Description from the publisher:
Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery, and it's up to your group of straggling survivors to not only stay alive during these dark times, but to take back the realm and punish those responsible for the apocalypse!
Zombicide: Black Plague allows you take control of paladins, dwarves, knights, and magicians, wielding powerful swords, crossbows, and even magic spells to defeat the zombie hordes and its Necromancer overlords. The classic Zombicide rules have been revamped for this new incarnation of the game, while still retaining the nonstop action, tense atmosphere and easy-to-learn rules that made Zombicide a classic. Equip your survivor with equipment like chainmail armor or shields to defend against the undead, pick up spell books to perform fantastic enchantments, or light up a pool of dragon bile to create an all-consuming inferno of dragon fire!
Take on the zombie invasion from the medieval streets to secret vaults that create quick passages through the citadel (and often hold special artifacts). Chase down the elusive Necromancers to keep them from multiplying the zombie masses. And tackle a whole new set of missions through which your group of survivors will become the heroes of the land (or the last victims of the zombie massacre).
- Very high component quality and miniatures
- Engaging loot loop that supports constant improvement and trading
- Diablo-like loot progression on a tabletop with satisfying upgrades
- Campaign mode feels tacked-on and unfun according to this reviewer
- Some Kickstarter exclusive heroes are overpowered and imbalanced
- Restocking and availability of expansions can be problematic from the publisher
- loot-driven hero progression with escalating undead threats
- Dark fantasy dungeon crawl with medieval plague theme
- procedural, loot-loop driven exploration reminiscent of action RPGs
- Diablo
- Dark Souls
- Zombicide base game
Mechanics (from transcript analysis)
- Dual play modes — one-shot scenario play and a campaign-like progression with limited XP per game
- Enemy design and scaling — regular mobs from doors plus roaming event monsters; boss-like enemies provide spikes in difficulty
- Hero classes and abilities — players pick a class and gain abilities, including shadow skills for dungeon tiles
- Loot progression and artifacts — five loot levels and artifacts with separate loot deck; upgrades are integral to progression
- Loot-based character progression — dice-based stat system with a cap per color and XP-based upgrades that influence combat
Video topics + discussion points
Quotes (from this video)
- this is by far the best dungeon crawler I own
- it's basically Diablo on the tabletop
- Dark Souls for instance is the loop system
- I highly recommend seeing if you can pick up a kick starter edition for the extras
- this is an amazing game
References (from this video)
- updated fantasy setting; streamlined play compared to original Zombicide
- strong thematic flavor and varied hero options
- rules complexity; longer sessions for larger groups
- cooperative survival and mission-based play
- fantasy medieval zombie apocalypse
- team-based objective pursuit against zombie hordes
Mechanics (from transcript analysis)
- cooperative play with specific mission goals — teams of heroes work together to complete objectives
- dice-based combat with loot and spell progression — heroes gain weapons, items, and magic as they advance
- surging zombie hordes — increasing waves create escalating pressure
Video topics + discussion points
Quotes (from this video)
- Dungeon Academy came out in 2019 can be played from 1 to six players
- let me show you how it plays
- the key just means you have to get the key before you can get out of your dungeon
- easy is 1 minute, moderate is 45 seconds and hard is 30 seconds
- our goal is to make this world a better place one board gamer at a time
- I love the original trilogy movies and that's what really drew me to this game
- this one's getting my table as soon as I download that app
- I would recommend this over the original zombicide
- the hordes are coming you need to complete your goals and get out
- it's actually my favorite of the Clank series now
- you never know what's around the corner
- Gloomhaven jaws of the lion what I love the most about this is it's taking the system of Gloom Haven and put it in a package that is super easy to get into
- it's an easier way to learn I think at least for me
- Arcadia Quest is a wonderful game and it was the first dungeon crawler I played
- Star Wars Imperial Assault is getting my table as soon as I download that app
References (from this video)
- dice-rolling action-oriented gameplay
- simple to learn and teach
- highly replayable
- great cooperative experience
- themed well with medieval magic setting
- tons of content and expansions available
- players love replaying it
- requires some strategy but mostly about having fun
- zombies
- medieval_fantasy
- necromancy
- cooperative_action
- Zombicide: Invader (newer alternative)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Dominion set the standard and then it was great because then everybody came came around they stood on the on Dominion shoulders and they improved deck-building
- the epitome of like what is an action game you don't watch those movies where you're like I just want to sit back turn off my brain just have a good time that's what this is
- very zen right it's very zen
- it seems a little silly but it's the best kind of silly
- the more people the better this game feels
- people will agree to like not explore that last space or not do that last thing that's gonna trigger the end of the game just to keep going
- if you go in here as just like run-and-gun Batman rolled dice and just punching faces you're gonna get crushed
References (from this video)
- Improved rules from original Zombicide
- Fantasy zombie theme
- Tactical gameplay
- Armor and shield mechanics
- Thematic storytelling
- High difficulty
- Can be overwhelming with zombie spawns
- Cooperative zombie survival
- Medieval fantasy world overrun by zombies
- Scenario-based quest
- Zombicide (original)
Mechanics (from transcript analysis)
- Action Point System — Players have limited actions per turn
- cooperative play — Players work together to complete scenario objectives
- Experience tracking — Characters gain experience and unlock new abilities
Video topics + discussion points
Quotes (from this video)
- The stories that you kind of tell with it and even when you get your ass kicked in this game and you lose it's awesome
- There's no other feeling that just changes the dynamic so much
- Losing is fun like as people start dying and you get more and more desperate you start doing more silly things
References (from this video)
- great social play in cooperative mode
- strong theme and tactile components
- can be lengthy and complex for casual players
- heroic teamwork vs. undead hordes
- fantasy zombie apocalypse, cooperative dungeon crawl
- epic, cinematic, emergent storytelling
Mechanics (from transcript analysis)
- cooperative play — players work together to survive waves of zombies and complete objectives
- modular tiles — randomized dungeon layouts for replayability
Video topics + discussion points
Quotes (from this video)
- board game confessions
- dirty little secrets
- do you secretly let others win
- i judge games under 20 minutes
- i house rule a bunch which is zombicide black plague
- the game is rigged i definitely i feel like dylan always wins
- congratulations on one year
- sky cup please thank you for creating it
- i don't read the rules or learn how to set the game up
References (from this video)
- strong theme and mood
- great for longer sessions with a group
- lengthy play time
- some find rules light for a giant box
- massive cooperative zombie scenario with exploration
- zombie apocalypse
- grim, heroic, cooperative
- Descent
- Arkham Horror
Mechanics (from transcript analysis)
- cooperative gameplay — players team up to complete missions against a zombie threat
- scenario-based play — long, story-driven plays with varying goals per scenario
Video topics + discussion points
Quotes (from this video)
- great negotiation game about building casinos in Vegas
- it's an epic negotiation game
- cooperative with limited communication
- one of the only deck-building games that I really like
- cooperative storytelling with survival mechanics
References (from this video)
- removable trays and dedicated spaces for survivors, nametags, and zombies
- recess for rulebooks; fits multiple box variants
- removable components keep setup and teardown fast
- complex inserts can still require careful reassembly
- space optimization varies by box size and expansion count
- cooperative zombie-slaying in a shared city
- Medieval fantasy zombie apocalypse
- scenario-driven with modular expansion content
- Broken Token
- Folded Space
Mechanics (from transcript analysis)
- cooperative play — players team up to survive waves of zombies and complete objectives
- modular board and components — dynamic map and flexible setup with diverse scenarios
Video topics + discussion points
Quotes (from this video)
- it's the best looking insert that I own
- level three the pinnacle of board game organization
- there's no base to the insert to maximize space
- everything is removable in this insert so you can have it out on the table
- folded space makes inserts more affordable and portable