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All's Well That Ends: Prologue {Encounter}

Board Games UnLocked Sep 2, 2026
Transcript 1:00:35

Some viewers may find the following video disturbing. Viewer discretion is advised.

Hey everyone, welcome back to Board Games Unlocked. And today I'm going to be doing something very special. I'm going to be doing a review for All's Well That Ends. This is a uh upcoming narrative-driven campaign game similar to uh games like Tainted Grail, Gloom Haven, Seventh Continent. So, if you like any of those, definitely check this one out. Um there's been a few other reviewers who have covered this. Uh the one that I have personally watched myself is uh Mike from OneTop Co-op. Um, the main difference with what I'm going to be doing is I'm actually going to be covering as much of this game as they have actually sent me, which is I think a few chapters. So, the first one you'll see you'll see uh elsewhere, but then uh subsequent videos will actually be I I don't know if they're being covered. If they are, I don't know who they're being covered by.

But the other big difference is I'm actually going to be playing this at two where uh other videos I have seen have covered, you know, all four. So, we'll see how that goes. And yeah, so All That Ends is, like I said, a narrative- driven campaign game that utilizes uh characters with asymmetric abilities. They have these uh I'm have to angle this in such a way. they uh utilize these cards that have a bunch of different effects [clears throat] on them and you are trying to obviously complete objectives. Uh that is more akin to how Gloom Haven is played where every character has their own set of cards they're going to play. And uh in this version, unfortunately, it's standees um for the prototype. Everything you see here is prototype. Um so I have to angle my cameras uh so you can actually see what the standees are. Um, but hopefully that is not that big of a deal and we can go ahead and jump in to the prologue wilderness camp. Um, and if you're taking a look at it, they will show you uh what type of a counter encounter it is, a short encounter, and what level you should be.

Three months and as many pairs of boots worn to nubs have brought America to this woe begotten frontier, this sump at the well bottom of the world. Every step she trod alone through cursed hinterland, treacherous marsh and pitted canyon. Every night she clung to her sanity alone, sherking the distant cries of spirits in the two close crow crowing of fourlororn beasts. Alone that is until the outpost dried up. The roads cracked and dissipated and all signs of civilization seized base. humiliating uh yeah, humiliating need drew her to approach this campfire in the midst of a nameless forest. She believed there is a settlement somewhere nearby, a town called Hell Hope, but she does not know if she has the energy to find it.

Casting aside the remnants of her boots, America worries at the fresh blisters between her toes. Oh, [ __ ] anointing the parched earth with her blood. The thicker ones will have to wait until she finds proper lodgings. Gross. The night air is heavy with the density of uncharted woodlands and the musk of spawning coral polyps. They get everywhere, itching under the eyelids, gusting through tent flaps to foul bed rolls. A pot full of stew congealing by the campfire wears them like a phosphorescent skin. One of the other travelers lets out a sneeze that shakes the canvas of his tent, then fights it his way out from within. He's like, "Oh, [ __ ] Oh, god. How do I open this thing?" One of the other travelers lets out a sneeze that shakes. Oh, I already read that.

He shuffles towards America, rubbing at his nose. I have an allergy to something nearby, he says as if as if she'd asked. Every coral formation [snorts] within the hundred leagues of my home is dried out. [clears throat] I think these live ones are the culprits. Fanning out his heavy robes, he squats beside America on her log. But you, having come from the east, are less affected. What? Why out that be? America finishes uh cinching a linen wrap around her foot and flexes her toes. God damn, dude. Just got two her dogs out for free. Satisfied, she stands and puts some weight on that leg. Its entire length aches, but it will serve. She turns back to the seated man. I'm no natural scientist, Lambic, but the likely answer is your softest puppy [ __ ] Oh, good.

Okay, I can actually I can swear without having to worry about uh the designer being like, um, I didn't I'm not comfortable with that. Slower than she'd like, but quick enough to hide any weakness, she crosses to the campfire and ladles some of the tainted stew into her cup. Among the shadows thrown by the fire, she sees more figures clustered together, each hunched over a hand of uh cards. Those that rogue Chance gathered in the shelter of this glade are shameless wayfarers mostly. Certainly, she uh would not trust the vagabond no men any further than she could hoof him. Grownax's rumbled uh curse as he loses another hand reminds America that some here are made of firmer stuff. He might be a rancher now, but when they first met that evening, she recognized a veteran's bearing. As America stares into the firelight, some quality in the shadows around her shifts and her hackles rise. Okay. The old Clarion bell chimes in the pit below her consciousness. Her warp pit clears its sheath a moment before the first projectiles come whistling from the darkness.

Okay, so that is that is that this is the the setup. Um, we have three types of enemies. I can show them all to you. We have the hired roadsmen. So, that's what these these cards look like. Um, the hired roadsmen are these guys right here. We have the anointed factoms, which is this guy. Oh, there's supposed to be one more. I missed it. Here he is. Trying to make this easier on myself. And then we have the Rascolans, which is that creature. Okay, then let's see.

Um, yeah, that's uh when creating the anointed impulse decks for this encounter, use only the cards uh Oh, which I already have. Yeah. So, victory conditions. Prove your metal. After the cleanup phase of the sixth round, at least uh one anointed or accomplice must be present on the encounter and must carry no dazed or defend token. And then the secondary condition is stem the tide of attackers. If you meet the encounter victory conditions and all hired roadsmen, anointed fact totem and uh rascalin spawn points on the encounter map are covered by void tokens. At that time, you also complete the secondary condition and we gain an encounter token, which I actually don't know where that's at. Oh well, we'll see if I do it. Okay, so here's how this works. So, uh you have this ready track down here.

Uh the first round is always going to be random on initiative, but then the others uh subsequent rounds will actually be um a little bit more deterministic. So, uh let's just go ahead and get started. First thing you do is you pop this on. And each of these are called plot points. And you might have ways to get plot armor which will let you ignore them. I don't have any of those. So, plot point one. A horse voice calls from the treeine. Never should have come here. The strings of knife casters and crankbs snap, sending glistening shards to cut the knife. America drops into a fighting crouch. Foes on all sides, she calls. Beat them back if you want to see the dawn. All right. All hired roadsmen take an attack action.

So, um, the hired roadsmen, like I mentioned, are these guys, which as long as as far as I can tell, Yep. Um, so with this, they uh what it's like, first, first of all, what if I don't want to see the dawn? It's like, you know what? Life sucks here in uh in what was it called? The West West Wild or wherever we're at. The West Western Wilds. I think it's western wilds. Life kind of [ __ ] sucks. So, I think I'd rather just die. Okay, so they will all attack pretty much. It's very simple. They'll attack the closest and then if there's a tie, they'll attack the person with the least health. Um, I have chosen to play uh Lambic. I'll just show the health dial.

So, there's Lambic. Whoever the hell this guy is, he looks like the people from uh Indiana Jones. Whoops. And then I chose to play Groonax. Now with this at only playing two, so not having America or uh the gnomomen, the only big difference is what's called your potency goes up. So typically um the potency for a fourplayer game would be three for Groonax and it would be two for Lambbe, but it goes up. Uh so lambix is four and grown axis is five. Potency is kind of a catchall for things that uh that's how much health you could heal, how much damage you initi initially do.

So so pretty much the only big difference. It doesn't change the number of enemies you have. As of right now, it only theoretically should work if I'm able to just one-shot them. But the hired roadsman, there's one over here. uh at distance of four. 1 2 3 4 1 2 3 4. So, this one's able to shoot. It's going to be Gronax uh for only one damage cuz like I said, it's uh down here is we have how how far [clears throat] they move uh their potency, how much damage they deal, and then uh their range. And then same here, one, two, three, four. Uh one, two, three, four, and then one, two, three, four. Okay, so these guys actually can't hit. So, um that's it. So they just try to shoot from above and they just Okay. So that's the first thing that happens. Now we got I don't know why I shuffled those guys in here.

They're not in in in the uh in the map here. Wasn't even paying attention actually. Well, America, was that her name? I already forgot. Um she uh she was going to go last anyway. I'll just shuffle them again. because I was going to do it with four, but then I mean, might as well just go watch Mike's video. Uh, so we'll see how this goes at two. The good news, unlike Gloom Haven, is uh this is a fail forward nar uh campaign game, which is 100% how every single campaign game should be. All right, so we have Okay, the hired droidsmen.

They're going to go again. So, we draw their card and then we check to see um their uh their indicated status. This is if they're wounded. This is if they're uh rattled. This is if you're within their range. And this is if they're healthy. So, uh this one is actually within uh their range. So, the hired roadsman is going to the hired roadsman defends if it is within range one to three of its target. It is not. Uh, okay. Yep. Okay. Rapid. So, he's going to do his optimal positions. He's going to defend, which Yes. Yep. There it is. Um, so we'll put that there.

And then he's going to do his rapid release. The hired droidsman deals two damage to one target within its range, then one damage to all other characters within their range. So, Groax is going to take two damage and Lambic is going to take one and then the other two are going to actually uh are going to actually target and they can move plus one. Their innate move is two plus one. So they can move three. So this one is going to go 1 2 3 1 2 3 4. Yep. And then uh 1 2 3 1 2. Okay. So still out of range, but this one will be able to attack Gronac again for one damage.

All right. So that was them. Oh, and it also indicates whether it is a slow or fast. One unique thing about this game is that your attacks are either slow or fast, which will put you on the right or left side of the round tracker. So, speaking of which, now that I don't have as many people hopefully. Yeah. So, now it's on the slow side. So, that if everyone does a fast attack then then they are going to be able to um they would go before them, which is really cool. So, let's see what's happening now. Lambbeck. All right. So, the other thing that I might have actually forgotten to do is everyone gets a uh impulse deck. So, that's what these cards are. So, everyone will draw them. Oh, that's right. They're flipped. Uh and then you're going to pick one and then you're going to hold one for a later round. So right now um the occulted once this round when an enemy within your range would attack you, you may first attack that person.

That's not awesome just because well I guess if he is going first I would be able to attack them back which is not not terrible. Let's actually do that. Um, yeah, let's do that and hold. Uh, or I could do occulted. Actually, I might the occulted. I could do this one. You may move three. This action ignores difficult terrain. And you may move through enemies. I could, cuz these are um interaction points down here by the ladder. Down here over by the tree line, tree line. And those are uh what we're going to be looking to get to before we are overwhelmed. Um, man, you know, I think I actually will do the oulty because that will let me go.

Yeah. And then this is gonna be held. This one just gets discarded cuz it's an instant. So, he's actually one, two, three. So, that's actually the first thing we get to do because you have to follow impulses. Then we do the trigger token. So, technically we might actually he might have not taken as much damage. We'll see. Um, it's over here. I was like, where the hell is uh is that? So, that is trigger point C interactions. Um, oh, A, there it is. Nature plays its own games in the wildlands. But even so, you doubt this ladder belongs to the forest. Now, typically, if you're playing with other people, they're supposed to read the options to you. Uh, solo, you're just not trying to look. So, you can I can either a drag the ladder down or b I could scurry to the top. Um, I think I will drag the ladder down.

Yank it. The lookout tries to snatch the top of the ladder as you whip it away, but his balance fails and he crashes down into the underbrush. Gain a brace token and void tokens to this hex. and on the closest uh spawn point. So basically void tokens just mean that you can't interact with them and that is a spawn point that is gone. Nice. Snaps his neck as he falls. Okay, then we were supposed to do Groonax. Um okay, Zealreaker. So his options, he has sealbreaker where his movement is minus one, which is not is not amazing.

Or you may lose one resolve to deal damage equal to your potency to one adjacent enemy. Well, no one's adjacent to me, so that is a waste. So I guess I will do zeal breaker. And now my movement is minus one. All right. Now, now luckily nothing really changed. They shoot, they move, and then now it is um Lambbeck's turn. Okay, so shocking strike might be kind of cool except freak. Plus one R. Oh. Oh, well well. So, Lambic and every character has their own uh well turn summary, but also on the back what their individual icons mean. So, for Lambic, he has things like fear. One combatant within your influence, and his influence is six, takes a flea action, counting you as their target. Add the value of this action's potency to the value of the move action. Uh, so he would basically run as far away as he could possibly do if I did this one. So on your turn, you will either do a focused action where you choose one card from your hand and do two options from it, or if you get lucky enough, you could potentially link up certain cards with this uh red line here to be able to do a rampage. I don't have that.

So I could do a shocking strike. So this is kind of cool. Shocking strike. And I have this chained blade um for him that when you attack, spend any number of brace tokens for each one you spend, add one range to the attack, then flip this card. And when you flip it, uh there's a way for you to get it back. Um and he has prestigitation. You do not discard unspent brace tokens during cleanup. That's kind of cool. Um, when did I take I took two damage earlier. I think I am going to Hold on. I need to find some tokens.

Those could work. These could also work. Yeah, we'll go with these. I think I cuz he has the black cramp. I am going to These are for levels, but uh his resolve is three. I think I'm actually going to lower it down to two whenever he took that um that two damage attack from the uh from this guy. I think I'm going to actually prevent that damage because I was already at eight and two other enemies having gone. Okay, so let's go ahead. I think because [clears throat] the way that the anointed factotems are is it would take three damage to rattle them, two damage to wound them, and then three damage to kill them.

I could do a shocking strike, which isn't awesome. Once this round, when an enemy within your range would attack, you may attack first. within your range,

which is not terrible. Uh cuz I could do the determined strike and move one, two, three. And then I could do shocking strike onto the anointed factotem. It'd be a little bit of a waste cuz I mean it would rattle him, but it wouldn't wound him. If I can get one more damage, then it would. He also has lurid exorions, which for him, one ally within your influence gains your anointed augment token with value equal to this actions potency. They can spend the token to add its value to an attack to it to the potency of any one of their own actions. Ooh. Ooh.

Um, well, that would not that would actually be pretty gross. Okay, so let's do let's do that. Let's do this one. We'll do determined stride and going over difficult terrain is uh cost two movement which I actually forgot about but they've already gone so I will go one two three so I can move three and then I will do lured exort uh exhortations which gives him an augment uh token with value equal to this action's potency and the potency would would be uh his potency plus one so five they could spend the token to Yeah. So that would be a five augment token that goes over to Cronax.

Nice. Okay, so that was his turn. That was a slow. So it would actually go over here. And then we got well we got this thing the anointed fac or not that the uh rascolan who is uh what's his range? His range is one. So no one's within his range. So he's going to move an attack minus one uh one two one two. So it's highest health again. So it's going to rush over to Groon and attack for three. Um.

Oh. Oh man. Wow. Wow. Okay. So, I could lose my resolve again because right now my movement is minus one, which means I don't have to move. move. But I guess that means I could do something different. One, two. That's not nothing. Okay. Oh god. Because there's not a whole lot of ways to get resolve back. I could when you you may lose one resolve to deal dam. Oh, that's the one I'm holding. Never mind.

So yeah, three damage is what that is doing. All right, down to seven. And [snorts] that's it. That's all it did. And that was a fast. So it goes down here. And now we are seeing Groon. All right. So his movement is minus one. The plan is I can do an attack now of 10 because of um Lambbeck's exultation go to the actions potency. Yeah, because it's potency plus one H. So, I would be able to do clubbing blows like cuz here's what I'm looking at.

He also has death stare. Uh, one combatant within your influence gains your anointed affliction token with value equal to this actions potency. Whenever that combatant takes an attack action while carrying the token, reduce it by the token's value. When it would cause another combatant to suffer one or more damage, instead remove the token. That's not That's not nothing. I could also do I could also do a hurl shoulder uh barge lose your defense to I don't have one. Okay. So So it doesn't do much. Yeah, I think it's going to be hurdle. So first thing I'm going to do is clubbing blows, which I'm going to attack for my potency of five, but I can spend the uh token that I got from Lambbeck to increase it.

to add the value which makes it 10 which the rascalion is four 567 89. So four 56 7 8 9. So it just straight up with his ranch matic which is basically a hammer. Um just like stick the pointy end into its uh into its like into its head and just pulling it out. So well technically it's not dead. There is a they do death throws. Um, okay. Uh, which is kind of weird for creatures like this. You pause in a fleeting moment of respect, then grab a fistful of the leings. Much work ahead and little time. Yeah. Decorated hero.

Gain your enemy's coin reward, which is four. Uh, one, two, one, two, three, four. Yay. Uh, kill your enemy. All enemies of the same type within your influence. Take an attack action. Thank god there was only just one of those. Yeah, I think uh the the death rows are a neat idea. I just think there needs to be some for creatures and for enemies cuz it sometimes it thematically doesn't line up. Okay, so now I can do a hurdle, which I can only move three, which is unfortunate. And we know I was really hoping to be able to kill that uh kill that guy before he got to go. Actually, he's gone. So, um yeah, let's go ahead and go. One, two, three.

And that'll be it. That will be his whole turn. And then we have this guy who is going to go the anointed factotems fully healthy. He's just going to do an attack of uh two. It's actually tied. So let's go ahead and uh we'll just have it still be grown. Okay. And then he's gonna go one, two, three, four. That's it. And that was a slow action. Oh, my attack was also slow. So slow and uh slow. Okay. And that was one round. All right. Round two. [clears throat] Well, so we move move all those up.

Then we have a plot point. Claws scrabble against loose earth. Too many claws. It won't be long before any rascalons pour from the soil. I'll take almost any death, mothers the rancher grown. But not all, but I'll not end to their rancid guts. All right, so got to spawn another one of these. That's unfortunate. [clears throat] I was hoping they wouldn't come back till uh till [snorts] after. Um, but we got the uh we got the old old whatever they're called, the hired roadsmen. And so uh okay, they're going to attack for minus one. [snorts] Uh well that's actually pretty good.

One, two, three, four. Not with Okay, so this one he's actually going to attack for minus one, which is zero. And then [snorts] he's going to flee. So, he's going to move four spaces away. One, two, three. I don't think I can't remember if they can go on those or not, but we'll just say they can. And then the rest of them are going to uh are going to do their optimal positions and they're going to defend. And that's it. They're [snorts] just going to just going to defend. Got to find all the tokens. Okay, defend and defend. All right, that was easy enough. And that was a fast action. So, they will go there. And now we got Lambbeck.

[clears throat] So, Lambbeck. Oh, damn it. Keep forgetting. I keep thinking this is at the at the start of uh their turn. It is not. Okay. [snorts] This round, each time you take an ability of the action, also get a brace token. During cleanup, you may spend any number of brace tokens to regain the same amount of health. Well, let's go with that one. We'll go with that one because I don't want that to be I don't want to attack for um for less. And then so [clears throat] he's not drawing up because his resolve is two. Another movement minus one. Once this round, when an enemy would attack you from outside your range, which my range is one, [snorts] you may [clears throat] first move three. If you do, each hex you move into must be closer to that enemy than the last.

H, it's a good way to close the distance, but again, these guys have already gone and they they're going to be the only ones with the the range outside. So I guess a god. But he has another slow movement [snorts] which I just don't know. And unfortunately they're not uh unfortunately I can't do my attack my double attack. [clears throat] I'd have to do basically move in and an attack, which I guess I could go after. Well, now I could try and just kill one of these anointed factoms.

Three, four, five, six, seven, eight. That'd be four, [snorts] seven. So, that' be nine [clears throat] if I did my uh All right. Well, I guess I'll do their He has a minus one movement again. All right, [snorts] now we're at [clears throat] them going and now it's Lambert. Ooh. Ooh. So, this right here is actually kind of nice because that means that uh that scroll uh after that means it's an order, which means you can have someone within your influence do the exact same action using [clears throat] their stats, which would only be one movement for him, but it would allow him to move. [snorts] So, that's not terrible.

I almost got a rampage with him, but that's assuming that that's what I want to do. Um, and this round, each time you take an ability action, also gain a brace token. During cleanup, you may spend any number of brace tokens to regain the same amount of health. That's not nothing. Okay, [snorts] let's see. So, I want to I could just move and I could do a vicious lash. Move two, do a vicious lash against this guy, which would be five, which would be enough to wound him.

That's not terrible. Okay. Yeah, let's go with that because I can also do the order. So, we will again do we'll do unsteady feet, which will let him move two. So, one, two, back to his starting spot. [snorts] And then we'll do vicious lash, which will be an attack plus one. So, it's going to be four plus one, five. So, that'll be five damage against this guy. And for the anointed fact totems, three would be enough to rattle him, then two would be enough to wound him. So, he is now wounded. [snorts]

[clears throat]

And then which that is a slow uh he can order um grown axe to move and he can only move one because of his minus one movement [snorts] but that's okay. Uh I also did two actions so that would give me two brace tokens. And brace tokens at the end let you modify where you're at. Um let's see and yeah that is yeah there were two two re two things you could use um spend brace tokens brace would be page 28.

So you can choose to either yeah return okay that's what it was. it was retrieve an item from your bag, which obviously we don't have, or adjust your um space on the uh the round tracker. So, um anyway, so that was that. Now, we are at Groonax [snorts] [clears throat and cough] and I think

uh they're slow either way. I could do my backhanded slap for an attack minus one, which would be four damage, which would be enough to rattle. And then whenever you see it's it might not be that obvious, but there's like trails that lead down here. So if you do the top action and then you do a second action, then that becomes [clears throat] basically a combo attack. And that would mean it would be another attack, but plus two instead of plus one. [snorts] So that would be a seven attack, which is definitely overkill. [snorts] I wish I was I mean, but those things hit the hardest. And I don't think they spawn again. They shouldn't spawn spawn again, right? Yep.

Let's do it. Going to backhand this creature. Just, hey, you were supposed to stay dead and then brutal swipe at him. That'll [snorts] be enough to kill him. So let's remove him from the track again. That is a slow [clears throat] and [snorts] that is it. So now we have these guys which uh we'll draw [clears throat] and he's wounded. All he is doing is if wounded the anointed facto's condition improves to rattled. Okay. So now he So he healed himself a little bit [snorts] which Oh, I see him now. There we go. There's the defense tokens. [snorts] And there we are.

And so he is rattled. Now, [clears throat] this one on the other hand is going to move and attack. Closest is actually going to be Grownax. And he just attacks for two. I'm hurting quite a bit. [snorts] And that was a fast. So, that moves over there. So, it's going to be both of them and then us. [clears throat and cough] We are not doing all that well, but that's okay. So, now we go into cleanup. Uh, we will draw. And hey, Gorax actually gets to draw. Oh, look, a double move. That might [snorts] actually be somewhat helpful.

[cough] Okay, [clears throat] so now we will go move these up. I mean, I guess I could spend these brace tokens. Uh, his max health is eight. He's only taken one damage. Um, I kind of want him Yeah, you know what? I will spend two brace tokens and bump myself. Um, bump myself up uh over to the left twice [snorts] because I'm going to need to try and kill some of these guys. But first, now we go into three. [snorts] [clears throat] Okay. The armored factoms who march from the forest gloom hold their warp picss with trained poise. Stranger yet, one of them sports a scarred jaw. The America is sure she recognizes. This is no random ambush, she m she mutters. These men kill for the coin of a high house. Spawn an anointed facto at each spawn point.

Well, luckily enough, there is only uh one now. And that's it. So, now we are going to Okay. Well, we're going to do these. Gain a [snorts] brace token. All other anointed within your influence who chose an instant impulse this round also gain a brace. Yeah. Um let's see. What do I got? Because otherwise I could choose minus two to my potency or gaining the brace token. [snorts] Could do shocking strike. Make them run. Crush the will only matters if you actually kill them.

Choose an enemy within your influence of the damage required to degrade their condition to death is equal to or less than this action's potency. Kill that enemy. Oh, [snorts] so you just straight up just have them. And [clears throat] his health is actually that would be enough. Oh no, he's rattled now. It is just not enough. That's annoying. [snorts] That's annoying. And attack. I could attack for two, which would Yeah. And I could make him fearful. Okay. Yeah, I guess I'll I'll hold on to the brace one.

And so I have minus two to my potency. [snorts] And then the first time you would suffer one or more damage this round, ignore that damage or draw a tactics card. All other anointed with your influence who chose an instant impulse this round also draw a Okay, so that wouldn't work cuz he didn't choose an instant. I mean, it would allow him to draw [snorts] eight. One, two, three, four, five, six. So, I can just straight up kill that guy and then move. That's not terrible. Yeah, I mean, he's low on health, so I'm going to choose the one where he would ignore damage. [snorts] Yeah. Okay.

So, now we were actually starting with Lambic, which is still unfortunate because Grx is still going last. I don't know if we're going to be able to pull this off. [snorts] Determined Stride. Strip the flesh. Actually he is at 1 2 3 4 5 6 7 8 5 six seven do an attack at plus two. He has minus two right now. [snorts] [clears throat and cough] I could have him move. [snorts] We could God everyone's just going going fast.

I think strip the flesh might be it. And I might ignore this guy because he's rattled so he might not do as much. And we can just focus on this guy. So we will go one, [clears throat] two, and I know there's these loot spots here, but trying to get to them. Gronk has gotten [ __ ] on his uh his um impulses where it's just making him real slow, but might have some survivability because we just need to survive six rounds and hopefully none no more of the these rascalins show up. All right, so yeah, we are going to move and we're going to attack for plus two, which is minus two. So, it's just gonna be for four damage against him as enough to rattle this guy [snorts] with the chained blade. Just catch him in the side. He's like, "Oh god." And that was a slow.

And now we're on them, which there are three of them. Okay. So, well, this actually isn't awesome. [snorts] Uh, so they actually all flee. They all run away. And so this guy's going to go one, two, three. [snorts] Uh, then this guy's going to go one, two, three. And then they would just defend. No, that was it. Oh, wait. No, they these guys. Yeah, these guys are going to, if wounded, they would become rattled. will do some aid, but they're they're both rattled. So, otherwise they defend.

So, nice. And that was slow. And now we got them. It's the archers. The archers are always Oh, good. Uh, one, two. Okay, so he's going to attack for one. One, two, three, four. One, two. Okay, so these two can attack. I'll ignore one of them and then take the other. Uh, this one is going to move. Yeah. So, he's going to move one, two, three. Yeah, he's going to move here with with his defense and he's going to shoot for minus one, but uh that's no damage. [snorts] Okay. Well, things changed a little bit.

That was also a fast Um, I think I'm gonna just straight up because I can finally move a decent space. I think I'm going to lumber then do decapitating hack. So, I'm going to go one, two, three. One, two, three. Okay, those guys have like no health. Uh, so it's going to be plus three. So, it's an eight damage attack. So, even with their defense, let's kill this this guy. Yeah, even with their defense, it is more than enough. And that will be a death throw. I hate that. Slipping in a pool of their own blood, praying in pain, your foe claws their way towards safety. Your enemy becomes wounded [snorts] and then they take the flee action.

Of course I So that would be one, two. So he's like clawing himself away. [snorts] Okay, that's unfortunate. That was also a slow action. That bums me out. Okay, so that was that. Something tells me I'm not going to be able to uh go ahead and and get all of those. But uh you know, I think I'll spend this other brace token. I like having I like being able to go before them. [snorts] I like how there is also some ways to mitigate mitigate that. So these are getting shuffled

and then going to draw up to our resolve which is still three for him and two for grown ax. Okay. What's his influence? His influence is four. Eh [snorts] eh. All right. Moving on to round four. [snorts] Nice. The horse voice shouts again. Our patrons vows are endless as are our numbers. Lay down your killing irons and we'll cut quick. The ara uh aranaic lambic looks inward for a moment. Lies on all accounts, he says with confidence. If we find their means of ingress, we can stop them. All right.

spawn a hired roadman at each uh each location. Nice. [snorts] Okay. Well, that's that. And now we have our impulse. Uh gain a brace token all anointed within your influence, which is six. Who doesn't choose as an instant? Let's see. I have one instant I could choose. Um, one, two, three, four. Okay. God. Yeah, let's just go with that. So, he'll gain a brace token and anyone else who chooses an instant will gain a brace token. So, I guess I'll choose my only instant.

You may lose one resolve. probably not the smartest thing to do here because that means I'm pretty much just at the mercy of Do I not have any uh any just numbered tokens? I'm guessing it's these. Oh, yeah. There it is. [snorts] Yep. Okay, here we go. All right. Nice. Now my resolve is one. Okay. And now I can deal damage equal to my potency to one adjacent enemy. And I also gain a brace token. And that will actually He has a defense.

Oh, one, two, three. Son of a [ __ ] Okay, so I might not actually do that. Yeah, because that's not going to kill him because I forgot about the defense right there. So once this round when an enemy would attack from outside my range, I may first Oh, that's actually pretty good for that. So, let's go back to my two resolve so I don't uh ro I mean I would have done it had I been able to just kill that guy but I couldn't [snorts] but he still got a brace token and he's going first. That's a lot of enemies. That is a lot of enemies.

And the anointed fact totems need five damage to be able to damn still don't me creeping fear crush the will has to have health that's equal to my potency to be able to just have them die which again is not enough. [snorts] It could just do determine stride to move three and attack for four, which would be enough to wound this guy. Two, three. He'd still be able to get to me. Well, he might not cuz these guys are rattled. So, they might not. I think it's just about survivability at this point. So, I guess I will do determined stride, which lets me move three. I'll move here [snorts] and then I'll attack for four.

Um, actually, where was I? Was I here? Yeah. Okay, I will actually still four and they have five to kill them. Okay, so I will actually spend my brace token to be able to increase my range by one with my chained blade. And I'll be able to hit him, which will be for four, which will wound him. [snorts] And then I can go one, two, three, and start running to that guy. And unfortunately that was a slow. Then we got these guys.

Okay. Yes. So we'll start with him. The one who is uh wounded and he is going to do his optimal position. He will defend again. And I am within range three of him. He will flee until it's at range four. So he's just moving one. So he's still still trying not to die, which is fair. And then the rest of these guys. Okay. Um actually, yeah, this is going to be one, two, three, four. Jesus. Actually, it's most health. One, two. So God. Oh, and this one's going to flee as well, his target. So, he's going to go uh one, one, two, three, four. So, he's going to move back just a couple spaces.

[snorts] All right. Well, when an enemy would attack from outside my range, I may first move three spaces. If I do checks I move into must be closer. Must be closer to that enemy than the last. [clears throat and snorts] That's not great. So, I think I'm actually dead. Yeah, cuz they do rapid release. It deals two damage to one target within its range, then one damage. So, I am within range of all of these guys who spawned. So that is they're all just going to well I guess I'll move one two three to get closer to this guy and then [snorts] they're all going to deal a [ __ ] ton of damage to me.

So, I'm down to zero, which gives me a dazed token or I become dazed, which I don't actually think there are any dazed tokens. I'm dazed. [snorts] Basically, all that means is I can just move and I can't really do anything else. Uh, actually, does is that what that means? Now I don't remember there is dazing unanointed 30. Okay. Yeah. Okay. That's what I thought. You can uh yeah as long as you're days you still can play tactics which you can only move and use items and brace tokens. But pretty much all that is is you're just now trying to just find healing items. Uh which is actually unfortunate because I mean you have to top deck a healing or have some or get healed elsewhere.

But that was again a fast action. How many of these? I am curious how many are distributed as fast. One, two, three, four, five. So, five have been fast and three have been slow. [snorts] Okay. So, that was that. Then it is these guys. So, now they're And you also don't become targeted if you're dazed. They're just not going to keep going after you unless everyone's dazed. Then I think they walk around trying to finish the job. All right. Rattled. Rattled. They're going to attack and then uh they're not wounded, so they would defend. They've already defended.

And then this guy's fullon healthy, so he's going to move one, two, three, four towards him. And wow, another fast action. You know, just for shits. One, two, three. Okay. Three, four, five, six, seven, eight, nine. So there's nine fast. One, two, three, [snorts] I think. Four, five, six, seven. Okay, so there. So there's 18 cards. Nine are slow, nine are fast. I've just [snorts] been getting unlucky. Okay. Well, now it's Gronac who can't move past people. So, he can't attack.

He can't do anything except move. So, in all reality, I shouldn't have actually followed after that cuz I just realized there's no way for me to get past them. [snorts] So, I am going to just uh it's slow anyway. So, we'll just go one, two, three. I'll just crawl my happy ass to there and hope that [snorts] I my first card is a uh my first card is a uh a healing thing. All right, round five. Okay, the onslaught shows little sign of slowing from deeper in the forest. A warhorn braze.

Nommen the wayfarer slots a missile into his knife caster. We'll be about this night. We'll be about this all night if we don't cut them off at the source, he says. And I've not had the rest to fuel much more of this. [snorts] Spawn enemies at all spawn hexes in the order. After each enemy spawns, it takes a move then an attack action. Okay. All right. All right. So there and there. And there's not enough to spawn. [snorts] So he's going to move there and attack for four. So down to three. And he's going to I guess he doesn't attack. One, two, three. [snorts] All right.

Nice. Well, I'd say it's pretty much over. Um cuz now these guys are back and you know what? There's no point. Uh Lambbeck has three health left. Everyone's going to be targeting him. Um so this mission is a is is lost. So we lost and that is a failure. Beaten into submission, you lurch, roll, and crawl into the relative safety of the pitch dark forest. Behind you, your asalants hoot and cheer as they begin to ransack the campsite. Oh no! Are congealed soup and blistered covered boots they're going to take. You only hope they do not hear you as you head blindly into the blackness. And we draw location card uh 1B. So again, it is a uh fail forward. So, we're going to start on a different um different card in uh for the journeying, but that's it.

None of them actually completed. So, they have these uh practice tiles as well. [snorts] It's kind of It's actually a a mechanism in this game I really don't like. [snorts] Um but it's an interesting idea what they're going for. So, they're kind of in Gloom Haven, you know how you were trying to like you had your goals that would give you check marks that may or may not make you do something selfish. Uh, it isn't really that, but it is kind of a competitive nature in the sense that you're trying to have more calling tokens than other players. And the more calling tokens you have, the better. And if you don't have any, then you just get taint tokens. And basically it just alternates your ending. It doesn't really make you play comp like competitively. Um it's just weird. But that was the prologue uh encounter. So now the uh next episode will be the uh the the journey phase. So that's it everyone. I hope you enjoyed.

Stick around for the rest of the um wow, what do they call these? Prototype. uh the prototype uh missions and like, comment, share, and subscribe. And have a wonderful whatever time of day it is for you.

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