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WWII 5e

Game ID: GID0394433
Collection Status
Description

From publisher blurb:

Grab a machine gun and hop in a tank to fight the Nazis in World War II with any of six classes from the Sniper to the Officer to the Scout, who can be armed with all kinds of sniper rifles, submachine guns, or a trusty M1 Garand and a couple of grenades. Face down a menagerie of Nazi enemies with new stat blocks for Wehrmacht riflemen, machine gunners, flamethrowers, sergeants, snipers, officers, and three different kinds of Nazi tanks because everyone loves those overengineered war losers so much.

How do you wring an interesting campaign out of World War II without just fighting one combat encounter after another? Well, for starters, watch some World War II movies, or play some of the first three Call of Duty games. Remember that? Call of Duty games set in World War II? And that were actually good? What simpler times. Anyways, people make World War II media with plot and character arcs all the time, but I’m not pitching those, I’m pitching WW2 5e, and WW2 5e comes with an examination of every single theater in WW2, how to structure a campaign for it, and how many blanks you’re going to have to fill in.

The short version is that North Africa is a really great setting for a tabletop RPG campaign because of the variety of different scenarios it offers between Casablanca style French resistance, scavenging for survival in the siege of Tobruk, and open war against Rommel in Egypt and Tunisia, the Pacific War and the Eastern Front have strong starts and a great climax which unfortunately occur two or three years before the end of the war, so you’ve got to figure out what to do with the rest of it, and Italy is endless repetitive smashing against mountainous defensive lines so you’ll have your work cut out for you making that one work.

If you’re really married to doing Italy or you want to take the Eastern Front from Barbarossa to Berlin or something else that’s hard to do with regular historical fiction, you could always fill in the blanks with vampires. WW2 5e is of course compatible with all over 5e mechanics including D&D so you can add as many fantasy elements as you want. Nazi werewolves are a time-honored tradition and while I’m guessing most people don’t want a campaign where Hitler deploys fire giants, you can.

But you can also run a pulp occult WW2 campaign in which you are a special commando team assigned to safeguard artifacts across Europe and the Middle-East from Nazi archaeologists, and retrieve the ones they’ve already seized from occupied territories, or take the same concept to the Pacific and southeast Asian fronts if you prefer duende and gaki to vampires and trolls.

Whether you’re going for a gritty war drama or gonzo occult adventures, get WW2 5e to add a satchel of grenades and a diesel engine to your 5e toolbox!

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