Skip to main content

Origin Story

Game ID: GID0402242
Collection Status
Year Published
2025
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 25 · mix 1 · neu 0 · neg 1
Mentions per page
Top
Showing 1–27 of 27
Video Smy1WruvwYA Stoneire playthrough at 0:00 sentiment: positive
video_pk 13758 · mention_pk 40217
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with superhero origin storytelling
  • Engaging solo mode with dynamic Vanguardian bots that provide strategic variation
  • Clear and expressive trick-taking core mechanics with flavorful trump (Love) and lead-follow rules
  • Story cards and built-in character abilities add narrative depth and replay potential
Cons
  • Solo rules can be complex to learn and require careful setup (event deck, difficulty dial, leadership options)
  • AI behavior is deterministic and may feel predictable over repeated plays
  • End-of-round scoring and some interaction mechanics can be confusing without reference cards
Thematic elements
  • origin stories, heroism, and competition between heroes and villains
  • A superhero origin world explored through a solo trick-taking framework with Vanguardian opponents
  • panel-based storytelling with story cards and leading Vanguardians
Comparison games
  • Euphoria Worm Span
Mechanics (from transcript analysis)
  • Alignment (hero/villain) and scoring — Players choose to be a hero (score points for tricks) or a villain (score differently, e.g., points if you win no tricks); alignment influences end-of-round scoring.
  • Character boards and stamina resource — Each player has a character with a stamina pool that can be charged to power abilities; stamina can be spent to draw or alter hands and effects.
  • Deck management and card replacement — After each trick, Vanguardians draw and replace cards from the deck, adjusting hands and available options as the round progresses.
  • Lead nomination and ally/leader mechanics — The lead can be transferred or nominated to another Vanguardian, granting tactical points and shifting control of the next trick.
  • Solo-event deck and difficulty adjustment — Solo mode uses a special mini-event deck; players can adjust difficulty to alter the mix of events and impact the challenge level.
  • Trick-taking — Players lead tricks using a lead suit; there is a trump suit (Love) that can override lead suits; rounds consist of multiple tricks with scoring tied to alignment.
  • Unique bot opponents (Vanguardians) — Autonomous opponents ( Automaton, Facreon, etc.) are revealed to have fixed behaviors and limited information that players must react to during each trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origin Story, which is a trick taking game all about superhero origin stories.
  • Love is the trump suit.
  • There is brains, speed, strength, and love. Love is the trump suit.
  • That's the superhero card revealed.
  • Leadership like flight helped, telekinesis helped, and I could engineer a situation in the solo game where I could try and win the trick.
References (from this video)
No references stored for this video.
Video rujLg6Xp5WQ Stonemire Games top_25_list at 2:51 sentiment: positive
video_pk 12595 · mention_pk 36733
Video thumbnail
Click to watch at 2:51
Overall sentiment (raw)
positive
Pros
  • Meaningful progression and engine interaction
  • Clear tension from stamina resource management
Cons
  • Can be complex for new players
Thematic elements
  • Progression through evolving power as the game advances
  • tableau building and engine-building within a trick-taking framework
  • Strategic, engine- and hand-management driven
Comparison games
  • Vantage
Mechanics (from transcript analysis)
  • Progressive trick-taking — You become stronger as rounds progress, influencing play through tricks.
  • Stamina tokens to activate powers — Limited tokens per round constrain which powers you can use.
  • Tableau building with engine-building — Your tableau grows and powers your engine over the course of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Actions always succeed in Vantage; the challenge is how much time, morale, and health you lose along the way.
  • the limited information of I can see something that you can't see and how that encourages communication and cooperation.
  • one player is playing a card and that card has instructions that the other player must follow or you lose.
  • if you roll seven bells on your turn, you just instantly win.
References (from this video)
No references stored for this video.
Video QsAQ_YT73d0 Stonemire Games rules_teach at 0:12 sentiment: positive
video_pk 12550 · mention_pk 36620
Video thumbnail
Click to watch at 0:12
Overall sentiment (raw)
positive
Pros
  • Engaging fusion of trick-taking with engine-building mechanics
  • Strong theme integration with hero/villain alignment
  • Fast-paced simultaneous decisions
Cons
  • Some complexity may be high for new players
  • Asymmetric hero cards mean some variance between players
Thematic elements
  • Origin stories for heroes and villains
  • A fictional superhero universe where players create their own origin stories
  • Story-driven tableau-building with trick-taking engine; players choose heroic or villain alignment each round
Comparison games
none
Mechanics (from transcript analysis)
  • hand_management — Managing a hand of trait cards; discard/draw options during the round.
  • simultaneous_decisions — Alignment choice (hero or villain) and some resource decisions happen simultaneously at round start.
  • stamina_resource — Stamina tokens are charged each round to activate abilities for points or discarding/drawing.
  • tableau-building — Story cards are drafted to build a personal tableau over rounds, affecting abilities and scoring.
  • Trick-taking — Players play a card to win a trick; trump suit (brains, speed, strength, love) and following rules apply; leader sets the lead card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origin Story is all about creating the origin story for yourself as a superhero or potentially a super villain.
  • The art in this game is by the amazing Clementine Campardau.
  • One of the five player mats in the game. This is a one to five player game.
  • There are eight tricks, and you gain points from tricks and stamina-based actions.
  • We are telling their origin story rather than using the story that we already know for existing comic book characters.
References (from this video)
No references stored for this video.
Video Vp6YqhGfoB8 Stoneare Games general_discussion at 7:23 sentiment: positive
video_pk 11876 · mention_pk 34793
Video thumbnail
Click to watch at 7:23
Overall sentiment (raw)
positive
Pros
  • Strong integration of trick-taking with tableau/story-building
  • High replayability due to varied story cards and power cards
  • Beautiful art by Clementine Campardau
  • Unique two-box design concept adds visual appeal
Cons
  • Potential complexity for new players
  • Rulebook clarity could be a barrier for some groups
Thematic elements
  • Origin stories, heroes and villains, identity building
  • Modern city; superhero origin arc
  • Story-driven tableau-driven progression
Comparison games
  • Role Player
  • Skull King
  • Tapestry
  • Sushi Go
  • Sushi Roll
  • New York Slice
  • Seven Wonders
Mechanics (from transcript analysis)
  • end_game_origin_reveal — Final round reveals the character you became and grants bonus points
  • engine_building — Cards activate to develop your character's abilities over rounds
  • hero_villain_rounds — Each round you choose to be a hero or a villain with different scoring rules
  • tableau_building — Build a tableau of story cards that define powers and events
  • trick_taking — Use a deck of cards to win tricks; core scoring via tricks won
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is called Origin Story.
  • This is an engine building, tableau building, tricktaking game where you are telling your own story as you become a superhero or potentially a super villain.
  • Two boxes built into one, essentially.
  • You start off creating a hero and then based on cards that become revealed you can turn into a villain during the game.
  • In the final round, you reveal who you've become, the superhero that you've become.
  • There is a symbiotic relationship between two parts of the game.
  • The art is beautiful. Clementine Campardau did a wonderful job with this.
References (from this video)
No references stored for this video.
Video 0yIV-Wv5TlA Stonemire Games top_10_list at 30:00 sentiment: positive
video_pk 11179 · mention_pk 32871
Video thumbnail
Click to watch at 30:00
Overall sentiment (raw)
very positive
Pros
  • Deep engine-building with storytelling integration
  • Strong superhero reveal moment that provides a satisfying payoff
  • High replayability through varied hero choices and story outcomes
Cons
  • Co-design aspect and IP familiarity may impact accessibility
  • Complex rules may raise entry barrier for new players
Thematic elements
  • story-driven hero development and identity reveal
  • superhero tableau-building and trick-taking arc
  • story-led progression with superhero reveal at the end
Comparison games
  • Duel for Cardia
  • Vantage
  • Finsspan
Mechanics (from transcript analysis)
  • level-up and reveal — players level up their superhero identity as the game progresses
  • storytelling progression — player choices influence the narrative arc and superhero reveal
  • tableau-building with trick-taking — engine-building through tableau with trick-taking challenges and hero reveals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In the world of Vantage, nobody cares that I'm trans. I'm merely a passer by chatting with the Denizens, playing games, and participating in trials.
  • Dispatch is eight scenarios. It's a little bit like a superhero animated TV show where you are making story choices.
  • Inkorn is a deck builder in the style of Slay the Spire, but it adds a lot of things that aren't in Slay the Spire without overly complicating the game.
  • Here Lies is a cooperative mystery solving game that does a brilliant thing with limited communication and limited information where one player has all the answers.
References (from this video)
No references stored for this video.
Video IU5kB51mCXI Stonemire Games general_discussion at 30:23 sentiment: positive
video_pk 10788 · mention_pk 31839
Video thumbnail
Click to watch at 30:23
Overall sentiment (raw)
very_positive
Pros
  • strong thematic hook with superheroes
  • interactive and teachable
Cons
  • potentially steep learning curve for new players
Thematic elements
  • heroic teamwork and strategic tableau
  • superhero-themed trick-taking and tableau-building
  • story-driven engine and trick-taking fusion
Comparison games
  • KeyForge
  • Dune: Imperium
Mechanics (from transcript analysis)
  • engine_building — multi-layer action engine driving player choices
  • tableau_building — build a personal tableau of powers and combos
  • trick_taking — engine-building layered on trick-taking fundamentals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My job is to serve you. My job is to bring joy to your tabletop.
  • Expeditions ... is a sequel very much mechanically and thematically.
  • We are here to serve you and bring joy to your tabletop.
References (from this video)
No references stored for this video.
Video EsMicHUceBE Positively Board Gaming general_discussion at 20:00 sentiment: positive
video_pk 10585 · mention_pk 31183
Video thumbnail
Click to watch at 20:00
Overall sentiment (raw)
positive
Pros
  • Compact packaging and effective organization
  • Encourages customization and inserts culture
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • inserts and box organization — Custom inserts and components designed to organize a game structure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remove cards that add a take that element to an otherwise not take that kind of game.
  • It is. And I use the word empowering.
  • don't be afraid to remove that card
  • pairing people up because when you think about it
  • the 3D printing community is very open and sharing
References (from this video)
No references stored for this video.
Video EpW3nJZXsg4 Before You Play top_4_list at 26:23 sentiment: positive
video_pk 10335 · mention_pk 30507
Video thumbnail
Click to watch at 26:23
Overall sentiment (raw)
positive
Pros
  • strong theme integration with origin-story progression
  • highly customizable with a large pool of story cards and possible combinations
  • great depth at higher player counts; engaging for trick-takers fans
Cons
  • two-player experience is not as robust as multiplayer
  • learning curve for new players due to many moving parts and story-card interactions
  • balance of story cards can feel uneven for some groups
Thematic elements
  • origin-story progression with trick-taking core
  • five rounds to build a superhero from humble origins
  • story-card driven progression with evolving abilities and alliances
Comparison games
  • Other trick-taking games
  • General origin-story themed deck-builders
Mechanics (from transcript analysis)
  • Origin arc across five rounds — Two face-down potential final forms introduced in round five; reveal to determine final build
  • Simultaneous hero/villain choice and round scoring — Before each round players decide to pursue superhero or villain scoring; round outcomes hinge on tricks and story card interactions
  • Story cards and stamina as resources — Three story cards per round grant abilities; each card requires stamina to charge and activate
  • Trick-taking core with a trump-like suit — Must-follow rounds with a single trump suit; scoring via tricks and strategic story cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's basically like a Cabo."
  • "The arc is just right."
  • "Love is the trump. Love trumps all."
References (from this video)
No references stored for this video.
Video VKghhL--slE Stommyire Games general_discussion at 1:58 sentiment: positive
video_pk 9974 · mention_pk 29377
Video thumbnail
Click to watch at 1:58
Overall sentiment (raw)
positive
Pros
  • Live collaboration context between Jamie and Pete as co-designers
  • Emphasis on replayability via events and evolving stories
Cons
none
Thematic elements
  • Origin/story-driven hero creation
  • story-driven, character-origin focus
Comparison games
  • Tapestry
  • Charter Stone
Mechanics (from transcript analysis)
  • co-design/narrative integration — Narrative-driven gameplay where story events influence decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really not a patient person.
  • The heart of the matter, as it turned out, was that testers weren't getting enough options for tapestry cards.
  • We are open to reprinting pretty much anything if there's demand and interest in it.
  • Patience and presence at the gaming table matter as much as the games themselves.
  • I want more positivity in my life and less hate bait.
References (from this video)
No references stored for this video.
Video IVaf37nrKKo Dice Tower general_discussion at 25:14 sentiment: mixed
video_pk 9756 · mention_pk 28813
Video thumbnail
Click to watch at 25:14
Overall sentiment (raw)
mixed
Pros
  • Offers a novel take on traditional trick-taking
Cons
  • Not everyone will enjoy the approach; the reviewer was not impressed
Thematic elements
  • origin stories expressed through card play
  • Trick-taking framework with narrative-driven twists
  • story-in-the-moment with trick-taking mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-taking — traditional trick-taking with thematic cards and twists.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love mind management. It is probably my one of my favorite hidden movement games.
  • Escape the Dark Castle is one that I played a lot.
  • Spooktacular is great.
  • Origin Story was just reviewed as a trick taking game from Stonem. And I did not like that at all.
  • I love movies and going to the theater; I think it's the best way to experience stories.
  • My favorite food is tacos; I could eat tacos all day.
References (from this video)
No references stored for this video.
Video wkxHYQajNsU Board Stupid general_discussion at 7:21 sentiment: positive
video_pk 9550 · mention_pk 28260
Video thumbnail
Click to watch at 7:21
Overall sentiment (raw)
positive
Pros
  • wild, high-energy powers
  • great production and thematic cohesion
  • strong multiplayer potential
Cons
  • could be heavy for casual players
  • learning curve around powers and timing
Thematic elements
  • origin stories, powers, and dramatic arcs
  • comic-book superhero origin narrative
  • pulsing, comic-book-inspired storytelling
Comparison games
  • Tichu (as a comparison to trick-taking feel)
Mechanics (from transcript analysis)
  • card drafting — draft powers and abilities to influence tricks
  • Trick-taking — play tricks to gain power and progress in the story
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a trick-taking game that isn’t afraid to be completely wild.
  • The production is stunning. Unreal, really.
  • Heavy as balls, Matt—that's a serious Euro.
  • One of the best two-player games of the year, no question.
References (from this video)
No references stored for this video.
Video qun0hi0iMVk Cardboard Herald top_10_list at 12:53 sentiment: positive
video_pk 9405 · mention_pk 27783
Video thumbnail
Click to watch at 12:53
Overall sentiment (raw)
positive
Pros
  • cohesive, aspirational package comparable to Wingspan's quality for Stonem
  • strong single-turn agency and hero-vs-villain dynamic
Cons
  • trick-taking bubble in the current climate of many such games
Thematic elements
  • development of heroes through evolving powers
  • superpowered tableau-driven trick-taking with drafting
  • thematic, high-energy, cinematic
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • arc-based decision-making — decisions influence hero development and future options
  • trick-taking with tableau-building — combine trick-taking with developing hero powers and tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 was a banner year for gaming.
  • pure uncut, unadulterated top 10 games of 2025.
  • El Paso... production absolutely sucks and yet is still a really good game.
  • Origin Story is a riff on trick-taking and tableau building.
  • Kinfire Council is not just adaptation; it rethinks genre boundaries.
  • It's not Pandemic. It's so smart. It's climactic.
References (from this video)
No references stored for this video.
Video rkl3EOldMR8 Stonemire Games general_discussion at 22:36 sentiment: positive
video_pk 9120 · mention_pk 26875
Video thumbnail
Click to watch at 22:36
Overall sentiment (raw)
positive
Pros
  • engaging origin-themed theme
  • fits well into family game night
Cons
  • no explicit details available in transcript
Thematic elements
  • origins and development of worlds
  • Fictional world-building genesis
  • mythic/legendary
Comparison games
  • Vantage
Mechanics (from transcript analysis)
  • card_drafting — Draft cards to influence the origin stories of your worlds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World Wonders is a polyomino game where you're placing mostly flat tiles, but every now and then you're placing a big chunky wonder and it has just a really good set of mechanisms.
  • Fairy Ring was a really really neat twist on a drafting game where you're drafting cards like in seven wonders, but you were also moving a fairy around the table onto all the stacks of cards that other players have played.
  • I love the joy of browsing without buying.
  • It's unlike anything else we've ever played and we love it.
References (from this video)
No references stored for this video.
Video a66rQr_23ys Stonemire Games general_discussion at 2:44 sentiment: positive
video_pk 8252 · mention_pk 24180
Video thumbnail
Click to watch at 2:44
Overall sentiment (raw)
positive
Pros
  • Dense content with thematic depth
  • Strong integration of mechanics to mimic civilization growth
Cons
  • Steep learning curve for new players due to depth and breadth
Thematic elements
  • Origin and evolution of societies
  • Fantasy world-building where civilizations arise through narrative-driven card play
  • Story-driven with evolving era milestones
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — Acquire and play cards to shape civilizations and actions.
  • engine-building — Cards synergize to enable stronger future turns and more efficient resource generation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origin Story and Vantage again this past weekend and they are so so great.
  • It was the best game of Flip Seven that I've ever had.
  • I played Dave the Diver for about an hour last night and had a lot of fun with it.
  • I've played Point Salad, but I have not played Point City.
  • I run a board gaming club at my school in which I have been playing Obsession and Brass Lancashire.
References (from this video)
No references stored for this video.
Video 4dBAH4__gVA The Dice Tower top_10_list at 55:00 sentiment: positive
video_pk 8099 · mention_pk 23831
Video thumbnail
Click to watch at 55:00
Overall sentiment (raw)
positive
Pros
  • Clever combination of trick-taking with evolving abilities
  • Compact playtime for a dense card-driven experience
Cons
  • Art and components may deter some players
  • Mechanics require careful planning to maximize synergy
Thematic elements
  • Origin and evolution of powers in a two-player or two-person-oriented setup
  • Super-heroic adventure motif with deep, deck-driven interactions
  • Campaign-like with evolving abilities and a strong hero-versus-hero flavor
Comparison games
  • Revolver
Mechanics (from transcript analysis)
  • Resource-based engine-building — Players assemble a deck that enables stronger actions as the game progresses.
  • Trick-taking veneer with evolving powers — Powerful cards provide ongoing effects that change how rounds are played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Would you say that the main message behind this game is that only suckers take the bus?
  • It's a masterpiece of a game.
  • This is a big game actually. A roll and write, Tend.
  • Aridia is a masterpiece of a game.
References (from this video)
No references stored for this video.
Video ldr1BchKbsM Stonemire Games general_discussion at 0:11 sentiment: positive
video_pk 7956 · mention_pk 23385
Video thumbnail
Click to watch at 0:11
Overall sentiment (raw)
positive
Pros
  • Accessible to players from two to five with a streamlined two-player mode
  • Strong theme-first design integrating engine-building with trick-taking
  • Distinct comic-book art style by Clementine Clampardo
  • Narrative progression through story cards and a fifth-round superhero reveal
Cons
  • Box is packed; potential lid lift if sleeved; no included insert
  • Longer playtime for trick-taking genre (about 45 minutes) may deter some players
  • Dependency on art licensing and translation for international releases
Thematic elements
  • telling origin stories, becoming a superhero
  • superhero origin stories told through a modern city setting
  • comic-book tableau with story cards and events
Comparison games
  • TrickTakers (Kings Trick Takers)
  • Cat in the Box
  • Skull King
  • Fellowship
Mechanics (from transcript analysis)
  • engine_building — build a personal tableau by adding story cards and charging abilities with stamina.
  • hand_management — managing a hand of eight cards each round to maximize powers.
  • simultaneous_decisions — some choices (round setup, hero/villain alignment) happen simultaneously.
  • tableau_building — slots on a character board fill with powers, gadgets, and backstory cards.
  • Trick-taking — core mechanic where players play into a trick and highest card wins, with a trump suit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box goes both ways. So, there's a second origin story on the back of the origin story box.
  • Cape is the code name that’s been on the list for a long time.
  • Two to five players, and I think it works really well at the higher player counts.
References (from this video)
No references stored for this video.
Video tHnXLq6gmEI Drive-Through game_review at 0:25 sentiment: positive
video_pk 7786 · mention_pk 22991
Video thumbnail
Click to watch at 0:25
Overall sentiment (raw)
positive
Pros
  • Fast, loose, whimsical play with a lot of variation
  • Huge variety from a large deck of power cards
  • Engaging two-player variant with a sidekick mechanic
  • The superhero theme integrates well with the trick-taking core
  • Replayability through many combinations of powers and hero forms
Cons
  • Swingy luck and potential for overpowered endgame combos
  • Solo mode is less satisfying and can feel unbalanced
  • With five players, managing multiple abilities can be overwhelming
Thematic elements
  • Superhero origin and transformation, endgame hero/villain form
  • A superhero-themed game where players develop powers and choose to be hero or villain across five rounds
  • Caterpillar to butterfly transformation culminating in a full superhero form
Comparison games
  • Dwarf King
  • Chronicle
  • Skull King
  • The Crew
  • Fellowship of the Ring
  • Bruno Futuri
Mechanics (from transcript analysis)
  • card_and_hand_management — Players manage stamina and power cards across rounds; only some can be activated per round
  • double_sided_components — Two-faced hero forms per player; one side for hero, one for villain, with a final round flip
  • endgame_scoring_cards — Face-down hero forms provide endgame scoring opportunities and a final round twist
  • event_cards_round3 — Round 3 introduces event cards that alter rules and scoring dynamics
  • hero_v_villain_selection — Each round, players can aim to win tricks as hero or purposely lose to score differently
  • powers_and_abilities — Origin story powers activate via stamina allocation each round; powers grant special effects
  • trick_taking — Standard trick-taking with following suit requirements; highest card wins; trump suit overrides lead
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a trick-taking game sort of based around the theme of creating a superhero.
  • the game plays actually from one to five players.
  • it's loosey goosey
  • two-player game is actually really really cool
  • it's like a maritrash tricktaking
  • I really like the exploration of that
  • get to know the game, get into it, and then everybody that you're playing with go through the heroes
  • Fellowship of the Ring and there's the other solo trick taking game that came out a little bit ago.
References (from this video)
No references stored for this video.
Video XagX1hVgKH0 The Dice Tower top_12_list at 6:01 sentiment: positive
video_pk 7757 · mention_pk 22901
Video thumbnail
Click to watch at 6:01
Overall sentiment (raw)
positive
Pros
  • one of the more thematic takes on trick-taking
  • clear sense of progression and character identity
  • strong thematic flavor shining through mechanics
Cons
  • trick-taking background can feel abstract to newcomers
  • thematic weight may overwhelm lighter players
Thematic elements
  • superhero fantasy, evolving identity
  • Superhero world where players draft powers and equipment to flesh out alter egos.
  • progressive alter ego reveal across five rounds
Comparison games
  • traditional trick-taking games
  • deck-building superhero games
Mechanics (from transcript analysis)
  • power/equipment drafting — Draft powers and gear to shape your superhero’s toolkit.
  • round-based progression — New powers unlock each round, culminating in a final alter ego reveal.
  • Trick-taking — A thematic, twisty take on a classic trick-taking framework.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Spooktacular. Definitely check it out.
  • It's so asymmetric and the fact these monsters also have different difficulty.
  • Origin Story really is one of the more thematic trick-taking games that I've ever played.
  • This is a fantastic deck building game.
  • There’s so many captains that you play in it feel so distinct. It really nails the Star Trek theme.
  • Pandora's box. Oh, so fun.
References (from this video)
No references stored for this video.
Video ucInP6lxwH4 Board Stupid top_10_list at 19:51 sentiment: positive
video_pk 6523 · mention_pk 19339
Video thumbnail
Click to watch at 19:51
Overall sentiment (raw)
positive
Pros
  • Creative take on traditional trick-taking
  • Interactive, narrative-driven experience
Cons
  • Two-player dynamics can be less spicy than multiplayer
  • Complex power interactions may overwhelm casual players
Thematic elements
  • Power surges, hero-villain identity, plot twists
  • Superhero origin story with power twists
  • Heavy on interactive storytelling and powers as narrative engines
Comparison games
  • Tales of the ARkham Horror trick-taking variants
  • Power-drafting experiences (e.g., Unmatched with twists)
Mechanics (from transcript analysis)
  • Plot twists and power selection — Power cards alter rounds and allow unusual play paths
  • Trick-taking with powers — Trick-taking backbone augmented by hero/villain powers that change rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This year was brutal for making a top 10; the quality was that high.
  • This game will stay in the collection for the foreseeable future.
  • It's a banger, mate. Absolutely a standout.
References (from this video)
No references stored for this video.
Video JapKCY_71pA Stonemire Games general_discussion at 0:08 sentiment: positive
video_pk 6131 · mention_pk 18152
Video thumbnail
Click to watch at 0:08
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with mechanics
  • Rich card combo opportunities
  • Adds a cooperative moment that changes group dynamics
  • Solo mode mentioned as a feature
Cons
  • Possible learning curve for new players
  • Scaling across player counts can be nuanced
Thematic elements
  • Hero vs. villain with narrative trick-taking mechanics
  • A world of heroes and villains built around story-driven events
  • Event-driven with monologues and hand-disclosed cards
Comparison games
  • Tokaido
  • Namiji
  • Rolling Realms
Mechanics (from transcript analysis)
  • hero/villain alignment — Per-round choice of alignment influences play and scoring opportunities
  • mid-round cooperative event — One event in the middle of a round where players cooperate temporarily
  • Story cards — Cards provide thematic effects and scoring opportunities
  • Trick-taking — Players compete to win tricks with card abilities that vary by card
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Design Day, I mentioned it a few times, we had this annual event. This was the 12th annual event for design day.
  • monologuing is one where I believe all the other players can see your hand of cards.
  • we are subsidizing the shipping cost by putting it at $5 shipping.
  • I would love the power of flight.
  • we are not planning to do any of the deluxe stuff.
  • Design day was amazing.
References (from this video)
No references stored for this video.
Video AoGl9E9qVi8 Unknown Channel general_discussion at 14:32 sentiment: positive
video_pk 5970 · mention_pk 17710
Video thumbnail
Click to watch at 14:32
Overall sentiment (raw)
positive
Pros
  • Interesting to reflect on origin and design process
  • Provides context for how designers approach games
Cons
none
Thematic elements
  • story-driven development and origin tales
  • origin narratives; behind-the-scenes storytelling
  • n/a
Comparison games
none
Mechanics (from transcript analysis)
  • story-driven design exploration — discussion of the game's origin and design process; specifics not deeply described in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's my before we start, Jamie, and then I want to pass it to you.
  • You're not the only one having a bad day, a bad shot, a bad hearing.
  • I call it modern day chess where you have eight cards characters and you're playing them. You only have four at a time to choose from.
  • Dragon Farle is a take on Farle the Dice game, which is very much like poker and in dice form with a lot of re-rolling.
  • I love the peacock fan display on PCO.
  • It's a bold choice to begin Yellow Jackets with a particularly creepy first scene.
  • One more day—the urge to keep playing Dredge is real.
  • Clash Royale—quick matches, modern day chess feel, and tower defense in a pocket-sized format.
References (from this video)
No references stored for this video.
Video pQ66WHCfDRY Dice Tower general_discussion at 23:12 sentiment: positive
video_pk 5926 · mention_pk 17565
Video thumbnail
Click to watch at 23:12
Overall sentiment (raw)
positive
Pros
  • Unique mix of trick-taking and character progression
  • thematic superhero flavor
Cons
  • Niche appeal for trick-takers
  • rule heavy for newcomers
Thematic elements
  • slashtablob building and trick-taking
  • urban superhero origin with evolving powers
  • story-adjacent with developing arcs
Comparison games
none
Mechanics (from transcript analysis)
  • multi-round arc (five rounds) — each round advances the superhero's story
  • slashtablob style building — combine cards and abilities to shape the evolving hero
  • Trick-taking — play cards to win tricks with strategic follow-the-leader
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shrinkopolis is a citybuilding game, but it happens inside of a little matchbox world. It's a tiny little world, and we're all just ants in it.
  • Gone to Gaia... blending immersive storytelling, tactical combat, branching decisions and they say it's their most ambitious project yet.
  • This is inspired by video games like Hades, Vampire Survivors, things like that. It's going to bring the thrill of rogike adventures to the tabletop.
  • You toss these weighted chips. If you've ever played the original one, you you know what we're talking about.
  • The expansion is going to come in the form of booster packs. So, one of these packs is going to add cards to the base game with more deck building variety.
  • For centuries, Earth's secret societies have waged a hidden war vying for control of the world's territories.
References (from this video)
No references stored for this video.
Video jQ-qLHxFFcg Unknown Channel game_review at 0:51 sentiment: positive
video_pk 5006 · mention_pk 14887
Video thumbnail
Click to watch at 0:51
Overall sentiment (raw)
positive
Pros
  • Strong thematic resonance: the game ties narrative progression directly to mechanics and card powers
  • Beautiful artwork and thematic cohesion that stand out among superhero-themed games
  • Engaging solo and two-player variants with interesting balance and mechanics (dummy in two-player; solo collaboration/option mentioned)
  • Compact yet flavorful trick-taking with meaningful tableau interactions and growth
  • Dynamic score decisions around whether to chase tricks or aim for zero tricks depending on alignment
Cons
  • Not an engine-building game; growth is meaningful but not exponential, which may disappoint players seeking deep engine synergy
  • Complexity can demand mental calculation and planning, potentially intimidating new players
  • Two-player variant with a dummy might feel less fluid than larger player counts for some
  • Some may feel there’s a deluge of trick-taking games lately, making this feel less groundbreaking in a crowded space
Thematic elements
  • Superhero origin stories with a narrative arc tied to card-driven powers
  • Five rounds of evolving superhero origin narratives; player boards track each character's powers and encounters as they ascend to a final identity
  • Arc-based progression where tableau powers mirror the character's growth; final identity selected in the last round
Comparison games
  • Hearts
Mechanics (from transcript analysis)
  • Final identity selection — In the final round you select one of two hero identities, representing your ultimate growth arc and how it affects scoring
  • Point and alignment scoring — Your score tracker reveals whether you’re aligned with the hero or the villain for that round; scoring is either 1 point per trick won or 4 points for scoring zero tricks, depending on alignment
  • stamina/resource management — Each round you spend stamina to activate cards already on your tableau; stamina replenishes between rounds, driving strategic planning
  • Story/power card drafting — At the start of each round (except the last), players draw and choose a story card that provides a variety of game-altering effects and point opportunities
  • tableau-building — Players upgrade their personal boards with encounters, powers, and story developments across rounds, shaping how they accrue points
  • Trick-taking — Standard trick-taking structure with suit following; trump is hearts representing friendship, which shifts who wins a trick when hearts are played
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's actually pretty damn rad.
  • a tableau building tricktaker with a superhero theme and gorgeous illustrations.
  • One thing I have to make clear is that while this is a tableau building game, it [music] definitely ain't an engine building game.
  • Origin Story is among Stone Meer's best output in a long time.
  • I've had fun with it and I actually think I'm going to be playing a little bit more solo.
References (from this video)
No references stored for this video.
Video dbCf5KR9xjA Tanger Mouse Playthrough Show playthrough at 1:43 sentiment: positive
video_pk 4757 · mention_pk 13912
Video thumbnail
Click to watch at 1:43
Overall sentiment (raw)
positive
Pros
  • Integrates superhero theming with classic trick-taking in a fresh way
  • Deep customization through powers and story cards
  • Strong four-player interaction with meaningful choices
  • The art and components were praised in discussion
Cons
  • Rules and interactions can be complex for new players
  • Some powers can drastically swing rounds, potentially unbalancing in solo play
  • Lengthy rounds and scoring can be confusing
Thematic elements
  • team-based trick-taking with evolving powers and origin cards
  • Superhero origin stories in a comic-book-inspired universe
  • players craft origin stories through selected power/story cards and alignments
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • alignment mechanics — Players choose hero or villain alignment; scoring varies by alignment and number of tricks won or not won.
  • card drafting — Each round players secretly choose one of three power/story cards to add to their tableau, two are discarded.
  • power cards and evolution — Character powers modify card values, allow draws/discards, or special effects tied to alignment and suits.
  • stamina/resource management — Players allocate stamina to power up abilities; stamina is spent to activate effects while replenished between rounds.
  • story cards and events — Story cards provide ongoing abilities; a round may include an event that alters standard trick-taking dynamics.
  • Trick-taking — Four players compete to win tricks with a lead and follow rules, including a trump/suit mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love is the trumpsuit for this game.
  • Mass suspicion. An ongoing event.
  • This is going to be played over five rounds.
  • Oh, the art. Yeah, the art.
References (from this video)
No references stored for this video.
Video sIYAtUlb_LI Game Boy Geek top_10_list at 6:53 sentiment: positive
video_pk 3464 · mention_pk 10264
Video thumbnail
Click to watch at 6:53
Overall sentiment (raw)
positive
Pros
  • Flavorful powers that feel impactful
  • Strong two-player trick-taking wrapper with evolving rules
  • Clear end-game escalation and scoring variance
Cons
  • Rule density due to multiple powers per round
Thematic elements
  • superpowers and role-based scoring
  • Trick-taking with evolving powers in a story-driven frame
  • story-driven, with round-based power unlocks
Comparison games
none
Mechanics (from transcript analysis)
  • Hero vs Villain scoring and bonuses — Decide whether to pursue hero or villain goals across rounds.
  • Story cards and stamina currency — Choose one story card per round to grant special abilities, powered by stamina.
  • Trick-taking with a twist — Lead/follow mechanics with a trump-like suit and special powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The big Essen Spiel fair in Essen Germany is about to happen later this week.
  • This one, in my opinion, is a better list, but it always gets less views than the other list.
  • It's a simple easy game there but there's still a lot to think about.
  • Gatsby is an amazing two-player 30-minute abstract strategy game.
  • Mindbug orig is an amazing game. Now, it's my two-player game of the year.
  • Take Time is fantastic.
References (from this video)
No references stored for this video.
Video e_vQG1WPv10 Tantrum House playthrough at 0:00 sentiment: positive
video_pk 2562 · mention_pk 7565
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • Accessible yet deep trick-taking with asymmetric powers
  • High player interaction and humorous, chaotic moments
  • Strong thematic flavor with superhero narrative and card-driven storytelling
Cons
  • Complex rules and many interactions can create a steep learning curve
  • Heavy memory load to track powers, alignments, and timing of effects
  • Potential downtime during planning phases and power selection
Thematic elements
  • Power management, teamwork, and narrative-driven trick-taking
  • Comic-book universe; superheroes with origin stories and powers
  • Character-driven tableau with evolving powers and story cards
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Alignment / role system — Players pick hero or villain alignment, affecting scoring and end-of-round incentives
  • Card drafting / power selection — Each round, players secretly choose among three story cards to add to their tableau
  • deck manipulation — Story cards and power cards drive drawing/discard actions and hand shaping
  • stamina/resource management — Stamina is allocated to charge powers; spending stamina allows drawing or triggering effects
  • Trick-taking — Players play cards to win tricks; trump and suit-follow rules shape each trick
  • Variable player powers — Each character has a unique ability that alters scoring or trick-taking dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mass suspicion. An ongoing event.
  • In clockwise order, each opponent may give me a yellow card.
  • Origin Story is a crazy superhero trick-taking game.
  • When charged, simultaneously exchange one card with a player directly to your left or right.
References (from this video)
No references stored for this video.
Video aXvxJfzgqD0 Dice Tower game_review at 8:14 sentiment: negative
video_pk 1979 · mention_pk 5663
Video thumbnail
Click to watch at 8:14
Overall sentiment (raw)
negative
Pros
  • Event cards add variability; asymmetry gives flavor
Cons
  • Balance is uneven; many powers can be game-altering and chaotic; art style not to taste
Thematic elements
  • Flux-like; superpowers add goals and card interactions.
  • Superhero-building trick-taking with evolving powers.
  • Chaotic, fluxy
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetry — each character has unique powers/goals that shift how you score and what makes cards valuable.
  • event_cards — event cards alter round dynamics and force varied play across rounds.
  • trick_taking — classic 1-13 suit-following play with trumps and asymmetry per character.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's light, it's silly, it's fun"
  • "there's a lot to like about this game"
  • "This is one to definitely check out"
  • "I am the outlier on this"
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–27 of 27
View on BoardGameGeek