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World Wonders

Game ID: GID0402325
Collection Status
Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 15 · mix 1 · neu 0 · neg 0
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Showing 1–16 of 16
Video o9dLEnvzesQ Our Family Plays Games general_discussion at 1:14:05 sentiment: positive
video_pk 13709 · mention_pk 40028
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Overall sentiment (raw)
positive
Pros
  • beautiful components
  • eye-catching on-table appearance
Cons
  • some potential complexity for new players
Thematic elements
  • cultural wonder construction
  • world wonders assembly
  • polyomino-esque, planetary/world-building aesthetic
Comparison games
  • Steampunk? (not explicit)
  • Steam Up
Mechanics (from transcript analysis)
  • set collection / tile placement — build wonders by selecting and placing pieces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a Gateway game.
  • Black history is American history.
  • This hobby deserves that innovation and theme.
  • World Wonders is a fantastic game and we love it.
  • Steam Up wonderfully done game.
References (from this video)
No references stored for this video.
Video 5RSsQxxTylM Our Family Plays Games general_discussion at 29:21 sentiment: positive
video_pk 13648 · mention_pk 39895
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we had a wonderful friendsgiving with some wonderful friends
  • this is one of my favorite conventions to attend
  • we had a big huge table of 10 eating at Papados
  • we are going to have our ugly Christmas sweater episode again
  • one of the highlights of the convention was meeting the designers
  • Alan Moon was so nice, down to earth
References (from this video)
No references stored for this video.
Video ZRSNY5AOjGM Rolls and the Family top_3_list at 3:49 sentiment: positive
video_pk 13304 · mention_pk 39008
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Overall sentiment (raw)
positive
Pros
  • Tight placement puzzle with interesting adjacency constraints
  • Wonders influence board shape and scoring in meaningful ways
  • Visually appealing components and thematic pull
Cons
  • Higher player counts can complicate pace and balance; expansions suggested by discussion
Thematic elements
  • World wonders as the strategic centerpiece
  • Ancient civilizations focused on building and connecting wonders
  • Abstract civilization-building with polyomino placement
Comparison games
  • Lorenzo Magnifico
Mechanics (from transcript analysis)
  • placement restrictions — You must place next to a building of the same color or next to a road.
  • polyomino placement — Placed tiles must fit the board with adjacency considerations and color/road rules.
  • tile drafting — Players draft polyomino-shaped tiles to place on their boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the placement restriction right is you either have to play next to a building of the same color or next to a road
  • this game it was everything I wanted from it
  • we were able to try it twice and it was fantastic
  • the variability that I could want
References (from this video)
No references stored for this video.
Video VCMhzD085tI Our Family Plays Games general_discussion at 6:03 sentiment: positive
video_pk 12390 · mention_pk 36189
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Overall sentiment (raw)
positive
Pros
  • Strong mechanics and thematic depth
  • High replayability and strategic options
Cons
  • Middle-weight game may require more time and space
Thematic elements
  • Mythic world-building with strategic depth
  • Global wonder-building theme
  • Ambitious and grand
Comparison games
  • Age of Wonders Planetfall
  • Wonders set in a broader universe
Mechanics (from transcript analysis)
  • Strategy with planning and resource management — Engage in world-building with multiple strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love button shy games the little bitty game
  • I cannot wait cuz they these games are really fun convenient you can put them anywhere
  • we love two-player and we want to check it out
  • it's a very interesting game and it's called far away
  • this is a roll cut and collect game
  • it's a big one it's a heavy
  • it lives up to the hype it was deserved
  • we love them, we love them all
References (from this video)
No references stored for this video.
Video GHDui2jydwY Pub Meeple top_10_list at 2:04:15 sentiment: positive
video_pk 9630 · mention_pk 28437
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Void Fall is my number one game of 2023.
  • I will be donating all ad revenue to charity; it’s a long-running commitment of mine.
  • Kickstarter print runs can be problematic when issues are discovered after release.
References (from this video)
No references stored for this video.
Video fCqs4BwDSBA Rolls in the Family top_10_list at 29:20 sentiment: positive
video_pk 9557 · mention_pk 28292
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Overall sentiment (raw)
positive
Pros
  • strong polyomino drafting with visually pleasing components
  • enjoyable scoring tension around monuments and tracks
Cons
  • monuments can be underwhelming in some games
  • length and number of players can impact pacing
Thematic elements
  • civilization-building via drafting and placement
  • ancient wonders and world-building through polyomino drafting
  • unfolding architectural construction with monuments
Comparison games
  • Planet Unknown
  • Gloomhaven
Mechanics (from transcript analysis)
  • monuments as scoring engines — collect monuments that influence scoring and provide high-visibility goals
  • polyomino placement / drafting — draft shapes and place them to build a city; roads and color adjacency matter
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're leaving. They're gone. They're dead to us.
  • I'm rating Walk and Roll a five out of 10.
  • I rate it a six out of 10.
  • Aon's End is a great game and there are a lot of people I think that would really enjoy it.
  • Gloomhaven will always stand as one that I have such fond memories of.
  • Star Wars Imperial Assault... a nine out of 10.
  • World Wonders is a is a really solid game. Planet Unknown ended up replacing World Wonders for me.
References (from this video)
No references stored for this video.
Video WaxuBKIsOdQ Rolls in the Family top_40_list at 56:00 sentiment: positive
video_pk 9376 · mention_pk 27622
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Overall sentiment (raw)
positive
Pros
  • Crunchy polyomino gameplay
  • Strong visual and tactile components
Cons
  • Newer players may need guidance
  • Deluxe components can inflate price
Thematic elements
  • grand construction and empire-building
  • global wonder-building with polyomino placement
  • grand, aspirational
Comparison games
  • Cartographers
  • Rising Sun (polyomino-esque twists)
Mechanics (from transcript analysis)
  • polyomino placement — place tile-like pieces to form wonders on a shared grid
  • Resource management — manage coins and actions to score and build
  • variable scoring — scoring depends on architectural decisions and placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for the fans so yeah drop brain down below
  • these links do help support the channel and we appreciate that
  • it's a big epic experience and there's no other game you can schedule a day with six people to have this shared epic moment
References (from this video)
No references stored for this video.
Video rkl3EOldMR8 Stonemire Games general_discussion at 8:54 sentiment: positive
video_pk 9120 · mention_pk 26870
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Overall sentiment (raw)
positive
Pros
  • neat tension in purchasing decisions
  • learnable core loop with interesting timing
Cons
  • not as lightweight as some drafting games
  • variant rules may require clarification
Thematic elements
  • civilizational ambition and prestige
  • Ancient civilizations building monumental wonders
  • mythic/epic
Comparison games
  • Ink and Gold
Mechanics (from transcript analysis)
  • economy/auction — Spending money to acquire wonders with a twist that you must spend the rest of your cash when buying a new one.
  • tile_placement — Polyomino-style placement to build out your tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World Wonders is a polyomino game where you're placing mostly flat tiles, but every now and then you're placing a big chunky wonder and it has just a really good set of mechanisms.
  • Fairy Ring was a really really neat twist on a drafting game where you're drafting cards like in seven wonders, but you were also moving a fairy around the table onto all the stacks of cards that other players have played.
  • I love the joy of browsing without buying.
  • It's unlike anything else we've ever played and we love it.
References (from this video)
No references stored for this video.
Video RPFkICFy4do Rolls in the Family general_discussion at 29:38 sentiment: mixed
video_pk 7399 · mention_pk 21886
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Overall sentiment (raw)
mixed
Pros
  • tight polyomino feel
  • potential for multiple strategies
Cons
  • not as exciting or decisive as top-tier examples
Thematic elements
  • ancient wonders, drafting
  • polyomino-style world-building
  • tight, strategic
Comparison games
  • Carppa
  • Wingspan
Mechanics (from transcript analysis)
  • polyomino drafting — tight placement and area control with world wonders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bigger the collection gets the harder it is for new games to find your place
  • nostalgia can get you
  • we love hard cooperative games
  • there's always the thing of like how many times do I try a game
  • it's not always about the ending, I'm there for the journey
References (from this video)
No references stored for this video.
Video CPVV30WasrM Our Family Plays Games top_10_list at 49:51 sentiment: positive
video_pk 5379 · mention_pk 15995
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Overall sentiment (raw)
positive
Pros
  • Stunning 3D wooden wonders
  • Engaging for both new and experienced players
Cons
  • Minor artwork critique on player boards
Thematic elements
  • Construction of world wonders
  • Ancient world city-building
Comparison games
  • Red Cathedral
  • Dune Imperium
Mechanics (from transcript analysis)
  • Tile placement / area control — Players place tiles to build a city with 3D wonders and optimize layouts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Black History Month is American history.
  • There's positive change in the hobby, even with some pushback.
  • We see more diversity in artwork and the people at events.
References (from this video)
No references stored for this video.
Video nzu36lJiqPU Rolls in the Family top_3_list at 15:02 sentiment: positive
video_pk 4517 · mention_pk 13268
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Overall sentiment (raw)
positive
Pros
  • offers a tight polyomino puzzle experience that appeals to both couples and small groups
  • monuments are eye-catching and motivate strategic placement
  • solid two-player experience with potential for more players, though tension shifts
Cons
  • tension and decision-pressure can vary with player count
  • unknown publisher/designer details may be a barrier for some buyers
Thematic elements
  • Monument-focused construction and spatial puzzle
  • Abstract polyomino-driven city-building
  • Tight, puzzle-forward placement with objective-led scoring
Comparison games
  • Isle of Cats
  • Planet Unknown
  • Patchwork
  • Feast for Odin
Mechanics (from transcript analysis)
  • monuments with placement costs — Monuments provide scoring opportunities but require specific placement conditions and costs to claim.
  • polyomino placement on asymmetrical boards — Players place polyomino-like buildings onto a grid, balancing color adjacency and road connections.
  • resource/space management and timing — Gold and space management influence when and what monuments can be placed, impacting end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the core gameplay of seven wonders duel is so good I don't want to be thinking about the expansion that pulled away from it
  • the cards come out of the different shapes and whatever card you take reveals different cards for your opponent; that tension is just so cool
  • it's a pretty brilliant way to do drafting for two players; you're always thinking about what to take and what you're giving away
  • it's delivering in a board game like this is so cool
  • the system is so good for this kind of detective work, the investigation feels deeply satisfying
  • Chronicles of Crime delivers the detective-escape-room vibe in a board game and it is really cool
References (from this video)
No references stored for this video.
Video hNNkJv6HzsI Our Family Plays Games general_discussion at 28:05 sentiment: positive
video_pk 4445 · mention_pk 13017
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Overall sentiment (raw)
positive
Pros
  • educational flavor
  • engaging for families
Cons
  • rushed scoring in a long game
Thematic elements
  • exploration and wonder
  • ancient world wonders
  • educational yet fun
Comparison games
  • Cascadia
  • Japan
Mechanics (from transcript analysis)
  • set collection — collect symbols to score
  • tile placement — build wonders on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are back live and excited to talk with you all!
  • Lego is entering the board game space with Monkey Palace.
  • DEI panels are important for enlightenment and inclusion.
  • World Wonders is a memorable highlight from Grand Con.
  • Massive convention energy and community at Grand Con.
References (from this video)
No references stored for this video.
Video B3ZbBRgpCZ8 Rolls in the Family top_10_list at 20:04 sentiment: positive
video_pk 3531 · mention_pk 10506
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Overall sentiment (raw)
positive
Pros
  • monuments look beautiful and make scoring rewarding
  • placement decisions are tight and satisfying
Cons
  • monument effects can feel similar across games
  • table presence is large
Thematic elements
  • polyomino placement with monument bonuses
  • world-building through monuments
  • tableau-building through monuments
Comparison games
none
Mechanics (from transcript analysis)
  • monument-based scoring — monuments provide endgame scoring bonuses and strategic goals
  • polyomino placement — place shapes on a grid to build your world and score monuments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the monuments are just beautiful looking
  • the engine building ... pump up the points
  • Welcome To The Moon adds a really interesting twist on it
  • the simultaneous play which is a huge one honestly
  • bag drawing from the bag push your luck
  • every scenario has its own custom deck
  • diagonal movement which feels like a game-changing change
  • the production value I think is great
References (from this video)
No references stored for this video.
Video WSIs0A01f7M general_discussion at 46:09 sentiment: positive
video_pk 3522 · mention_pk 10489
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Overall sentiment (raw)
positive
Pros
  • compact and approachable
  • strong thematic flavor with a lighter weight
Cons
  • maps and components not fully revealed in excerpt
Thematic elements
  • economic development and urban planning
  • short, manageable city-scale economy with wonders
  • lightweight, approachable with adjacency mechanics
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • area/placement with adjacency scoring — place tiles to optimize adjacency and economy
  • Resource management — manage gold and other resources to build wonders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a no-brainer right
  • insta buy
  • this is definitely something I want to check out
  • I would definitely want to check that out
  • I love art-themed games
  • the art by Vincent de Trey is great
  • insta buy for me as well
  • this looks amazing
References (from this video)
No references stored for this video.
Video cDr6-buvJmc game_review at 0:11 sentiment: positive
video_pk 818 · mention_pk 2346
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Overall sentiment (raw)
positive
Pros
  • Engaging and approachable for many groups
  • Simplicity and familiarity make it accessible
  • Strong visual appeal with the monument/wonder theme
  • Family-friendly and inviting atmosphere
  • Balances thinkiness without being overly heavy
Cons
  • Not revolutionary in design
  • Unclear long-term replay value beyond first impressions
Thematic elements
  • City-building, resource management, and monument scoring
  • Ancient world city-building and monument construction
  • informative
Comparison games
  • Acropolis
  • Castles of Mad King Ludwig
Mechanics (from transcript analysis)
  • drafting — Draft tiles from a central display and allocate money to purchase tiles.
  • Economy and marker mechanics — Money management influences actions; drafting a wonder can exhaust money.
  • End-game scoring across multiple categories — Points come from several scoring categories, including surrounding buildings and resources.
  • Resource tracking and population tokens — Trackers for population and three resources advance with tile effects.
  • Road building and water crossing — Roads can be built along paths and even over water if placement rules are met.
  • Set collection / monument placement — Wonders require certain tile sets and placements to score end-game points.
  • tile placement — Place drafted tiles on your personal board following color/road/building rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World Wonders was a bit of a surprise to me.
  • The best thing about this game is the wonders, obviously.
  • It's a game that can be tense, but not competitive.
  • It's precisely the game I wanted when I first played it.
  • It's super familyfriendly.
  • World Wonders does absolutely nothing I would consider revolutionary at all in terms of its game's design.
  • For an even simpler city builder, try Acropolis.
  • Wonderfully dinky.
References (from this video)
No references stored for this video.
Video KYb_BEfVTnw Rolls in the Family top_10_list at 1:51 sentiment: positive
video_pk 733 · mention_pk 2125
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Overall sentiment (raw)
positive
Pros
  • visually striking, impactful placement of wonders, tight polyomino discipline, strong visual payoff as the board comes together
Cons
  • potential fiddliness for new players; higher setup complexity
Thematic elements
  • construction and spatial puzzle of global monuments.
  • A world-spanning setting where players build and place impressive wonders across a shared grid.
  • clean abstract puzzle overlayed with thematic wonder visuals
Comparison games
  • Brass
  • My City (Legacy)
  • Legacy-style polyomino games
Mechanics (from transcript analysis)
  • polyomino tiling — Players fit irregularly shaped tiles to their own boards, with dedicated wonders that influence fit and scoring.
  • tile placement with scoring around wonders — Placing tiles around placed wonders affects scoring opportunities and increases spatial challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the greatest deck building board games I've ever played
  • it's pure joy, pure fun
  • the energy in the room when Ready Set Bet is going
  • thematic immersion in Thunder Road Vendetta is spot on
  • Age of Innovation feels like the definitive evolution of this family of games
References (from this video)
No references stored for this video.
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