All's Well That Ends: Chapter 1 {Encounter}
Transcript
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Hey everyone, welcome back to Board Games Unlocked. And today I am continuing my uh review pro review copy prototype copy of All's Well That Ends. Uh, the last two videos you saw were for the prologue, the prologue encounter and the prologue journey. Uh, these next two will be for chapter 1. I'll do the chapter 1 encounter and the chapter uh the chapter 1 uh journey and I might call it there. I don't want to show too much um cuz you know things are subject to change and yada yada yada. But I will do a discussion over this game. So, we are in Tea Keepers Tap and again like last time it showcases us the full encounter. So, all 12 rounds where I got I was able to manage to get five plot points. We'll see if that matters at all. And level one, America throws back another slug of lukewarm beer.
[clears throat] [sighs] It fails to wash away the taste of dust. For three days, she has wilted under the full weight of Hell Hope's arid, hostile climate. Yet, casting a weary eye over the patrons of Teaeper Tap, she realizes she is fresher face than most of the frontier town's dissolute residents. Um, I don't know if I have Yeah. Yeah, I guess. So, here's what Gnomomen looks like. Uh, and then America, the one who's just been difficult to be around, to say the least. Um, that is what she looks like. That is no bad thing. Teaeper plays host to several stolen folk toing a mess of rusted arms and grandfather's armor. Though America has been glad to encounter the relatively friendly faces of those she fought beside on her journey here. She will need to rally many more people of violent means if she is to push further west into the heart of the wildlands. Most of this crowd will bolt at the sound of a thunderclap, Gronax says over the rim of his tankered. Now I'll take you as far north as Wherers's wood. But then I'm heading home. I have a tarid due to drop a cough to a cough this summer and the dense beasts are too lazy to feed themselves.
Attempting to catch the eye of a wouldbe hierling. America leans back in her chair. Most of my life I've led a cohort for House Norid. only hung up my uh factory tunic a month before my old comrades fell prey to slavers and I set out west on their trail. But a few years back we hired tartids to tear down the wall of tears at Carpa. They're fearsome creatures must be a risky vocation farming them. Having shuffled his tattered deck of cards for its for the hundth time, Noman slams it down on the tabletop. The idiocy of the old Sauts business ventures ventures is of no concern to us, but I'm sure as to why he thinks we'd venture into Wherard's wood of all places. The cards forgotten. He fixes Gronex with a challenging stare. I So you're coming too. Grown rumbles. Just my luck. She says her cohorts were taken and v Koulat is in Whalers's wood. All crime in the wildland stinks of his clan. Makes sense to root him out. An imaginative stretch. No man waves to a surely rogue at a nearby table. Bispish, settle a dispute. Do you fence uh your looted idols through the coollets? Bispish raises his bottle in a mock toast. MATE with a knife. No men, he replies unconscionable. But we digress. America, tell us more about the per uh perquisites perites of your employ. America sells loud lies of sells loud lies of gold
coin, promising more for anyone who sensed the slavers trail. That at least draws a few of the tap's roughest sure as moths to a flame. We leave tomorrow soon as the jewel is in Mamakand's eye, she says once the song of coin has lured a dozen or so to agree to her venture. But now her new allies are deep in their ale. A few make to stand, but are knocked back down uh down by a hail of bulch and shrapnel. Bellowing armored bodies pile into the tap. Warp picks hacking. Letting instinct guide her. America throws her stool aside, sliding into a defensive stance. The rest must fend for themselves. Okay, so we got to kill all enemies. Uh, you make you succeed. If at any time there are no noridan manhunters, unanointed factoms, or hired roadsmen on the encounter map. So all the enemies you see here, they all got to be dead.
Although it sounded like we were just kind of in a ballroom blitz and all right, well, you got into a little bar bar fight. Time to die [snorts] and rescued the wounded. Uh, if you meet the encounter victory conditions above and also have gained both one and two. Well, nope. Can't. So, we can't even do the secondary condition. Okay. Well, [snorts] that is that. Oh, let me flip over. So, we got plot point one. Um, America [snorts] reels at the side of House Norb's penance. Though the house is a noose around her neck of her people, the barracks of its facitary facitary are the only home she knows.
Betrayal, she spits, then turning to her rag tag alliance. Gather anything which with which a strong arm might deal pain. Then give them everything you've got. One anointed may gain one loot. Hey, it wasn't [ __ ] dog [ __ ] Uh, okay. Well, grown axe, gain a loot. Beggar's stash. When drawn, gain amount of coin equal to your potency. Okay, that was basically trash cuz you can't really use coin for anything as of right now. [snorts] Uh, but we're at seven coin. And again, I don't think anything in the game in the rule book mentioned if money is tied to a character like in Gloom Haven where this is just my um this is just my loot and only I can spend it or if it's a shared loot. Uh I much prefer the shared loot. Okay. Oh yes, before I forget, listen. [groaning] I am O. Okay. Anyway, uh okay. Let's see what Oopsie. [snorts] Uh okay. And we also have our full deck of impulse.
Uh zeal breaker. Draw one tactics card. All other unanointed within your influence who chooses an instant. Impulse also draws a tactics. All right, let's do that just because I don't want to have to deal with slow movement again. [snorts] And okay, well, I definitely don't want negative impulse, so I'll do the instant. It's actually it works out anyway. You may move three. This action ignores difficult training. You may move three enemies. Well, well, well. So, everyone's getting to draw [snorts] four. And and I'm doing Lambeck and Grownax again. I thought about swapping to the other two, but I kind of know these guys a little bit, so I'll just stick with them. I'm also again sticking with the two player. So, we'll see again how that goes. Uh, also also everyone is at full health, which I forgot to do for Lambbeck.
[snorts] Let's see the art. Okay, so we're just going to go one, two, three. What's also kind of cool, it didn't get it didn't um come up, but if you're ever forced to move over difficult terrain, you actually um you actually get to uh you actually uh deal damage, which is kind of cool. So, it makes sense if like you get tripped and fall over a table or something. Owie. [snorts] All right, let's see what we got. Oh my god. Holy [ __ ] Well, Lambit got a sexy turn, so I'll show you what he's doing. Let's see if I Okay. Well, uh I don't even know why I'm looking at their cards. Grownax. Okay. Well, Gronax is going to go. [snorts] I could God, I really just want to see what these encounters are again.
because I'm really gonna be sad if uh [sighs and gasps] Okay. So, unfortunately, I'm not near anyone and I can't get to anyone and [snorts] I don't have a defend token. Um, not amazing, but it could be solid. That's pretty good. These hits are pretty good. Hit. Yeah. Lose your defense token. [snorts] Yeah, because I I remember if you can't do an attack um Yeah, if you can't do an attack, then you can choose to gain a uh you can choose to gain a whatever these are called. I'm totally drawing a blank right now. Brace.
Yeah, you can order. I actually opened up right to it. You can hold. Yeah, it was basically attack. Yeah, it's literally a defend icon that gives you a defend token, which I don't have. So, a lot of his stuff is not awesome. I kind of want Well, I can almost get a rampage with him, which wouldn't be terrible. Okay, so I think what I want to do, maybe we just stay away. So, do I go one, two, three, one? Yeah, you know what? Let's actually Yeah, we will do lumber and then hurdle. I'm [snorts] actually going to do the one, two, three. One, two, three. And stop right there.
[snorts] And that's actually a fast icon. And that is B. And hopefully it's good. Okay. Plot points. Okay. So, I thought plot armor just meant you didn't get the uh you just didn't do the negative, but you actually get something for it. Nice. And we're at plot points B, right? Yes. Bispishes. Bispish. Bispish. Bispish. Bispish. Bispish's ancient iron breast blade has practically split into shards under the roadsmen reign of bolts and hollow heads. greasy fletchlings protrude from his torso. Oh, okay. So, never mind. We were not uh in a we were we were not in a I guess it is still a barroom blitz, but people are dying.
Hold these greetings back a moment. He wheezes. [snorts] I need a good breath. Then I'll I'll His eyes cross as blood pours from his lips. Then they're lost in his scowl as realization dawn. Am I going to make it? Just blood. Poor. Uh. Yeah. Yeah. Die. Die. Just die. With a moment of frustration, Bispish thrust something into your hand. Do I take what's offered or patch him up? [snorts] Do I want to keep Bispish around? Do I like him enough? No. No. Even in his pitable state, Bispish keeps an iron grip on his belongings till at last he resolves to hand them over. His eyes roll wildly, then settle, clear as day. "I'll see this through, then go," he says. Gain two loot and add a thing to this hex.
Alrighty. Two loot. Bispish, what are you handing me? A dubious vial. Deal damage equal to your potency to yourself and to all adjacent combatants or slave to Thresh. When you attack, first remove your targets defend token. Those are both very nice. [snorts] Thank you, Bispish. Uh, yes, very, very nice there. Yeah, I wonder. All right. Well, we'll just see who's going next. It is the whatever that was. Norin Manhunters. Oh, okay. Yeah. So, this is what they look like. [snorts] Okay.
Well, there's only one as of right now. So, boom. And they're healthy. Their range is two, attack of four. So, they're kind of like the the creatures. So, they're Oh, all right. Well, they're just going to flee. And so, okay. Well, they're just like, "Oh, dear God." So, I guess he moves there. And that was it. And that was a slow. And we got our boys. We got the hired roadsmen. Time to die. Okay. Well, let me lose my resolve to reduce. I don't want to lose my resolve even though I can't. Yeah, because then I wouldn't be able to get to a rampage. I kind of really want to do a rampage.
[snorts] All right, so um God, one, two, three, four. One, two, three, four. One, two, three. All right. Well, the good news is is uh well, there's not really much good news. All right. So, geez. Two, four, six. So, immediately just taking six damage. No, no, no, no. Four damage. Four damage. Uh, six damage. Or it's two damage over here. And then this one is going to move. One, two, three, four, five, six. One, two, three, four, five, six. I guess he's just going to run one, two, three. Yep.
And then he would defend, which I can actually just remove. And of course, that was a fast, so it doesn't actually matter. And then, all right, well, we got Lambbeck, [snorts] and he could do something pretty sexy. So, one thing that we didn't get to see last time, uh, was what's called a rampage. So, rampages, you need an opening, a sustain, and a closing. And you can have as many sustains as you can basically make a line to. So, there's this one that leads to the right. This one leads to left and right, left and right, and then ends on the left. So this whole thing I can do which is a move three incense an ally within your influence one two three uh gains a uh what was it? It was gains an augment with the value to this action's potency uh they can spend it to add add to their potency. Then I can attack and then I can do crush the will and because I'm doing it with a within a rampage it's plus one and crush the choose an enemy within your influence of the damage required to degrade their condition to dead is equal to or then this actions potency kill them. So that is one two three which is going to be perfect. So we are going to rampage
who I kind of want to kill those guys as much as possible. So we are going to go one, two, one, two, three, four. Okay. Damn. So I could go one, two, three, four, five. Okay. So I had one, two, three, one, two, three, four, five, six. Yep. So there's my movement. Then I can do the same thing I did last time and give him an augment of five. I think it's equal to my potency plus one which is there. Then I can attack um crush the will within my within Oh yeah yeah yeah cool. So, I will do my attack of four, but I will use my wet stone to add one to that. And that will just kill this dude.
Yeah, [snorts] my sharpened chained blade just cuts his throat after he shoots me. Um, and then I can crush the will for four plus one, which is going to be another five within my influence. Oh man, does that ignore defense? I don't know if it does. Um, and let's go ahead and Yeah, we're going to kill this guy. [snorts] That's pretty cool. Deal damage equal to your potency. The one combat within your your influence. Oh. Oh, my equal to my potency. That is barely not enough. I mean, it would be enough to put him to wounded.
Also, I actually should check something. So, the first one I killed, um, abomination. Uh, oh, this is pretty hot. This vile creature's kin must follow it into the great quiet. I'm guessing that means the afterlife. Your bootstamps the corpse as you stride to find the next. Gain your enemy's coin reward, which is four. Let's grab a five. and then kill your enemy. You may immediately take a free move or attack action. Nice. Um, let's do a move. Where was I? One actually one, two, three. We'll do that. And then, and then that technically would have happened before I did my stair there. So, we will see what D is.
Um, yeah. I wonder why some of these are in red. Hm. Cast knives, bolts, and arrows shred the timbers of the upturned table, even as you dive behind it. For a moment, the whip of metal and wood through the air is all you hear. One of Hell Hope's unfortuness has already paid the price for trusting in this illusurary refuge. You know, you'll not last long here, but perhaps long enough to find the dead man's uh coin purse. I don't need money. I'm going to take cover. Diving behind the table proves narrowly the better option. It absorbs a few bolts that might otherwise have found your hide. Better yet, there's a small gift for you amid the wreckage. Take a free defend action, gain one loot, and nice. Okay. [snorts] Nice. So, a free defend action, which let me just double check on the defend because I know it was based off of um [clears throat] Okay.
Um, the combatant gains a token equal to their potency. Oh, that's right. A combatant can only hold one defend token. Flip their condition token to the side, showing a blanket. If they don't have a condition token, place a green token next. Okay, so I've been doing that correctly. Got it. Okay. So, I just take my augment token of four and I just put it on my defense. So, that basically defense is as what you would expect it to be. That is how much defending I have. So, if someone attacks me for anything less than four, it doesn't do anything. Um, and uh but if they attack me for over four, the four is subtracted from from their damage. A bootlicker lets me draw a tactics card, which is actually kind of cool because, for example, if I if I knew these decks better, I'm just I'll reshuffle.
So, there is actually two more sustain in here. So, theoretically, if I knew my deck, I could use that bootlicker to draw again. And I could if I drew another sustain, you could slot that into your rampage and you can just keep going. Anyway, um so that was that that was my attack. Then that was the uh death throw which for him after drawing a death row card gain a calling. Okay. [snorts] And then I'll do the crush the will uh which was enough to kill him which I do I I do not draw a death row for that. Okay. Good. Good. So yeah, I just have some defense.
And the only card you discard is the one that is based off of your um [snorts] based off of your your closing card. So the rest of my three cards are still here. Okay. And last but not least is going to be the Anointed Factotem, which there are four of them. And the range is two. So no, the range is one. All right. So, he's going to go one, I think it is. Let's see. One, two, three, four. So, he's going to rush to him. And then one, two, three, four. One, two, three, four. [snorts] That was it.
Nice. And what is theirs? So, these And that was a slow. So we are moving moving up. All right. So we are now on two for the plot point. [snorts]
Okay. The factotem shrug off a hail of knives, bottles, and stools from the tap's occupants. Their warp picks swing in reply. All unanointed factoms move then attack. Okay. Well, the good news is is he's moving and attacking. just a regular attack of two and my defense just blocks it. So, thank god I defended and oh, I accidentally put a token there. It's the four on my potency. So, one, two, three, four. And then it says if they can't uh if they can't attack, they instead defend. So, one, two, three. One, two, three. Oh, I forgot about this guy. He one, two, three, four. And then I guess one, two, three. And they will defend.
Boom. Boom. Boom. [snorts] All right. Now, we have our impulse. Uh, that's pretty hot. influence by I mean they're pretty much the same. Influence plus two or potency plus one or influence plus one and potency. I mean I'll just do influence plus one potency plus one. And now this round each time you defend each time you gain a defend token also gain one resolve or regain one health or you may lose one resolve to deal damage equal to your potency to one adjacent enemy. No one's adjacent to me. Son of a [ __ ] H. Okay, so I guess this time each round I gain a defense. I can heal.
[snorts] And unfortunately I did not gain any. Oh my god. Um yeah, that is that. So, they're going to go and hopefully [sighs] one, two, three, four. Yep. They're going to attack and then defend. So, all right. Well, Lampic went down. One, two, three, four. Jesus Christ. Yeah. So, he's dazed. I guess I could still use items. Uh, which is nice. But, yeah. Well, yeah, cuz he has the lowest health. So, all right. Lambbeck is down.
Uh, literally the the archers, I mean, just for them being able to Well, actually, sorry, it's not attack. It is I was thinking something else. He is not down. He is at two. Uh, because their attack is only one. I was thinking that it was their their rapid release, which which is two damage. And then they defend. Yeah, they're optimal positions. He defends. If he's within range one to three, then he moves. So, one, two to try and one, two, three. H, good enough. Okay. And that was a fast. So, now we got Gronac. Do I have a way to getting a defense token? No. Shoulder barrage. You lose your defense token. I don't have any, so I can't shoulder barrage again. I can't backhand slap.
Oh man, there is a world where I could do a [ __ ] ton of damage to those uh an anointed factote, but the problem is I could let's lose your defend tokens. He has no no like good way. There's one He has one He has one [ __ ] card that gives him a defend token and yet all of his abilities require him to lose a defend token. [snorts] That's terrible.
[snorts] That is actually just dog [ __ ] Yeah. [snorts] Um, I mean, luckily that guy is really far away because I have the dubious vial. Deal damage equal to your potency to yourself and to all adjacent combatants. [sighs] I could do What's my movement? I could do one, two, three. Not enough. Not [ __ ] enough. One, two, three, four. I could move four. Oh, no. I can't. [snorts]
[sighs] Yeah. I mean, I guess I'll Wow. Um, I'm trying to think of unless I'm missing something. Yeah, lose your defend token. Lose your defend token. Yeah, those are his starting abilities. All things that I just can't actually do. So, Gronac just feels like he's hindered by the fact that he just can't get into phento because he has good stuff. I mean, his plow lets him move through people and deal damage to them um equal to his potency. That would be huge.
Um yeah, you may move through combatants and ignore difficult terrain, deal damage equal to your potency, share it among any combatants you move through. That's pretty cool.
[snorts]
Um, he has shoulder barge which allows him to uh force one adjacent combatant to move to an unoccupied hex within your influence. Um, and then deal potency shared among the target combatant and any combatants they move through. So, you just shove them around. [snorts] Uh,
just Well, okay. Yeah. Yeah. Yeah. So, I'll do lumber. And I guess I'll go one, two, three, and then I'll attack that guy for six. Yep. So, for six, which will wound him cuz [snorts] they need eight to kill them. Okay.
Each time you would gain a defend token. Yeah. Am I like am I missing something? I I mean the amount of times I've read this rule book. Yeah. Defend 27. It's an it's an action just like attacking or
Yeah. It's literally an action. Yep. Okay. Nice. Make a asymmetric character that literally can't use any of his abilities except through one card. All right. Um, that was his turn. That was fast. So, I'll go before them. And then we got those guys. How much health do they have? They have 14. And so they're just going to move. And their movement is three. So one, two, three. That was it. And that was fast.
And now we got Lambic. H. [snorts] Do I have an or? Nope. Oh, I was hoping I Well, hold on. Hold on. How many closings do I have? Did I shuffle these? Can't remember. I could draw use my bootlicker. Deal damage equal to your potency. That's pretty good, you know. Let's just do that. Let's just do hazardous debris. Deal damage to one combatant within my influence. That will actually just kill this guy. Hopefully. That's hot. Healer. The blood that sprays your face and speckles your tongue somehow infuses you with new vigor.
gain your enemy's uh coin reward, which for those guys is CX. I'm rich. And regain health equal to your potency. Then kill your enemy. Nice. Thank god he's dead. Now, do I draw? Do I draw and hope I get another I get a closing? Yep. You know what? Let's do it. I didn't. Dang it. H. What did I get, though? I could move.
One, two, three, and attack for four. He's not really that great of an attacker, though. So, I could um could attack for plus one, but I have no brace. I can't crush the will. I could No, again, I'd have to move. Oh, actually, but my uh oh, my potency is plus one this turn. So I heal actually one more [snorts] which means ah those are blocked. Can you attack through those? I think you can. I think it just means you can't move through them. The black lines are uh impassible.
Um all right. Let's do that' be six. That'd be enough. Okay. So, we'll do 1 2 3 and we'll order him to move. So, we'll go 1 2 3. I'm just going to [ __ ] kill these archers. And I get to attack for plus one. But I because I have plus one, I'm at six, which will ignore, which will get past that defense and be enough to kill this archer. Just hop over and stab him. He's just like, "Oh, Jesus Christ." Trying to shoot and just catch the arrow, stab it into his throat. Hopefully, he dies.
[snorts]
All right, keen amateur. Your last blow shears off a limb and they simply stare at the fountain fountaining stump. There's much to learn from their mistakes. I gain more money. We need money. And kill your enemy. Choose one enemy within your influence. They take a flee action. Yeah, they [ __ ] do. And my influence is seven. One, two, three, four, five, six. Yeah, this guy right here. This little [ __ ] He runs one, two, three. He's like, "Oh, dear God." [snorts] I like the death throws. I think they're cool. I just think you need a separate deck for the um for the creatures, but who knows how many creatures they're going to have in this game.
Okay, so that worked. Okay. Yeah, I think that's it. Yeah, [snorts] this one's going to be the the tough one, I think. Well, it's not that tough. I mean, having the increased potency is nice. It's just you just don't have the health to manage it. All right, that is him. That was slow. So, then we have those guys, the ones who just ran off. Uh, no one's in range of them, so they're just going to move plus one and attack. Can they? One, this guy can actually. One, two, three, four. And he will attack for two. Yeah, I'll take it.
And this one. One, two, three. One, two, three, four, five, six. Or one, two, three, four, five. Oh, damn. All right. One, two, three, four. And this one. Yeah, they're going to need to do something about these tokens. This is archaic. Hopefully, this is just prototype stuff. And I think one, two, three, four. He's going to try and regain some of his senses. [snorts] Ow. All right, we are at three. That was also a slow. Oh, I'm getting a good mix of stuff. So, plot point three.
Hired hired scum. Gorax yells. This is how you're making your daddy's proud. The roadsmen answer in bloody reprisal. Deal two damage to any one player's unanointed anointed. Then one to any one other player's anointed. Okay. All right. I guess two the grown axe and one to Lambbeck. See, again, that would be much better in a four-player game because you could disperse the damage out. Uh well, hopefully the plot armor stuff I got is really good. Maybe it just Hey, heal a player's unointed by full uh three. Okay, come on. Give me What do I need? Oh, I got rid of it. Never mind. It wouldn't matter anyway. That's pretty good.
So, we have our impulse. Once this round, when an enemy uh within your range would attack you, you may first attack them or gain a brace token. All other unointed within your influence who choose an instant impulses run also gain one. Uh we'll just go with that one. No one's within my range right now. So give me my brace. And do I have an instant I can use? I don't. Okay. Give myself plus one move. Might not matter. Yeah. So but it's better than the other one I got. So, plus one move. And then we got that thing.
No one's within this range, so it's just going to move again. One, two, three, four. And that's it. And that was slow. Groonax. Here we go. Do I No, that would be that would almost certainly kill me.
[snorts]
Okay. So, yeah, I actually think this will work. I'm going to do a backhanded slap at minus one to that guy to the hired roadsman. That will wound him. It wounds his pride more than anything. I just turn around and just backhand him. What the [ __ ] And then I'll do a brutal swipe onto this guy, which will be three, four, five, six, seven, eight. But it's at plus two. I also have I forgot I had his thing, so I'll just add five to that. So it's a 12. He's super dead.
Oh, we're doing a lot better this time. And death. Hopefully he's super dead. Okay. Uh, decorated hero, you pause in a fleeting moment of respect, then grab a fistful of the leings. Much work ahead and little time. Gain your enemy's reward, which will be CX, five, and six. And all enemies of the same type within my influence would make an attack action, which luckily they uh they can't. [snorts] Okay, well that was slow and okay. Yep, that is it. So now we got the archers who are going to go fast.
One, two, three, four. Okay. Luckily, well, they're just going to move one and attack for one. And that one is wounded. And all he is going to do is he's going to defend again and then basically move flee until he is at least four away. One, two. So I guess there is how far he runs. Nice. Yeah, he got his cheekbone shattered by by a backhand. And that was it. That was all they're doing. So that's nice. I could
[snorts] Well, I could just kill him. It'd be four damage. I need three as one shield. Actually, I just need two. He has one one defend. So, that would be more than enough. I could just crush the will again. That'd be four plus one is five. Still one, two, three, four, five. I don't know if crush the will the damage required to degrade is equal to or le include. Okay. Nope. But include any defense tokens they carry. All right. So, just enough. I can't crush his will.
[snorts]
Uh man, what do I want to do there? I kind of want to do the fast one so I can go before them. Yeah. Although they're going to move. That one's at least going to move. Okay. Yeah, I'll just do determined stride and lick the lick of the whip. So, I'll kill him because it's going to be a four damage. His defense doesn't block it enough to kill him. So, that's nice. No. Let's see if he's actually dead. Oh god. [ __ ] this dude, man. I like the death throws until they don't actually die. So he flees from me and he runs there. That's so he's still [ __ ] alive.
If [clears throat] they're called death throws, then they should die when they when you draw a death throw card. I guess I did draw one. So that's another calling. And then I'm going to move three. One, two, three. All right, that is that. That was a fast. And then we have those dudes. And their range is still one. One, two, three. One, two. So they're going to move and attack. So, he's going to go here and attack me for minus one, which is just going to be one damage. And then that one's also doing the same thing. One, two, three, and attacking for minus one. So, one damage.
And that was fast. Oh, good. Well, I'll spend the brace token then to go ahead of him and we'll just leave it to these. Hey, our first plot armor. A colleric rasp escapes the manhunter's helm. A a collaric rasp. Uh, you are called America to serve to feed the soil. The voice falters, contorted into a hacking cough. The manhunter bends [clears throat] doubled as blood drips from his helm's face plate. Um, all right. So, that was completely dog [ __ ] So, if you have killed the norad norin manhunter spawn a wounded Norin manhunter this round when the noridan manhunter triggers it will take a defend action on its turn instead of taking actions on the intent card drawn for it.
Okay. So, I I guess I haven't I haven't killed him. So, does he still take a defend action? I guess so. Uh, luckily we don't spawn a new one. Okay. Well, see if I can deal with these guys. That is a flea. Takes a flea action. Okay. Uh, potent. Oh. Oh. Oh. Oh. Impulse. Impulse. This run. If you take one or more ability actions on your turn, you decide whether the tactics card you discard is fast or slow.
Uh, or this round when you discard a tactics card, gain a brace token if that card is fast or regain one health if it is slow. Well, what was I going to do? I think I was actually going to do a slow. So, I'll do that one. The one where I get to heal. And let's see what I got. The first time you would suffer more damage this round, ignore that. Or this round. Each time you would suffer damage, reduce the amount suffered by one. I'll hold on to the one that lets me ignore and just lower it. Although [snorts] neither neither of my guys are looking healthy. Grown's at five and Lambbe is at four. Surprisingly, that death row allowed him to heal. Okay.
Well, he's going he's up. So, he is going to do shocking strike at four, which is still three. I am I I got rid of it. [ __ ] All right. Well, um I guess we will panic, not panic, uh rattle him. I planned on using that brace token to actually um to actually kill him, but it is going to be slow. And that lets me heal one.
And then god [sighs] I can do uh horror just see he's like do the penant stare. Uh we'll have this guy he's going to flee for seven. One two three four five six seven. He's just like oh dear god. You didn't tell me we were fighting someone who has souls in his body. He's like get back out there. I'm dying. I need their essence. All right. Uh, wasn't as good. I do like the fact that you can keep track of their health based off the tokens that they have. That is a a nice change of pace. All right. [clears throat] Well, these guys, there's two of them. So, within range, attack minus one, then flee. Oh, okay.
Well, this one's attacking for one, but it's minus one. And then he's running away. So, I guess he'll go one, two, three. And that one's not attacking at all. And he's just going to keep Oh, no. He is actually he's doing nothing. It is a Hold. He actually is going to stand there and piss his pants. And that was fast, unfortunately. Um, he's actually going to move one, two, three. One, two, three, four. Yep. He's gonna move and attack, but it's reduced by one. That one was is within his range. Gross. So, he's attacking for just two. Okay.
And that was slow. Now, this guy, all he's doing is I guess we still draw one. All he's doing is defending, I guess. Cough while he's coughing up blood. That is fast. and Groonac. Oh, I didn't draw one for him. The weird thing in the rules, it does say you need a opening, sustain, and a closing, but then it says the sustain can be zero. So, I wonder if you really just need an opening and a closing, but not like I can even do my plow anyway. I don't have any way to defend. So, let's go ahead and do lumber. And we will go one, two, three. And I will attack for eight, which is more, which is just enough to Oh, wait. No, it's not. They're three. They're exactly eight. I will have to use my slaved thresh to remove his defend token.
Now it's eight. Now he's dead. Hopefully. Okay. Berserker. In a horrifying effort of will, your victim surges towards you, smashing through the remains of your armor. Your enemy deals damage equal to its potency. Uh, that is reduced for me. And I gain my enemy's coin. And he dies. And he was six. Five. And six. I have a lot of money.
Unfortunately, that was slow again. Yeah, we have no like in you have no innate way to heal. That's also the really shitty thing. This would be I mean we'd probably already have one if this was a uh four player game. [snorts] All right. Uh that's not awesome. Well, there's only one of those guys left and he's pretty far away. So, plot armor five. Let's watch it be useless. America's blood scorches her veins at the man manhunt haunters manhunters words blood she will never again shed for the house. Hell hopes tenya under your yoke is oversworn man. I have seen the work you've wrought. It ends here.
Is there a book I was supposed to have read? One unanointed may regain one resolve. We're at max resolve. All right. So, we got our impulse. This round, whenever an enemy within your range would attack, you may first attack that enemy. Then, if your damage cause the enemy to suffer one or more damage, gain a brace token. Let's do that. Movement minus one. or this round each time you suffer damage from an attack and a brace token. Sure. [snorts]
Okay. Well, that guy, what's his range? Two. Okay. Move, attack, and then do his ward of many. The norm manhunter deals to one target within his range and the target takes a flea three action. Ah, [snorts] okay. Well, that's pretty gross. So, he's going to go one, two. Oh, thank god. And I'm not within his range. So, he can't attack and can't do his ward of many wins. That's pretty That's a pretty gross Oh, that's the best one they could have. It's an 18 because every card has a number up at the top. So, the higher the number, the worse off the card. That would have been a four attack. And then his ward of many wins would have been another four attack.
And that was slow. So then this one guy is he's going to move and if wounded. Okay. So he's one, two, three, four, five. One, two, three. Yep. So he's going to move three. One, two, three. And then he'll defend again because he's not wounded.
And that was slow. So we want to go fast which Goric or Gronax cannot do. [sighs and gasps] I need that would uh be enough to rattle him.
[snorts]
and embrace token. Yeah, like it's it's insane. Move, lose your defend token. Oh, you know, hold on. I'm Okay, I might resend my I'm going to rescend my complaints. I think I just So when you attack, so if you do a defense action and you attack, you get rid of your defend token. Um, I think what that means is it counts as an attack. So I wouldn't be able to do my plow action while I also had a defend token. So I think this means I would get to lose my I would have to lose my defend token. Then I would I thought this meant lose your defend token to do this action.
Got it. Got it. Okay. All right. I'm stupid. Um, okay. [snorts] Well, if that's the case, then I am going to
uh Oh, wait. Hold on. I can [ __ ] rampage. Oh. Oh. Oh, this is hot. Yeah, I can rampage. So, I'm going to move three, which I'm actually just going to go one, two. I'm going after this guy. Then I can actually No, I'll do this one first. Uh then I will uh do a backhanded slap. So, I'm going to amble, just walk towards this guy and backhand him again. Uh, for minus one, which is four. He's r. So, three. So, he now goes to wounded. And then I can order someone to attack.
Oh, it's within my influence, which is four. So, that that doesn't actually work. Oh, actually, a still wounded. And then I can do force to the front, which is my plow, which if I had defend token, I would lose it. Move to an unoccupied hex within my influence for with each hex entered being one further away from your starting hex. Uh, deal damage equal to your potency shared among any combatants you move through. Nice. So, I can move one, two. So, I'm going to go one, two, three, four, and I will deal five damage. So, I will just stampede through this guy. Hopefully, he's dead. Uh, chosen one. As you ransack their bloody leings, you ride under the weight of inhuman scrutiny. Gain your enemy's reward, which again is six.
Man, we haven't used Can we discard money as defense? Like throw up the the quarters or something? A lose one resolve, kill my enemy. Okay. And yo, yeah. Oh, it's actually plus one. So, I could have actually ended here, which means I could do my ranchmatic. When you assign damage during your plow, assign any amount of damage to adjacent targets instead of those you move through. So, oh, instead of those I moved through. [snorts] Oh, okay. That's not as good. But that will be that which is Why did I have him go? It's Lambeck's turn.
And he can't he can't uh do a do a rampage. Um yeah, this is that's that's the guy. Um but I kind of want him. Okay. So, we'll just do determined stride and then vicious slash, which would be enough. So, we'll do one, two, three, and we'll attack him, which will hopefully kill him this time. Aw thuggish drifter. Your bloodshot eyes meet just as the rage behind theirs fades for good. Your weapon splashes free. Good riddens. Gain more money. Gain more money.
I have a ton of money and regain one resolve, which I can't. He does get a calling. Uh, he also gains a calling after you kill an enemy that is not adjacent to you. Gain one calling cuz I killed that guy as I trampled through him. All right. And that was fast. So, that actually Well, that would probably change what happens. I don't know why I thought Grox was going going first. Uh, so I was here. One, two, three, four. They are within range. He will attack. Um. Oh yeah. Whenever. Okay.
Uh, well, they're actually going to go after me. Well, we're tied. So, we'll just have him target me, which I gain a brace token for doing that. One damage, and that's it. That's all he would have done. Uh, and that was slow. And then mine was slow. Oh, there's no more of those guys. [snorts] Okay. So we'll draw. He won't draw cuz their resolve is his resolve is two. We are at round six.
Scuttling among the crashing bodies and splintering furniture. Nomen slips through blood to butt against a fallen hellhopper. The impact dislodges something from the locals's clutches. Something that begins spewing ink black smoke. All Anointed's influence is reduced to one until the end of this round. Okay. So, pretty much we're only allowed to have one card. All right. But we don't discard down to one. And now we have these two movement. This round, each time you take an ability action, also gain a brace token. During cleanup, you may spend any number of brace to regain the same amount of health. Let's do that. Pot Oh, potency plus one or potency plus one. H.
All right. Well, I'm going last on all of this. So, hopefully he just books it to me. [snorts] Oh, well, actually, Lampic is going first. So, [sighs and gasps] Oh, each time you take an ability action. Oh, I just might. I just might. Yeah, let's go ahead and do Stir the Rage, which will give Gronac a five augment, which will also give me a brace token. And instead of you doing anything else, I'm going to choose to take for my second focused action another brace token.
And that was fast. Oh, these are actually up here. And that was a fast action. So then we got this guy again. He is moving and attacking. So he's just moving two. No, three. Three is his movement.
[snorts]
Three is his movement. Oh, good. Oh, no. His range is two. Thank god. I was like, [ __ ] I'm down. That sucks. Okay, now that was a fast. So, then we got this dude who is going to Oh, he's just going to move. Oh, no. He's attacking and defending, which he can't gain. So, he's going to attack me for one, which knocks me down to two. And then he's going to defend, which he already has one. And now that was fast, also. [snorts] Yeah. All right. So, that's going to be a six. 7 8 9 10 11.
Not quite enough to Oh, actually, this will be this will be pretty cool. Self-sacrifice, baby. I'm going to do a lumber. So, one, two, three. Then I'm going to do a sucker punch, which will be for six with my plus the Yeah, six plus the five from his thing. So, that's an 11. minus one, which is 10, which causes him to be wounded. But I have my dubious vial. Deal damage equal to your potency to yourself and to all adjacent combatants. So that's going to have me become dazed, but that will deal exactly enough.
That'll be five damage, six damage to this guy. Unless he if he doesn't die, he does. No sooner do they hit the dirt that you're smacking their ass. No, that you're smacking the trembling hands aside, clawing at the leftovers, just holding him. Just stop. Stop it. Stop it. Give me your Give me your money, which is eight, which is almost all the tokens. I have all the money in the world, and he's dead. He was adjacent to me, though. So, but I am I am uh I'm I'm dazed. I have zero health. So, it's just this one guy, which hopefully I can do. Uh hope hopefully. Um but at the end, I will spend those two braces to heal myself.
And gone. And these move up. But we are now on seven. Plot armor seven. How is this a plot armor? That's [ __ ] terrible. That alone just made me really dislike this game. Wind envelops Nored's servants, lifting dust, then bottles knives. My service is done. America hisses her rage a torrent. I owe your god nothing. It has no place here. The unnatural zephr seems to shudder. As if faced with a foe, it has reason to fear. It is but a momentary spite. Spawn an anointed fact totem at each [ __ ] spawn point. Okay, so pretty much lose the game again.
All right, well that that was fun for a bit. Uh, [snorts] so how long have I been So been playing for an hour and the goal is to kill enemies and it just brings in more enemies with no way to actually shut those down. Oh no, sorry. I I apologize. There's four. [snorts] Okay, well, we lost. So that's And that was a plot armor. So nice nice plot armor. Jesus [ __ ] Christ. Yeah, it does the exact same thing for [snorts] the plot point except you also deal a damage to each player's uh anointed. So, it's Yeah. Wow. It's It's literally There's no point to the plot armors.
They're actual I'd really literally just rather it not be, hey, you don't do the action then cuz so far these have gained me nothing. Uh that's the first one that was even a plot point or a plot yeah plot point was good it this needs so much [ __ ] rebalancing cuz yeah it's fail forward but I mean might as well just be fail every mission unless you play a max player counts and you know exactly what to do. Um, all right. Well, that guy's going to go. And 1 2 3 4. He's within range. He attacks for one. And yeah, I have literally lost all motivation to uh I was thinking about considering doing chapter 2 and then it's like, oh, I had to discard down to down to one.
All right. Well, we're back up to our resolve. Oh, and then actually before that happens, you know, it it doesn't m I'm not kill. They have they have [ __ ] eight health each. It's down to one guy who has five health. We we lost again. Uh if that didn't happen, maybe I could have killed that hired roadsman um with just Lambic to actually succeed on the uh on the mission. Uh yeah, you take it. Yep. Okay. This round, if you take one or more ability actions on turn, you decide whether the tactics on my card is fast or slow. And I don't think this one actually matters at all. So, okay.
Oh, and then he attacked. The attack was slow. My only card is slow. So, I will move four. 1 2 3 four. I'll attack for four minus one. three, which is enough to wound him. Yeah, I mean, I could have potentially killed him. And yeah, these then I guess these guys go. So, they would go slow. That card was slow. Grown gets to go. I guess I'll move four. One, two, three, four. and try to get a healing top deck of healing because there no one has any abilities to heal or naturally defend.
Um, yeah. And that was also slow. And now those guys go. I'm really glad I showed this game at two because uh it just showcases so many balancing issues. So, all right. Now, those guys, they're going to move one, two, uh one, two, three, one, two, three, one, two, three, one, two, three. And they would attack, but they can't. And that was fast. [snorts] So, I mean it, like I said, it's it's over.
So, one, two. Even if I did get something to heal, then all right, they're going to go and they're all Yep. That's He's going to move and do his affliction, which is So he's going to go one, two, and do his belt of daggers to all Oh, to all characters within range two. Never mind. So So that will be two damage to Lambbeck. And then one, two. Nope. One, two, three. One, two, three.
And that was fast again. He's going to go. He's wounded. He's going to attack for minus one. So no damage. And that was fast. And now Lambbeck. Uh, sure. Do I really not have a basic? I do. All right. Well, I'll attack him for six. That will kill him. Let's see if he runs away. Gain one loot, lose one resolve, kill your enemy. Okay. I don't know why I'm punished for killing my enemies in a mission that you're supposed to kill your enemies. And my loot. Watch. It's a healing. Oh, nope. Hazardous debris. Deal damage equal to your potency. The one combatant within your influence.
And I don't Oh, I actually didn't gain the money. So technically if if we were I guess one round quicker we would have won what's the uh yeah we just you survive the noran onslaught but are none the wiser about what provoked it. You'll waste no time in finding out. Wounded and traumatized locals press themselves against the task walls as terrified of you as they are of the Norinan. Draw location card seven. Yeah. All right. Well, that's the encounter for chapter one. I'm I mean, unless that one heals him. Nope. It's another hazardous debris. So, it's it's a loss.
Okay. Well, uh that was chapter one encounter. I guess stick around for the chapter 1 journey and then we'll go to my discussion on all while that ends. I hope you enjoyed. Stick around for the rest of this and like, comment, share, and subscribe and have a wonderful whatever time of day it is for you.