It’s 954 A.D. Rumblings beneath the waves heave up sections of sea floor, along with colonies of Deep Ones—and worse. But these eldritch horrors might have surfaced in the wrong spot. Because their neighbors aren’t the usual breed of Lovecraftian investigators. They’re Norse. And they smell gold!
Welcome to Wyrd Sails, a heroic horror setting using the cinematic, rules-lite Everywhen system, based on Simon Washbourne's Barbarians of Lemuria (BoL). Wyrd Sails pits Viking Era Norse against the monsters of H.P. Lovecraft's mythos, including Deep Ones, Draugr (Ghouls), and Star Jotun (Elder Things). However, there's a twist: the investigators are more like Robert E. Howard's Conan than kindly Dr. Henry Armitage!
This setting book details character creation, equipment, genre rules, magic (the 'Wyrd Runes'), a bestiary, pre-generated heroes, and 8 adventures to get you started, plus a character sheet.
- from the publisher's blurb