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Malhya: Lands of Legends - Campaign Playthrough Episode 8

Rob's Gaming Table Jun 2, 2026
Transcript 2:28:31

Hello everyone. Welcome back to Rob's Gaming Table. I'm Rob.

I'm Mel.

And we're here to play Malia Lands of Legends. Welcome to the stream right now that just started and didn't start 20 something minutes ago.

Sorry. Sorry, everyone.

All right. Anyways, uh, okay, we're here to go. Uh, so yeah, so super important. I already I already went over it, but just just so we all know, there's the current ranking on BG. All right, 6,313 overall. All right, that's that's out of the way. Okay, now we can get to where we left off last stream.

Oh yeah, we're in the middle of a dungeon. Okay. Anyways, uh Okay. So, um

Oh, we're doing this fight.

We are in stealth, I believe, based on the stealth board being out here. Again, it's been a couple days since we played. I know we left this on the table. Set it up just so I came here and didn't forget anything for setup or anything, but I see the stealth board. I I have the book closed and put away, so I'm assuming we got all this set up on the board.

Um

Yeah, I think we did at the end of the stream.

Yeah. Yeah, we did. just smart of you.

Yeah. Yeah. So then it's just here so it's not like a oh what page are we on and yada yada. So it's set up. We're in stealth mode but it's advanced stealth mode and we have a couple enemies and we were thinking I believe that's like we probably get into a fight but I mean yeah it's a problem with advanced stealth mode. It feels like they're going to get too crazy too quickly.

Yeah.

So it's like you can't get through it completely in stealth. Like I'm sure it's possible.

I'm sure it's possible. Yeah, we just have to Well, this one doesn't have shadow. One shadow space.

Yeah, there's only one shadow space, but there is a rift, so we can toss bodies down a well. So, this could be one where we take our sweet time and kind of stay in this area, but they won't always necessarily come this way cuz there's a red door down here they can go toward, but there's a green door and the blue that we need them to come to come this way.

Yeah.

And then we can murder and then toss in. Well, or something. Yeah. So, if we're kind of like hanging around here, so when they come in

Yeah.

Okay.

I don't know.

We can see what happens. I guess

I think it's I think we want these guys to break up. Like I think even if we're like let's just try to kill a couple and get in a fight. It's like right now we'd kill one and then have three already ready to attack us. We got range guys all over the place. So I say we kind of stall and wait and just see what happens. Like we're in no rush, right?

Yeah. I agree. I agree. So, I'll just probably move forward.

And there is an interest here on the exit. So, I'm assuming that's some kind of doing something to get out the door. There is one here on the green and one here on the yellow spawn point. So, I don't know what those are. And then there's one also here next to this pillar, not next to the spawn point. So, maybe like we go hit an interest token first. I don't know.

I think something is off on the left tile. Oh, is

something off on the left tile?

We have it FA Oh, we do. Yeah. Yeah, you're right. You're right. Oh, is it facing right?

Yeah, you're right. You're right. Thank you. Thank you. Yep. It's just rotated. It would It would make probably slight difference cuz then obviously the well is way further back, but

Oh, cuz there's some bushes.

Yeah, that's huge,

bro. Thank you.

Yeah. Yeah, I know. I'm looking at it looks like perfect, but it's not. Um, thank you.

So, this this is on a bush actually. This interest token. Oh, interesting.

Yeah. Haha. Very clever. All right. So, yeah, I say we just try to wait, get them separated maybe, or we can interact with an interest token. I wish the other problem is if we knew what the story entry was here. What are we doing? What is happening? Where are we? Trying to think.

We could look here.

Oh, this is dungeon. Yeah.

Oh, that's the other thing.

That's the other thing. There was a comment. Um I forget who. Sorry. It might be RA or or Dominic maybe, but I might be misremembering.

Oh, I know what you're going to say.

Yeah. On the save sheet for the dungeons, don't check off the stuff for the dungeons. That was like uh something wrong in the rules or something, but it's like only do it when they tell you to.

Yes. Now that you mentioned that. Okay. I have I have removed that one check that we initially had there. That's gone.

Okay. Yeah. So, it's like this is um

there's something. It's like that's only when you go to random dungeons or something. This is like a story dungeon like part of the story. So, like we saw a random dungeon. Remember we saw a spot. I think that's what was was where we found a dungeon like just out and about.

Yeah.

That we could have went into. Maybe that's what where where it gets you to cover it um or check it off on your sheet.

So, yeah, we got to uncheck that. Thank you. I I just remembered

that is done. Thank you. Uh

yeah, I think I'll do all I will do is move because I'd like to move closer.

Yeah. Yeah. I saw Velku with Kevin Wilson. I I saw it. I know his name. I know his work. I'm very familiar. Uh yes, if that's who you're talking I'm pretty sure that's who you're referring to, right? Uh

okay, perfect. Sorry, what are you saying? I I think I'm just going to move whether it's to the token or just kind of hiding up in here until somebody comes through. But what would you rather? You rather go with the token.

I just want to see that token get popped. So I I don't know. Whatever.

You can do the token.

Well, whoever. I don't care.

Yeah.

Uh so one, two, three, four. Then I'll spend one.

I don't

to go on to the token. It's 46 in the book. Hopefully, it's not something bad. And like in the story, it hinted, don't go into bushes or something.

Uh, if you hold scenario token five,

no,

we don't. Um, otherwise, a great at the ground level would allow you to descend into the underground area beneath the city.

That's 46. I'm in, right? Yeah.

Okay. You can continue with your turn or try to force the great in this case. Uh, it's a three action points strength challenge. It's difficult. You need three plus successes to open the great. Place a noise token on the space. Then take scenario token five and go to 181.

Oh, I don't like having a noise. But

that will get the guys to come on this side. It also uh once they touch a noise token, it clears it, I believe, off the board for good. Like once an enemy comes into contact with it.

Yeah, maybe it's not the worst. What happens if you fail? Nothing happens.

But like Yeah. The great doesn't budge. So it's like whatever.

Yeah. Cuz here

But it doesn't remove the token at all. So it seems like you try again. But is a strength challenge. You're better at that.

Yeah.

Yeah. It's like three plus successes, but I only roll one. I could roll two, but yeah, that's like I don't think I'm going to succeed.

Okay. So, I'm just going to continue with my turn.

Okay.

But that's what that is. So, I don't know if that's a shortcut.

Yeah. Like, I'm looking like there's a great here. Do you think it has any significance?

I don't know. Maybe it just could teleport. What I'm worried is it does that thing where went outside and got on the roof.

Yeah. One of us is gone.

Yeah. We'll separate. But I would hope not with all these enemies on the board. That would suck to leave one person behind to like deal with all that.

Mind you, sometimes it is easier to sneak with less people.

Yeah, true. But

but as soon as you're seen like you're at zero initiative and then you got all these guys attacking.

Yeah.

But I mean maybe you could kill one at a time but if they're traveling two at a time as the stealth rules do then it's like hard for one person to kill two guys with only the action points.

Yeah.

All right. So I will just um move off the spot. I think I just go there. You think they move that far? Should I go hide in a bush? I don't think they'll come adjacent, right?

One, two, three, four.

I just wouldn't have enough to interrupt and kill.

Four is what I feel like they the farthest they go.

But we draw we could be drawing like three cards based on like rolling a whole bunch of numbers. I don't know.

If you're in the bushes like uh h

Yeah, maybe I'll just step back. I don't know. I don't think they'll be able to see me. Like I don't think they'll get here and then look like past this red pillar. But I just want to get off of the um question mark for you. Um okay, I will just go into wait mode so I can maybe move if I need to move away, but I don't know where I'm going to move that they don't see me. But whatever.

You may be back here or something.

Yeah, I don't know. All right. Oh, and then you got to roll a dieice.

Yep.

One.

One. Okay.

Okay. And then I move one, two, three, four, and then I spend one to move on to.

Okay, that's 46. All right. So, you want to do the test?

Yeah, I'll try.

Okay. So, it's three action points to do it if you want to attempt it.

Okay.

It's a strength test with the flexible muscle thing. I don't see you have any items or cards that give you that, but uh you could always spend an aura point to roll extra dice, but it is two black dice. Okay, you're looking for three plus successes and two red hands will fail you.

All right, three successes.

Boom, that was easy. Okay. Uh, the great is open. Place a noise token on the space. Uh, take scenario token five.

Then we're going to 181. All right. You face a tunnel that descends to some sort of grotto. Uh probably adjoining to the bottom of the well. This is a new exit the heroes could use. Once all the heroes have left the board using this exit, go to 186. Note, all heroes must use the same exit. We can now though because now you have token five for when you try because the first thing was do you have do you have token five?

Well, I think that's just to stop you from doing it again.

But it's just an exit. So I can just step on it and leave you leave the board right now actually.

Yeah, it just takes you to 181. That just reminds you it's an exit.

Okay, so I can leave the board.

Yeah, I don't I don't see why not. I think it's just been an action point to do it.

Okay, I have an action. So, I just have to wait for them to go, I think, right before then I can come out of my I get like that second or the third phase where like we can spend the rest of our action points.

Yes. And I only

But I think I could just interrupt them and go use it.

Yeah, technically.

I think

technically I think I just have to roll that

like Okay,

but technically you can interrupt me.

I think so. I'm just going to say I leave. So, it's going to be funny. We probably set up all that and did all this strategizing for like nothing. But, uh I left the board. So, we left the board. an exit. So, when we exit Oh, yeah. Uh, 186.

Unless it pops us up somewhere else.

I don't know, man. Let's find out. All right. Is it day?

Yes.

So, go into standard stealth mode.

Flip the board over.

Okay, I'm happy.

And then I shuffle this deck up again.

Okay, done. Uh, you descend along the wall of the well and find that zuls have taken up residence here. At night, these creatures must roam the subterrain networks of the city, feeding on the diverse refues discarded by the inhabitants. You conclude that maintenance must not be performed very often. So, we're setting up six.

Well, maybe it's similar.

Uh, no, not at all.

Not at all.

Wow.

Wow.

Enemies at least.

Uh, let's find out. Uh 11. No.

No.

What's maybe the same minis but different card? No, it's these guys. The little

Oh, the Oh,

crawly dudes.

Okay, let me get rid of these.

So, stand by as we clean up all that and set up a whole new scenario.

I mean, at least it's not super long to set up.

I know. I know.

It's pretty quick, especially with the two of us.

Just funny. Like, we take it like we're treating it like this big scenario. It's going to take so long. We got to take our time. Let's wait. We'll kill guys slowly. We got to work away this other exit. And it's like,

oh, shoot.

Interact with first token. Find exit. Clean up board. Done.

Set up new scenario.

Yeah.

Is that A4 is the big

uh A4, F4, and F5.

Okay.

A4.

Crazy. Crazy game. We need five of those minis whenever.

A4 F5 or A4 F4. And then I didn't hear what

Oh, wait a uh F4 F5.

F4 F5. Okay. Four. F5.

Okay. And two interest tokens.

Interest tokens. And then there's two enemies.

Okay, the enemies are appearing. All them except for green. And then there's two on yellow and two on pink.

On yellow, two on pink. And

I got the pink.

One more for blue. And our starting spot is here. I think uh number one. Yes, starting spot is number one. But there is another spawn point. But

so close.

That must it might have been how we got there a different way or something. Uh and yeah, that's all I care about in this book. And then it looks like we have water here around this interest token. We have shadow two spots here. And that's it for special stuff. We got some webs we can hide in here. Some little stelactites or something you can hide in there. Some more web you can hide in here. Um

these guys have plus one movement, right? In stealth.

Uh oh yeah, that's right. That's

these guys.

Yeah, plus one to their movement just for a first step in stealth.

Okay. It looks like the exit's over here with an interest token beside it. Um, but there is something in the water. So, that could be another I mean, it looks like a little whirlpool or something. So, that's another way to teleport to a whole another map we need to set up.

There wasn't a goal for the map. No reason to have gone into the dungeon. I

We don't remember.

I don't remember to be honest. This was um

we saved the kids and then we came out of saving the kids and it threw us somewhere else like I think it was on the other side of the wall or something. I don't remember exactly.

I remember going through the city at night. Are we running through this? Yeah, we saved the kids. We're on this running through the city at night trying to catch up with whatever bad dudes were doing something. And um there was also we then learned that somebody in the city was working with the bad guys or something or the guy who ran the place with the kids or whatever was in cahoots with the bad guy if I remember correctly.

Minion. Minion. That's funny.

Yes, Minion. We probably could have taken that time. We We probably could have, but I didn't think it mattered that much.

Yeah, I didn't either. I didn't

I thought we were just still chasing down something and and time mattered. Like we were we're trying to be quick about things supposedly. because there's this whole like damage being applied onto the city, but then also there's damage on the dungeon and cubes on the dungeon. But all of it is super confusing why it's doing it. But later, I'm sure it's going to ask us when we get to the end how many were here and how many were here and how many were here and like

get punished or rewarded based on how well or bad you did or whatever. Well, I think we're trying to clear all these off based on it started with five, we cleared one after we save.

Oh, and then it added one back. I think it added one back

maybe. And then it definitely has been adding here. We don't know what these cubes.

Yeah, I feel like this is the time one. Yeah, I don't know.

I don't know.

We're just on a wild chase through a city is what my understanding is. And now we're in the sewers.

Yeah, we went deeper in the dungeon. Okay. Well, we can definitely get rid of one guy for sure here. Like this guy. We can get rid of this guy together.

Yeah.

And hide him in the webs.

I just Oh man, I want to know so bad.

You go check while they only have a vision of one.

True. All right, I'll go first. I have late movement. Yeah. So, I can use two of my free movement

to get there, but then I lose the rest of my free movement, right? Uh, yep.

And then 180, I think. Yeah, 180. Yeah, I feel like I might get punished for this, but we'll see. You wade through the middle of the watery well. You could dive to search for treasure, hoping that nothing too dangerous lurks below the surface. Continue your turn or dive into the dark, icy water. Uhhuh.

So, it shows there's a test involved in this. Not something I want to do, but I do have red plants.

Oh. Oh, it's a questionable.

And heavy equipment helps cuz you sink faster. I don't have swimming. Anything help with swimming, but

Oh, it's a one-time test.

Yeah, it's a one-time try. And like there is treasure involved possibly, but there also could be the game could be screwing with me and like, oh, you find a snake monster and there was no treasure and now you're in trouble

and now you're drowning.

You got greedy. We punish you. And it's like you don't know how many successes are needed.

Yeah.

So, the fact that I suck at strength, it costs three actions to do it. I'm rolling two black dice. I could even toss two red cubes to get four successes. I could spend an order point, but I'm only rolling two dice. Like I feel I'm not going to get the like eight that I'd want to get there.

Mhm. You want me to do it?

But if I had No, no, no. I don't want anyone I don't think anyone should do it.

I don't think it's worth tossing all the plants and probably still failing or or something bad still happening cuz we don't know what the successes are. So,

but I start with four successes to start cuz each piece of heavy

No, no. Only if you get the helmet, you get

helmet. So, yeah. If you roll cuz you have two heavy equipment.

Yeah.

Yeah. So, if you rolled the helmet, you'd get four five successes on easy mode for each helmet,

which is amazing. I I'll leave that to you. You have a red plant, too. Like, you do whatever. You also have more strength. It is three action points, so you get stuck there. We also might be able to do it after the fact, like even if combat starts, it might not clear that.

Yeah.

And then we can just fight and if we have time, you can get it after. But again, when we fight and we kill them all, we read this thing. So, we might need to do it where like one guy left on the map, you then go do that.

Yeah. I don't know. You do whatever. But I need now to spend action points, which I have full, to get away from these guys. I'm not hidden in any way. Or Yeah, this is kind of sucky.

One. Yeah, I might just go into wait mode.

Yeah, see what happens.

Yeah, cuz I might need to just kill a guy now that I'm kind of stuck there. Cuz you could still do the murder here.

If I do the move, murder, hide. Then I have to roll black dye.

One, two, murder. Yeah. I don't know. But you can't you can't go here without murdering.

Mhm. And if you don't hide it, 100% one of these guys is going to bump into it.

100%. Which I can hide it. And I just we just risk rolling the black dye, which we've never yet rolled. But we are on

I would roll the black dice. Who cares?

I'll try. Well, we might.

Like it's a one in 10 chance to get the thing.

Yeah.

But it is a lot of arrows.

There's no blanks, but there's a lot of ones.

There's a lot of arrows. But we're playing on standard stealth, so we got we got time.

Okay, I'll try.

Sure.

All right. One, two, three to go in here. Then I spend four to murder. Oh, I didn't even reset. One, two, three, four to murder.

I spend a corpse token.

Yeah. And then I will spend one action to move the corpse token.

You can put it in the I'm assuming in the webs.

That's perfect. Okay. And then that was everything. I only have one action left. Not uh maybe I actually move here with it just so I'm not adjacent to this blue. They go to the blue because I have one.

Yeah, they can definitely get to that blue.

Yeah, just in case.

Good call.

Okay, then instead we've never done this before, but I would roll three white, but instead it means I have to roll this one black dye. Oh my god.

Oh, just one.

Oh my god. It almost landed on that spot.

I know. I know. I saw it like

it bumped it like wobbled.

It like roll and then like roll back like

it's like the uh the little logo there or whatever that's in there.

Oh my god.

Oh my god, that was close.

All right,

that was close. We did it. Okay,

so

so now it's their turn to unless Oh no, you're still staying and wait.

I would only interrupt if they're about to see me. Then I would kill one or something.

Okay, so they're going to draw two cards.

First card. Second card. First card. uh the two closest to the pink, which will not be the guy on the pink or the guy beside the pink. But these two are going to go to the pink. Moving for four because this is three + one. So one 2 3 4 1 2 3 4. Okay. And then any the guy that's on the pink is going to move straight north. One oops one, two, three. And he's going to look straight north. Okay. And the next one. Oh, the pink again.

On the pink.

So, no one is on the pink. So, the closest to the pink, we can choose. I just say we do it like this. And then this guy would be

the next. And then this one is going to move one, two, three, four. And he's going to stare to the right, but he's staring into a wall, so it doesn't do anything, I'm pretty sure. Okay, there you go.

All right. So,

so you can

Did we roll We didn't roll the one dice for you. I don't think it'll matter because I can't We didn't

for your move.

Oh,

no. Sorry. I don't think so. But it was blank.

Oh, see.

Maybe we didn't. I don't think I did, though.

All right. So, I could murder a guy at range,

but it'll leave a noise token. And I can't hide in here because then the stepping on the noise could be adjacent to me.

You could you could murder at range and then return after that. So then we can go and move it.

But it still leaves a noise silk in there. So they would still see the body even if it's in there cuz they would go adjacent to it. So

I think I don't

minion. Thank you. I don't think I did either for that one. So it's good I did.

But I will just use it to move. I'll use my five movement points. I think uh one, two, three, four. I'll just go into the webs. Just roll me a dieice for removing

one.

Okay. So, now we reset.

Okay. All right. Now, what do we do? We could try to

I think we go here, kill this guy, and try to get him in there.

Yeah.

Um

but without the noise, right? Yeah.

Yeah. Yeah. Just melee. and then try not to be adjacent to the pink. Even though pink has come up twice, there's low chance of it happening again, but I don't know how many copies of each color are in there, but I'm assuming it's a few.

All right.

Again, we probably just need to get out here.

I know

you could do this if you want to now. I think would be like probably fine,

but again, I don't know how much movement that would be. One, two, three, four, five to get on it. Three action points to do it. Hopefully, I don't think anyone would see you if they go to blue or yellow. you're not going to get spotted. But it's a chance that literally from the pink they move here and then like look that direction and or not that direction, but like

Oh, I guess they would need to get to like

get to

No, they'd have to get to yellow and move a certain way. Yeah. Or to blue, move a certain way, then look up or whatever.

Yeah.

Or Yeah, we just

Okay, you go first. Murder and see what it's looking like and then I'll decide.

Oh, okay. So then I'll go one, two, three. One, two, three, and then I will murder melee style for one, two, three, four, and then

I can um That's what I'm saying. Like, do I come and clean up the body?

I could just clean up the body.

Okay.

And put it under me here. But as soon as someone moves adjacent, they find it. I could drop it back here. But that doesn't really I could drop it here and then you could move to here and then put it in there. But then if someone moves adjacent to it, they find us. I feel like we're just trying to get quickly through here.

Yeah.

Without it going into combat would probably be pretty sick.

I agree. I agree.

But um yeah, I'm going to do that and then roll me a black dice.

Oh. Oh my god. No way.

Way. No way.

All right. Well, now we know. So, boom. Alarm trigger. We're in combat. So, we get rid of this and boom, we're in we're in a fight.

Dang.

So, that sucks. It

does suck.

I thought we were like doing good. Then we just murder this guy. And then even after murdering him, we just run out or something or I don't know.

Okay. So, we're both going at zero. I'll take your little token when you

Yep. These guys go at six.

Six. Thank you. Okay. So, they're going to go first.

Yeah.

All right. So, this one um Well, they're all going to try to gang up on the same person. That sucks.

Which I'm so sorry. I think it's you.

Yeah, I know. I did not think that through. I didn't know. But it's fine.

Okay. Uh so this guy they move four six rolling two ress at 16. I don't know what that means.

Maybe that's like the mom or something.

Yeah, maybe another big one of those or something.

Maybe. Okay. Uh, so one, two,

and he rolls two red.

Two red.

You got three.

Okay, roll me two blues.

Nothing.

Uh, but I do have one automatic shield, so I take two. Oh, but they block one of my shields. Yeah, never mind. I take three.

Uhoh.

Yep. I know. I know. Like I didn't I didn't do that correctly.

Oh, we didn't. Yeah.

Two, three. Yeah, he's got enough to get in there. So,

so one plus outnumbered and then whatever that does.

So, that flips an aura.

Okay. And then he rolls two. So, you roll two blue again.

Yeah.

You got a face.

A face is two shields. So, I have three total, but he leaves me two.

You're good. He only hit you for two.

Oh, okay. Okay. All right.

And this guy. Oh, yeah. They have light movements, so they can just move wherever. Uh, one, two, three, four, five.

Uh, same thing. One in a face.

Okay. So, flip an aura.

That's two. And then you're rolling two blue. Got

Why does he have two hits? Oh, outnumbered. Yes,

sorry. You got two shields in the face. So, I think that's five shields.

Five shields full. Yes, but he reduces by one. You only Okay, good. Okay, that was not

three damage. All right,

that could have been way worse. Okay.

Yep.

Um, do you want to go first while you have them or do you want me to get in there to give you some outnumbered damage for your attack?

Um, can you get to here or No.

One, two, three. Yep, I can do that. And

Oh, but then that wouldn't be your little backstab.

No, I don't need cuz as long cuz you have you have that one where you're hitting multiple guys.

I know. So, it's like I could hit multiple right now.

But then if I can outnumber, we just get that one extra hit,

but I'm only hitting these two if I do that attack. And I don't think I'm going to kill them both. Only wanting one red die, but I might roll two. They have five health. And they do roll two black. So, I'm like I'm missing on some of them. Like, it's just going to happen.

And the shields that are on black dice, too. Okay, no problem. You tell me.

But yeah, I'm going to go so I don't die. Hopefully, I'm going to spend an aura. I will do this second line. So, spending four points. Uh, so I roll two red and I'm going to be hitting these two orthogonally.

Okay, three. So, three there plus two more from the attack plus one more from the uh spending an aura point.

Okay, so six total.

Six total. And I do ignore one shield.

Okay.

And we'll start with the guy on the south first, I guess. Rolling two black.

You got two shields. You block one shield.

Yes.

He hit one. You hit for seven. He blocks six. Or that's six. So, he's dead.

Sorry.

Sorry. How much? I was hitting for six, right? You're hitting for

three, four, five, six. I'm hitting him for six.

Oh,

but I ignore one shield.

Yes.

So, that means he blocks. So, I'm hitting now for five.

Yes. Yes.

And he has five health, so he will die.

That's what I meant. I don't know why I was saying six. I'm so sorry.

Okay, now we'll do the same thing on the other guy.

Oh, he lost.

And he fully ignores it all. Okay, that's all I can do. Okay. All right. We're going to go have to pay two here

only to enter.

One, two, three, four. And then we'll spend five. You roll two red dice. We're going to just attack this guy. for four plus outnumbers five. Got him.

Boom.

Okay, then it's back to our turn. What is your actual initiative?

Uh, six.

Oh, perfect. Okay, so then you get to go first.

Nice. Okay, so I'll spend four, but this time I'll just roll two red dice. Okay, you got two faces.

So, I'm hitting him for one, two, three, four.

Let's out number five.

And five. Okay, so I'm ignoring two of his blue shields if he gets any,

but he gets a red X. So, that is my turn.

Okay, I'm going to do the same thing again. I'm going to spend five. I got a face. And then we'll count it up after we roll these. Whoa. Well, he got the X. Even though that rolled right out of the tray, he got the X in the tray. So, he blocked it all. Oh, it's not even my turn. His turn first.

His turn first. Sorry.

So, we can choose who he's hitting cuz he's a dast to both of us.

Uh, I'll take this one. You got one and a face.

Okay. Face makes you flip or a token.

Okay. And one, I have a shield.

Okay. Then I went.

Yeah.

And he blocked it. Okay. back to us.

So, I'll spend four. Roll me two red dice.

Three.

Three. Four. Five.

Plus out number six. I'm so sorry.

Six. I think that was it.

Yeah. I'm so sorry.

Six. And I ignore uh one of his shields.

Yeah, he got two shields.

So, he's dead.

All right. So, when they're all dead, we go to 85. Uh, these chocolateite creatures will no longer be a problem. From other tunnels, you hear grunts and scraping against stone, assuring that you don't need to stay here. You collect their hides, which can be used for all sorts of crafting. So, we get three material hides,

which we can't hold, but we can craft on the fly. So,

I can carry one. You can carry one. And then I'll look at what we can. No. Do we have green plant? No. Do we have purple plant? No. Do we have yellow plant? Yes, I have a yellow plant. We can make a yellow arrow.

Sure.

Okay. So, I just got to get rid of a yellow plant. Okay. Uh, as you finish skinning the corpses, several glowing red eyes appear from adjouring galleries. Adjoining galleries, sorry. Uh, the danger has become too great, so you flee immediately through one of the tunnels that provides access to the surface. Go to 101. Uh, after some slow progress, you return to the surface before any more creatures can attack you. You follow your route through out or through the city towards the column of smoke. The sound of a horn in the distance may indicate that your presence has been discovered. You hasten toward a network of alleys. Go to 205.

Uh you enter one of the alleys that opens up in front of you. Unsure whether it is a shortcut or a dead end. Draw one action card and apply the results below. Uh it's a red, so place one damage on scenario card 20. Okay. Ultimately, the labyrinth formed by the streets can really waste precious time. Datalus uh is aptly named. Go to 91.

You continue your progress through the city towards a column of smoke. Remove one damage from dungeon tile 12. If there's no more damage on tile 12, go to 66. Otherwise, you have not yet reached the heart of the city. Yeah, no kidding. And you push forward. You, if you remain cautious and advance slowly, go to 210. So, this is asking us if we want to chill and rest up. I say no.

Okay.

Uh, if you prefer not to take the time ahead quickly toward the city center, go to 176. Sure. Before continuing, you can take a break. If so, go to 128. Otherwise, nope. You ignore the danger and run down the street in front of you. You know that the passing minutes are now your worst enemies. If you were in stealth mode, go into combat mode. Draw one action card. If you get a blue, nope, we would have removed one damage token from scenario card 20, but we didn't.

Uh, associate an event card with dungeon catile 12. Then go to the number indicated.

All right. Discard pile. We're going to 12. We're in combat mode. 1207.

1207. Go to 192 in the adventure book you're currently playing. 192 192 I said right. 192 192

192 You're in front of one of the guard posts whose main door has been destroyed inside the building. Scores of blackhand mercenaries and men in homespun robes are nailing planks to the door in the back of the room. They have not yet noticed you, so you must discreetly eliminate as many of them as possible before engaging in face-to-f face combat. Go into extreme stealth mode. We're going to set up scenario seven.

These tokens nearby, I'm sure.

Yeah.

All right. So, these can go back. Oh, same enemy. No. 192. Nope. Not the same. 73 6 7. Okay. So, we need B8, C5, and E3.

Okay. Then we need um we need one of the broken door tokens is like in the very front. Um yep.

And then

uh no it's like a smash door.

Oh, I think you need E3.

Oh yeah, sorry. E3. But uh we still need to smash storage token.

I guess just put over top of that anyway. That's weird.

Yeah, that one

just sitting here.

Okay.

Um and then

Oh, sorry. Okay. Um,

we need

Yeah. So, enemies. Um, so Oh, we don't need three actually. Yeah, we don't need enemy three.

Oh, based on our player count.

Arrow guy. Yeah. So, we just need

Okay. How many?

One, two, three, four of them. And two sevens.

Two sevens. Okay.

Oh crap. I hate when I drop stuff. It's like going to knock a 100 cubes all over the place, but it didn't.

Ra, thank you so much. Raw says crossing the yellow line costs two movement. So both ways it costs movement. Okay, thank you. I hadn't.

Oh, it does. When you're leaving it,

but I just wasn't 100% sure. No way. Okay. Movement page 40.

Yeah, I had enough cuz my attack is only five, so I had one extra, but it's good to know.

Yeah. Yeah.

Yeah. Maybe I'm just think of like water, like uh All right. Hindering obstacles. These obstacles are represented by a broken yellow line. They they impedes movement and line of sight, but are not impassible. A character must spend one more movement point than they would normally spend.

Like the first example in the second column. Thank you.

Oh, okay. Okay. So, the yolk tol to get in wants take the path to the right uses two movements to get through the hindering obstacle. Yeah, that makes sense. one to move in it. That's fine. Then because he has to move through hindering obstacle again, he uses two. Okay. Okay. Okay.

Thank you.

Gotcha. I see. I see. Something I don't do all the time, so I forget.

Yeah. But water though, it's just when you enter a hex or a space, right? Yeah. Yeah. Yeah. Doesn't cost you to come out. I was thinking like water probably. That's what I was thinking. But

thank you very much. Okay.

Okay. We're in extreme stealth mode.

Side effects bad guys, too, which I wasn't applying that to them either. So, that's good to know. So yeah, saying kill as many as you can before you go into combat mode, which is probably going to happen.

Yeah, cuz there's nowhere to hide in this one.

Yeah,

and we're extreme.

Yeah.

So, how do we murder?

Oh, remember shuffle action deck. Thank you. Thank you.

Oh, yeah. We need those three cards back in there.

Um, so

how do we Yeah. How do we take care of two like that back to back? I don't think we can. Do we just go for Oh, we have to go through.

Yeah, we have to go right by them.

There's got to be a way. Oh, no. Cuz once one drops, the other one instantly calls. Unless

I I could interrupt with a um a ranged kill on the second one, right?

Yep. Oh, yeah. That's the way we could do it.

Yeah. And we are in a separate room, so if you're able to move the bodies away, but most likely that's not going to happen. But they're going to move eventually to noise. But uh I could range attack more. So I need to switch my weapons. That's a thing. Okay.

Okay.

All right. So want to do that?

Yep. So I go first. Are you in line of sight to be able to kill the second guy?

Um,

or do you need to do one movement first and then

question? Yeah, I would need to. But I mean, we could just set up our starting cells however we want.

Yeah, true.

So, you could be on the starting spot. I could just be in a straight line.

Okay. Yeah, that saves one roll of the dice.

Yeah, you just have to do the guy in front, then I can shoot the guy in the back.

All right. One, two, three.

Yep.

Okay. And then I just spend five. murder

and then he will

four total to melee kill.

Four. Yeah, sorry. Five is my uh ability here. Sorry.

And then this guy instantly is now going to call the police because there's a dead body at his feet. Um but we're allowed to interrupt that. And I will uh and spend five to murder him at range, which will drop a body and a noise token cuz no one's there to catch the body. But I feel like they should have mechanics in the game. If you were beside them, you should be able to catch him.

I agree. That would be super funny. But

but yeah,

I don't know how you could get beside them other than when they're staring one direction and you can go right behind them. But that should still be a thing. That would be sick. But um All right.

And then I should um one, two. No. One, two. Just in case. I know they're going to see the body, but potentially where they are in combat. Okay. So then I did two actions. I had to roll two dice. I moved and I killed. Oh my god. Four. One, two, three, four. And then you can still take any more of your turn if you want.

No, I'm good.

You just killed.

Yep.

One. Okay.

So, three cards.

Yep.

All right. First card, pink, uh, which is here. So, two closest to pink with this guy. Okay, they're moving for two and one, two.

Mhm.

And if there's guy on pink, he's going to move one, two, three, and he just stops there and tries to stare off the map. Okay, green. So, uh, we can pick I say this guy.

He goes there. No, actually he stays. This guy goes here. He's on green. And then this guy will go one back that way. And then whoever's on green is going to move one, two, three, four. And then he's going to look back this way.

Oh, thank goodness. I thought he was going to look and see the body.

Yeah, I know. That would suck. And then the noise, the two closest to noise. So this guy's the closest. So he's not doing this thing anymore. Yep.

He's going to go five. So, one, two, three, four, five.

So close.

Busted. No way. No way.

And now we're in combat. So, clean those little tokens up.

Yep. Man. Oh, man. If only he moved four and he would

actually. Oh, that was them going. Yeah. I don't have a way to kill him right now. I was going to say if

Okay. Well,

but we resets.

We

We started zero initiative. At least we caught one of the cultist by himself right now.

Yep. Then we need a cultist and

or whatever he is.

This guy. Not that guy. I don't think it's this guy, but I keep always using this guy. Um

that's crazy how quickly that guy came over.

Initiative one. Cultist goes at initiative

uh three.

Three. Okay. Well, I will spend one initiative to go at the same level as this guy.

Why? cuz I I have one extra because I spend five anyways.

But why?

Because I just

Oh, the movement.

What you mean like an extra point of movement to get to an attack position or something,

right? I guess

I mean this guy's going to come at us, right? Or no, he's range.

Yeah, he's range.

Yeah. Yeah, he'll just

Okay, that's fine. So, that guy's going to go first. He is going to still move one. Oh, no, he doesn't have to. No, I don't think he has four.

He rolls two red dice.

Yeah. And you're not allowed to ever roll blue dice against him, but he's one of those green attacks. So,

okay.

So, two specials. That means he will, if you don't roll a black die and dodge it all. Was he attacking you?

Yep. And I don't roll blue dice, so just one black.

I do.

Nice. So, you don't lose your movement and you don't get pushed.

Okay, good. Uh, then these guy Oh, there's another one in the back. Sorry. He's gonna move for four. One, two, three, four.

Yeah. And he can't see us or anything. No. No. No line of sight.

Not through the door. Okay. Then these two guys are going to move for four as well.

One, two, three, four. And he's only got two reach, so it's not happening. One, two, three, four. Done.

Yep. You want to go first or do you want me to go first?

Um,

is the being here something good for you?

No.

No.

Needs to be orthogonal.

And I wouldn't want to be that close to the next enemies like last time. I don't want to get in that situation, especially since I didn't heal up after last time.

So, I could stay with range and just do some kind of mediocre range attack.

You go ahead. This guy's only four.

It's only one range attack. Or I switch my weapon. Free move. Run up to that guy and try to smash him. Whatever you do, I'll see it in the doorway so that I

rolls a black.

I'll take the brunt of the other attacks. Actually, we'll both get to go again before they go because we'll flip up to our normal, which is six and four.

Yes, this is not bad actually. Okay, so I will just do a ranged attack and I will spend just five. It doesn't even roll blue. That doesn't matter. Yeah, I'll just spend a five. Roll me two dice against this guy.

One in a face.

So, one damage. He rolls a um black. Yeah, this bow really sucks.

Nothing. But he did take one.

Nice. So, worth the five action points I spent on that.

Oh, yeah. I'll spend one to flip my weapon back. Okay.

Might as well do something on my turn. That's worth something. Oh yeah. I don't know why I do that. Every time I'm shoot with that. I'm thinking he's weak enemy. I'll maybe kill him, but I need like a very specific role cuz that does nothing on the special face. That's what hurts. Okay, go ahead.

All right. One, two, one, two. Yeah. You don't want to be too close and this guy will get you too. Right now, he can't reach you. Oh, he has reach.

Yeah, he can still reach you.

Uh,

but nothing to do about that. So, I guess move back one with the initiative. I actually, it doesn't matter cuz I get to go again. So, depending on

We're going to one and a face. Okay, thank you. Does he roll a black?

Yep.

Yeah, let's just roll that before we calculate anything. Nothing. Okay, so this does one, two, three, four. Okay,

then that is the I do have one more action. No, I'll just move closer and then our turn again cuz I'll go to four.

Oh, yeah. I forgot about that. Yeah.

Yeah.

All right.

One, two, three. I'll spend this guy has six health. He rolls a black and a blue. I'll just spend four. Roll me two reds. Attacking this guy in front of me.

Two in a face.

Two in a face. A face gives me an extra. So one, two, three, four, five. And I ignore. He doesn't roll blue. So just roll one black. What? Five.

Uh, two, three, four, five. Yeah, just five. So, I'm one shy.

Dang, dab it. That sucks. Okay, done. Or no, I will move back.

Yeah, cuz I'll move in here and then I'll take all the hits.

Well, then I don't need to move then if you're moving so far up. That's fine. Go ahead. Uh, one, two, three. H I don't need to use the backstab on that guy for one hit, but I think I just want to take this guy out.

Oh, okay.

Cuz he makes you not move and he pushes you around and stuff.

Yeah,

other guy.

I think he just takes all your free movement, but I don't remember exactly what that symbol was, but I'll look it up while you're going. But

I just know you flip over your token to red,

which I can't remember if it reminds you

no free movement or just no movement at all.

But you go ahead.

Yeah, I'm sorry. I was just thinking I wish I could do two attacks so I could just like ping that other guy.

Yeah, that's what sucks.

I know. I could have spent less and did two attacks, but

No,

I the guy might roll on the next one and miss and I would have missed completely on the second attack anyway.

Yeah, maybe I just take that guy out. We just take somebody off the board almost. Well, it's not for sure because he rolls black dye. All right, let's do this. Then we spend five. We roll two. The face says he rolls one less blue. So, he's only going to roll this black. And he blocked it all.

Yeah, I think he just lose all your movement.

Okay, he blocked it all. I was hoping to get just the guy, one guy off the board, but no.

Okay.

Okay. So, then the cultist is range. So, he is going to attack me, but I get an extra black die because he's adjacent. He's rolling two red.

Yeah, you don't get to roll blue dice.

Okay. So, I get to roll two black.

Yep.

Nothing. All right. So, I got two in a face.

So, you're losing all your movement and he's going to push you for two.

Losing all my movement and then I take two.

So, you go to here and you hit the wall. So, you take a damage. Okay. Okay. Then these guys, this guy we can say attacks me for one yellow. You

I don't know cuz I thought cuz you had

Oh, you roll black dye. But

yeah,

I do roll two blues but I mean they sometimes just miss. I don't know. But anyways. Uh okay. So what's he hitting you for?

Three plus a wound. Yeah. An injury.

And then I roll a blue and a black.

Oh, I block it off. Wow. Good. That's why you That's Yeah. Okay. Then this guy, he wants to attack me as well.

Well, either of us were both technically engaged.

The Oh,

so it's like as long as you're engaged with his little group of dudes, he'll go after you. So, but I'm assuming it's the closest.

So, one, two, three, or one, one, two. Oh, yeah. Yeah, it's actually you. Yeah.

Okay. So, yellow again. Oh, I blocked it again.

Wow.

Wow.

Okay, our turn.

Okay.

And I can position anywhere. If I move one, two, that leaves me still with enough points. Yeah, I'm going to do the one, two, move to here. Then I will spend one, two, three, four. Let's roll two uh one red dye. This is so bad. I'm going spend an aura. No, I shouldn't, but I should. It's like I don't want to keep resting between scenarios. Just want to try to get to the center of the city as quick as possible. But um there's so many little tokens in this room, too.

I attack both these guys. I'm definitely not killing this guy. I'm just like damaging him a little.

Yeah.

And this guy like have a chance killing him, but could roll black diamond. It does nothing.

I can't move. So I'm only attacking one of the guys that's adjacent. Yeah, I'll spend an aura point. So, I roll two red. Yeah,

got one in a face.

Okay, so it is one, two, three, four, and we'll go for this guy first, who I'm also getting a bonus.

Yeah, so he's five.

And then one more from the aura point. So that's six damage.

Are you blocking any of these? Uh, he is not rolling a blue. So, just a black.

Oh, he block.

Wow. Okay,

this guy.

No.

Oh,

this guy. It's this. I can rolled you orthogonal. So,

um, again, so this one, it's uh, five damage, I think.

One, two, three, four,

five.

Five. Yes.

And no blue dye.

He doesn't get one anyway.

Okay. Two shields.

I ignore both shields.

Okay. So, he's dead.

Okay. your turn.

Okay. I cannot move. So, we are just spending five. We are attacking.

So, this one guy has only one hit point left.

Oh, yeah.

And the other guy has full health.

Let's just try to get the guy off the board that's damaged. Okay. He rolls a blue and a black. Nothing. He said, "Okay." Okay. And then the guy will that's engaged will go.

You want me to take it because of the black dye?

Yeah, sure.

Okay. So, he's going to roll yellow, which is one and a wound. I roll. He allows me to roll my blue. I block it all again. Wow. Three in a row. All right, our turn.

Yep.

You can go first. Get your back stab.

You are first.

Oh, I'm first. I see.

Yeah. Sorry.

Oh, but I could wait and then

But I can move into position. You can hit him and then I'll move into position to cuz I'm I can move again.

Yeah, but do we take advantage?

Oh, yeah.

And go check tokens while one guy is on the map. We never really do that in this.

Yeah, go ahead. Cuz I can. But it's I don't have free movement right now because I'm adjacent to him. So I'd have to spend one, two, three action points to move on to this

and then one.

Yeah, I'll do it.

Yeah,

like maybe we can save some people or do something to help us get through this quicker. Um get some bonus uh moving of damage. That's

what we're missing.

Yeah, I know. That's like I I don't know. Uh let's see. 33. Under the table, you find a copy of a very, very detailed plans of roofs under renovation in the central square. The map indicates the parts under construction. If you don't already have it, a hero with three knowledge or more, I have three knowledge, can take scenario token 11 by quickly studying the plan. Continue with your turn. Cool. So, that will help us later. Probably speed through some other area or something. That's neat. didn't say remove the token, but I'm assuming it just gets the same thing. Uh, then I could spend

get the next one.

One, two, I'm sure it'll need points spent or something. 179 179. A weapon rack used by the city militia. Perhaps there will be something you can use. Continue your turn or draw one action card and apply the results below. Well, they look like they're all weapons. So, uh, I'll draw an action card. It's a red. You gain two common weapon cards. Okay.

I do the We don't take any quality. Do I switch them up or do I just continue? I don't know if we saw them last episode or not.

We did. You switch them up. So, we did see them in the last one. I would switch them up in there cuz you didn't want them.

Oh, okay.

I think we made a comment about that, too.

Gotcha. Yeah. I didn't do it today, but I was like, I can't remember.

At least do it for that one. If we don't want to do it for action deck, it's fine. We haven't really looked at it anyway.

Yeah. Yeah. So, here are the quality. So, if you want to pick two and don't look at them,

that one and that one.

Okay. And then I'll put these ones that should have been in there, but I'll put them back so we don't see them again today because I don't want to. Oh, Spencer says, "I've been in a board game rut. Thank you for being consistent and drawing me back to the table time and time again."

A

You're welcome.

You're welcome.

What's What do you mean board game rut?

Like you don't want to play anything. You don't know what to play. You're bored of games.

Yeah. Like what's a board game rut? like you're staring at your wall of games and you're like, I don't know what to do. Or you just can't find one you want to play or you're stuck playing a crappy game and you won't stop playing it because you have uh

completion.

Sunk cause fallacy.

Yeah,

sunk cause fallacy. Board game rut says you don't know what to play. Like nothing is tickling the fancy of like I want to play this. All right. Two weapon cards. Draw me two weapon cards. Yes. Staring staring at my wall of games. Tired at the end of the day. No idea what I gota gotcha. Gotcha. Gotcha. Yeah. Yeah. Yeah. I totally understand.

Oh, we got [ __ ] but still it's the crappy one. Not the one I want. But do I just take it over this hunk of junk? Yeah, this one's a starter one. But then I can't do stealth kills with it. That's the only issue. So then if we're in stealth scenarios, we can't ever do the two kills on the like starting guy like we just did. But this has a potential of like

Can you do the purple line?

Like I think this is giving you black.

Yeah, it gives you black on defense.

No, it gets them a black die, I think.

Oh, gives an enemy the black dye, but I roll a black die on defense, but costs two extra to get defense. Like I don't know. This one already rolls a black don defense. Hold on. I have two purple. I don't have four yellow. I'm not getting all the benefit of this one either. Yeah, this sucks. I think just literally because of the stealth thing, I can't do it. Yeah.

Okay.

I can't. And this got the axe again. Yeah, whatever.

We need to see the upgraded weapons, the better weapons.

I know. It sucks, man. That sucks. Okay, discard the interest token. Continue with your turn. Um, I will just spend my last Oh, I guess it's just the exit probably.

Oh, yeah. It probably is the exit. But we never click or click on them. We never

Yeah. Like would it give us some speed bonus? Yeah. I'm going to just go towards it.

I might just go check it out. I think I can get there.

Yeah. I'm wondering if it like helps us be quicker, you know, like but maybe don't get as much of a reward or something. I don't know.

I don't know either. Like we're in a race. Like we're supposed to be racing. So like maybe there's a advantage to that. All right. Go ahead. Do whatever.

Okay. I'm going to do I'm going to go check the door. Oops. Uh one, two, three, four. One, two, three. There's been three actions. One, two,

35.

So three actions left.

The door is securely barricaded from this side. You won't be able to do anything as long as there are enemies left here. Continue your turn.

Stupid game.

Trolling.

Stupid game. All right.

One, two, three. I'll just wait for this guy right here. Okay. His turn. He just needs to go here. And then he Oh, I guess he's

Oh, he goes all the way. Yep.

Then he rolls one yellow. It's for two plus a bleed. I roll a blue and a black. Got the face, which does nothing, but I'll block the bleed and I'll just take two. Well,

it's okay. I have a potion I can use.

All right. So, it's our turn.

Yeah, your turn.

Uh, so I will just free move. Um, free move this way to get behind them. And then

Oh, that's me.

Oh, yep. I don't think it matters. I'll still go behind them. Spend a point to get there. And then one, two, three, four to roll two red dice.

One and a face.

One, two, three, four, five outnumbered.

You roll a blue and a black.

Yep.

Two faces.

Oh, no. He doesn't roll the blue. He just rolls the black. But the black does nothing for him.

Okay.

So, I hit him for five.

Five, I think you said.

Yep. One shot.

Okay. I'll spend five. He rolls a blue and a black.

We get him.

One, two, three, four, five. Yeah.

Okay. So, we're going to read enemies dead. 207. All right. With your enemies eliminated, you force the door and manage to get it open. Soldiers of the militia stand behind it. I am Captain Matias of the Datalus Guard. You owe uh we owe you our lives. Thank you for intervening. These jackals locked us in that room. We will deploy. We will deploy to help as many people as possible. You leave the captain and his soldiers to recover their equipment. Then you resume your advance toward the city square while the militia spreads out through the various alleys in search of survivors. Take scenario token six and place one cube on dungeon tile 12.

Go to 91. Uh, you continue progress through the city towards the column of smoke. Remove uh damage from tile 12 dungeon tile 12. But there's no more. No, there's still more. So, you're you can remain cautious and advance slowly or prefer not. Take your time and go to 176.

No, go 176. I'll use a potion worst case.

Yeah, that's what I was thinking. But I don't know. It's like low on damage. Okay, so 176. Same entry as before, but it'll tell us to swap the token on or the card on that thing to find some random entry.

Mhm.

Uh, so we could take a break, but that will I don't know if it adds a token back to this.

No, I think it made it I think it put damage here. Okay.

When we took a break,

uh or we continue.

I think we continue.

So, you ignore danger. Run down the street in front of you. You know that passing minutes are now your worst enemy. If you're in stealth, go into combat. Draw an action card.

Oh, action card.

It's not a blue, so we don't get to remove a damage token from 20. And then associate a new card with 12.

Okay. Okay, we're in combat. So, um 1212

1212. Go to 10 of the adventure book you're playing. If you hold scenario token one,

you run through the park that leads straight to your objective. You stop dead in your tracks when you notice a gravely injured soldier lying on the ground near some flowering groves. The man has been stabbed several times and owes his salvation purely to the resistance provided by his now useless leather armor. There is a bridge a little further on, he tells you, where the enemies are coming at us in force. I placed a full crate of sun mushrooms, but didn't have any time to blend it and blow it all up. Then he hands you a blue potion, which you take. Please finish what I couldn't. Destroy this bridge by pouring this vial on. He gasps before his eyes roll back in his head. You hear the cries of charging warriors a little further on, and you rush off in that direction. The bridge must be over there. Take scenario token one. A hero in the group can take the vial by placing a blue cube in their potions area.

Okay. Do you want it or do you want me to take it?

Sure.

You take it.

Yep.

Okay. Less than 2 minutes later, you discover the bridge the soldier was telling you about. A little further on your left, as well as a group of wooden boxes, which probably contain the explosive mushrooms. Uh, blackhand troops amassed on the other side of the bridge are starting to cross it. You absolutely must destroy it before you are overwhelmed by their numbers. So, we're going to set up 11.

So, we need put those away first. Okay.

Uh, so you need Z 6, 7, and 9.

Oh, that's easy.

Uh, let's see. Nine. All

right. And then the red X this side just beside it goes here. Yellow here.

No, thank you.

Okay, so we got a ton of shadow. Ton of shadow. We got some rift over here. That's the water. So, we can't go in that water. We would die. We can jump over it or whatever. But, uh, we can put bodies in there. Now it says

I don't know. Are we I don't think we're in stealth mode.

So Oh yeah, that's right. We're in combat

right now unless

I forgot. I forgot. But yeah, I just saw the shadow and rift and was like, "Oh man,

perfect perfect map for it."

Okay. Okay. Uh so I need enemies wise, I need uh one archer and two shield guys. Okay.

From the Blackhand crew.

One archer, two shields. Yeah, Spencer, don't put pressure on yourself to play variety. Like, do whatever you want to play. Like, I do it to myself usually in the past because like I want to have variety for you guys watching and I do get comments every now and then or like I haven't had any in a while, but I used to get them like a lot last year which were like, "Oh, are you only a such and such channel?" Like a Tina Grail channel or whatever like whatever campaign gamer we're playing at the time. Sometimes I get comments on videos like people complaining that I don't go back and play. Why aren't you playing Spirit Island or something else like you know like that they want to see but it's like play whatever makes you happy. That's the that's what I can tell you. Does not matter. Play Too Many Bones for the hundth time. Yes, do it. Just do it. Who cares?

Like you bought those games to have fun with them and not all of them are for every single day to be played. So play whatever fits your time and your interest. Like who cares? And yeah, yeah, my comments are definitely flooded with people wanting us to play Candyland again. Yes, 100%. How did you know? Wait a second.

He's leaving the comments.

Was that you the whole time? Son of a. All right. So, we're starting on spot number two, which is down here. So, put us there. And then the enemies. This guy's number four. Number four will go on yellow. This guy will go on blue and pink. All right. So, it says uh at the end of each turn, place X enemies of number two. Oh, so I need the two. Okay, I was just at the player count. So, X enemies of number two at the end of each turn into play around the interest token 20, which is here. So, this is across the bridge. That makes sense.

Uh X is the number of heroes in play minus one. Okay.

Oh, okay. So, just one.

Oh, and this is as long as there's interest token 20 is on the board.

Okay.

So, that must be the mushrooms to blow up.

Yeah, we got to put that potion on it.

Wow.

That you got

This is cool. So, the problem is running around with you're going to be taking hits, but like

But we're first, so I we can heal. The

yellow stuff does block line. No, it doesn't block line of sight in combat. It just makes it harder for them. shooting range, but it's only this guy. Oh, it makes them harder to move.

Yeah,

but I can rip right through it with light movement.

Mhm.

Okay. Leaves the space of the intra token 20 free of any figurine. No enemies may pass over it. That's obviously so someone can step on and interact with it to blow it up.

Okay.

There can be no more than five number two figures in place. No more than five of the knifey guys ever can show up.

Okay, that's all there is.

If at least one number two is in play at the beginning of a turn, give them an upgrade token as usual. Oh, so it's just saying like put that little token on them, but we're not. Whatever. Note to keep the number of this chapter in mind so that you can return to it to consult the special rules for this combat. Okay, so I'm keeping number 10 in mind. Okay,

number 10.

Number 10 is now kept in mind.

In 15 minutes, remind us.

Yeah. Yeah. I'll try to leave the book open down here. Yeah, because we'll need to be looking up other entries as we go to these yellow tokens if we care. Mhm.

Yeah. They're just trying to tease me now.

Yeah, because

this one's definitely some awesome loot. But

but that one's just going to say this can't go out.

I don't want to go to this one. It's this one that's teasing me.

That's like there going to be some sick loot hiding right there. Y

but it's like Yeah, there's You should go for it.

Secret cash.

No. No. Okay. Um first.

Oh, yeah. So, I should definitely be on this side or No, you can go on there. I can go here. Right. Right. Right.

Mhm.

Or no, it's here.

You're first.

Yeah. The only problem is if I get surrounded by enemies up there. That's crazy.

I'll come in there as well.

So I can Oh yeah, they put the guy right in the middle. I see what they did.

So I get stuck. Damn. And when they say the beginning of each turn,

do they say the beginning or end? I thought they said the end

or the end of each turn. I'm assuming they mean the round.

Yeah, I would say like a cycle.

Oh, okay. Um Yeah, man. So, most I can do.

Yeah. Like I can't even get up to This is so dumb. So, best I can do is like one, two, three, four, five, and I get stuck. So, be one. I could keep going.

You want to get to here? I could even get there. Same movement.

How?

Like one, two, three, four. Oh, I guess it's one shot.

Yeah. I'm not even on the next tile. It would take so long. So, I'll do that.

Wait, where did you start? You started here.

Yeah.

One, two, three, four. Yeah, you could get there. And then one take move five. But I'm still not on the other tile. But now I am on the other tile.

Oh, I see what you're saying.

I could maybe just go after this guy, but I don't think I can reach him and still Oh, I can

Yeah, I can do two, but then I just attack him for like a kind of a crappy attack and he has four health. Maybe I do it.

Yeah, why not?

Then he's hitting me for less. So, okay, I go here. I'm engage with this guy.

Um, so I spend three. It's one die. But I could make it extra. But I also can use this to heal myself. I always forget that. Yeah, I'm going to use one aura to heal.

Mhm.

Two points. Then I'm going to use Yeah, this jerk face. Um I'll use an aura. So I'm going to roll. This guy only moves for four. He's not going to get you.

I know, but I just know I'm not be in my way so he catches me like this guy does. But we can make a mov. I hope

I'll come I'll come this way. So then I'll

uh roll two red dice.

This mother effer rolls a red X. I'm going be so mad. Hold on. Maybe I just roll one. Hold on. If I roll one, it's at least one, two, three. No, it's still not enough to kill. Yeah. So this way it is one, two, one, two, three, four, five, and he just rolls a blue

blue

or black. Black.

He just got a face, which I don't think

doesn't do anything.

Thank you.

He's dead. Okay.

Nice.

Pricey. All right. And I'm done. Go ahead.

All right. Uh, one.

Oh, yeah. You could lock horns with this guy so he doesn't attack me. One, two, three, four, and then I'll spend one. Move in. And then I'll spend five. I'll attack for two red dice.

You got four. He rolls

a blue and a black.

Blue and a black.

Now he blocked it all. That guy's uh is fully gone. If you want to replace with this

Oh, yeah. True.

We're gonna have him come in in a minute. Okay, then these guys are going to go. So, this guy's already engaged with me. He is rolling two

a yellow.

Oh, he's rolling yellow. That guy. Sorry. Yep, he's rolling yellow.

And does the wound thing?

Oh, we got nothing. Oh, I forgot to heal on my turn. I forgot to heal. I'm spending a potion. Sorry, I forgot. I forgot. I forgot to heal for

Doesn't he just hitting you for nothing?

Yeah, but I don't want to have

auto block.

Oh,

yeah. Yeah, but I wanted to do that before because I don't know what is going to happen scenario.

Um, yeah, I auto block that. One, two, three, four. Right. Four.

Yep. Okay. Then at the end of the round, we have to bring number two. He goes at initiative three. So, he's going to go in here. This guy's there. Oh, that's fine. Yeah. Sorry. And then it's back around to you.

All right.

Are you going under the marker? I don't know. If I do, that means another dude spawns over here.

Yeah.

But if I don't, I could go. Problem is where he is is annoying. So, I have to kind of go up and around.

Mhm.

One, two, three, four, five, six, seven, eight, nine. 10. 10. This guy moves one, two, three, four. He gets stuck in there.

Mhm.

Then I could do like a running out thing.

Mhm.

But there'll still be another guy there, but I could get on the token next turn.

Yep.

Or I stop for a minute and then move back or something, but then that guy But you even if you stop for a minute, you still have six points. So you can go one, two, three, four, five, six, and still go in the same.

Oh, okay. Unless this cost actions.

Yes, exactly.

Okay, I'll just do it cuz I must know.

So remember number 10. We're going to 96.

You discover a strange mechanism on the ground. a small wooden box supporting a T-shaped lever. H, what does that look like? Uh, the box is partially dismantled and several colored cables are attached to it. They snake through the grass toward the bridge. How does this all work and what purpose could it serve? H

Oh, yeah. We should look for numbers, but I don't I don't notice any

anything. Um,

all right.

So, I could continue my turn or try to repair and activate the mechanism. So, it's telling me I could repair the trigger with a test. I don't have those symbols, but I do have three knowledge. And for each enemy adjacent to me, there is none. It will cost me action points. If it's knight, it is not. If I have a familiar, I don't. I can use erratic iron for repairs. I don't have red material. If I have level three or more dexterity, I wish. Oh, man.

This is completely up to you what you want to do here.

Huh.

If you fail, you lose three actions as well.

Oh,

plus it's going to cost you two. H. Feel like we're still going to have to fight and kill everything on this side of the bridge. Probably.

I think so, too.

So, I probably should shut off the bridge as fast as possible. But, this could work.

Yeah. If it takes long, it takes long.

So, it's two It's two actions to do it. Oh, yeah. Show full actions. So, it's two action points to do it.

Okay. I don't have any aura, but I could spend this potion to get aura back.

Really wish I had red material right now. That sucks.

Oh, I have red material.

How do you have that material? Cuz you Oh, you have purple. Yeah, I see. I see.

Or I could just ignore this whole thing. You think that if you blow up the bridge, it stops the spawn?

Yeah, I think that's what it's trying to do right now is like this is a way to also blow it up, but I do have like I can run through all the yellow no problem. So, I'm the perfect character just to get to this thing.

And I still could get to the thing, but then we're probably going to have even two like a couple more enemies than we would have cuz I would lose. I would spend two. I down to one action point. I would just probably move back in this yellow and like

but even so that guy Oh, he's not going to get me. He's going to go after you cuz you're engaged. But unless he can't reach you.

I can move up a little bit more technically,

but still what do I do here? I don't know.

You could try if you want. Like it'll what? It'll extend it by one round

maybe more. I don't know. We'll see where these how these guys get on. I don't know. And then you get outnumbered, especially if guys are rolling black dice and dodging your attacks turn after turn and you're not killing anybody,

then you could get overwhelmed.

Yeah, but I

Oops. Okay. Um

I can um get around them even if I'm engaged. So if I need to

True.

I'm just worried because there's like

two to four successes you push. Maybe that's not enough to fail.

Yeah, five to six you push again and then seven plus you push. Like they're all different entries. So it's like do I need seven plus to actually fully blow up the bridge? Is it just funny jokes when I read these other entries? Like haha

five to six could be enough. I don't think two to four is enough at all. It's going to be it's going to be funny like you tried but no luck. Yeah. All right, let's do it. I'm going to drink a green potion, though.

Yep.

And that lets me flip two aura points. I'm going to flip one aura point so that I'm rolling uh four white dice against two black.

Okay. And I get no bonuses on anything other than we're playing with our house rule and our easy roll or whatever.

All right, we got one, two,

one hand already. Ouch.

Wow.

But even if we fail, you'd still have a success.

Sure.

One, two, three. So you got five and then you would fail there. But we stop at five.

Wow, that sucks.

Which is still okay. I think that's fine.

All right. 194. Come on, man. After a few seconds, an explosion pulverize the bridge, forming a colossal ball of fire. In the detonation, fragments of stone are propelled tens of meters away. Any heroes that were on the bridge used these crucial moments to dive a few meters away, avoiding the most grave of injuries they could have endured. Each hero standing on the spaces of the bridge or adjacent to it is hit by the explosion and must transfer all life points to injuries, keeping only one life point. Nope. Go to 68.

Should damn well kill some enemies on the bridge then.

Yeah, I know, right?

Better do it or I'm going to be pissed. Uh, okay. Benefiting from the detonation, you eliminate the last few enemies who were still dazed. The black-handed mercenary stuck on the opposite bank, fire several salvos of arrows in your direction. Frustrated that they can no longer cross, you briefly search the corpses at your feet and leave the park via the shelter offered by the few trees present, draw four action cards to search the area. Hell yeah.

Wow.

Uh we get a red, green, and blue plant.

Red, green, and blue plant. Uh, we get to draw a weapon from the deck. I haven't shuffled since we drew last time.

Oh, we now have a green plant.

I know. That's I was saying finally

make a red potion.

Yeah,

we don't necessarily need to, but we can.

No, you still should.

Okay,

just do it. Craft it and put it in your backpack.

Red, blue, and green makes a red potion.

Okay, pick a weapon. This one. Hammer times heavy equipment. I can't carry it. But if that changes

because I got a heavy armor and

Yeah. Okay.

Dang.

All right. Uh but we'll keep drawn. I'll just keep that to the side. So we get another one. Two gold and a common item. So whatever back in uh some sneaky stealthy armor, but not as cool as the one I have. Oh yeah, I keep forgetting I have the reroll a stealth die, but a white one. So if I ever got like two on it or something. Uh so yeah, we'll just

No, just hold it because you can sell the back.

Oh yeah, I have a backpack slot. Yes,

I do too. Yeah.

Oh, yeah. Nice. Okay, perfect. Okay. Uh let's see. Um okay, so each hero gets two healing points and two aura token flips. Remove one uh damage from the dungeon tile 12. If there's no more, nope, there's still not. Uh, okay. You otherwise you haven't reached the city center yet. You leave without delay. You feel uh Okay, so there's two options here. You feel that the sound of the explosion means there's no longer any point to being discreet and run back. Go to 176, which is the same entry, keep going to, which just draws a new thing and gives us a new scenario.

Mhm. Or you prefer to continue in silence hoping that this racket has diverted the enemy troops from your route. Go to 210.

Should we go in silence in case it lets us go in stealth cuz this should be the last one.

I for go in silence. You want?

Yeah.

Uh, sure.

Oh, yeah. Yeah.

I just remember is 210 the one that it keeps taking us to that gives us rest. I don't think so.

It's arrest and I don't want

I don't think so. I think it was like 180 something. 210. Let's try.

Oh, yeah. But it'll do stealth. That makes sense.

Yeah. Oh, but before we go on, we could take a break. Go to 128. No.

So, if it's night, standard stealth. If it's day, which it is unfortunately, we're going to extreme stealth.

Draw one action card.

It is not white. So, we do not get to We got unlucky. Every single color.

Time is wrong.

Yeah. Um, so we don't get to remove a damage token. And now you're going to make another event number on this thingy.

And we are in stealth this time. So, we are going to 1211. 12 11 go to 82 of the book

if you hold scenario token one.

We do.

We do. Wow. Go to 163. Enemy troops have invaded this area. Your adversaries seem to have locked themselves in a building looking for survivors or perhaps just ransacking the place. You must stop them. Take scenario token 12. Okay. Um it says note only set up the tokens marked one. So it's going to be one of those multi room things. So 12 Any

sense? No. Okay.

Can you tell me what those little numbers are?

Uh, E3 F1.

Almost. Something's out of your way.

No. the cards. He

only say at the bottom right. Is that one?

Uh, so yeah, don't set up the twos. So yeah, we're starting on this room and this door is not open yet, so we don't set up the top. We start here.

Here we start. Start that for now. We can rearrange it in a second once we see the enemies.

We had a interest token down here.

Thank you. I didn't see that.

I guess we Oh, I have one here. So, we can set up these interest tokens. I guess Oh, this is upside down.

Need a red door for at the top.

Oh, yeah. We need a pink, green, yellow. I guess we don't need to set them up, but

Yeah. No, it's just cuz it would confuse with like enemy spawns or

Yeah. Boom. Boom. Boom. I think that's all.

Okay.

Uh James is asking, "Does anyone understand how the prioritizing diagonal movement rule works for enemies?" All it's saying is like if they're going their shortest distance, they're going to prioritize going diagonal because that's the quickest. So like or if you're not sure like the final hex they'll move or which way they'll go, just always go diagonal like to the diagonal hex, not straight to the next hex, if that makes sense. So if ever you're confused like where to move them, even like space by space, just like always choose diagonal, like if if there's a tie and they need to to get closer to where they need to go, I think just stops the player from gaming it and only moving them orthogonally when it helps keep the enemies away from you. But they're going to prioritize diagonal because it gets them across the map faster basically. That's what I think they do that for. Uh, okay. So, we set it up. Uh, so we need

enemy seven cultist. We need two cultists and two uh knife guys.

Okay.

This one's on yellow.

And this one is on blue, but he's on blue second. So, we can say he's here. This guy's here. This guy's on pink.

Wow.

Okay. So, I can close this now. And we're in crappy stealth mode.

Yeah.

Okay.

Yeah. We're going to get caught for sure.

Yeah. It's just

I think we tried to kill the two friend guys.

Oh, yeah. So, I should do Oh, no. We can melee them, right?

Yeah. Like I melee one, you melee the other. Don't worry about the bodies. I think

unless

we can try to get rid of the bodies, but

can I go? What's the melee kill again? Four.

So, one of us have to go waiting, right? And then

No, because they don't see you far enough. So, one can go this way.

Oh, I see. I see. Yeah. Yeah. Yeah. Cuz I only range one right now, right? Okay.

Oh, yeah. You can't range kill. I think we Oh, no. That's other guys. Never mind. on this side. I saw this and I was like, "Oh no, we cheated. You can't range kill these guys." But we were playing with the opposite side last time, which didn't have that.

Okay, so that's good to know for now.

But those aren't on the board yet. They were just in the list of enemies, so technically we only have these two right now.

Okay. Uh, so yeah, go.

Okay. Do you want this? Do you want to go this way?

Oh, well, it's just like you'll be close to the enemies whichever way you want to be.

Like where you want to be in relation. Okay. And then I spend one, two, three, four. I melee kill this guy. Do I move it back one? That's rolling the black dye. I don't know about that.

No, I don't. I don't. I don't. Okay. Then I roll two and I get two. One, two.

Four. I murder this guy.

Okay.

Drop a thing.

And then you're rolling two. Uh,

or do you want to

could spend an organ going to roll nothing and just move this guy back in there? So, that was kill is four. One, two, three, four.

But like they're going to see what they're probably going to get caught here, but I mean, maybe

I don't know. Oh, shuffle action deck. Yes. Thank you. Thank you.

Yep. Yep. Yep. Yep. Thank you. That'll get

I probably would have realized when I went to draw a card from it, then I would have went, "Oh yeah, we're in stealth mode. I should have the full deck." But I wasn't thinking about that right now, but yes, thank you. I could Oh, yeah. I can melee kill even. Yeah, you're right. Uh, so I should switch to my bow no matter what. But then if they're going to

But he's thinking that we're going to go into combat like right away, right? Yeah. So, I have to waste an action point to go in. But it doesn't change like what I do. It would stop me from doing two like smaller attacks. But I think I would still just do one big attack anyway cuz I I probably won't be able to interrupt. Yeah. I don't know.

No.

Okay. Um I don't want to waste an or point, but cuz we still have a whole other room. Mhm.

But I fine I could spend the aura point to not roll any assault dice. I could put the body in the bushes. Even move back on the body.

Probably still have Yeah, I would still have enough.

And then I'm hiding. So I'm probably not going to get seen. But then you're just sitting here with this on pink. So they draw pink and like they move closer to it.

Yeah. I could have moved the body here and then I could have moved on top of the body.

But then you roll a black dice.

But then I roll a black dice instead of a white one.

I can out of combat anyway.

Yeah. Do I just try?

Yeah, sure.

Okay. So sorry. reset that back.

But then that means I we might actually if you roll and you kill then I don't get to do anything I did. The enemy's back. I'm over here.

All right. Let's just stay with what we did, which was two.

But maybe I should have went first then and killed.

Yeah.

And then I could move body. I would use or point not to roll anything. And I'm back here. So I don't roll any black dice. Okay. Yeah. Then I go

then you would go

I move the body diagonal back and then I move onto it. That's all my actions. I have to roll a black dice instead. Three. One, two, three. Okay. Best case scenario, I think.

Okay. Enemies.

Two cards.

Noise tokens. There are none, but the stealth meter is gonna go up by two because of the bodies that exist on the map.

One, two. Okay.

And we're rolling two card. Three cards.

No, two. Cuz we were here. It just did that.

Oh, I see. Yeah. Okay. And then towards the green. Oh, over here. Oh, no.

But there only been three.

So, one, two, three.

Yep.

One, two, three. Sure.

Oh, I think we can do this. And that's it.

Yeah, because nobody landed on the green to move after. Yep.

Okay. Then it's

they only see one range away. So yeah. Okay. Sweet.

So now I think if I kill, you're in range with the bow to kill.

Yes.

The second guy.

So that's when I go first. One, two, three, four. Then I spend Oh, I didn't reset. I spend five. four and then I kill. He would trigger the alarm, but you're going to interrupt.

I interrupt of the range, which is five action points to murder this guy, but it drops a noise token on him.

Okay. And then I will roll two dice because I moved and attacked. I got one. And then you can continue your turn if you want.

Well,

oh, I guess I could continue my turn, too. Yeah, we can just do the whole like there's no enemies left in the room, so we'll go into that whole like Oh, no, we killed them. So, we read

Oh, yeah. Cuz

I was going to say cuz we have like tokens we can interact with.

Yeah, which we still can.

Uh well, I we'll see what it does. Uh so, we killed all enemies. 89. Let's see. Let's see if you hold scenario token 8. No.

Wow.

Uh, there is no further danger here at the moment. You go into extreme stealth mode.

So, it start it resets.

I think because we could have killed them in combat mode. It's now telling us to go back into stealth mode cuz it's going to do the next room.

Oh,

I Yes, I would say it resets because we're going back into stream stealth mode. So, it doesn't care where you were before. You're going to flip the board, set this up, I think. So,

we don't even have to do the other room. Well, no. We're about to do the other room probably in stealth.

Oh, I see.

Uh, now where was I reading? What was I reading?

Uh, 89.

89. Uh, yeah. All right. Oh, we get to search the bodies and draw two action cards. So, we get a common item and a red and yellow potion.

Oh, yeah. I'll take a yellow and I'll give you Actually, I'll take the red. Give you a yellow.

And then we drew some armor.

I don't like this one.

Okay.

Oh, wait. I can carry it though.

Oh, no. I can't cuz it's heavy.

Heavy.

Go on with your turn applying the stealth rules even if there are no enemies left in your room. Remember to always roll this required stealth dice the end of your turn. Oh, this. Yeah, this.

Okay. So, then we can continue moving to get some of these tokens. One, two, three. I'll just move. One, two, three. And I already rolled my dice for the moves, so I'm good. We haven't rolled your dice yet, but all you've done is is shot. But if you want to move with any of your action points, you can. Or

have one, so sure. I'll go here. I don't

wonder if this is what just opens the door to the next room. Probably.

Oh, I forgot. Oh, no. Uh, yeah, probably.

I want to check this exit. Probably.

Okay. Well, it's back to us.

Oh, there should be a door up here. Red door. This is where we're trying to get to, probably.

Do you want me to go first and check this?

I I don't know what this is, but sure, you can do whatever. Go ahead. Yep. I'll just spend one. So now we're

Do we roll cuz

Yeah, I rolled.

Oh, okay.

Yeah, I rolled two for you. The shot and then the move.

Oh, okay. Perfect.

Yeah, but it only it only rolled one.

Okay,

but I'm going to move here with my free movements to start.

But that stuff I did before was previous. No,

I don't know you.

So, we reset stealth mode. So, everything before doesn't matter.

Okay, so then you rolled.

So, I just moved, but I don't didn't need to move. You were just saying that, but I'm not going to move. Oh, okay. So then this stays here. Okay.

Yeah. Yeah. We'll just say we start over and whatever.

All right. So you did some moving down to here.

Yeah. Just one.

And did you roll?

Not yet.

Oh, okay. I see. You're going to interact with the token.

Yeah. Yeah.

Uh 206. Yeah. It's a little confusing what they did there, but

Yeah, cuz we already in

I'm just going to treat it that way. I don't know.

Uh you were hoping to find a few interesting weapons, but there is nothing here but oratic iron. You could collect this precious metal to use to craft your own equipment. So, you take three red material cubes.

Okay, hold on.

And it says, "With no enemies remain here, you can craft from this material." And then you get to discard the interest token after collecting the cubes.

Man, what does red do for us?

We can make a red arrow to make it things cost one less.

Or the purple plant, which we don't have. No. So,

this is kind of useless. Yeah, we can't hold any of it.

What's the red arrow? Red plant.

I mean, I have extra shirt.

The red plant helps us make the red potions, but we can do one at least.

So, it's blue and I have two red plants just sitting here.

So, then we spend one of the red material, one red plant.

Get a red arrow. Sure.

Yeah, I guess that's a good thing to do.

Yeah. Okay,

that's fine. And then the other two are just Okay. Uh,

is there anything else here?

No, just give her the token.

Okay. Okay, then I will Do you think I should check this?

I would, but

So then that used all my movements. Now I'm using paid movements. So one, two, three, four. Whoops.

This is 64. You can continue along this avenue. On the other hand, it is not the shortest route since it takes you away from the city center.

Oh, I don't want to do that.

So, once all heroes left the board using this exit, go to 74.

No, we don't want to go that way. Okay. And I can move two more.

Interesting.

Move towards Rob. One, two. And then I just have to roll one for all my move. Nothing. Your turn.

Okay. Uh 28. All right. The heavy raw iron gate of the city's forges. You can continue your turn or try to open it. In this case, it's going to be lockpicking or you can force the door with a uh strength test. So, lockpicking, strength test, and yeah, when the door is open, yada yada. Okay, so we're going to

um yeah, we're going to try to pick the lock. Uh so, I'm rolling two yellow against two black. Yeah, I'll spin an aura. Let's roll three. That unlucky though.

I don't know what. Oops. What's

I spend two action points. Uh the key I'm going to use is purple, I guess.

Okay. So, two hands.

Yeah. It's a waste of a purple key. I bet

you want Are we using the aura?

No.

No. Okay. So, two and two.

Yeah.

And how many do you need? Four.

Three. Three. You got one and no stops. One and two stops. Two.

I failed.

Yeah.

Jesus Christ. Uh yeah. Okay. So that's a wasted purple key. Whatever. Yeah. I don't know. and just like so like force in the door cost action strength test one black tie so it's easier four plus is destroyed but if you're in stealth mode you're going to roll a die and you place a noise token there which brings enemies over but like I feel we already have noise tokens here like I don't think we're supposed to clean up all these bodies

I don't think so cuz it didn't say

yeah cuz we never left stealth mode technically so I don't know so like what is another noise token like who cares I should have probably looked at that closer before I wasted the key but Sure. I'll spend an action and just roll me one and one.

How many stops is it?

Two.

Oh my god.

Yep.

He's got one stop and one success. Two stops and two.

It was a waste of time. Okay, anyways, I'm done my turn. Frustration.

Like such a w I'm actually I'm move off. Yeah. Yeah, I'll move off.

All you did was move. So you just roll one of these.

Jesus Christ.

One.

Okay, I can try.

Sure.

I move on to there.

Yep.

Myself or strength is two.

One black dye.

One black dye. One, two, three, and a stop.

Four.

Okay. So, put a smashy smash door token on top of that. And then uh yeah, roll a stealth and you put a noise token on it. If you

Yeah, you still put a token on it.

Oh, that's just to affect that, I guess.

Yeah. Yeah.

Oh, sorry. I thought I was putting it on the

I don't know. There's noise token on each space. Hold on. On each space of destroy door. Yeah. Yeah.

Oh, as we bust in.

Yep. Bam. All right. As soon as the door is open or destroyed, discard the interest token. Then if you hold scenario token 12, yes we do, go to 116. The room is a strange library, probably reserved for research and various experiments. You are not alone. Terrifying warriors accompany the men in homespun robes. Ox assassins. Unfortunately for you, they have come in droves. Take scenario token eight. Wow. Note, discard all the tokens that are labeled with one.

Oh, that's

which is this red exit, this uh this, and this.

Right.

Okay. Oh, wow. Uh All right. And then now I think we have to put

So now at 12 and we need enemies

1921

yellow. Okay. Oh, we got a new guy.

So, it's these enemies, wherever they are.

Okay.

Uh, we're going to need one of each of them. So, the archer version and the sword version of these dudes. A little more going on. 12 health on both of them.

Do we need one of one of each?

Yeah. You're going to put uh well, first we need four of these number seven guys. Cool. Looks awesome. All right. Uh so four of those guys are going on everywhere except for blue. So obviously not in the room with us. And two of those guys will go on pink. Okay. Two on pink and

one on green.

On green. And then these guys.

Uh so them on 11 we need an archer or a yellow. Sorry. We need an archer.

Okay.

And then on green we need uh the sword guy.

Okay.

Place the new enemies. Then continue your turn as usual.

Okay. Well,

so we can take out the guys in the front. Same way we've done this.

Yeah.

In the past with one melee, one arrow. But then

or like we could let them come closer. We could let them come closer. They'll just like maybe get on the noise tokens, but there's also the blue over here. And there's also the green that they could move towards which could make them go. They stop on the noise, but

I think and clear it. Or maybe they just go across it. I don't know. But

we have to move those bodies.

But yeah, the bodies would obviously if they see them, it would alert them. So I I don't know what to say.

Yeah. Like we could

like this body's fine.

These bodies like

try to hide some bodies in here. But then again, they could draw things that just moved them to pink and move them to yellow, move them to green, and they stay in the room and there's a red exit up here. I don't know. Otherwise, they're fighting like these guys need to be killed with silence like or with uh stealth rules like with 12 health on them uh and they're both rolling black dice mean that um yeah, they could just dodge attacks uh often. So, it's kind of like they have even more than 12 health if you think about it based on how often we seem to roll the red X on a black dye. But

yeah, like I can get only to that one melee in the top.

No, not really this minute. I still think we thin the herd, but yeah.

So, we just move some of the bodies.

Yeah, let's just do that for fun. Like, let's try and see what happens.

Okay. Um, you want me to go first? So, it's a new turn

or we continuing turns. Like, I don't know what's happening here.

Well, I think that was the end of my turn and I had put I rolled the thing and put the noise token. I had no more actions left

and you rolled your dice or whatever. Okay.

So, now it's our turn or enemy's turn. What do you think?

Our turn.

Oh, okay. So, reset.

Yeah.

Okay. Would it be though? I feel like not, but

I feel like it always like I don't know.

Didn't it not say continue your turn as usual or something? 116, I think. Maybe.

Yeah. Place new enemies and continue your turn as usual. So,

Oh, so then it's just going to be out of combat and we're going to go in combat.

I feel like it. Yeah, that's what I think's happening cuz the way we kicked open the door and not crack the lock, which I was hoping to do, but yeah, cuz then you do it silently and the door would be open. Then we could like move away and there would be no noise tokens. And I think the fact we just kicked the door in, we're like, now we're basically going to bust into combat.

Or did I have I probably had

I don't know. You told me

cuz all I did was the door. So I probably didn't reset from last time.

You did a free movement or something onto the door.

Yeah. And then I did the the door which would cause no action. So, I should have probably been at six still. Like, I could go kill one guy if we're going to go into combat anyways.

Yeah, like I could have gone into wait mode and then and like move one back.

But I in this case then I can't get one of the guys in the back. I can only get one of the cultists.

So, do you want to move away or not? Because I I'm going to move away.

Yeah, I'll move away. I'll just interrupt whatever and move back one. It does not matter. But you finish your turn. Like we'll see what they do. But they only have view of one. So,

okay, I'll just move to there and then whatever. I was at like three or something.

Why move all that way?

Cuz he can move for four. So, I don't want to get hit at all.

Oh, the four range. You mean

Oh, he's got range. Yeah.

Okay.

I don't know.

Uh, all right. So, we're drawing some cards. Two cards, right?

Yep.

The yellow that is back here.

Oh, okay.

So, the two closest to it

definitely is that guy.

One, two,

three. This guy.

One, two. And if anyone's on the yellow, they're going to move straight south. One, two, three, four, and they're going to look north on the map.

Okay,

so they're open for slashing, but then the blue where we are closest to it is this guy. One, two, clears this noise to instantly sees a body.

Yeah.

So I could though Oh no, I have no actions left. Yeah, never mind. I was like I could kill him right on the spot.

But yeah, so we can clear off all of these bodies and noise tokens.

Mhm. I'm trying to get these little guys.

This too and we're in combat. Unfortunately, that sucks.

Cultist goes at three. I wonder how I'm supposed to know who's who on these. They both got the same range. Initiative. No. Okay, I'm going to say this guy. Well, one gu is looking left with a shadow on the left of his face. One guy's looking to the right with a shadow on the right of his face. So that the knife guy is a shadow on the right.

Okay, so he's going at seven and this guy is going at 10.

And they have different shoulder armor.

Yeah, I see that. No, sorry. Okay, so B is going to go first. You can move for five. He can't see it. Uh, can he see you?

Five. Uh, yeah, probably.

I think you can probably already see me right now, right? It's like infinite line of sight, right?

Yep.

So, he is

But is there a punishment from him shooting through his own guys?

Yeah, I think you get a black eye.

Or is it only our guy? I think No, I think it's only if his buddy's adjacent to me, then it's trouble.

Oh, okay.

Yeah, I feel like he just gets to shoot free on me, which sucks. Okay.

Yeah. I need to have moved here for it to matter, but I did not. So,

you can change that.

No, it's I don't care.

Are you sure?

Mhm.

Okay. So, he's going to roll a yellow and a red. So, he's roll he's hitting you for three plus a uh shock, but you roll a black.

He is like this. Uh yeah, roll a black right now. about the face.

So that's two shields plus I have another shield. So

you block it off.

Three shields

cuz he's a shock as well.

So I will just take damage block the shock I guess.

All right,

the other one. Now he's melee. He can move for six. One, two, three, four, five, six.

Oh my goodness.

Yeah, these guys are rough.

Oh, he's attacking twice. Two red the first attack.

Yeah, I'm not allowed to roll black dice.

Okay, so he hits for two and a face.

So I block one or is he cancel? Nope.

No. What does his face do?

Uh face is on a red.

Yeah. is a shock plus an injury. So I will take the shock, block the injury, then take two damage. Wow, he's got a rough. He's going to attack again.

Yeah, for a red and yellow, I think.

He hits for two, you can roll your dice, you roll black, you block nothing, but you do block one. You just take one. Okay, then it's the cultist. I think only one of them.

One, two, three. One, two. Okay. Oh, he can't. Oh,

hits a wall.

Okay.

So, he rolls on me. Two red.

Three.

And I roll black.

Black.

Oh my god. You block one.

Oh, yeah. So, I take two.

Yeah.

One health left.

Okay. Then the other cultists, they can move for four.

Yeah, just where I'm sitting, it's like I they can never get you. So, uh, no, he doesn't need to go like that. Let's go like there. Shoot me.

Two and a face. You roll block. Nothing. Oh my god. You block one. I don't know what the face does. The face does some pushing and no movements. So, one, two, and then I'm dead.

No, you Oh, yeah. Cuz you take Okay.

on the ground. And that's there.

Okay. Then those other two are just going to move for four. I don't know if they can.

One, two, three, four. Can't get you. That guy this guy four can't get you.

All right, have fun.

I can get you up.

One, two, three, four.

I don't think it does much when you're just going to keep taking hits from five enemies. Six maybe. Cuz Yeah, but it's fine. You do whatever.

I got to try.

I know. I just don't know what to do.

Two. Three. Four. One, two. Okay. Then I spin an action and I use a red potion on you to get you four heal. Okay. And then can't hit anything, but

I can use Okay. No, no, no. I'm going to go one.

Oh, yeah. Technically, I'm not there yet, right?

Technically, yeah.

Yeah, I think

we're going to do that. One, two. Okay, then I end my turn. Okay, then we reset initiatives. I go to four. You're technically on the board yet.

I think not until my initiative, right?

Yeah. So then this guy is going to go first. He's going to attack me. He is Oh, the range guy's back there. Oh, the range guy's back there.

Or am I? I think I am up, but I I don't remember how it works. Oh,

I think you stay until it's your turn.

Are you sure? Okay, you keep going. Oh,

yeah. I'm just looking at his what he's going to do. I think I just go here instead. One, two, three. And I'll stay in that corner, I think. Okay, this guy then he can move for five,

four, five. Can you help me for one quick second to determine line of sight here with all these guys? This guy, he can move for five. If he goes one, two, three, four, he can see me. Or no, because I think that hits that wall.

Yeah, it hits the wall.

And if he moves here, it hits this, right?

Yeah.

So, I don't think he can hit me at all. No matter where he goes.

Yeah.

Okay. So, I guess he doesn't He still tries to move us to get a melee, right?

Sure. I guess. I don't know.

One, two, three.

I would assume so. four five page 54.

Yeah, I'm reading right now. Uh, a hero with zero life points cannot heal themselves. Only possible.

When a hero has been healed, do not immediately swap their miniature with their initiative token. This hero will come back into play the next time they're supposed to play according to initiative. Yeah. So, just like we thought. Oh, I think I'm supposed to put my mini over here. Maybe that would have made more sense. Oh, that makes sense.

I think. Yeah, that makes sense cuz I'm like, how would I remember what my initiative is if like, you know, whatever. Uh,

this guy's going to go now. He's going to attack me twice. First time, two red dice. He hits me for one and whatever this red does. Oh, the shock. And

thank you, bro.

I can't roll the black, but I can roll the blue, which I got a shield. So, I have two shields. I will block the damage, and I'll take one damage. or I'll take the shock.

You're blocking the injury.

I'm blocking the injury and I'm blocking the damage here. I'm taking the shock.

Okay. Then his second attack is one red, one yellow. And that is for three, four, four. I roll that. Oh, I block it all. Okay, good. All right, then it will be your turn. You now can switch back here.

Okay, so most I can do is shoot this garbage arrow thingy. Stupid bow. But I do have uh arrows that I could use. How would I use these arrows? Which best way Yeah, we need to get these big guys off the board, I think. Uh, so I will and rolling more red dice on something that doesn't give you special symbol abilities is dumb, but uh I'll do it. So, I'm spending five. I'm going to shoot against this guy.

Yeah. And I'll Oh, I don't have a green arrow. That's weak. Uh, I'll spend a yellow arrow to add a yellow to it. So, it's three red and a yellow. Get rid of that yellow Q against this stink here.

Okay. And you have plus one. Oh, this is good.

Oh, no. He just gets an extra black die because you're beside him. If that's what you think.

Oh,

outnumber doesn't work on range attacks. Only melee.

Yeah. So, these are just trash. like these two faces I roll, which I was saying rolling extra reds is like a big dumb waste, but hey, whatever. I do get the extra damage from that the spend. So, this is six total damage against the guy who is rolling two black dice, mind you. And uh no blue though.

Okay.

Or no, wait, this guy. Yeah, two black dice, no blue, and he already has one shield.

Okay, so he's got three shields. Uh, three shields.

Yeah, because he has a shield on there.

Okay, but he didn't dodge. Okay, so six, three gets through.

Out of 12.

Awesome. Okay, done.

Okay.

And now I can move next turn. Hopefully, unless those cultist guys screw us over by pushing us and sealing our movement again. But

all right, I'm going to

Oh, yeah. Sorry. I'll spend the last action to switch my weapon. Even if I get stuck, I'm just gonna sit in the corner. I don't care.

This is quite rough. All right.

All right. I'm going to attack this guy. Um, we spend five. I'm going to spend an aura. So, I roll one more die. So, we roll three red dice. Two, four, five, six. Because of the ora spend. This guy is the knife guy. He rolls a blue and a black. Uh, I didn't get the face to cancel the blue, right? Okay, never mind. He blocked it all. I can move one. Think it matters. Just stay where I am. Okay, then all the cultists will go. This cultist is already adjacent to me. He's rolling two red plus outnumbered. So that's four. But I get extra black dye.

I don't think he gets outnumbered on range.

I feel like his attack's always still range, I think.

So I just get the extra black dice.

I don't know. But yeah, you do get an extra black D, I think. Like that's how I would work it.

No, I block it all. Okay, nice.

Then this guy, he's rolling two reds.

Yeah,

he hit me for a two and a face. I guess we'll roll the dice and see. Don't roll blues though against cultist. They don't let you roll blues.

Sorry. Do I get an extra black dye for this guy as well?

Yeah, cuz one of his allies is adjacent to you.

Let's see if block at all, which I do. Okay, so don't even matter about that.

I'm pretty sure.

Okay,

then this gu is going to move across. I'm pretty sure. Yeah.

Okay. Two red dice. You got two faces, but we'll see if I No. So, the two faces I don't think do any damage.

No, but they make you lose your movement and push you for two.

That was this one.

Y

one.

Can that guy hit you from where he is?

Two. Yeah. One, two, three, four. So, he needs to like move more. I think he'll get to here so that he can hit me. But again, I don't know if he shoots at you cuz you're closer, but then he would go through a yellow. So, it's an extra black dye. But like I don't know. Yeah,

I like to look up the stuff right now is I do not want to do it.

He just got two faces. So, you are rolling

two faces. So, I lose my movements. Yeah, because you can't roll blue dice, right?

Yeah. And I get pushed for one, two.

Okay. Then we're going back around to this guy.

Yep.

That guy, he can move for five. So I think he wants to come towards me. One, two. Okay, this is the guy that hit twice. So, two red for the first attack, one in a face. I can't roll a black, so I just roll a blue. And I just have one shield.

So, he's got an injury, a shock, and a damage coming.

Okay. So, I'll take the damage. I'll block the injury with my shield, and I'll take a shock. Okay. And then he hits again for a red and a yellow. which he gets three. Oh, that was that. And then I get to roll a blue and a black and I block it. Okay. All right. This guy, this range guy, he's got to come out to be able to see me, I think.

Uh, one, two, three.

Okay.

So, would he shoot me or would he shoot you? He shoots me cuz he can't even see you.

Why can't he?

Cuz I thought he can't see through the yellow.

But then he wouldn't be able to see through this yellow. I think it's only in stealth.

Oh,

I think in combat range through yellow just gets the extra black dye thing.

Oh, I think you're right.

I think they still can shoot.

Yeah, I think

so.

But I think I'm closer, right?

Probably the closest, I would think. But I I need to like read through these rules again before we play next

through all the combat stuff cuz yeah, we're getting into more serious like wide open like more stuff on the board like different types of enemies are showing up that like it kind of matters now.

Mhm.

So it's like yeah, it's been like a couple months since I've read all that stuff like very clearly. So

yeah, I think he shoots at me.

But yeah. Okay.

Um so he's shooting me for a red and a yellow.

And you do get an extra black cuz a dude's beside you, I'm assuming, right? Okay.

And it's going through yellow. But you only get one.

But I can't roll my blue.

I think one extra black no matter what.

So I have a black and then an extra black.

All right. I don't block anything. This might be trouble. Three, four, five. Plus he does a shock. This is the range guy.

Yeah. Shock. And you're allowed to roll blues

by six. Yeah. So I have to take it all, which I take a shock, I guess. And then three. And then I'm dead. So, I put my token here that goes there. And then it's your turn.

I can't move. Um, I could switch my weapon and shoot. Sure, I'll spend switch weapon. I'll shoot weapon. Uh, I'm not going to spend a war. Just two red dice.

Oh, shoot.

Two red dice.

Three.

Yeah, I'm shooting against this guy. Why not?

Okay. And he rolls. That's a melee guy. He roll

He rolls one black.

Nothing. So, three damage.

Uh, but he blocks one automatically. So, only two. So, he's at five if you have a five token.

Yep.

Out of 12. Seven more damage on one of the six enemies on the board.

Okay. Then it would be my turn, but I'm dead. Cultus. Octon knock octed out. Yeah.

Cultist. Uh, so does this guy need to? Yeah, you can shoot me.

Okay, he is hitting for that. And then you get to roll your blues with this guy.

Uh, what do we think? Um, no blues.

Just a black

one and black.

Uh, so you take one and then whatever this face does. Uh, I lose my movement for next turn. And he pushes me, which will do two damage because I hit the wall twice. Oh, no. I hit the wall once. Oh, no. It's per per point of movement that I can't move. Yeah.

So, to one left.

Okay. Next guy. He's already within range, right?

Uh, he's already within range.

This guy. Okay.

Um,

no.

One, two, three, four. No, not yet.

Oh, he's range only four.

Two. Yeah, sure. There.

Oh, yeah. I do get extra black dye from them shooting through the yellow.

Oh, so you had one more black dye for that for

Yeah, probably roll another one just to see.

Oh, two shields. So then you would save two damage.

Okay, so now this guy

this guy, he rolled two faces.

So

you can roll two black dice. Let's do that first.

I think the pushing Oh, the pushing damage is what hit me.

Yeah. Which you

So I can't I can't I don't think I can block pushing damage.

Oh,

yeah.

But you block all of this.

Oh, okay. So even I'm still at one. Yeah. Okay. Next guy.

One, two, three.

Okay. Hits you for two. Block it all.

Uh, one, two, three.

Three. Block it all.

Okay. All right. What are we doing now? I don't know. Oh, it's back to this guy. So, that is

which one? That's the pointy. That's the arrow guy, right? He's faster.

So, he has a range of unlimited. So, yeah, he'll just shoot me in the corner rolling a red and

Oh, sorry. That's this guy, melee guy.

No, no. Always archers are faster in games. They're quicker. So,

sorry. I think I might have done that backward.

Super fast. Yeah, but whatever. We're getting wrecked. So, just wreck me. Um,

so red and yellow, please.

Red and yellow.

One and a face.

Faces. At least two action points from the next turn.

You hold on. You roll a two black though cuz you're getting ranged through the Okay. The face cuz you're getting ranged through. So I don't know.

Face does two shields.

You block that one.

Okay. So then I'm losing two action points on my next turn. I don't know how you're supposed to do that, but

Oh, you should already have it set.

Oh, cuz a new round. I see. Yeah. Yeah. I was reset it like after, but yeah.

Okay. Then this melee guy's going to go. He can move for six and he's going to attack for two red and he hits you for three. You can't roll any black dye.

So, black one, but I'm out.

Okay. So, we're defeated and we're going to read 153. Okay. You run away, fueled by despair. Once you gotten a little further away, out of danger, you pause to heal your wounds and to search a few abandoned shops. Draw four action cards to search the area.

All right, so we have four gold, a common item. So I don't help it test

and a weapon from this deck.

Some kind of spear thingy. Yeah. I

don't think so. No. It is more expensive than that one, but I don't know about the green and the yellow for you. I don't think

green I can do the yellow. No. No.

Okay,

I'll take it.

Whatever. Those love games when you're looking through the loot deck and half the loot you don't even want. That's my favorite. Feels great. All right. And uh each hero gets three points of healing. Oh yeah. Out of combat the shot comes back.

Oh yeah. Oh, I don't know if you want to zoom out. Sorry. Yep. My bad. My bad. My bad. Uh so yeah, we get the healing shock comes back. Uh two aura flips. Place three damage tokens on this card and remove one from this card. If no more on this card, we're going to go to 66. Finally.

66. Oh, okay. It's probably some kind of final showdown, but we're going to leave that for next time. Uh, so yeah, we got to remember we're going to set up 66 next time, which is entering a stealth mode, and we're going to check how many things we had, and that's probably going to change what's going on over here. We're going to read some story. So, we're just going to leave it there. Let's put this out here. But this will get I'll clean this up after, I guess. And boom. All right. So, that's where we're going to leave it uh for today. The next stream won't be for a bit. I don't know when Mel's available again. She's got some work conference stuff this weekend or week or whatever. So, we'll figure that out off stream. But, so don't worry if you don't see a stream go up for like till next week sometime. Doesn't mean we hate the game because we just got our butt kicked there. This is not the case.

No,

not the case.

No, I I expected to die actually. soon as we kick the door open, like that's why I was so mad about not using like the key. Yeah.

I should have put an aura. I should have took it more serious. But like even my rolls like they weren't great.

Yeah.

Um

that's okay. That happens.

But yeah, like once I saw like if we could kill those two big dudes, we would have had a it would have been a cakewalk.

Yeah.

Like I wonder if I should have just like Yeah. There's nothing we could have done cuz I was already caught with a bow in my hand and like I couldn't do anything.

Yeah.

So yeah. So it makes sense. You kicked open the door. All the dudes looked over and went kill them and they killed us. So anyways, thank you all for watching. Thanks for hanging out. Uh and we will be back uh soon TM with the game. So yeah, stay tuned for entry 66 in the book and find out what happens in this I'm assuming some kind of final showdown for this chasing the guys. So we'll see.

But uh thank you for watching and we'll see you in the next one. Bye-bye.

Bye. Heat. Heat.

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