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Description
Goal: Score most by accomplishing given dice combinations.
Combinations e.g. are:
easy => just a '6'; '1' '2' and '3'; .... up to 'parade' '1' up to '6'(very difficult).
Game 1:
Roll three dice and accomplish step by step the given combinations. If you can't use a die's number you are not allowed to use this die further more during your turn.You may choose to take a higher risk for the most valuable combinations/scoring - but if you fail you are going to loose your whole turn; three jokers can be used/added as multipliers, but only by increasing your risk.
Game 2:
Flip the tiles you are using to build up dice combinations over and try to be the first to strike the numbers
Year Published
1975
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