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Adventurers Board Game Review

Board to Death TV - Board Game Reviews Feb 17, 2010
Transcript 6:17

hey Raiders I'm Steve Nash and I'm Mela Dez and here's our review of adventurers run run run run run in adventurers players will collect Treasures from the Temple of chak in the Box you get a board representing the temple a boulder that will follow you and try to crush you tiles to represent the crumbling floor in the lava room two walls which are closing in and might crush your adventurers plastic parts to form an unstable Bridge cards that represent Treasures character cards that are all the same but they each have a special ability some nice 3D figurines of your adventurers and dice to set up the game place the board in the center of the table with the two walls in the first room and the boulder on its starting location then place four random clue tiles in the area next to the boulder the treasure cards have a different backside to them and you must place them according to the arrows and symbols on the board these cards go all around the board the lava room and the river also have Treasures which can be found by adventurers Shuffle the tiles and place them into the lava room and cover it with the black board provided place the wall moving cards on the first arrow and give each player two adventurers at random players will only use one of these adventurers at the start of the game if he dies then the second one will come in once you have everything ready you can

start the game I'll explain how players will move around in the temple first on the back of your character sheet you have numbers representing how many actions you might get depending on the amount of treasures you are carrying you will track these by using your secondary character card to hide the other numbers the top number is your load level and the bottom number is how many actions you have this turn the first player is called the dice keeper and he will roll the five dice according to your load level this will tell you how many actions you have if you have a load of four treasures you will get one action for every three or higher rolled each player adjusts their card according to the actions they get and the dice keeper does his turn first you can do two types of actions you can move your Adventurer which costs one action per square or you can search for treasures and look at glyphs once everyone has done all their actions the dice keeper rolls the dice and moves the B accordingly the player to the left becomes a new dice keeper and a new round begins Let Me Explain the wall room first there are four spaces here and on each space you can look on the walls glyph for Clues on which of the tiles in the lava room are safe to walk on or not you can also search for a treasure card in each space don't stay there too long since you might get crushed by the walls or be blocked in by the boulder here is how the glyphs work when you look at a glyph you can only look at it for 5 seconds try to remember as much of it as possible this symbol

represents a crumbling floor in the lava room at the end of the turn flip over three of the wall cards and move the walls according to the arrows shown if you are still there when it moves in you're dead let's move on to the lav area once a player reaches it the Blackboard is removed if you see a design there which is the same as the one on the wall at the entrance of the temple and it's a trap you shouldn't walk on it you can risk it and take a chance if you do flip over the floor tile you will move on to If the symbol is the same as one of the four on the wall it collapses and you die if it is not you place it there and move your Adventurer on it since it's yellow you can search it and find treasure replace that tile with with a brown one to show that there is no more Treasures on that slab if you decide not to try the lava room you may continue down the corridor and try to get some Treasures from the alcoves to do this you must spend an action and roll five dice if you get a one two and a three you get the treasure if not you can spend another action point to roll some of those dices but don't stay there too long the boulder is on its way when the boulder passes next to the corners of the lav room it breaks the ceiling and creates a hole this is where you can make your second Adventurer enter if the first one dies next comes the river if you decide to enter it you are forced to move along it and you can search only once per square once you get to the water waterfall you roll dice according to your load if you roll a one on any of

those dice you fail and die in the waterfall however you can ditch some treasure to roll the dice with a one on it if you decide not to take the river you can take the bridge which means you will roll your dice according to the plank there if there are five you roll five dice for each number under your load a plank breaks if there are no more planks you die if there are planks left another player can also attempt to use the bridge if you decide not to take the bridge you can try to attempt and get a treasure worth six points but you must roll a 1 2 3 four and five for this one once the boulder reaches the end of the corridor the players who have exited Count Their treasure values and the highest number wins some Treasures are boxes which you open outside so you roll a die to see its value it's a great game with lots of action and suspense the game doesn't last long so you can play many times in an evening the production quality is nice and everything is stored nicely Inside the Box there's a lot of excitement towards the end of the game and the boulder is really fun it's been a while since a game like this has come out and we really liked it not to mention that each character has a special ability which they can use only once during the game the artwork is nice and the concept is great it's really fun playing six players and we are giving it an 8.5 on 10 in adventurers players will try to collect Treasures from the Temple of the ch a c of CH chck of

jackaon [ __ ] I don't know what is it the chck check Che or C I don't know let's go with check

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