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XCOM: The Board Game

Game ID: GID0395011
Collection Status
Description

Game description from the publisher:

You are humanity's last hope.

In XCOM: The Board Game, you and up to three friends assume the roles of the leaders of the elite, international organization known as XCOM. It is your job to defend humanity, quell the rising panic, and turn back the alien invasion.

Where the world's militaries have failed to stand against the alien invaders, you must succeed. To do so, you must make strategic use of the resources available to you. You must launch Interceptors to shoot down alien UFOs, assign soldiers to key missions, research alien technology, and use that technology to defend your base — all while trying to keep the world from collapsing just long enough that you can coordinate one final mission to repel the invaders for good.

One of the more notable aspects of XCOM: The Board Game is the way that it incorporates a free and innovative digital app into the core of its gameplay. This digital companion will be available both as a downloadable app and as an online tool.

The app's primary function is to coordinate the escalating alien invasion, randomly selecting from one of five different invasion plans. Each invasion plan represents a general outline that the alien commanders will use to coordinate the arrival of new UFOs, plan strikes against your base, and respond to your successes or failures as it seeks to conquer Earth. The app manages all of these tasks and heightens the game's tension as it forces you to respond in real-time. Then, after you move quickly to coordinate your response, you engage the enemy in the untimed resolution phase and feed the results to the app. Based upon these results, the app launches the invasion's next strikes.

Additionally, the app teaches you the rules, controls the information that your satellites provide you, and tracks the progress of your resistance efforts, even as it allows you to enjoy the game at any of three levels of difficulty: Easy, Normal, or Hard.

The use of this app does more than simply streamline your play experience and track your turns in real-time; it also permits a uniquely dynamic turn structure. While the variety of game phases remains the same from round to round, the order in which you and your friends must play through them may change, as may the number of a given phase. As a result, while you'll want to know where UFOs appear before you deploy your Interceptors, the alien invaders may be able to disrupt your satellite intel and force you to deploy your Interceptors on patrol with limited or no knowledge of the UFOs current whereabouts. Similarly, you may be forced to think about the costs of resolving the world’s crises before you know how many troops you’ll need to commit to your base defense.

The effect of the app is to immerse you deep into the dramatic tension at the core of XCOM: The Board Game, and it ensures that the game presents a challenging and cooperative (or solo) experience like no other. Just like the XCOM department heads that you represent, you'll need to keep cool heads in order to prevail.

Year Published
2015
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 14 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–14 of 14
Video TzrwLJ47VWE Secret Cabal top_10_list at 8:12 sentiment: positive
video_pk 12400 · mention_pk 36211
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Overall sentiment (raw)
positive
Pros
  • Rich, multi-station co-op with meaningful choices
  • App integration helps manage game tempo
  • High replayability through varied missions and alien threats
Cons
  • Difficult to win; can be brutal and punishing
  • Rule complexity and setup can be lengthy
Thematic elements
  • Cooperative, high-stress decision-making under time pressure
  • Global resistance against alien invasion with a focus on tactical base operations
  • Tense, narrative-driven co-op that emphasizes critical turning points
Comparison games
  • Space Cadets
Mechanics (from transcript analysis)
  • app integration — An app coordinates timing, events, and information flow to keep pace
  • cooperative play with dedicated stations — Each player controls a distinct station (science, weapons, engineering, etc.)
  • no quarterbacking / distributed leadership — Players must actively participate and communicate without a single 'leader' directing every move
  • time pressure / escalating danger — Missions have ticking clocks and worsening threats to create tension
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The map is the facility, and all the characters in the movie are playable.
  • My favorite hidden traitor game there ever was.
  • it's a nail-biter to get everyone onto the helicopter.
  • it's not the best design game in the world and we say that about all of flying frogs games, oh yeah, but despite that I still love this game.
  • it's insanely stressful
References (from this video)
No references stored for this video.
Video pH_g_CvbeWY Broken Meeple general_discussion at 29:20 sentiment: positive
video_pk 10701 · mention_pk 31611
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Overall sentiment (raw)
positive
Pros
  • thematic and cooperative play that fits the source material
  • engaging missions and base management loop
Cons
  • can be luck- and setup-heavy; rules complexity can be intimidating
  • session length can be long for new players
Thematic elements
  • cooperative tactical planning with mission-based play
  • Earth defense against a large-scale alien invasion; near-future sci-fi setting
  • strong thematic tie to the XCOM video game; immersive mission design
Comparison games
  • Dawn of War
  • Darkest Night
Mechanics (from transcript analysis)
  • base_management_and_upgrades — Income each round funds equipment and upgrades for missions.
  • campaign_progression — Missions and meta-game influence long-term threat assessment.
  • cooperative_play — Players work together to defend Earth from alien threats.
  • dice_based_outcomes — Dice govern success/failure of actions, injecting luck into decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's clearly dated
  • stupid design
  • the last gun shield combo basically nukes an entire area
  • this is a mega game ... 67 hours
  • the prediction mechanic is insane
  • six to seven hours and it's for a six-player game; it doesn't need to be like that
References (from this video)
No references stored for this video.
Video YvlAwMCpe8E Undead Viking general_discussion at 20:40 sentiment: positive
video_pk 10304 · mention_pk 30404
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Overall sentiment (raw)
positive
Pros
  • faithful theme adaptation
  • tension-rich cooperative play
Cons
  • complex setup and rule burden
  • lengthy play sessions
Thematic elements
  • cooperative survival against alien threats
  • alien invasion and tactical coordination
  • story-driven campaigns with evolving events
Comparison games
  • Pandemic
  • War of the Ring
Mechanics (from transcript analysis)
  • dynamic event-driven play — Random or mission-based events push the narrative forward.
  • team coop with time pressure — Player teams coordinate on missions under time constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • words to live by my friend words to live by
  • the artwork for Transylvania curses and Traders is evocative of horror but not grim and gritty
  • Kickstarter analytics is changing the game; you can see traffic sources and conversions
  • it's always tough; fulfillment is the hard part, shipping international is brutal
  • Gen Con is fast approaching; it's all about visibility and meeting people
  • I like that publishers can help shape themes, but they don't necessarily steal ideas
References (from this video)
No references stored for this video.
Video ZviD_pfi51E 3 Minute Board Games top_10_list at 17:10 sentiment: positive
video_pk 8939 · mention_pk 26384
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Overall sentiment (raw)
positive
Pros
  • high intensity and fast-paced solo play
  • flexible bot/player control
Cons
  • real-time nature can be frenetic
Thematic elements
  • coordinated strategy against alien invasion
  • cooperative/solitary tactical decisions in a real-time framework
  • narrative-driven with real-time elements
Comparison games
  • Spirit Island
  • Fire in the Lake
Mechanics (from transcript analysis)
  • solo engine/real-time decisions — play all components or run bots to simulate multiple players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo board gaming isn't really that weird
  • it's a very smart and Savvy thing to do if you are infectious
  • these six I would highly recommend as a great entry point to solo gaming
  • it's fun to set up the game and go racing
  • you can set up all parts and play all factions by yourself to understand a game
References (from this video)
No references stored for this video.
Video GKkCzzcZUjc The Broken Meeple top_100_list at 34:50 sentiment: positive
video_pk 8865 · mention_pk 26151
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Overall sentiment (raw)
positive
Pros
  • faithful theme
  • immersive setup
Cons
  • long setup
  • reliant on luck in dice results
Thematic elements
  • co-op missions under time pressure
  • XCOM universe; base defense
  • tension-driven, mission-based
Comparison games
  • Descent: Legends of the Dark
  • Alien Frontiers
Mechanics (from transcript analysis)
  • app-assisted timing — Timed rounds guided by an app
  • co-operative play — Players defend bases and complete missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool design and simple to play
  • this is one of my go-to social deduction games
  • it's simple you know doesn't take too long and still gives you like an interesting story with a lot of freedom
  • it's Zen-like bag-builder
  • it's a big engine builder with the mechs
  • it's a very cool negotiation game
References (from this video)
No references stored for this video.
Video 46pNaqmHgvc Unknown top_10_list at 18:54 sentiment: positive
video_pk 8456 · mention_pk 24864
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Overall sentiment (raw)
positive
Pros
  • Innovative app-driven approach with fresh pacing
  • Fun, cooperative, and challenging encounters
Cons
  • App integration can be polarizing; some players dislike reliance on tech
Thematic elements
  • Cooperative tactical combat with base management and upgrades
  • Earth-under-attack from aliens; tactical/strategic base management
  • operational, mission-driven narrative
Comparison games
  • Galaxy Defenders
  • X-Wing
Mechanics (from transcript analysis)
  • app-driven play — An app handles AI decks and some encounters, guiding players through missions.
  • base management / research — Resource tracking and technology development between encounters.
  • cooperative squad combat — Players manage squads, upgrade gear, and complete objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • El Grande is the Godfather of the area control games
  • the longevity of Pandemic uh this can't be denied
  • it's basically descent with Star Wars slapped on
References (from this video)
No references stored for this video.
Video W8Nbfnkv1Ug Meet Me at the Table top_10_list at 6:44 sentiment: positive
video_pk 7357 · mention_pk 21747
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Overall sentiment (raw)
positive
Pros
  • Intense real-time feel
  • Good intro to heavier games
Cons
  • Time pressure can be punishing
  • Cluttered components for some players
Thematic elements
  • Tactical, realistic resistance simulation
  • Earth under alien invasion; time pressure
  • Cooperative coordination under a ticking clock
Comparison games
none
Mechanics (from transcript analysis)
  • Real-time pressure — Time-limited actions with penalties
  • Tactical board and tiles — Positioning and event management
  • variable player roles — Unique units with distinct abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll never leave my collection
  • it's not a forever game this game is a lifestyle game
  • the world is your oyster in the world of shadows of brimstone
  • it's the only party game you're gonna see on my forever list
  • madara unintentional malam act 1
References (from this video)
No references stored for this video.
Video TxMZFf1YOW8 Unknown general_discussion at 3:11 sentiment: positive
video_pk 3906 · mention_pk 11409
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Overall sentiment (raw)
positive
Pros
  • Engaging cooperative experience with tense decisions
  • Strong thematic integration and mission variety
Cons
  • Complex setup and rules can be fiddly
  • Requires substantial table space and component handling
Thematic elements
  • cooperative tactical operations against alien threats
  • XCOM universe; alien invasion
  • campaign-driven, mission-by-mission progression
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to fend off aliens
  • dice-driven combat and resource management — Combat outcomes driven by dice and strategic planning
  • procedural/mission-based play — Missions unfold with tougher challenges and consequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a cool expansion
  • the harbor expansion is awesome
  • the game becomes completely tactical at that point
  • we're going to give away two copies
  • the experiences of board games those stories you tell after you play a game
  • I'm going down to PA East
  • it's the end of the world stuff from Fantasy Flight
  • it's a zombie universe and I mean who can't improv some zombie Universe stuff
  • it's not really quite like playing the video game version at all but it's a cool little puzzle game
  • the solo stuff is cool
  • built around you playing as yourself as a character
  • the dice system ... creates all kinds of creative and clever thinking
References (from this video)
No references stored for this video.
Video -pMx8fAZNQg Broken Meeple general_discussion at 6:19 sentiment: positive
video_pk 2870 · mention_pk 8397
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Overall sentiment (raw)
positive
Pros
  • respects the IP the game is built around
  • solid cooperative mechanics with thematic flavor
Cons
none
Thematic elements
  • militarized sci-fi tactical defense
  • XCOM universe, alien threats, base defense
  • IP-driven, thematic combat and foe management
Comparison games
  • Outer Rim
  • Deep Rock Galactic: The Board Game
Mechanics (from transcript analysis)
  • action selection / turn-based micro-management — players choose actions to respond to threats and fulfill missions
  • cooperative play — players work together to fend off alien incursions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's dry as a bone
  • beiges all get out
  • the church track doesn't seem worth the cardboard it's printed on
  • I gave this a 10 out of 10
  • this is probably the best trick-taking game I've ever played
  • it's unwieldy as anything can you tell what is going on
  • the IP is important and you better make it thematically rich
References (from this video)
No references stored for this video.
Video tD9qkhNCWjU Board Game Bling game_review at 1:16 sentiment: positive
video_pk 2303 · mention_pk 6679
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Overall sentiment (raw)
positive
Pros
  • Consolidates storage for XCOM and Evolution components, reducing clutter
  • Sleeved cards fit within the trays, supporting extended play
  • Clear organization of card types, tokens, and minis, aiding setup and cleanup
  • Space-saving design that keeps components accessible during play
Cons
  • Lacks explicit, visual placement diagrams for every slot
  • Tray count for different card sizes can require improvisation
  • Vertical storage is less ideal; bottom piece may complicate extraction
Thematic elements
  • cooperative base defense and multi-threat management under pressure
  • Humanity defending Earth against an alien invasion in a tense, crisis-driven frame.
  • crisis-driven, event-driven progression with escalating threats
Comparison games
  • Evolution (board game)
Mechanics (from transcript analysis)
  • Card-driven actions — cards drive events, encounters, and procedural flows impacting the team's options.
  • cooperative gameplay — players work together to manage multiple threats and complete mission objectives.
  • expansion-integrated storage and organization — utilizing modular inserts to manage components across base game and expansions.
  • multi-task management — players juggle several ongoing tracks and roles, often requiring simultaneous decisions.
  • token and miniature management — tokens and minis represent units, resources, and alien threats to be tracked.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • XCOM the board game very shall we say tense and frantic co-op game
  • this insert is designed to house both XCOM and evolution
  • sleeved cards do fit
  • the bottom layer is one humongous giant piece
References (from this video)
No references stored for this video.
Video aB65OJ_vdeM Broken Meeple top_5_list at 32:42 sentiment: positive
video_pk 2214 · mention_pk 6440
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Overall sentiment (raw)
positive
Pros
  • Strong integration of app mechanics to drive play
  • Strategic depth and co-op coordination
Cons
  • Solo play difficult; requires a full team to shine
Thematic elements
  • Squad-based tactical warfare and defense
  • XCOM universe; sci-fi
  • Cooperative with guided scenario progression
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — App resolves crises, times events, and guides phases
  • real-time phase — Real-time windows for actions and crisis resolution
  • team roles — Each player has a distinct role (Commander, Scientist, etc.)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the board game community is what i feel is a little bit fractured
  • it's only a game
  • we need to pull it back
References (from this video)
No references stored for this video.
Video ZQppVcQN6Tg Secret Cabal Gaming Podcast game_review at 4:54 sentiment: positive
video_pk 2016 · mention_pk 5751
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Overall sentiment (raw)
positive
Pros
  • Intense gameplay
  • Realistic alien invasion feeling
  • Challenging difficulty
Cons
none
Thematic elements
  • Defending planet from extraterrestrial threat
  • Alien invasion of Earth
  • Real-time cooperative strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative role management — Players manage different aspects of defense
  • Tablet-driven gameplay — App controls game timing and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they fit the halloween theme they cover the gamut of supernatural genres
References (from this video)
No references stored for this video.
Video O6t0lyh0hR8 Keep Defo top_10_list at 0:43 sentiment: positive
video_pk 1787 · mention_pk 5169
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Overall sentiment (raw)
positive
Pros
  • Excellent app integration
  • Realtime strategy feel
  • Strong thematic integration
  • Exciting and chaotic gameplay
Cons
  • App compatibility issues with newer Android versions
  • App unavailability concerns for future playability
Thematic elements
  • Alien invasion defense
  • Military sci-fi
  • Cooperative tactical
Comparison games
  • Kitchen Rush
Mechanics (from transcript analysis)
  • app integration — Real-time strategy gameplay driven by companion app
  • cooperative play — Players work together against the app
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have played very very few board games since Anne arrived in our lives
  • XCOM is probably my favorite if not the only app driven board game I enjoy
  • I'm not going to apologize for my tastes which are excellent
  • This is the one I was literally dreaming about
  • It's an absolute Banger of a co-op game
  • This game somehow captures the movie's essence
  • Two really different styles of gameplay wrapped into one beautiful theme under a fantastic iconic IP
  • Right now with the state of global geopolitics I really really want to kill Hitler
  • The game that we have had in our collection so long we do not own the original box
References (from this video)
No references stored for this video.
Video 4eMkgrgfxUg Meet Me at the Table playthrough at 0:00 sentiment: positive
video_pk 1129 · mention_pk 3267
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Overall sentiment (raw)
positive
Pros
  • immersive, cinematic alien invasion theme with high-stakes decisions
  • brutal but rewarding tension that keeps players engaged
  • strong cooperative feel with a clear narrative through the app and crisis flow
  • lively, chaotic stream dynamic that amplifies community involvement and donations
Cons
  • rules are dense and can be punishing; misplays are easy to make and hard to recover from mid-game
  • app-driven resolution can feel opaque or awkward if teammates aren’t following along
  • high dependence on RNG with alien dice can be frustrating, especially on critical moments
Thematic elements
  • cooperative defense of humanity against alien threats with heavy management of panic, resources, and global consequence
  • Earth under imminent alien invasion; continents subjected to panic, resources, and covert counter-invasion operations
  • semi-cooperative with real-time pressure and app-assisted resolution providing a narrative thread through crisis events
Comparison games
  • Space Hulk: Death Angel
  • Malad
Mechanics (from transcript analysis)
  • app-assisted resolution — The (in-game) app displays and governs many of the resolution phases, crises, and timer mechanics, guiding players through rounds.
  • card-driven crisis and mission cards — Crisis events and mission allocations drive the flow of the game, with varying effects on resources and risk.
  • interceptors, units, and salvage tokens — Players deploy units and salvage to complete missions, defend bases, and modify threat levels through a mix of dice and card effects.
  • semi-cooperative play — Players work together to stop an alien invasion, but individual roles and decisions can influence outcomes and the mission's success.
  • threat/panic tracking by continent — Panic levels rise on continents, driving the loss condition and shaping threat management decisions.
  • time pressure / real-time elements — A portion of the game uses real-time decisions during the skill checks and crisis management, creating tense moments and rapid decision-making.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is brutal so that's why we love it
  • I love this game
  • we're going to die
  • it's a lot of fun
  • you rock Nate
  • I can't believe you did that mission
  • this is insane, this is awesome
References (from this video)
No references stored for this video.
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