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Katamino

Game ID: GID0402320
Collection Status
Year Published
1992
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video QqlO_-MCDxQ Beyond Solitaire interview at 8:57 sentiment: positive
video_pk 10038 · mention_pk 29563
Video thumbnail
Click to watch at 8:57
Overall sentiment (raw)
positive
Pros
  • strong for individual thinking and problem solving
  • compact and easy to scaffold in class
Cons
  • may require teacher facilitation to connect to learning objectives
Thematic elements
  • spatial reasoning and geometry
  • single-player or two-player puzzle solving
  • puzzle-driven
Comparison games
none
Mechanics (from transcript analysis)
  • tetromino-like tiling/puzzle construction — players fit shapes to fill spaces with optimal solutions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • disguised learning.
  • The game is a medium to achieve a result.
  • Powerful, feeling powerful.
  • You're here to work.
  • The kids see this big box of games, they go, 'Oh my days, what's all that?'
  • We never talk down to them. We talk to all the kids like the young adults.
  • The game is a medium to achieve a result. It’s not about the rules, it’s about engagement and learning.
References (from this video)
No references stored for this video.
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