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San Juan

Game ID: GID0402321
Collection Status
Year Published
2004
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 11 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–13 of 13
Video sbkwgJlhRy4 Unknown Channel general_discussion at 5:00 sentiment: mixed
video_pk 13381 · mention_pk 39244
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Overall sentiment (raw)
mixed
Pros
  • card-driven depth
  • family-friendly
Cons
  • not as thematic as Puerto Rico
  • abstracted mechanics
Thematic elements
  • role selection to build buildings and gain VP
  • Trading/island development setting
  • classic Euro with card-heavy economy
Comparison games
  • Puerto Rico
  • San Juan
Mechanics (from transcript analysis)
  • Card-driven actions — Cards produce goods and build and money flows.
  • Role selection — Choose a role; others do the action with slight advantage for chooser.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This month I played a board game that if I would have played it sooner would have been in my top 20 of all time.
  • Welcome to Hot Streak, the wackiest racing game that you've ever played, but in a good way.
  • It's simple, it's exciting, and it's very, very different.
  • NAR is one of those simple little card games that I want to play again and again and again.
  • This game is surprisingly mean.
  • I loved every minute of it.
  • If this concept sounds fun, it's for you.
  • NAR is a giant card game. Everything you do in this game is with cards.
References (from this video)
No references stored for this video.
Video tImgp2LROc0 The Broken Meatball top_10_list at 12:34 sentiment: positive
video_pk 12817 · mention_pk 37406
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Overall sentiment (raw)
very_positive
Pros
  • Much faster: 30-45 minutes vs 2+ hours
  • Maintains core Puerto Rico feel
  • Better for newer players
  • Avoids 'Puerto Rico shark' table kingmaking issues
  • Allows comebacks unlike Puerto Rico
  • Cool elegant system where deck is currency, hand, buildings, and resources
  • Host still enjoys playing it
Cons
  • Could argue it's more similar to Race for the Galaxy
  • Less depth than Puerto Rico
  • Limited replayability potential
Thematic elements
  • city building
  • trade
  • resource management
Comparison games
  • Puerto Rico
  • Race for the Galaxy
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video bySQy_ZIhJk Adam Porter - Board Gaming Vlog top_10_list sentiment: positive
video_pk 12719 · mention_pk 37083
Overall sentiment (raw)
very_positive
Pros
  • Strips down Puerto Rico to its best elements
  • Clever multi-use card system
  • Elegant follow mechanism
  • Great introduction to hobby games
  • Pivotal in Adam's entry to designer games
Cons
none
Thematic elements
  • Building
  • Trade
  • Economic
Comparison games
  • Puerto Rico
  • Skylands
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm looking for games which really connect with me and i have an emotional sort of reaction to
  • you're going to find it much easier to get it to the table
  • the rule set was so simple
  • i'm very very impressed by the designer of this one
  • it takes everything that's good from puerto rico and does away with all the sort of extra stuff
  • essentially it's just one big toy box i absolutely love it
  • you're really doing what it says you're doing
  • this really was the the first of the sort of european style modern games that was introduced to me
  • there's not many games that give me that sense of i've set a trap
  • anything they create just is fantastic
  • it just feels right for that style of game
  • you don't have to think playing talisman
  • you've got to like the other people
References (from this video)
No references stored for this video.
Video ob5KswRrah4 Adam's Board Game Wales analysis at 7:44 sentiment: positive
video_pk 12290 · mention_pk 35857
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Overall sentiment (raw)
positive
Pros
  • Strong card-driven action economy
  • Sociable and accessible for groups
Cons
  • Described by the host as a 'roll selection' archetype, which is ill-defined and leads to debates
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • central pool actions — All players can take the selected action, but the acting player gains extra benefits.
  • Role selection — Players select from a set of roles that grant actions to all players with a kicker for the acting player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • actions selection it's a very hard thing to pin down
  • there are so many options but some players will find this totally overwhelming
  • one of the most ill-defined sort of category of games
  • the clever action selection mechanism here relates to the sharing of these dice between the players
  • in Dominion a player has their own personal deck of cards
References (from this video)
No references stored for this video.
Video jugOgD17cXA Dice Tower top_100_list at 12:58 sentiment: positive
video_pk 12365 · mention_pk 36076
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Overall sentiment (raw)
positive
Pros
  • tight interaction with card-currency synergy; quick play
Cons
  • confusion about whether cards are both currency and purchases
Thematic elements
  • multi-use card economy; buildings and crops
  • Caribbean island city-building
  • simultaneous action with action selection
Comparison games
  • Race for the Galaxy
  • Earth
Mechanics (from transcript analysis)
  • multi-use cards as currency and buildings — cards serve as both resources and actions to build a grid
  • Simultaneous action selection — round where players choose actions leading to bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
  • Invincible is my number 50.
  • San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
  • Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
  • This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
  • Twilight Inscription is infinitely expandable.
  • Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
  • Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
No references stored for this video.
Video FFhVTL5h41s Heavy Cardboard general_discussion at 2:33:42 sentiment: positive
video_pk 9507 · mention_pk 28125
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Overall sentiment (raw)
positive
Pros
  • efficient engine-building, accessible
  • presents a Puerto Rico-like feel in a card-drafting form
Cons
  • not as deep as Puerto Rico
Thematic elements
  • elegant euro engine-building
  • Caribbean town-building / resource exploitation
  • tight, streamlined
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • card drafting — choose cards to perform actions
  • engine-building — sequence actions to maximize output
  • set collection and economy — build buildings and generate income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a logistics and Resource Management bag drawing game with the theme of the night witches
  • it's smaller and simpler than Twilight Struggle but not less than Twilight Struggle
  • I want to play it more damn it
  • Open Windows is about Putin and the West
  • this is the single coolest aspect of heavy cardboard
References (from this video)
No references stored for this video.
Video cAqxssgXz_M Unknown Channel top_10_list at 20:38
video_pk 8952 · mention_pk 26429
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • set collection + direct scoring — individual components grant points; players optimize card sets to maximize scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tableau builders feature a wide and diverse range of markets and currencies
  • the beauty of this mechanism is the chain reactions that it creates when you take your turn
  • it's a really nice feedback loop
  • the world feels bigger than your own little player area
  • tableau building is a core, solid mechanic that many designers build around
References (from this video)
No references stored for this video.
Video pe6N_GDsxSE Board Games Hitting My Table general_discussion at 12:41 sentiment: positive
video_pk 7129 · mention_pk 21118
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Overall sentiment (raw)
positive
Pros
  • Classic and familiar; compact setup
Cons
none
Thematic elements
  • colonial resource management with cards
  • Classic multi-use card game; engine-building
  • classic, concise
Comparison games
none
Mechanics (from transcript analysis)
  • Multi-use cards — Cards have multiple actions; plan to build engines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the market is manipulated because you have these cards that are sat between you and one of your neighbors
  • the rules are so thin
  • it's fantastic I think it's criminally underrated
  • the rich and the good definitely one of the highlights of the period
References (from this video)
No references stored for this video.
Video cTlt1T1OJGI Board Game Wales general_discussion at 8:37 sentiment: positive
video_pk 5511 · mention_pk 16393
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Overall sentiment (raw)
positive
Pros
  • Elegant, approachable adaptation of Puerto Rico concepts
  • Clear iconography and accessible rules
Cons
  • Some players may prefer the original Puerto Rico complexity
Thematic elements
  • multi-use cards as buildings, currency, goods
  • Caribbean town-building via cards
  • elegant economic simplification of Puerto Rico
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • Multi-use cards — Cards function as buildings, currency, and goods; decks drive engine.
  • production/trade — Players trade and produce to generate income and points.
  • role selection round — Rounds feature role choices that provide privileges and shape action order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bandu is fantastic and hasn't really been surpassed as a simple dexterity stacking game
  • extremely accessible extremely fun for all different ages
  • this is essentially the European version but it goes down a very different route in terms of its graphics and puzzles
  • Libertalia I find hugely enjoyable, it's got a fantastic theme and there's so much going on that you barely notice the frustration of that car play and not being able to judge what other people are going to do
  • San Juan holds up to this day
  • in Yin one player is black and the other white
  • it's a master piece
  • Power Grid fantastic game
  • Tigris and Euphrates is a masterpiece
References (from this video)
No references stored for this video.
Video wF9w1EUwcaQ Watch It Played top_10_list at 0:14 sentiment: positive
video_pk 5062 · mention_pk 15041
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Overall sentiment (raw)
very_positive
Pros
  • Classic tableau builder
  • Card-based economy
  • Engine building feel
  • Quick play
  • Elegant rules
Cons
none
Thematic elements
  • city_building
  • caribbean
Comparison games
  • San Petersburg
  • Machi Koro
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are diverse but card games really could feature anything
  • players are all doing this simultaneously and so you want to be the player that stays in the longest
  • if you turn over to many matching cards then you end up with nothing
  • auction games are are well served by the sort of card game mechanisms
  • play very quickly for three to six players
  • an excellent excellent game
  • take that card games or I think the most combative sort of card games
  • totally silly extremely random but essentially we're playing cards to attack other players
  • still one of my favorite games
  • each card is a floor on a building
  • there's a whole genre of what we call take that card games
  • you could place bombs or or murderers into these buildings or the police can then take away a murderer
  • Seven Wonders was the sort of figurehead for the cloud drafting games
  • sushi go has been an enormous hit
  • now the figurehead for the genre is probably sushi go
  • deck building was created really by the game of Dominion
  • there's something delightful about the simplicity of a game like Dominion
  • you can teach to people really easily and play very very quickly
  • a form of set collection again
  • classic tableau builder would be something like San Juan
  • this is a fantastic card game
  • buying cards laying them out in front of us and they're going to keep generating us money
  • this really is one of my favorite genres
  • anybody can play these games and not everybody can play them well
  • I love speed games I think it's a fantastic category of card games
  • trick-taking games very very straightforward in their basic format
  • the basic mechanism can be turned into all these different games
  • all tweak it slightly in different ways
  • my top ten card game mechanisms
  • hopefully I've given you a broad picture of the world of card games
References (from this video)
No references stored for this video.
Video u7gTHI5ya_g Dice Tower top_100_list at 1:25:19 sentiment: positive
video_pk 4838 · mention_pk 14231
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Overall sentiment (raw)
positive
Pros
  • Solid gateway euro with strong tension
  • Captures San Juan vibe well
Cons
  • Older art direction may feel dated
Thematic elements
  • Shipping and production with card-driven engine
  • Caribbean colonization-era commerce
  • Abstract but warm historical vibe
Comparison games
  • Puerto Rico (classic baseline)
Mechanics (from transcript analysis)
  • Card-driven engine building — Play cards to activate abilities and build industries
  • hand/resource management — Balance cards and actions for growth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can't stop
  • the more people are into it, the better it is
  • it's a Dice Tower essential
  • a masquerade of classic and modern designs
References (from this video)
No references stored for this video.
Video f-roYHvUt3I Chairman of the Board top_10_list at 8:01 sentiment: positive
video_pk 4777 · mention_pk 14000
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Overall sentiment (raw)
positive
Pros
  • fast, accessible yet deep
  • smooth engine with strong replayability
Cons
  • not as thematically heavy as Puerto Rico
Thematic elements
  • economic engine-building with role/action selection
  • Card-driven Puerto Rico-inspired city-building
  • classic euro
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • Card-driven action selection — Choose roles to perform actions; players gain amplified actions or watered-down effects.
  • Set-collection/resource management — Use cards to pay for buildings and resources to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was definitely the hardest to rank these games
  • none of these games I thought were bad this month
  • this is an absolute delight
  • ultra smooth ultra fun
  • this is a thinky filler game with a great weight and repercussions
  • you can teach this one in 30 seconds
  • very elegant and easy to teach
  • the elegance of the system is amazing
  • I'm absolutely hit for me
References (from this video)
No references stored for this video.
Video zAVCQ8r3BlI Board Games Hitting My Table general_discussion at 26:39 sentiment: positive
video_pk 947 · mention_pk 2682
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Overall sentiment (raw)
positive
Pros
  • compact and fast version of Puerto Rico
  • dense interactions in a 30-minute frame
Cons
  • not as robust as Puerto Rico when directly compared
Thematic elements
  • multi-use card drafting for economy and scoring
  • card-based Puerto Rico adaptation
  • tight, efficient engine-building with quick play
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • city-building through card play — build structures to improve output and scoring
  • Multi-use cards — cards provide abilities and victory points when played
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a masterpiece
  • infinitely replayable
  • an absolute Masterpiece
  • this is such a cool game
  • an absolute joy to play
  • seven and a half out of ten
References (from this video)
No references stored for this video.
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