Train Rush - 🚂Euro engine build, contract fulfilment, and espionage in railway world.
hello graduates it's Stella from mle University and this is Stella's short and sweet preview for train rush from mve [Music] [Applause] games ah yes pleasure doing business with you bye bye today our quarrel is resolved by negotiations and business dealings and our agents and spies in this era of Economic Opportunity and corporate Espionage in Railway Transportation May the best faction wins the game plays two to four players with mechanics such as area majority contract fulfillment and Technology track the game is off medium to heavy complexity being train rush you are a faction leader trying to prosper in logistics win area control in various areas and cities run profitable warehouses advanced technology tracks and build your engine your game engine not your steam engine silly build your infrastructure and maximize your Trend movements to deliver Goods or sell to the black market all for the most points each round starts with option each player starts by picking one numbered spy to determine turn order the that round then is lobbying one at a time send your spy to a sector and pick which technology you want to advance things like income of coal resources their investment capacity and goods delivery capability so many things are important here just got to pick one now okay I picked where's everyone come back here hey hey I speak hello hello each column corresponds to each Tech track and each spot may give the player bonus spy mles then stay there for good which also scores area majority at the end of the game next is income according to the tech tracks gain call resources worker placement pieces in the form of investment markers loading your wagons and so on some of these tracks lift the limit of certain things you can have or do like the amount of good carrying wagons you can have or the amount of goods you can deliver then it's the investment phase which is work placement place the required investment markers to do the action like building warehouses and transfer stations to drive the economy of the board upgrade wagons assigning agents to the area majority sectors without gaining bonuses and even get a head start on moving your Trend before the movement phase and snatch the best opportunities of the board before the players ahead in 10 order um each group of actions has limited capacity for investment markets each turn so get what you really need when it's available and all of the investment Market go back to Common Supply afterwards then it's movement f this is where all the work you've put is coming together hopefully in 10 order play an action card and resolve train movements from top to bottom paying call cost if any you want to optimize your moves to visit as many destinations as you can say moving to this city to deliver Goods needed in the contract for points then move another tree to sell to Black Market to gain the bonus here no need for official contracts for these sh as long as you don't tell I'm selling these goods for six black market points let's me upgrade a technology if you have the call you want to do all of the moves and the special action at the bottom of the card for a variety of bonuses like points wagons that could be hard to come by and so on then draw one action card him next is your opportunity to deploy your hero pick a mission Target token still a followable on the board play the card for Mission bonus like two investment markers then if you have this color Cubes at the end of the game you gain the [Music] points my mission is to sneak to this city and gain call let's [Music] go oops not stealthy as I thought but I got it one call then that's it for the round check if end game is triggered which is nine rounds for two players or eight rounds for three to four players or if one player has fidgeted all nine cities continue to the next round if still going or count end game points majority of points are coming from different area and track majorities these 15 sub segment spaces most contracts for each color district from hero card points from fulfilling contracts during the game from visiting cities and a few others the player with the most points have led the market with their influence and dealing you just just cannot resist and wins there is a lot of game packed in train rush you need to play your movements carefully you can only move clockwise around the board through three colored States and you often need to time it so you're in the right color at the right time to take your actions right better there are also three Loops to consider with lower value cities on the shorter inner ring and richer rewards on the longer outer ring there are many ways to contribute to the economy get the right wagons and resources at the right time and you can deliver contracts to the matching colored cities plus gain bonus points and movements for each City you visit or you can build warehouses in the economic areas once any player has built a track transfer station in an area contractors can be hired to warehouses when you visit cities each time someone visits an economic area or Warehouse owners Advance on the contractor tracks and the transfer station owner advances on the infrastructure track for the mall lots of economic shared incentive to manage and they are the tech tracks giving you full choice on your specialization are you going to build up on call to get stronger movement gain investment for more worker placement actions increase your resource delivery capacity to resolve contracts efficiently or generalize so you can win or play in lots of area majorities the choice is yours so thanks for watching folks check out Trend Rush project page I'll put the link in the description below the components featured in this video are prototype so rules and artwork are not final you would help us by like the video subscribe and hit the bell and comments below if you want me to make more of these videos or if you have any questions I also share my board games Journey on Instagram hopefully I will see you there too see you next time