The World's Fair of 1893 in Chicago was a spectacular international exhibition that showcased many great achievements in science, technology, culture, and entertainment. Acting as organizers of the fair, players work diligently to increase their influence throughout the fair and obtain the grand exhibits that will be put on display. The organizer who has earned the best reputation when the fair begins will emerge the victor.
On each turn of World's Fair 1893, the active player sends a supporter to one of the five areas and gathers all of the cards in it. New cards are then added to some of the areas, and the next player takes a turn.
The five areas represent sections of exhibits, like Fine Arts and Electricity. Cards may represent exhibit proposals in one of those five areas, influential people who provide bonus supporters, or tickets for attractions and concessions along the Midway.
The game consists of three scoring rounds, each triggered when players collectively gather a certain number of Midway tickets. Players gain reputation points for leading in number of supporters in an area and for gathering the most tickets in each round. The leaders in an area also receive approval for exhibit proposals they have gathered that match the area. Players gain reputation points at the end of the game based on the breadth and diversity of their approved exhibits.
- Historical theme
- Increased diversity in recent edition
- African-American representation
- Card drafting with set collection
- world_exposition
- historical
- cultural
- diverse_representation
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- clear demonstration of area control concepts
- tangible connection to historical exhibition dynamics
- potentially heavy teaching curve for new players
- industrial progress and public display
- Late 19th-century world exposition framing
- historical/educational
- Small World
Mechanics (from transcript analysis)
- area majority — Multiple players claim control of spaces to gain proportional benefits.
Video topics + discussion points
Quotes (from this video)
- "top 23 board game terms that we mentioned quite a bit"
- "we want to ramp up quicker"
- "we're going to pick out the top 20 is where we started but then we said well it's 2023 so we're going to give you the top 23 board game terms"
References (from this video)
- Historical theme with strong mechanisms
- later edition added representation
- Representation issues historically; controversy noted
- history and representation
- Chicago World's Fair 1893; exhibit culture and technology
- area control with card drafting
Mechanics (from transcript analysis)
- Area Control — Place supporters to gain influence
- card drafting — Draft cards to influence areas
- set collection — Build exhibits across five areas
- variable scoring — New cards added to areas over time
Video topics + discussion points
Quotes (from this video)
- it's basically Jurassic Park in a box
- the art is beautiful, it's ugly beautiful
- we love Scoville
- we ain't scared
- Amen to you
- the World's Fair is a great game
References (from this video)
- flavor text is on point
- simple intro to an area control game
- rich thematic tie-ins with World's Fair history
- area control and set collection through historic pavilions
- World's Fair 1893 theme and exhibits
- flavor-forward with historical flavor text
- Hansa Teutonica
- Great Western Trail
Mechanics (from transcript analysis)
- Area Control — influence across five zones representing fair areas
- card drafting / flavor text — cards evoke historical exhibits with thematic flavor
- set collection — collect color sets to draft cards and score
Video topics + discussion points
Quotes (from this video)
- Flavor text is absolutely on point because these cards that you're collecting are just kind of colors.
- I melted my brain. It was just like way too heavy for me.
- Star Wars in a box. This is Star Wars in a box.
- I absolutely love the original Clank.
- This is a cooperative programming game where you need to do one of them… it’s so much fun.
- I love the networks.
- I really like tiling games in general. I like citybuilding games and Quadropolis adds that really extra interesting unique uh tile selection mechanism.
- Feast for Odin is a game where you are Norwegians. It is just so darn good.
References (from this video)
- Really fun gameplay
- Engaging area majority mechanic
- Good with 2-4 players
- Upgraded version available
- Building attractions and managing influence
- 1893 World's Fair
- Area control and set collection
Mechanics (from transcript analysis)
- area majority — Influencing different parts of the fair with chips
- set collection — Collecting attractions and area segments
Video topics + discussion points
Quotes (from this video)
- I love some Christmas yes you know it
- Monopoly can do that to people
- you don't want to play games that you can't win and Monopoly is one of those games
- the dice ain't nice and the dice will hurt you
- I want you to come back yeah yes that's what you're doing
- these games we've been sitting there you know we passed by them on the Shelf
- if you already know the story yes of each and every Christmas that's how they all go before you see the movie
- I have a lot of fun with that game because you win almost all the time
- it's a tough one
- I lost Jimmy that way
- I still love abyss
- we would laugh till we cry somebody's gonna get eaten by a shark
- thank the Lord because you have no family fee
- it's kind of like a Gateway into area majority
- me and Grant love that game