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Angola

Game ID: GID0402257
Collection Status
Year Published
1988
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video Ng_49OrrFf0 Beyond Soliter interview at 55:26 sentiment: positive
video_pk 7479 · mention_pk 22206
Video thumbnail
Click to watch at 55:26
Overall sentiment (raw)
positive
Pros
  • Expands COIN's coverage into additional historical theatres
  • Strong emphasis on external influence and internal dissent
Cons
  • Complexity adds to learning curve
  • Requires careful balancing with other COIN titles
Thematic elements
  • civil conflict, external support, insurgency
  • Angola, 1975 onward, post-colonial conflict
  • historical simulation focused on internal and external pressures
Comparison games
  • The Pure Land
  • Gandhi
  • Fire in the Lake
Mechanics (from transcript analysis)
  • multi-theater conflict play — players manage competing factions with diverse strategic options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • essential differences you see between the skill sets of a very good designer and the skill sets of a very good developer
  • impostor syndrome is real you know how do you handle that at the start
  • this is just a game and isn’t that important
  • I take a lot of feedback, but I also try to field that for the designers
  • the coin system is very flexible and very fun to play while also showing you interesting stuff about history
  • it's important to deliver feedback in a constructive way, not to just dump on a game
  • the biggest challenge is delivering feedback so the other person can hear it
References (from this video)
No references stored for this video.
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