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In "You're a Good Cop," 1 to 5 players assume the roles of police officers investigating a series of art heists. The good news: your task force already knows that the crimes are the work of career criminal Teddy “Sticky Hands” LaRue. The Bad News: your police captain won’t give your theory the time of day. You have five working days to find enough evidence that even the captain can’t ignore while also chasing down the asinine leads he assigns you.
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