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There is nothing more disappointing than rolling an encounter-ending critical hit, and rolling two ones on the damage dice. Only for the wizard in the party to then poke his head above the table they’ve been hiding behind and finish off the big bad with a couple of magic missiles. That being said, even when you do roll well you are only rewarded for your mighty feat of superior dice jiggling with a little bit more damage.
This pdf adds 19 special critical effects to all 37 non magical weapon in the game, and even better, it will fit with any critical hit system you use, whether that be roll once and double the dice, roll twice as many dice, crunchy crits or even exploding dice.
- from the publisher's blurb
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