From the introduction:
The early 90’s were a transformative time for video games. It was then that they were first recognized as a carrier of art, culture, and heavy finance. It was an unpopular viewpoint with few respected proponents, but the foundations placed during these years were instrumental in the decade to come.
Many games were released during this period that the videogames-as-art movement would later use to bolster their arguments within galleries and institutes of higher learning. Most of these replicated literary and filmic techniques with the added benefit of player response mechanisms that raw text and the flat screen could only dream of.
The greatest of these, in my opinion, is Zeebo Streetball 2. My main reason for writing this FAQ despite the stack of newer games crying for my attention is to convince the masses of this overlooked gem's worth. It has been passed by time and again by the crowning arts academies for its "relentless bugs", "muddled execution", and "not being about anything." I argue that these are its greatest strengths. Only in this chaos can anything approaching true personality escape. Where else are we going to see such breadth and depth of quasi-human thought? Not Tetris, that's for sure.