What truly makes a great campaign?
A campaign is not unlike a living organism. Everything has to go right in order for it to truly work. You need interesting characters, a fascinating plot, engaging players, a vivid world filled with details that betray your worldbuilding, schemes, betrayals, friendships and passion. You need love as much as you need hate and you need life as much as you need death.
In this book you will find everything you may need to spark your imagination, fill the empty notches of your world, challenge your players with problems that cannot be solved solely with violence. You will find ways to spice up combat, establish intrigue and construct engaging side quests. You will find curses to bestow upon your players and you will find ways to make death exciting.
In essence, what you will find in this book is how to make your campaign's heart beat to the rhythm of a truly epic story; your own story built upon the foundations of WORLDBUILDING ESSENTIALS.
- from the publisher's blurb