season two of Pandemic Legacy
- If you are interested the link is always in all of our video descriptions
References (from this video)
- Beautiful table presence
- Fun bag-building push-your-luck
- Works well at 2-players despite criticism
- Magical gaming experience
- Not optimal at 2-player count
- Push-your-luck can be frustrating
- whimsical fantasy
- area control
- bag building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Star Wars in a box
- We are talking about objectively the best games in the whole wide world
- The limit does not exist
- As mean as a game as you can play
- I love not knowing what's going to happen
- It's perfect
- Root is my type of game
- Most played game of all time
- This is phenomenal
- If you're in a horror movie is not everything dependent on luck
References (from this video)
- lavish production
- multifaceted design with many interacting systems
- fun experiences
- complex for new players
- not always a perfect synergy of parts
- bag building feeding into drafting and area control
- fantasy tea party battlegrounds with whimsical factions
- lavish, thematic, kitchen-sink design
Mechanics (from transcript analysis)
- Area Control — battle around regions via a battle track driven by bag draws
- bag building — drafting chips/factions into a personal bag to draw later
- card drafting — selecting drafting choices to influence bag contents and scoring
Video topics + discussion points
Quotes (from this video)
- it's a big lavish production
- absolute classic
- this game is a dopamine hit
- it's comfort food
- this goes to Earth
- the end experience is greater than the sum of its parts
- it's a game that nails the gateway/accessible space
References (from this video)
- Amazing production
- Over-produced
- Alice in Wonderland theme
- Alice in Wonderland
- Licensed
- Fantasy
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- moments during board games that formulate memories that you'll never forget
- there's just something for everyone
- it's all about the people
- the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
- it chose us via christy
- we're gonna have it at jeff's parents basement everybody's coming
- agricola sucks and everybody else seems to love it
- arnak is severely overrated
- i don't think gloomhaven should be number one on the list anymore
- humans are not good at rating things
- my nine is different than your nine
References (from this video)
- beautiful artwork
- strong theme and replayability
- combat-centric has heavy moments
- mythic conflict with cards and combat
- Alice in Wonderland in a war-tamed landscape
- fantasy sci-fi crossover
- Quacks of Quedlinburg
- The Great Dice Rush
Mechanics (from transcript analysis)
- Area Control — control regions to stage battles
- combat resolution — pull tokens to fight battles and score
Video topics + discussion points
Quotes (from this video)
- we are raiding our last 16 games yes from 2022
- we slept on that one too
- it's a gateway game
- I love the little wagons
- I love the Terracotta soldiers
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a beautiful kind of story
- you need to play with the right group
- it's not cute
- it's like comfort food games
- the rules are simple
- oh my god it's so good
- it's a ramp... chaos
- this is an easy one to just flick some discs around
References (from this video)
- strong thematic tie-in
- potential for family and gamer play balance
- rules and balance may be a challenge for new players
- faction-based area control and drafting flavor
- Alice in Wonderland-inspired conflict with factions
- fantastical, competitive, thematic
Mechanics (from transcript analysis)
- Area Control — Control zones on a board to gain points and resources
- drafting / bag-building — Draft cards or resources; influence actions and scoring
Video topics + discussion points
Quotes (from this video)
- the most anticipated game of 2022 for two players two one
- please like, subscribe and see you next time on the next video
- it's cute and perfect for a family game to get introduced somebody
References (from this video)
- bag building-centric mechanics
- area control integration
- card drafting elements via rondelle
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love this game it's a bag builder
- it's so good
- the characters feel I mean so thematic
- this is going to be good
- this is family friendly but it's not kid's game
References (from this video)
- very satisfying drafting and engine-building
- highly thematic with engaging decisions
- rules can be a bit complex at first
- some players may find it heavy for quick game nights
- Classic fairy-tale world with fantastical factions
- Wonderland-themed area-control with drafting
- Thematic, story-rich with mechanical depth
Mechanics (from transcript analysis)
- area-control — Control zones on a modular board using tokens and actions.
- card drafting and engine-building — Carefully chosen cards fuel powerful combinations.
- drafting — Players draft options each round to build a strategic hand.
Video topics + discussion points
Quotes (from this video)
- the story is fantastic
- production wall used through the roof
- tons to do if you're a sucker for Space theme
- it's a huge campaign game
- it's the only game you can't really get right now because it was just on Kickstarter
- my favorite solo game hands down this year
- it's a two-player card game
- the odds are always in your favor
- it's a drafting game
- every action does that
References (from this video)
- Strong visual identity and theme
- Engaging for players who enjoy skirmish feel without heavy rules
- Miniatures-style combat with whimsical aesthetics
- Alice-in-Wonderland-inspired battle narrative
Mechanics (from transcript analysis)
- Tactical combat and skirmish with thematic modules — Dynamic board states and unit interactions
Video topics + discussion points
Quotes (from this video)
- there are no rules there are no rules there's nothing I was trying to say it's our Channel we get to do whatever we want
- Green Team Wins is the king we're talking Tom Brady the goat of party games
- Hands down the best racing game I've ever played
- the coziest board game
References (from this video)
- Lavish production and thematic flavor
- Engaging bag-building and area control blend
- Rich variability through character powers
- Large box and setup can be cumbersome to transport
- Not ideal for casual players due to depth and theme
- Personal heroes with unique powers navigating a chaotic landscape
- Wonderland with bag-building and area control
- Thematic, high-production, combat- and bag-building driven
- Quacks of Quedlinburg
- Quacks? (bag-building influence elsewhere)
Mechanics (from transcript analysis)
- area control / battles — Fight for territories and manage resources to score
- bag-building — Collect and place chips from a bag to influence outcomes
- character upgrades / rewards — Improve your Wonderland and gain bag-building advantages
Video topics + discussion points
Quotes (from this video)
- the dynamic map element, which that's unique to Catacombs, the other ones just have a static board, is a huge part of the fun of the experience.
- it's a game that allows as much thinking as you want.
- there's nothing like it.