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Super Auto Pets Review: Wag Team

The Dice Tower Jul 21, 2026
Transcript 12:16

Hey everybody, I'm Tom Vassal and today we're taking a look at the Super Auto Pets card battle. This is a game new game from Plat Hat and there is actually three copies of the game. There's the classic pack, the golden pack, and the magic pack. But they all play basically the same and I know they play the same because the rule book is the same for all of them and it just mentions some of the changes that the golden pack and the magic pack add to them. So there's three copies of the game. They all play pretty much the same way and you can mix and match them if you want. So how does the game play? Let me show you. In this game there are six rounds and in each round the winner of the round is going to get a trophy. Whoever has the most trophies at the end of the game is the winner. Each round is differentiated. There's a number down here. So this is round one. So you'll shuffle these decks. At the beginning of a round you're going to draw some cards and place them out here in front of both of the players. Both players are going to get three coins and the round begins. Players are going to take turns back and forth starting from the first player and this will switch back and forth each round. And on your turn you have some options. One of the options is buying a pet. So when you buy a pet you simply flip over one of your coins. So you can do this three times. You'll take one of these face up pets or the top one from the draw pile.

When you take a pet it gets added to your hand. If you take a pet that has a buy on it, for example, this says when you buy, I'll add an apple to my hand. So this also would come to my hand. And when you buy it then it's going to be replaced with the next pet. You can also sell a pet. You probably won't do this in round one, but after round one you might sell pets. When you sell a pet you are simply going to sell them for an apple. Uh so selling a pet can get you apples. But, also, if there is a sellability on it, so for example, when I sell the duck, I will get an extra apple in my hand. And then finally, you have a triple ability. So, each of the different pets has a hat on it. If you three pets with the same hat, you can get rid of all three of them. Then there's two things that will let you do. One, it lets you draw two cards from the next level deck, so I could draw two cards from level two. If I'm in round two, I could draw two from level three, et cetera.

And pick one of those to add to my hand. And then there are going to be some pets that have the ability that says triple on them. So, like if I use a swan in a triple, if it's round three or higher, I get to refresh one of my spent gold. Players keep doing this until both players pass. You can't pass if you have more than five animals in your hand, so you will eventually have to discard set by selling or tripling uh cards to get rid of them to get down to five or less. After both players do this, it's time to fight. So, players are going to take their decks and they're going to put them in any order they want. Some cards have the word battle prep on, they'll activate at this point. But, you'll put your cards face up like this, and then each player will send out their first pet into the battlefield. Now, this mosquito here, I'm going to just walk you through a whole round here. This one says, "When you play it, throw a rock."

There are dice that look like this rock, so this mosquito throws a rock, it misses. So then, if it had hit though, it could have taken its otter out before anything else happened. So then, they do their damage to each other. The mosquito does two damage to the otter, which only has one hit point, so it kills it. The otter or sorry, it makes it faint, not kill. The otter does one damage to mosquito, but it's still round. The otter now faints, so the next creature from this side comes out. An apple, another apple, come out. Then the duck comes out. So, this is a level four um here going up against the two. So, the mosquito is completely taken out and the duck will take two damage on it. Now, the ant comes out against the duck. It does one damage to the duck and the duck gets rid of the ant. However, the ant has a faint ability which says add an apple to the top of your deck when it's out.

So, now next creature is an apple and a cricket. So, two against four. Again, the duck wins, but finally the duck is gone and the cricket is also gone. Although, the cricket has a faint ability of adding a bee to the top of the deck. So, now a bee comes out, a honey, and a swan come out. And the honey just says when you faint, you add a bee to the top of your deck. So, one to one, they both go out and now we add a bee to the top of this deck. This bee comes out and there is an apple and a spider. This is a three against one. So, the bee is taken out, but does one damage to the spider. A flamingo comes out and the flamingo does one damage to the spider. The spider takes out the flamingo. Add two apples to the top of your deck, but there's no creature to put them on. And now there's no creature to come out, so this side is the winner and gets the trophy.

So, you're going to do that, like I said, six rounds and whoever has the most is the winner. Any apples or bees that get added to your deck discard after the battle, so you don't get to keep them. But, other things that you may have bought, and so if you get other fruit or vegetables or food, like this garlic, you'll keep these from round to round, but you can only use one per pet. The other two sets add a few extra things. They're going to have their own set of pets and things and so every single one of these are different and you can mix and match and play a four-player game of this or even mix and match for a two-player game. Uh but, they each have their own thing. The magic one adds mana cards that you can get and creatures go up in mana. This one here, the golden pack, adds a golden retriever to each one. This is always your final pet that you'll bring out. And different things over the course of the game will give you trumpets, which make your golden retriever more powerful at the end.

Their power is equal to the number of trumpets. And then, as you can see in here, there's going to be different cards like this one. When the groundhog faints, you get a trumpet. And so, several of these, here gain a trumpet for each friendly fainted pet. So, there's going to be all sorts of different things that do with trumpets. And the magic one is the same thing, just it has mana instead of trumpets. And then, there are cards that will deal with that.

Now, this is an interesting game. There are the auto battler, there's not a lot of them out right now, but there's a few of them that are on the board game market. And there's a lot more on apps and things like this. This one here, I find to be a fun quick kind of just a a quick game to play against somebody else. It's has that cuteness factor. I mean, the scariest None of these monsters are scary. They don't die, they faint. They use apples and bumblebees, and it's silly, you know, goofiness as you go against each other. But, there is some some good strategy here. Although, I will say it's a bit of way to teach people on it. The first round, you're like, okay, you buy a card. So be it. That's the card that you buy. You'll have three because you only have three coins. So, unless there's some way to get a fourth, and there might be, but like you're going to have three pets in that first battle.

And then, in round two, you can get three more pets, so you have six, which is too many, so you need to sell one of them. So, that's kind of when you teach the sell aspect of the game. And then, there's also that triple aspect, which is kind of odd, but is tempting because who doesn't want to have a creature from the next level fighting now because it's going to be stronger, probably, and has some cool abilities. And also, then there's the triple abilities, but you're also What happens when you buy things? Are you buying them based on the hat in the corner? There's two copies of every pet in each of the different sets, and they each have a different hat on them. I don't know that I've ever bought a creature based on its hat, although maybe I have. I bought one that I knew I was going to get rid of immediately that's part of a triple. Anyway, the triple rule's a little weird to teach people, although if you play apps, it's not that uncommon to take There's a lot of games where you take three of the same thing and they merge together, become a bigger thing. That's kind of a common aspect. So, I think if you come from that mindset, it's easier to teach.

The card quality's fine. The Like I said, the art is what it is from the app. I don't think it's like anything spectacular, but it's fine. But the gameplay itself is very amusing. It's You build these up, you play against each other, you're trying to out guess the other person. Am I going to put my strongest creature at the beginning? Can you build some card synergy in the deck? You can. You might have a creature that gives you benefits based on the number of bumblebees that are in your deck. And another one lets you put a bumblebee in and I get another one else to be put a bumblebee in. So, now I've put these three together, but now we're in five and are my creatures strong enough to stand up against my opponent's five if I keep the lower ones in my deck? So, it offers some good choices, but it's not particularly long. I would say it's between 30 and 45 minutes to play between two players. It says 30 minutes on the box, but that all depends on how much time you take in between turns setting things up. Once you set things up, it is what it is.

It's an auto battler. There's a little bit of luck sometimes in the rolling of those dice the rocks, but you knew that when you draft those creatures into your thing, but it can be really hilarious or not. Or where do you put all your apples? I have six apples on one creature. He's invincible. And I play the thing that that says take away all your apples. But it has to match up perfectly at that point in time. So, I like it a lot. I will say the golden pack and the the the magic pack, I like those better. Each of them added just a little bit extra to the game and me and my son both thought that they things that they added were fun. He I think he liked the golden pack the best and I liked the magic pack the best. The golden pack had that golden retriever at the end that you're trying to build up. The magic pack gave you that the you know, the different mana cards and those are permanent and stay with you.

Although you get a lot of creatures who will say spend two mana to do whatever whatever and you're like, oh, it's tempting. But at the end there's a creature whose power equals your mana. So do you want to keep it for that purpose? Fun back and forth. If you play with more than two players, you're basically playing a bunch of match-ups. We're all drafting with four players and then A plays B and B and C plays D and then A plays C and B plays D and that's fine. But it's billed as and I think it's best as a two-player game. It's quick, it's simple, it's fun. I enjoyed it. Um I my only thing I don't love about the game is I don't think the cards mix as easy as I like to. If you're playing with four players, you'd like take two decks and mix them together. And I would love to do that in a two-player game. The problem is if you're playing for example, let's say I play classic and golden, the rate at which cards come out that deal with the golden cards are going to be half. They're going to be just in the deck that less. Same thing if you mix the magic, that's going to be a little bit less.

Although it's not impossible, it doesn't make the game bad. It's just that if you're trying to get synergy, you might get a little bit less if you mix them together. And I do wish there was sort of a box that held all three maybe because these boxes are pretty full. But like I said, the whole thing works well. If if I were you, the viewer watching and you're saying that sounds interesting, pick one of these. Pick one of these boxes. Get it, play with it a while. If you like it, then maybe you want to get the other ones. For me, this is a seven and a half out of 10. An enjoyable little card battler back and forth. I find it to be fun. The biggest competitor in market is probably Tag Team right now, another auto battler. It'd be tricky to say which of those I I like Tag team better, I think, because I think I like the theme more. But there are more differences than that, and this one is easier probably for families to get into. So, that's Super Auto Pets card game.

I'm Tom Vassal, and you're watching The Dice Tower.

Hey everybody, thanks for watching this video. If you like this review or whatever you just watched, wasn't it amazing? Uh check out our channel, Dice Tower. Uh we have all kinds of things we review, games, we do top 10s, we play games live. It's all about board games, but especially the people who play them. Check out Dice Tower YouTube channel.

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