This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy, this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts, but they also tend to gather into massive hordes that ambush the survivors when they least expect it.
Set in the same medieval era as Black Plague, players will take on the role of Survivors looking to defeat the shuffling, undead menace by any means possible.
In Green Horde, up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals, and against all odds, stay alive. Fans of the Zombicide series have become familiar with the Walkers, Runners, Fatties, and Abominations that shuffle around, looking for victims. But the creatures they will face are not just zombie humans, they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans.
A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn, one extra zombie miniature of the same type is set aside, collectively forming the Horde. They will be locked into place until an “Enter the Horde!” card is drawn, spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat.
With such menacing new foes, the Survivors are going to have their hands full dealing with the Green Horde. Luckily, they’ll have some new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst, the Norse Sword, and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh, and if they should gather together too tightly, the Survivors can always hit them with the catapult...(did we not mention the catapult?).
Zombicide: Green Horde includes ten new challenging quests, featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain, like ledges and water holes, and the ever-present threat of the Green Horde making an appearance, the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning.
- solid co-op feel with varied missions
- accessible entry within Zombicide line
- learning curve and rule depth
- can be bulky and heavy
- cooperative survival with tactical combat
- medieval fantasy survivors against zombie orcs
- scenario-driven, emergent
- Kingdom Death Monster
- Gloomhaven
Mechanics (from transcript analysis)
- cooperative play — players work together to survive scenarios and complete objectives.
- Dice-based combat — combat outcomes driven by dice rolls and modifiers.
- Scenario-based progression — each game presents a mission with unique challenges.
Video topics + discussion points
Quotes (from this video)
- board games are not about having fun they're about getting it right
- cooperative game of adventure exploration and survival for up to 4 players
- one to five player semi-cooperative sci-fi horror where you and your friends try to survive while attempting to fulfill your secret objectives
- panel cards... we can't even show them on Kickstarter without censoring them
- it's actually a green screen yeah it's always the one i almost choose instead
- exploding kittens it was nice the beginning of a potentially beautiful friendship
References (from this video)
- Standalone or fully compatible with other Zombicide lines
- New survivors and variants; expanded environments
- Strong cooperative experience with clear goals
- Can be lengthy and component-heavy
- Campaign mode can feel repetitive for some players
- Cooperative zombie survival
- Medieval fantasy survivors vs. zombies; green horde variant
- Campaign-like progression with escalating threats
- Zombicide (series)
Mechanics (from transcript analysis)
- cooperative play — Survivors work together to survive waves of undead and complete objectives.
- Environment and escalation — New environments and threats evolve as the survivors progress.
- Experience progression — Survivors gain experience and unlock new abilities as they fight more zombies.
Video topics + discussion points
Quotes (from this video)
- "it's a two-player game but you can also play solo and it's rather quick"
- "not collectible; it recreates the Battle of Hastings and all the events of 1066"
- "it's a beautiful and strategic Carcassonne style game for two to four players"
- "Minerva is a unique tiling resource management strategy game that relies on cunning spatial strategy and intense competition for timing of actions"
- "the main system is formed by a sandbox of Fighters bosses rivals allies and stages for the players to mix and match"
- "arcade mode for a quick game with a lot of variety and story mode which links your games together"
- "art is beautiful especially the different tribes each tribe is unique"
- "unique dice pushing mechanic which activates two actions per turn"
- "you could say maybe it's like a very very light Dominant Species"
- "it's an atmospheric adventure and it's inspired by 80s fantasy nostalgia"
- "it is a cooperative board game for 1 to 6 players where players control a party of medieval fantasy survivors"