The objective for the Musketeers is to get three of their figures to the Guild. The Guards must get three of their figures to the Castle.
The phasing player rolls a die for how many actions they get. A piece can move one space for one action and may do up to the total rolled in actions. You can also split the total actions over several figures; if a five was rolled you could move two figures two spaces each and another figure one space. Players can also travel thorough the tunnels. Only one figure can be in a space. Each Musketeer piece that enters the guild gives them +1 to their die roll, and likewise, each Guard piece that enters the castle gives them +1 to their die roll.
Figures that are adjacent (not diagonally) can fight. Both roll a die and the high side wins and removes a figure and places it back in their starting area.
The game includes:
-Playing field
-Musketeer figurines 5 pcs
-Guardsmen figurines 5 pcs
-Dice
-Rules