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Zenith

Game ID: GID0397656
Collection Status
Description

In the far-off future, the solar system is inhabited by 3 races: Humans, Robots, and Animods.
Civilization runs off of Zenithium, a clean and renewable energy source, but coexistence is a struggle.
Your goal: unite the planets to gain control of the senate!

Players will struggle to gain Influence on the 5 planets: Mercury, Venus, Earth, Mars, and Jupiter. This Influence is represented by discs in different colors.

In Zenith, there are 3 victory conditions:

Absolute victory: Gain 3 Influence discs from the same planet.
Democratic victory: Gain 4 Influence discs from strictly different planets.
Popular victory: Gain 5 Influence discs (from any planets).

The game ends immediately as soon as one player meets 1 of these three conditions.

—description from the publisher

Year Published
2025
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 16 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–17 of 17
Video 6a1EiqPhdxQ Maple University rules teach at 0:00 sentiment: positive
video_pk 13445 · mention_pk 39397
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Overall sentiment (raw)
positive
Pros
  • Three distinct action modes provide strategic depth (agent, technology, diplomacy).
  • Strong two-player and team play variants with clear rules for interaction.
  • Discouraging yet rewarding card column discounts create planning opportunities.
Cons
  • Iconography and multiple tokens can require a significant learning curve.
  • High interaction can slow down with analysis-heavy turns in later stages.
Thematic elements
  • Influence, technology development, and diplomacy determine the winner across planetary tracks
  • Interstellar competition across five planets with humans, robots, and animals vying for influence
  • Strategic, card-driven, modular interaction with multiple victory paths
Comparison games
none
Mechanics (from transcript analysis)
  • Area influence / planet tracking — Advance influence markers on planetary tracks and resolve benefits from technology and diplomacy fulfillment.
  • Card-driven actions — Play a card from hand as an agent, a technology advance, or a diplomacy action to influence planets and earn resources.
  • Diplomacy board and leader token — Resolve diplomacy effects to gain resources and the leader token, which increases redraw size.
  • Endgame and scoring conditions — End when a player achieves three matching influence, four different influences, or five total influences.
  • Opponent interaction: mobilize, exile, transfer — Interact with opponents by drawing extra cards, discarding/exiling cards, or stealing from them to alter discounts and influence.
  • Resource management — Manage credits and zenithium to pay costs and activate card effects; discounts accrue within columns.
  • Technology tracks and bonuses — Three faction tracks with row bonuses; first players to reach certain steps unlock special rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Zenith is a lane battling game in which two sides compete to gain influence over the five planets.
  • There are three different ways to take your turn: as an agent, as a technology, or for diplomacy.
  • Simple yet strategic.
References (from this video)
No references stored for this video.
Video rei7BD0GuoI Unknown Channel top_10_list at 1:27 sentiment: positive
video_pk 13296 · mention_pk 38972
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Overall sentiment (raw)
positive
Pros
  • Clean core loop with depth through upgrades and card-driven actions
  • Thematic sci-fi setting with straightforward but engaging decisions
Cons
  • Not yet played; opinions are based on description and wishlist
  • Solo play and AI handling are unclear at this stage
Thematic elements
  • Line battler with planetary progression
  • Sci-fi space lanes with planetary lines
  • Direct, strategic competition
Comparison games
  • Battle Line
Mechanics (from transcript analysis)
  • Card Play — Cards are used to advance on lines, upgrade abilities, and generate resources.
  • Line battling — Players compete to move or claim lines that grant advantages and access to planets.
  • Resource management — Money earned from cards is spent on upgrades and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's talk about the hottest and most popular board games out there right now.
  • these character powers are insane.
  • after four races of rolling dice and using your abilities, you'll check who's going to be the winner.
  • Zenith is a line battler.
  • Eternal Decks, which is a cooperative board game all about playing out cards.
  • the theme is through and through true to the true material real.
  • The hottest board game out there right now is The Old King's Crown.
  • You reveal those cards, but then all of the players can manipulate cards, chaos ensues.
References (from this video)
No references stored for this video.
Video rujLg6Xp5WQ Stonemire Games top_25_list at 24:26 sentiment: positive
video_pk 12595 · mention_pk 36745
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Overall sentiment (raw)
positive
Pros
  • Keeps players engaged by not ending the tug outright
  • Simple, fast-moving core mechanic with high interaction
Cons
  • Scoring resets may feel repetitive over long plays
Thematic elements
  • Endurance contest with ongoing tension
  • Tug-of-war with continuous scoring and resets
  • Competitive yet persistent tug-of-war struggle
Comparison games
none
Mechanics (from transcript analysis)
  • Continuous tug-of-war with point-accumulation — Winning a tug does not lock in place; it grants a point and resets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Actions always succeed in Vantage; the challenge is how much time, morale, and health you lose along the way.
  • the limited information of I can see something that you can't see and how that encourages communication and cooperation.
  • one player is playing a card and that card has instructions that the other player must follow or you lose.
  • if you roll seven bells on your turn, you just instantly win.
References (from this video)
No references stored for this video.
Video fRlKVR5MU44 Board Game Co top_10_list at 24:50
video_pk 12033 · mention_pk 35239
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Pros
none
Cons
none
Thematic elements
  • two-player tug-of-war lanes
Comparison games
none
Mechanics (from transcript analysis)
  • tug-of-war / lane control — Three lanes with leader tokens; players advance on technology tracks while blocking the opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is 10 through 1. This is not easy.
  • Logic and Lore is a two-player logical game with tons of variants.
  • Shout out to Puerto Rico. That would have been my number one.
  • Flamecraft DS is a two-player head-to-head where you are placing out these different dragon tile chips.
  • Zenith is absolutely delightful.
  • Amber Leaf is my number one game from 2025.
References (from this video)
No references stored for this video.
Video GUcwON-cOgY Unknown Channel general_discussion at 34:18 sentiment: positive
video_pk 11415 · mention_pk 33554
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Overall sentiment (raw)
positive
Pros
  • dense two-player puzzle with significant interaction
  • strong thematic flavor and components
  • clear strategy around influence tracks and token economy
Cons
  • two-player limitation may reduce replayability
  • iconography and rules can be heavy for new players
Thematic elements
  • space politics and domination via planetary influence
  • solar system with alien races vying for influence
  • strategic sci-fi
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • area influence / track-based engine — budgets and cards are spent to influence planets and gain tokens
  • Deck/hand management — draw up to four cards, then play actions to tracks and spend Zenith tokens
  • Resource management — credits/Zenith tokens used to fuel actions and influence
  • Two-player asymmetry — first player token provides an edge and pacing advantage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cool thing about this game is the way that you take your turns in the game.
  • Studying actually pays off big.
  • There are lots of cool magical things that the potions do for you.
  • Simultaneous play.
  • This is a tableau building game where you are trying to basically stack the characters that are in front of you.
  • The deck is massive, and I don't think there are repeats; each card is unique.
References (from this video)
No references stored for this video.
Video 0yIV-Wv5TlA Stonemire Games top_10_list at 23:34 sentiment: positive
video_pk 11179 · mention_pk 32868
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Overall sentiment (raw)
positive
Pros
  • Elegant tug-of-war mechanism with strategic depth
  • Good tension and position-crafting through card play
  • Multiple strategic lanes via tech tree and color tracks
Cons
  • Two-player focus may limit audience
  • Some strategies can be highly dominant with optimal play
Thematic elements
  • color-driven tug-of-war competition
  • two-player dueling arena with color tracks
  • abstract tactical duel with evolving track dynamics
Comparison games
  • Duel for Cardia
Mechanics (from transcript analysis)
  • color-synergy and discounts — investing in a color increases efficiency and discounts on that color’s cards
  • tech tree and board depth — a side board with tech options that influence strategy
  • tug-of-war tracks — five color tracks where advances reset when completed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In the world of Vantage, nobody cares that I'm trans. I'm merely a passer by chatting with the Denizens, playing games, and participating in trials.
  • Dispatch is eight scenarios. It's a little bit like a superhero animated TV show where you are making story choices.
  • Inkorn is a deck builder in the style of Slay the Spire, but it adds a lot of things that aren't in Slay the Spire without overly complicating the game.
  • Here Lies is a cooperative mystery solving game that does a brilliant thing with limited communication and limited information where one player has all the answers.
References (from this video)
No references stored for this video.
Video yE_9K5wmVjU Unknown Channel top_10_list at 8:34 sentiment: positive
video_pk 9944 · mention_pk 29242
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Overall sentiment (raw)
positive
Pros
  • Extremely interactive two-player experience
  • Heavy variety of cards and abilities
  • Tense, time-bound play that rewards timing
Cons
  • High card variety can be intimidating at first
Thematic elements
  • dynamic planetary movement with a richness of card interactions
  • head-to-head planetary tug-of-war
  • rapid, aggressive, highly interactive combat
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven positional tug-of-war — Play cards in three areas to move planets and influence scoring; high interaction is central.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 is shaping up to be the year of two-player games, and I am totally here for it.
  • This is easily his best design to date.
  • Stuper Mundy is the most Eurol looking Euro game you will ever see, but unbelievably interactive.
References (from this video)
No references stored for this video.
Video 6MJLYHzIhCM Dice Tower top_12_list at 11:42 sentiment: positive
video_pk 8885 · mention_pk 26197
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Overall sentiment (raw)
positive
Pros
  • Feels fresh with six simultaneous tug-of-wars
  • Vibrant artwork and a fun sci-fi theme
Cons
  • Complexity can be high for newcomers
Thematic elements
  • colorful tug-of-war across multiple tracks
  • Futuristic solar-system struggle with robots, humans, and animid beings
  • fun, competitive, fast-paced
Comparison games
none
Mechanics (from transcript analysis)
  • Card resource management — Play cards for effects, with cost and movement on tracks.
  • multi-track tug-of-war — Several simultaneous tug-of-war duels across different tracks with varying card costs.
  • Strategic choice between defense, offense, money, and tech — Decide when to use cards for abilities or to advance on a track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a wild venture.
  • It's an adorable setting with these little animals that are going out on their adventure.
  • The endgame scoring is really unique as well as the scoring is just going to be a multiplier of your completed cards.
  • It is fast. There's multiple scenarios. You can quickly set it up and play through it.
  • Duel for Cardia is a really interesting clever play in which you'll be playing a card simultaneously revealing that card and see how you affect each other.
  • Leaders you are drafting and every single one plays so differently.
  • you can also remove one. If there's one character that you simply hate playing against, you're like, 'No, you can't use him.'
  • Tag Team surprised me because it's a very simple auto battler where you're putting the cards in the order you want them to flip.
  • six different tug-of-wars going on any moment.
References (from this video)
No references stored for this video.
Video Y8wIgJ7YR9Y Brothers Murf top_10_list at 5:11 sentiment: positive
video_pk 8335 · mention_pk 24520
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Overall sentiment (raw)
positive
Pros
  • highly thematic with a lot of variety
  • numerous card interactions and combos
  • strong component quality and art
Cons
  • complex for new players
  • involves deep planning and optimization
Thematic elements
  • influence projection and tech advancement
  • space-themed tug-of-war over planets
  • strategic, system-driven
Comparison games
  • Gaia Project
  • Twilight Imperium (in spirit of big space games)
Mechanics (from transcript analysis)
  • card play and color coding — cards represent different factions (animals, robots, humans) and colors to control planets.
  • planet influence and adjacency — placing cards to influence planets and gain points for color-based objectives.
  • tech track progression — spend resources (zenithium) to advance tech tracks for powerful effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the perfect kind of game to play like late in the evening with maybe some people who aren't into like super heavy games.
  • I played it 80 times as a result.
  • Moon Colony Blood Bath. Try and think of a crazier name. You can't.
References (from this video)
No references stored for this video.
Video bEitUTTY-ZI The Brothers Murf top_10_list at 23:18 sentiment: positive
video_pk 7497 · mention_pk 22260
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Overall sentiment (raw)
positive
Pros
  • Excellent two-player game
  • Strategic card puzzle with constant back-and-forth
  • Multiple win condition paths create interesting decisions
  • Fun cartoony art style
  • Works well at multiple player counts
Cons
none
Thematic elements
  • Head-to-head competition for planetary control
  • Space conflict over planetary systems
  • Abstract space conflict simulation
Comparison games
  • Captain Flip
Mechanics (from transcript analysis)
  • Card Play — Playing cards matching planet colors and providing various effects
  • multiple win conditions — Win by collecting three same color, four different colors, or five total planets
  • technology tracks — Three faction tracks (animals, robots, humans) with cascading benefits
  • Tug of war — Pushing and pulling five planets between players for control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 is halfway done. And this year, honestly, so far for board games has been super strong.
  • This year has been really really strong.
  • Race Chicago was a big surprise for us. We really liked it a lot.
  • this just it doesn't feel like any other game I've played
  • The Anarchy is an absolute banger.
  • It's like the 2.0 level up from Hadrien's Wall.
  • I love Molly House.
  • it's really about coming together
  • Luier is really really good. If you like big heavy euros that are pretty, it's a banger.
  • this game is dope
  • this is what I wanted Too Many Bones to be. It feels like too many bones leveled up.
  • It's such a banger
  • I just love the double-sided cards.
  • Unstoppable is truly unstoppable.
  • for my money, one of the best like two-player games I've played in a long time
  • it's so good. It's so awesome.
References (from this video)
No references stored for this video.
Video CeR45VbEj88 Paula's Board Game Channel top_10_list at 27:46 sentiment: positive
video_pk 7094 · mention_pk 21011
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Overall sentiment (raw)
positive
Pros
  • Satisfying tug-of-war feel across multiple lanes
  • Rich tech-tree integration creates powerful combos
  • Appealing two-player head-to-head with clear strategic paths
Cons
  • Can be heavy for two players new to lane-battle designs
Thematic elements
  • Lane battler with a tech tree and dynamic actions
  • Space lane control with five planets
  • Competitive, flavorful, tactical
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Cards placed in lanes cost credits; discounts apply with cards already in lane.
  • Lane control / area majority — Play cards to lanes to gain control and score points.
  • Tech tree progression — Advancing through tech branches triggers bonuses and new actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just so cozy and charming.
  • The theme is thin. [laughter] Okay, y'all. It's thin, but I do not care.
  • Zenith, my number one game of 2025.
  • The further down you go with your pyramid, the more times you get to take the actions on the card.
  • This game feels different every time you play, with a big deck of different cards and you hope you flip the right ones at the right time.
References (from this video)
No references stored for this video.
Video hHUGYb294q8 Board Game Co. top_100_list at 25:40 sentiment: positive
video_pk 6474 · mention_pk 19156
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Overall sentiment (raw)
very positive
Pros
  • tight, rewarding tug-of-war
  • beautiful production values (yellow side is pretty)
Cons
  • theme may feel abstract to some players
Thematic elements
  • tech race and resource management
  • glossy sci-fi tug-of-war with color-based tracks
  • competitive but strategic
Comparison games
  • Watergate
  • Lord of the Rings Duel
Mechanics (from transcript analysis)
  • card-driven resource allocation — spend yellow tokens to advance on tech and other tracks
  • tug-of-war/pressure track — three areas where tokens move along a line toward your goal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm judging a little.
  • I want a deluxe version of this game.
  • This is a solo puzzle, and it's a five out of five for me.
  • I would pay for a deluxe version.
  • Skyrise is a crossover we both have in the same video.
  • This is a fantastic set of games. This is a good set of games.
References (from this video)
No references stored for this video.
Video AXsmtHKcwWo Going Analog Podcast general_discussion at 32:57 sentiment: positive
video_pk 5662 · mention_pk 16841
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Overall sentiment (raw)
positive
Pros
  • rich interaction between card play and lane control
  • strong engine-building feel for a two-player game
Cons
  • heavy iconography and rules sheet; may deter new players
Thematic elements
  • lane control with suits, tech tracks, and Zenithium resource
  • space empire conflict across planets
  • engine-building and tactical lane battles
Comparison games
  • Compile
  • Yomi 2
Mechanics (from transcript analysis)
  • card-driven lane battles — play cards to influence planets and push influence toward you
  • leadership token / draw cards — spend cards to gain leadership tokens that increase card draw
  • resource engine and card discounts — cards grant discounts for future plays and enable chain effects
  • technology tracks — move up tracks to unlock powerful rows and triggers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The metal system is like really cool.
  • If you like Shards of Infinity or Ascension or Star Realms, check out Misborn because it's just this metal system is like really cool.
  • Beaverton, Beaverton, Beaverton—beaver town vibes.
  • This is a quick two-player card game.
  • Zenith is a lane battle game at heart, but with a lot more depth.
References (from this video)
No references stored for this video.
Video UFU9b5iCdIQ @GoodTimeSociety general_discussion sentiment: positive
video_pk 4256 · mention_pk 12405
Overall sentiment (raw)
positive
Pros
  • Multiple strategic paths
  • Quick turns
  • Interesting multi-use card system
  • Three different board areas
Cons
  • Complex decision-making
  • Multiple resource management
Thematic elements
  • Planetary Influence
  • Space
  • Strategic Conquest
Comparison games
  • Castle Combo
Mechanics (from transcript analysis)
  • Area Control — Players move planets towards their side of the board
  • Multi-use cards — Cards can be used for multiple actions across different board areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Play some games, will you?
  • We're going to rule the universe
References (from this video)
No references stored for this video.
Video kTU-_4ieokQ Steve's Board Games Channel top_23_list at 4:48 sentiment: positive
video_pk 2710 · mention_pk 7958
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Overall sentiment (raw)
positive
Pros
  • fast, smooth gameplay
  • high interaction and tension
Cons
  • not for those averse to high player interaction
Thematic elements
  • competition and calculation
  • space-themed tug-of-war with planetary mechanics
  • fast-paced, tense, competitive
Comparison games
none
Mechanics (from transcript analysis)
  • tug-of-war — players pull from opposing sides with card-driven actions to gain advantage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Starting off with the two-player game, Agent Avenue.
  • It's a boatload of fun and it's another game which I've just brought out and it just never misses.
  • This is another two-player abstract game that I can't stop playing and that's Zenith.
  • Rival Cities takes Tug of War to another level.
  • The production on Shackleton Base is through the roof.
  • Ponzi scheme is one of the most stressful games you'll ever play and it's brilliant.
References (from this video)
No references stored for this video.
Video i4Xm8j2I6rg Board Game Co news_and_weekend_review at 4:01 sentiment: positive
video_pk 1636 · mention_pk 4763
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Overall sentiment (raw)
highly_positive
Pros
  • Very engaging, high replayability
  • Feels like a standout in its class
Cons
  • Can be overwhelming at first due to depth
Thematic elements
  • tableau/engine synergy and discovery
  • Lure of epic skirmish mischief with heavy engine emphasis
  • exuberant, highly addictive
Comparison games
  • Airline and Sea
Mechanics (from transcript analysis)
  • Engine-building / card-driven play — Players chain actions for efficient cycles and scoring momentum.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew is back.
  • it's mostly Astronauts. Like, it's basically Astronauts with a rethe.
  • 2026 has just begun, which means there's plenty of times for things to get better.
  • Zenith is absolutely amazing.
  • I will burn Mountain Ghost Legacy down to hold on to this one.
References (from this video)
No references stored for this video.
Video Y9RiRpR3ykY Board Gameco game_review at 0:00 sentiment: positive
video_pk 225 · mention_pk 631
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Overall sentiment (raw)
positive
Pros
  • tight, tense back-and-forth between players
  • three distinct win conditions provide multiple paths to victory
  • well-designed tug-of-war with separate lanes reduces monolithic pressure
  • highly satisfying token/track mechanics with meaningful choices
  • great depth and replayability even after many plays
Cons
  • initial randomness can feel tacked on or unclear until players understand card synergies
  • a minority of cards can be less effective in certain strategies
  • some players may experience a slower start as the deck thins and familiarizes itself with combos
Thematic elements
  • leadership tokens, track-based bonuses, and tactical card play to outmaneuver an opponent
  • futuristic, space-age competition involving diplomacy and token-driven power balance
  • highly tactical, with a focus on back-and-forth confrontation and multiple winning avenues
Comparison games
  • Watergate
  • The Lord of the Rings: The Duel
  • 7 Wonders Duel
Mechanics (from transcript analysis)
  • area control via majorities — gaining majority in certain zones or colors helps determine control and possible bonuses
  • card play and deck-building — players draft and play cards into their own zones, triggering effects and discounts that shape turn economy
  • leader/holding tokens and hand-size management — taking and upgrading the leader token increases hand size and offers strategic choices about resource risk and reward
  • multi-track tug-of-war — three distinct advancement tracks (technology, token collection, and one other lane) create simultaneous pressure toward multiple win conditions
  • take-that style interactions — cards can directly impact an opponent's position or resources, creating tense back-and-forth moments
  • token and resource management — players collect and move colored tokens, with bonuses tied to symbol tracks and card interactions
  • variable tech board with 6 options — technology actions are board-based and can be configured in different ways, providing replay variety
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an absolutely fantastic game.
  • This is an incredible back and forth experience.
  • There is nothing I don't like about the game.
  • Zenith is possibly better than those.
  • This is a five out of five game for me.
References (from this video)
No references stored for this video.
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