Skip to main content

Recall

Game ID: GID0402295
Collection Status
Year Published
2025
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 18 · mix 1 · neu 0 · neg 0
Mentions per page
Top
Showing 1–19 of 19
Video lFzAOLjmHG0 Game Boy Geek top_10_list at 16:54 sentiment: positive
video_pk 13780 · mention_pk 40264
Video thumbnail
Click to watch at 16:54
Overall sentiment (raw)
positive
Pros
  • Weighty, highly strategic engine-builder with strong thematic hooks
  • Depth and variety; strong replayability with gadgets
  • Streamlined compared to revivals of similar weight
Cons
none
Thematic elements
  • engine-building with gadgets and tribal bonuses
  • distant future tribe-driven strategy
  • long-term planning with modular tribe abilities
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • engine-building via keys and tribes — Develop long-term engine with tribal bonuses and gadgets.
  • multiple pathways to victory — Score through monuments, resources, and gadget synergy.
  • track advancement and gadget unlocking — Move along tracks to unlock powerful gadgets and tribe abilities.
  • variable goals and pivot points — Pivot goals at key moments to maximize scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ink. Now, this game is a lot nicer than Azul, I would say.
  • The second side is a little bit more thinky, a little bit more bite to it.
  • This game is absolutely fantastic.
  • If you're looking for a two-player game that has a little bit of everything, Gatsby's it.
  • This is the first game of this type that I know of ... takes that concept and just adds a lot of things around it.
  • This is a lifestyle game where like I didn't have any baseball cards when I played this.
References (from this video)
No references stored for this video.
Video f5m-APTBfJE Good Morning Society general_discussion at 17:09 sentiment: positive
video_pk 11902 · mention_pk 34909
Video thumbnail
Click to watch at 17:09
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building
  • Modular board interactions add depth
Cons
  • Early in development; content previews are limited
Thematic elements
  • tech trees and exploration
  • Engine-building exploration world
  • world-building
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • app companion — Optional app to save factions and progress
  • engine-building — Tech trees and modular components grow your engine
  • Modular board — Hex-tile layout that evolves during play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grenle, the game of Crime and Mayhem
  • I cannot recommend Grenle high enough
  • Must go higher
  • Two-player head-to-head
  • This game is such a thinker
  • I love a simple game I can teach in 20 seconds
References (from this video)
No references stored for this video.
Video A2BP3jLLdVA string top_5_list at 6:56 sentiment: positive
video_pk 8539 · mention_pk 25188
Video thumbnail
Click to watch at 6:56
Overall sentiment (raw)
positive
Pros
  • Connection to the Revive lineage increases anticipation.
  • Brand/creator pedigree mentioned as a positive cue.
Cons
  • Board visibility and immediate comprehensibility were flagged as potential issues.
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • unknown — Mechanics not explicitly described in the transcript; discussed primarily in terms of visibility on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Echoes of Time. Echoes of Time as number five because honestly, this one is kind of I'm being pulled in by the art.
  • 7.4 does not have me excited with only 30 ratings.
  • Recall coming in next.
References (from this video)
No references stored for this video.
Video pqB6JRcZfZ8 Board Game Ramblings top_8_list at 21:59 sentiment: positive
video_pk 8167 · mention_pk 23970
Video thumbnail
Click to watch at 21:59
Overall sentiment (raw)
positive
Pros
  • clear sense of player identity and path to pursue
  • strong engine-building momentum with cascading rewards
  • replayability through multiple upgrades and branching paths
Cons
  • not Revive 2.0; it is a distinct experience and may differ from expectations
Thematic elements
  • progression, upgrade paths, engine building
  • tribal exploration of unknown lands and reclaiming knowledge
  • story-driven progression with portable upgrades
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action retrieval — play a key to activate an action space or recall to reduce resources and redraw.
  • branching strategies — three major branching choices guide different scoring paths.
  • shared-map movement — followers traverse a shared map, building outposts and monuments.
  • tribe/gadget combos — your tribe and gadget pairings create varied abilities and strategies.
  • upgradable keys/spaces — keys and spaces can be upgraded for more powerful effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hand tension is exactly what gets us engaged in any ego game.
  • simultaneous turns... it's a huge plus in our house because the games go a little faster and it's more fun when we're all playing together
  • the puzzle should always feel worth solving and kind of like different every time
  • you can build in ways that really mess with other players like cutting off their boats or force them to take the long way around
  • this cooperative mystery adventure set in a dark secretive district of Prague
References (from this video)
No references stored for this video.
Video ovBi-cXr9Zg Tabletop Turtle top_10_list at 28:23 sentiment: positive
video_pk 8041 · mention_pk 23676
Video thumbnail
Click to watch at 28:23
Overall sentiment (raw)
positive
Pros
  • drives deep planning and learning from early mistakes
  • tight and compact with strong endgame tension
Cons
  • first play can be a wash if not understood
Thematic elements
  • efficient action sequencing and engine building
  • Sci-fi civilization rebuilding
  • campaign-like but self-contained, high tension
Comparison games
  • Galactic Cruise
Mechanics (from transcript analysis)
  • action sequencing — tight turn structure with critical early decisions
  • engine building — systematic progression with strategic tradeoffs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the kind of game you play when you want to feel smart.
  • Everything feels like a good decision.
  • The card play in this game is absolutely stellar.
  • A lot of little things come together to feel cohesive and satisfying.
  • You reap what you sew, you know, you need to be strategic and methodical about it.
References (from this video)
No references stored for this video.
Video w7Tj9aX17LM Maple University top_10_list at 34:48 sentiment: positive
video_pk 7524 · mention_pk 22373
Video thumbnail
Click to watch at 34:48
Overall sentiment (raw)
positive
Pros
  • Accessible core rules with deep interactivity
  • Clear sense of progression and upgrade paths
Cons
  • 13-round structure may feel short or feel like a sprint for some
Thematic elements
  • engine-building with exploration and upgrading mechanics
  • exploration-driven base-building and action sequencing
  • cooperative exploration with shared discovery and upgrades
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — Multiple powers and tracks expand as the game progresses
  • slot-based action activation — A key-slot mechanic where upgrades unlock new actions
  • Tile exploration — Flip tiles to reveal locales and build out the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a funny little party game from Oink Games Picut.
  • There are a whole lot of cards and they will have dog, cat or bird.
  • It's very unusual, very different vibe, but extremely fun. Highly recommend.
  • The interaction is really high where you can try to hitchhike other people's trains.
  • Engine building galore.
References (from this video)
No references stored for this video.
Video BE48Acnw9pc The Dice Tower game_review at 0:00 sentiment: mixed
video_pk 7414 · mention_pk 21928
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
mixed
Pros
  • Innovative key-action engine with recall and upgrades that creates interesting on-board decision timing
  • Deep engine-building with multiple upgrade paths and dual-sided action upgrades
  • High replayability due to variability in starting powers, tracks, and upgrade options
  • Engaging exploration and map-building with relic cubes and tech tracks
  • Multiple scoring routes (objective cards, relics, tracks) encourage diverse strategies
  • Production quality and visual design are solid, with a distinctive cover aesthetic
Cons
  • Rules-dense and can be overwhelming; the board and player boards are busy
  • Some player powers vary greatly in complexity and teachability, which can slow initial games
  • Theme can feel uneven or not strongly integrated into all components
  • Cubes and color availability introduce randomness that can feel punishing
  • Recall phase, while central, is not as exciting as other modern recall-based designs
  • Two-bag component handling can be fiddly; some players prefer a single, unified bag
  • Some find Revive to be thematically stronger or more streamlined, creating a comparison bias
Thematic elements
  • Engine-building, exploration, and resource management within a cultural development system
  • Futuristic civilization-building with exploration and culture tracks on a developing map
  • Mechanistic, resource and progression driven
Comparison games
  • Revive
  • Nucleum
  • Luke Lori and Andromeda's Edge
  • Galactic Cruise
Mechanics (from transcript analysis)
  • Building upgrades and monuments — Constructing vaults, upgraded keys, and monuments grants ongoing bonuses and significant end-game scoring.
  • End-game scoring cards and objective cards — Each player has objectives and end-game scoring cards to guide final scoring with multiple viable paths.
  • Exploration and relic cubes — Exploration yields relic cubes and on-board bonuses; drawing from a loot-box-like mechanic introduces variability.
  • Key action system — Players insert a 'key' into an action tile to perform that action; recalling returns keys to use new actions and allows multiple actions per round.
  • Track advancement and technology — Advancing on culture and technology tracks provides points and unlocks bonuses and additional actions.
  • Upgrade and reallocation of resources — Crystals (colored resources) can be upgraded or split to pay for actions and effects; upgrading keys and crystals provides endgame points and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like the game.
  • I love the dual airboards. I love sliding the keys in and upgrading it. I think that's cool.
  • There's a lot of information flying at you from the boards, good grief, there's a lot going on.
  • The key mechanism is my favorite part of it.
  • I like that you upgrade the actions via gaining victory points in game. And I like that they're dual-sided.
  • I am giving this an 8 out of 10. I think it's a very solid game.
References (from this video)
No references stored for this video.
Video H8vUOZa3z88 Board Gaming Ramblings game_review at 0:00 sentiment: positive
video_pk 7122 · mention_pk 21094
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • strong variability and replayability due to upgrades, gadgets, and different goals
  • highly interactive with strategic follower placement and timing
  • two-tier scoring and upgrade paths add depth
  • optional app adds a playful social element
  • short-term and long-term planning balance feels satisfying
Cons
  • steep learning curve and heavy rule set
  • can be overwhelming on first few plays
  • setup and component management can be verbose
  • potential analysis paralysis with many options
Thematic elements
  • tribal development, exploration, and artifact gathering
  • tribal exploration and antiquity themes across lands with relics
  • discovery-driven, progression through tracks and inscriptions
Comparison games
  • Revive
  • Feast for Odin
Mechanics (from transcript analysis)
  • action card activation and placement — place a key card to activate its action on an available space
  • excavation and relic cubes — excavation costs and relic cube acquisition influence track movement and scoring
  • follower placement and movement on map tracks — move followers to build structures or excavate and gain abilities
  • gadgets and tribe abilities upgrade — collect gadgets and upgrade tribe abilities and key cards for more options
  • optional app integration for player interaction — an optional app adds flavor by revealing data from other players
  • production via key cards and 'recall' mechanic — two-step flow: activate a key card or recall to gain cards and produce
  • tile-based terrain/building restrictions — terrain determines what can be built and where, adding strategic constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I land on an 8.5. I think it's a really solid great game."
  • "not an engine builder, but you get to do a lot more stuff towards the end of the game than in the beginning."
  • "there's a lot of variability in the game."
  • "I like when it's I've done a turn and then other people do their turn... I can go there and do these two developments"
  • "it's a heavy game"
References (from this video)
No references stored for this video.
Video pbzKXS-_OIY Game Boy Geek top_10_list at 11:15 sentiment: positive
video_pk 7118 · mention_pk 21054
Video thumbnail
Click to watch at 11:15
Overall sentiment (raw)
positive
Pros
  • Strong pedigree (Revive designers) with potential deep combos
  • Engaging engine-building and map interactions
Cons
  • Complex overlap with Revive may require adjustment for players
Thematic elements
  • ancient civilizations, exploration and discovery
  • engine-building and exploration with tribal/gadget asymmetry
  • map-building, triggering abilities, and combos
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • engine-building — develop engines from tribes and gadgets to trigger abilities
  • exploration / map progression — lead your tribe to explore lands and uncover ancient civilizations
  • gadget/tribe interaction — tribes and gadgets provide powerful synergies and endgame scoring
  • multi-path bonus choices — three-time choice points grant immediate bonuses and endgame bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This will be the first convention they'll be at.
  • I love deduction games. I love hidden movement games.
  • I am a huge animal lover and the art looks great.
  • The theme looks amazing. The board, just the string and stuff looks awesome.
References (from this video)
No references stored for this video.
Video pbzKXS-_OIY Game Boy Geek top_10_list at 11:15 sentiment: positive
video_pk 7118 · mention_pk 21064
Video thumbnail
Click to watch at 11:15
Overall sentiment (raw)
positive
Pros
  • Designer pedigree (Revive team) promises depth
  • Strong thematic cohesion with map-building and gadget synergies
Cons
  • Complexity and potential overlap with Revive may be a barrier
Thematic elements
  • tribes and gadgets shaping strategy
  • engine-building and exploration with ancient civilizations
  • multi-path action chains and combos
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • engine-building with tribe/gadget interactions — trigger combos through gadgets and tribal abilities
  • Exploration and map development — lead tribes to explore and uncover scoring opportunities
  • path-based choices with bonuses — three path choices grant immediate bonuses and endgame scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This will be the first convention they'll be at.
  • I love deduction games. I love hidden movement games.
  • I am a huge animal lover and the art looks great.
  • The theme looks amazing. The board, just the string and stuff looks awesome.
References (from this video)
No references stored for this video.
Video ZAHnBTELn2E Before You Play top_10_list at 7:52 sentiment: positive
video_pk 6623 · mention_pk 19672
Video thumbnail
Click to watch at 7:52
Overall sentiment (raw)
positive
Pros
  • Euro-style civilization game
  • By design team behind well-received Revive
  • Interesting card timing mechanic
  • Intriguing box art
  • On heavier side of games
Cons
  • Complex mechanics not fully understood
Thematic elements
  • Exploring regions and building monuments
  • Civilization building
  • Euro-style civilization game
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • Card timing — Key cards placed to take actions or recalled for action execution
  • Civilization Tracks — Managing different tracks with different civilizations
  • exploration — Exploring different regions
  • Monument building — Building different monuments in regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • October. We are going to be talking about our top 10 most anticipated games at Essen Spiel
  • This is the world's largest board game convention held in Essen Germany
  • We are expecting a baby any day now
  • They're all clever. Clever in their own way, one way or another
  • It just sounds very euroy. something that goes right up our alley
  • I like these kind of games where you're trying to always bring up the rear. I feel like it kind of creates this internal tension and decision-making
  • It's a little funky, but it works really well
  • Pretty much if there's a David Turxy Euro game that's coming out, my board and dice, we would love to play it
  • I am absolutely judging this board game by its cover and by its looks
  • The looks alone and the fact that it's like a heavy euro has us both really, really intrigued in this one
  • So anyh who, really looking forward to playing this one. That is our number one, Sanctuary
  • There are a lot of publishers that you see there that you don't see anywhere else and they're from all over the world
References (from this video)
No references stored for this video.
Video -7pNMIAtTDs Dice Tower general_discussion at 6:41 sentiment: positive
video_pk 6510 · mention_pk 19314
Video thumbnail
Click to watch at 6:41
Overall sentiment (raw)
positive
Pros
  • solid engine-building depth
  • tracks and keys provide meaningful choices
Cons
  • exploration board elements are fine but not standout
Thematic elements
  • engine-building with tracks and resource flow
  • engine-building Euros universe sequel
  • mechanical, strategic
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • engine-building — developing actions and tracks to generate resources and points
  • track/route progression — advancing along tracks with upgrades and endgame scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First of all, happy new year.
  • This week we're launching our gamefound campaign. This is our crowdfunding campaign where it's a support drive for the Dice Tower.
  • If you'd like out all the... If you like the videos we put out over the course of the year, and we try to make all of our videos free for people to watch. If you like those, consider supporting us so we can continue doing it for another year.
  • Two-player head-to-head, but doesn't feel mean.
  • I found this one to be very satisfying.
  • Came in at a 7.5 on it.
  • Spirits of the Wild Awakening was an eight for me.
References (from this video)
No references stored for this video.
Video YEkK498p4YU Roto Runthrough top_25_list at 1:20:10 sentiment: positive
video_pk 6420 · mention_pk 19023
Video thumbnail
Click to watch at 1:20:10
Overall sentiment (raw)
positive
Pros
  • Streamlined co-op with less direct blocking
  • SD-style action-key system provides deep combos
Cons
none
Thematic elements
  • Co-operative, non-blocking recall of ancients
  • Post-Revive world, recalling lost tribes
Comparison games
  • Revive
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are very simple, but it is crunchy and a lot of fun
  • Coordination between players in this game goes so far above and beyond what you normally see in this style of co-op game
  • Two-player only and absolutely fantastic
  • The conveyor belt action is fantastic. Rondell gameplay is big and crunchy here
  • This is the hidden gem of the show for many folks
References (from this video)
No references stored for this video.
Video 0YNjGs7901Q Ro playthrough at 0:00 sentiment: positive
video_pk 5755 · mention_pk 17046
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • Rich, explosive action economy with huge combo potential
  • Diverse tribes with unique powers and gadget options
  • Vibrant production, two-layer boards, and accessible presentation
  • Strong solo experience that mirrors multiplayer tension without direct interference
Cons
  • High complexity and potential for analysis paralysis
  • In solo play, interaction is reduced compared to some other designs (less direct competition)
  • Pre-production components noted (disc pieces) with a later upgrade to nicer discs
Thematic elements
  • Tribal exploration and knowledge gathering; building, upgrading, and learning about lost tribes.
  • Distant future where modern civilization has been forgotten and tribes explore wilderness while recalling ancient forebears.
  • Narrative emerges through procedural discovery, planetary exploration, and solo objective tracking; individual tribe powers shape strategy.
Comparison games
  • Revive
  • Root
Mechanics (from transcript analysis)
  • camp adjacency bonuses — Building near camps yields scoring boosts and unlocks related objectives; camps influence strategic routes.
  • Crystal resource management — Crystals of different colors (white, pink, purple, etc.) pay costs and upgrade actions; color-coding ties to tracks and development.
  • end-game path scoring — Players choose a main scoring path (Ambition, Knowledge, Legends, Efficiency, Ancients, Power) which affects end-game bonuses.
  • exploration and terrain reveal — Reveal terrain tiles; certain terrains enable or restrict movement and building; volcano walls add navigation challenges.
  • gadget/power discs — Each tribe has unique discs granting special powers; players activate gadgets to modify play and unlock synergies.
  • relic cubes / knowledge tokens — Collect relic cubes to gain knowledge about ancient tribes; colors link to tracks and trigger bonuses.
  • upgradable keys — Keys start blank and can be upgraded to gain additional actions and synergies; later upgrades boost point potential.
  • worker placement / action slots — Use keys to perform actions A-F; actions can be upgraded and combined for bigger effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the best games of the year. Hands down, bar none, I am so much in love with this.
  • Recall replaces Revive. I love this brilliant little key worker placement system.
References (from this video)
No references stored for this video.
Video VRXtOrTBANU Maven University top_10_list at 10:40 sentiment: positive
video_pk 3453 · mention_pk 10230
Video thumbnail
Click to watch at 10:40
Overall sentiment (raw)
positive
Pros
  • Sounds really fun
  • Similar feel to Revive but with different theme
  • Well-designed action cycle
  • Good personal player economics
Cons
none
Thematic elements
  • Different theme from Revive
  • Abstract
Comparison games
  • Revive
  • Concordia
Mechanics (from transcript analysis)
  • Action marker management — Move action markers into spaces and resolve actions
  • Concordia-like system — Similar to Concordia action system
  • Personal worker placement — Each player manages their own workers
  • Retrieval mechanic — Retrieve markers to cycle through actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cards are your actions
  • It feels like the points really get rolling
  • You can jump to the head of the queue based on your size and how you muscle in
  • This is a fairly typical modern combo-icious Euro
  • Mind Clash games always have these actions where you have to put something in to get something better but it will come with some risk or some penalty
  • You make your olive oil and sell it out into the market
  • It's not just a simple matter of playing cards for their points but trying to summon them in the right order
  • I do like the theme of it. Ants is great
  • The theme looks amazing. The artwork is by Andrew Bosley. It's about rescuing dragons
  • Light to midweight Euro engine building type with nice timing to keep game live until end
References (from this video)
No references stored for this video.
Video Oa1DT58hxgg Board Gameco general_discussion at 8:47 sentiment: positive
video_pk 3303 · mention_pk 9781
Video thumbnail
Click to watch at 8:47
Overall sentiment (raw)
positive
Pros
  • High potential depth with recall mechanics
  • Vibes align with other high-setup memory games
Cons
  • Requires more plays to cement strong opinions
Thematic elements
  • recalling prior actions to optimize future choices
  • memory-driven recall mechanic
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • memory/recall — Gameplay hinges on remembering prior moves/actions to influence current decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kuruka is absolutely fantastic.
  • Barcelona is being added. I really enjoyed it and want more plays.
  • Leaders is replacing Pillars of Fate. Pillars of Fate is my favorite from the Fate series, but Leaders offers a different two-player experience.
  • Recall is subject to more plays. The review still hasn't gone up.
  • Galactic Cruise is great, but I feel a little guided by what the game asks you to do.
References (from this video)
No references stored for this video.
Video b-7pkCkKNmM Dice Tower top_10_list at 2:01 sentiment: positive
video_pk 2787 · mention_pk 8124
Video thumbnail
Click to watch at 2:01
Overall sentiment (raw)
positive
Pros
  • eye-catching cover art
  • intriguing theme inspired by visual design
Cons
none
Thematic elements
  • eye motif; visual focus
  • unknown from transcript
  • aesthetic-driven entry
Comparison games
none
Mechanics (from transcript analysis)
  • thematic card/icon arrangement — thematic emphasis on eye imagery with card art and matching cues
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an absolutely gorgeous euro instead of you know one of those really like dry beige looking ones that I also very much love.
  • I love eyes. I think that they're absolutely beautiful.
  • Two sets of rondells.
  • Engine building, right? Engine building. It's awesome.
  • The horses are really the core of it all.
  • It's basically playing a card into your tableau. And as you do so, it's like kicking off a different card.
References (from this video)
No references stored for this video.
Video cuPMkWoKSmc Game Boy Geek top_10_list at 24:32 sentiment: positive
video_pk 2268 · mention_pk 6595
Video thumbnail
Click to watch at 24:32
Overall sentiment (raw)
positive
Pros
  • Rich engine-building with multiple tribal paths
  • High replayability via gadget/tribe diversity
Cons
  • Heavy weight and price point
Thematic elements
  • mythology/archaeology-inspired progression
  • long-form engine-building with tribal gadgets
  • pivot-driven goal selection with modular gadgets
Comparison games
  • Revive
  • Forgotten Waters
Mechanics (from transcript analysis)
  • engine-building — long-term engine with keys that unlock actions
  • exploration and monument-building — move on a board, gather resources, construct monuments
  • variable goals — score goals pivot at strategic points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically like Where's Waldo the board game
  • this is Mindbug, which is I've been touting for the last few years
  • The twist is you're playing cards very simply
  • Here's the best reprint: Wolf Street
References (from this video)
No references stored for this video.
Video 9QXZ0jbZPpE Dice Tower general_discussion at 34:14 sentiment: positive
video_pk 1528 · mention_pk 4377
Video thumbnail
Click to watch at 34:14
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to Essencer.
  • This is the game I definitely talked about in my preview. This is called Kikai.
  • I'm getting serious camera envy right now.
  • This is top five exciting games at the show for me.
  • Germany loves books.
  • Florida. Germany. Florida. Germany.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–19 of 19
View on BoardGameGeek