From publisher blurb:
There is something universally appealing about giants. Some form of them appear in Norse, Greek, and Welsh mythologies. They’re found in the Old Testament. Popular culture reflects our fascination, for good or ill, with genetic gigantism and acromegaly, and those who have the disorder. Something about very large people resonates with us.
Dungeons & Dragons codified it, and made giants a standard feature of tabletop fantasy. With the varieties available you can find a giant for any sort of situation, in any environment, to oppose any player character. In both ecology and worldbuilding they’re called out separately from the monstrous humanoids like orcs and goblins, as well as the “friendly” races once labeled as demi-humans. Regardless of their ethical alignment, giants are lumped together and stood apart from other sentient beings.
All of which means that they can’t be overlooked in your own setting and adventures. In many mythologies they are old races, older than humans, and have roles to play in creation stories. The will have in impact on the places cultures settle into, the resources they use, and how trade routes are formed. Consideration has to be given to the possibility of working with giants, as well as having to work around them.
In this book, we’ll show you how to utilize these enormous humanoids in your worldbuilding endeavors. You’ll see how they can influence character, setting, and story elements. By the end, you’ll understand how to make giants into an essential, useful, and entertaining part of your campaign.