Movers and Shakers | Solo Playthrough
Transcript
Hey.
Hello. Hi everyone. Am I coming through? Okay. Hopefully this is all working nicely tonight and we can get playing some movers and shakers. I'm Tom by the way if you're just tuning in because you know the game and that I play games and stuff. There's loads on this channel. You can support it on Patreon if you would like to. Hey Monica. Hey James. I'm coming through. Okay. There's a bit of a delay on the stream. So I will find out. So this is movers and shakers. And hey, this might seem familiar to people that saw yesterday's stream, but things went wrong. It's going to be smoother this time. Hey, the lights came on this time. So already infinitely better. AV. Good. Brilliant. So, in movers and shakers, we are railway magnates and we are in the late 19th century, 19th rather than 19th century. That's probably the futuristic sequel. Uh, and we are, as the industrial age is booming, we are using mainly trains to transport goods from our contracts around to Bernarez and Kolkata. We may be shipping some as well.
We're going to be earning money which we can invest to earn big big points. We need to play our cards wisely because you'll see when we get into the turns that they can be used in a load of different ways. Uh up our market tokens here so our deliveries will be worth more points. There's a load to do. This is on game found right now. It launched on Tuesday. So the link is in the description to the campaign page. You can see all the final stuff there. This is all prototype materials. It's all pretty good looking prototype materials. The Solo stuff is like hot off the presses. I have printed this off myself. So, it's all a bit curly and stuff because it's come off a inkjet printer in a hurry that had a bit of trouble with a few of them tiles for some reason. But yeah, you can see how to get hold of it, how to make it happen, all the final stuff. There it is from Nuno and Palisad, right? Nuno's Bizarro Santiro.
Make sure I'm getting all of their names right. and uh Palo Sad who are the duo behind MadiRaa, not Madora as I keep thinking be a very different game. And um Nippon and Panamax. This has a little bit like you the the boat pushing from Panamax. Very different game but uses a bit of that kind of thing uh in here. Uh hey did remember. Good. I remembered a thing. So yeah, I'm playing the solo mode. We'll get to what the bot does on his turn and stuff. He follows a deck of cards and basically go down his instructions. He's got a bit of a priority for loading and moving trains, but generally in the normal solo mode, we are trying to beat a score to get a rank. There are a couple of things that we'll look into more at the end say but you can play a rivals mode instead where you draw one of these uh tiles and you have a goal score to reach but a condition that makes the game harder for you. And there's also the campaign mode up here uh where you need to reach a certain score. It's a threeame campaign.
You shuffle all these tiles before your first game and then you look at. So for my first game on the bottom row here, I need to get a target score but also meet a condition. And if I've done that, I've got three asset markers to seven and scored 210 points. Brilliant. We can go on to the second game where now I don't have a choice. I need to do this one. And then for your third game, you've always got to do this uh top one. So the score the target score increases, but also you've got to do that uh tough condition to consider it a win as well. So, there's a few different ways of playing the solo mode. And yeah, numbers and things might change in the the final thing. That's that's the prototyping part more than anything. Three commercials. I'm sorry, Monica. I'm not in control. Yeah, you've you've missed the you you saw it yesterday, didn't you? Missed the the general intro bit. So, I have gone for as yesterday. I thought I'd stick with uh setup card D.
So, my setup card gave me a starting uh resource. This is valuables, and that can be worth points at the end of the game. It told me where to put my starting trains. Uh, so one of them here in D has a crate loaded on it from one of my contracts. We have got a train with three wagons, a train with two wagons, and two trains with one wagon each. Uh we have two contracts in two decks of contracts, but two starting ones in particular that relate to my player board, which isn't tied to your player color. Uh so the red ones are for short-term gains. The black ones are more for long-term investment, and they'll give you a resource. So I could get another valuables if I do this black contract at some point. But I'll get three money when I finish this one, which we will pretty soon because as well as those starting things, I got to move my investment markers here. There is one for Bonaras, one for Kolkata.
They will determine the price that you sold your goods for. So we are going to deliver cubes to these cities in the warehouses. We don't get any money from that until the end of the round. Uh, so we have the action phase and then we have an administration phase. So the cubes that we deliver will be worth an amount of money equal to what it says in this column based on where we've moved the markers for that city. There's also an investor over here. Don't worry about that side for him. He gets you one-off bonuses when you reach a certain level on this side. And at the end of the round, there are two rounds in the game. And in each round, you'll play six actions. So not many actions. At the end of round two, we will reset these to where the lowest one is. So, I'd like to get them higher. So, I got to raise two of those. I got to put another one of my crates from my contracts on a train.
So, I chose because this is an important thing in this. We do own trains, but in terms of loading trains and moving trains, you can put things anywhere. So, I loaded a cube onto his train. I thought that might be a good thing because he wants to move his big train. That's his top priority as long as there's one of his cubes on it. Uh, but I thought load one, might get some free movement out of it. And I also got a South Agency. So, that's over here. These go from right to left and they're going to make deal markers worth points. So, I haven't got any yet, but as soon as I get one, it's going to be worth two points at the end of the game. And these asset markers are also for points and things on the the um the value the resources that I get. But if they cross over with the agencies, I'll get a one-off bonus based on the color of the asset. These are different on all of the player boards. Uh so yeah, there's another advantage to getting the agencies. So that's all the stuff I started with. We drew for the bot this time. E. So the bot is going second. So we'll see a normal turn first and then we'll see the bot's turn. But it means none of my stuff's going to get pushed or loaded on before we start. Hey Pedro, how's it going? Pedro is in the chat.
Everyone, if you've got any questions about the solo mode, Pedro is the designer of the solo mode of this and hopefully doing it right this time. We're having a do over. Okay, so it's my turn then. My first of six. So, if we look over, I have all of these cards here. I have four cards that are from the move deck, and I have four cards drawn from the load deck. You might imagine the move cards help you move trains. The load cards help you move help you load cubes onto trains. So, I'll be picking one of these cards to play. And let's say I just want to hey move a train three times. I get three train movements. It's not as simple as that because I will get to do that, but I then need to pick a slot on my playerboard to play this in and decide whether I'm playing it for its development action or its logistics action. So, if I play it for development, I get to do the bit in the middle, but also I get to do this part, which in this case is move my market tokens up this many times, and I get this one-off bonus. In this case, it's draw a card from one of the extra decks.
If I were to play it the other way around, though, I completely ignore any of the green stuff. I still get to do the middle bit, but then I get to do this bottom uh logistics action, which is uh four train movements towards Bernardes. So, it's not just which card you play, it's also the slot you play it in and which uh side you're going to play on as well. I've been thinking that I would quite like to load some cubes before we get moving. And I was thinking that it would be nice. This card that I've got here lets me load two cubes onto wagons plus an extra one if you've got the most money on your tracks. I've got two money and before the bot gets to play a card, uh the major uh his cash value is considered to be zero. So I've got the most money, but unfortunately I've only got two cubes I could possibly load onto trains. These contracts get refreshed at the end of your turn. So this one will do two cubes. So I think this will be quite good.
Now, I would like the development bonus would be to move my asset markers. So, they will be like a multiplier at the end. So, I've got a valuables here. If I move my asset marker for valuables along at the start of the game, it's worth one time zero, but as soon as it's on here, two points times the number of valuables I got. So, getting them all the way up to seven is uh really lucrative if you get a load of that resource as well. But I want to concentrate in the first round on moving these markers up. So I think that what I'm going to do is play it. I do want to get things on boats as well. I want to play it down here, but that does cover up my opportunity to get more cubes on boats, which determines turn order for the next time.
So, in the logistics action, I am going to move two of my investment markers. One of them can go one space up, one of them can go two spaces up. And I get to do this middle bit, which is load one cube onto a wagon and one cube onto a ship. I would quite like as long as he's going to load a cube on his train, he will move it. So, I'm thinking, why don't I get two cubes on his train? Because that's going to be his top priority for moving about. I think that will benefit me because you can load cubes onto trains that are in the cities. So, you got this uh this cube icon here. You can load in the cities and you can load on these junctions here that have the load symbol on there. So, my only option at the start of the game is things that are on cities.
Yeah, I am going to load it on his train again and hopefully like I can still move his train if he if it fills up with my cubes and he doesn't want to. And then a cube onto a ship. The ships you can see down here. You can put it on any if you aren't specifically told which one to go to. Over here, I'll move my investment marker up a step. Over here, I'll get three money. Over here, I will move one asset marker up. I'm going to go for the investor movement. So, you go up and on this space, I get a north agency. similar to the south but it is only one point rather than two points for every deal uh token that you get and then my bottom one for Kolkata and investor move one one space and one two spaces I'm going to go Kolkata two spaces and the investor one space and I think I'll be happy with that cuz I think I'm trying to think where I got last time uh we played did I get them all to the six or the nine level it' be nice to get them even higher than that if I can do it. So, I think that's all of my stuff. I've loaded me cubes. I've had me logistics. It's time to see what the major is up to. So, he has got a deck of six round one cards, I think, of four load and two move in this at the moment. Like, currently, it could change in the final one. And then he has got eight round two cards of which he'll play six. So, we can see on uh the card that he's played here. This could tuck in a little bit so you can see all of his main board bit. So we've got the round that the card is from. Just make
sure we've got the right ones. That's a round one card. This is an amount of money he's got. So you see I've got that card that's like you want to have the most. You want to have the highest value on the cash track. Well, we're comparing against whenever we need to compare against his money for the purposes of my next turn. He's got two money. Then he is going to advance his Kolkata investment marker and go up to to Kolkata over there and then he is going to load cubes onto trains and then move in an ideal world. So we presume that he can load at least half of what he wants to do rounded up. So as long as he can do two loads, he will load first, which he probably will at the start of the game.
If we were in a condition where he couldn't load that many trains, he would do the movement first. That's what this up and down arrow bit means. So, he's going to try and load three cubes first. He doesn't have contracts and things like that. He is like he is taking stuff away and getting involved. He will load trains. He will move trains. Uh but in terms of score, he isn't doing contracts and things like that. So, his priority is a reminder on here. So, we look at can he load something in a large train first? His top priority is his train. If he can't load anything into his lodge, he'll try and load something into my lodge. Uh, so can he do that first? Yes. His large train is sitting in Bernare. So, he can load a cube onto that. So, we've done a large.
We move on to medium. Can he load something into his medium train? No, because it's not in a loading section. Can he load something in my medium train? Yes. And then for small, can he load something into his own small train? Yes. Doesn't matter which one. Both in the same place. He's done his three loads. And that's just it. Oh yeah, as Pedro says, you you can only load this for everybody. You can only load one cargo per train on your turn. Like I've got that extra one there because I had that setup thing that let me put an extra one down. And I only loaded one cube into a wagon, I suppose, as well. So he did his load first because that's the way it is on the card. and he did get to do at least half. Then he is going to do two train movement towards Kolkata. That means trains on this half of the board to go towards Kolkata. We're just in a great big uh circle. So again, his priority for this, we start at large trains. Can he move his large train uh first? Yes, he can. So that is his top priority and he's going to do some um loading first. He will move his train if it's loaded with anyone's crates. So, I didn't really need to worry about that, but I couldn't have gotten more on. Uh, these yellow cubes, by the way, are to block off spaces. In the final game, it's going to be a double-sided board. So, for two players, these spaces just won't exist. But for my prototype, just to tighten things up, these will be the spaces that don't exist anymore. So, he will spend up to two movement per train. So, this is going to be his whole
movement move in this train. So, he's going to move one to there and one to there. If he had moved one more, if he'd had three movements, he would actually go into this space and each space can only have three wagons worth of train in it. And he'd actually push mine one for free. He still might do that in the future. And trains will magnetize and merge to each other if they like if mine goes into a space with here, it will merge with this train for the rest of the movement. And I could just piggy back on his movement getting the rest there. He hasn't got any more movement, so we can ignore that. And then he's going to discard the top two white tokens. When we get progress, we'll get this from a few different ways, but the main way is getting wagons back to the cities. Uh we'll get progress. And when we get to this point and this point, you can choose an amount of money and a benefit from a token. Uh he's cleared two away, so we can't choose those top ones anymore. And that's his turn. Just running down his card, doing his bits.
And now it's back to me. So, I do want trains to get moving, but I feel like I want to load again. Oh, I I haven't done my contract, have I? Luckily, like we'll we'll get it done now before I take any actions. So, at the end of your turn, if you've completed any contracts, I thought I've done it smoother this time. Nearly. You get the reward on the contract. You put this to one side. So, I've got a bond now for the end of the game. Oh, we'll just do one movement and loop around like that. Okay, I get you. So, there's his large movement and then medium. Can he move his medium? Yes. Okie do. We've done the black contract as well.
So, I get to get one progress and now I've got a valuables too. And then for the next contract, we draw two from the stack. Decide which one you want to take and put the other one back. I think I'm going to go for this one. So, it's it's got a different amount of cubes on it. So, this one's got three cubes on it. And the benefit will be a cube on a ship, which is more cubes off contract. You can decide to put the other one on the top or bottom of the stack. I'm going to put it on the top cuz seems like we could gather valuables again. And I need to get three cubes onto the contract. And then for the black one, keep going with bonds. Either one gives me an East agency. They've both got three cubes. So yeah, put industry on the bottom again. Industry got neglected last time as well. And so that's another three cubes out there. Two were just for they were just the starting uh contract that we got. So they had less. So we've got cubes now that we can load onto things.
I've got five money to his two. So I could load three with this. My Kolkata marker is the highest. So I could load three with this as well. It's two loads plus one if your Kolkata marker is the highest or joint highest. Same with the money. Joint money is okay as well. I'm thinking this one because
I'm going to play it to this slot here. So, we're going to have three cube loads and I think they're all going to come off this contract. They have to go on to different wagons, but they can all come off the same contract. Unless the the sometimes cards are like they have to be cued from different contracts. Uh fill up a whole train is one as well, letting you like break the usual rules, but in this case, that's not going to happen. So, I'm thinking like out of things I can load onto, we can ignore all the trains that are out. They're not in loading zones. So, definitely my large train because when he comes to load again, his first load he can't put on his big train. So, he'll be putting it on mine.
And then mine becomes eligible to move about. Trains can only move, by the way, if they are at least half loaded. So little train has to have a cube on it. Medium train has to have a cube on it. Large train has to have two cubes on it. And then I think, well, I want to get in on my train a little bit. And then I could just I could just go on and get his train going. But I think I think my little train I could maybe get those moving as one nice train. I would like some train movement too. It would be nice to get out there.
This has got the market action on top was why I wanted to do this. Okay, I'm changing my mind about that. Take back straight away. This will still let me load three cubes. Don't want to get pushed and stuff. No, stick with stick with your convictions. Just like I'm not moving anything, but we will move stuff. Let's load a bit more first. So, we've loaded the three things. That's the middle of the card. Then two market movements. Any of these that I want to move up. We are going to go for
one, two, I think. They're almost all at six already. And then get a progress. No rewards yet, but we're getting close to getting another one of these. And that's my turn, I think. Oh, it's not because the end of my turn. I've cleared a contract again. That's another valuables. And pop a cube. It's going to have to be from this contract, but I don't mind that. Onto ship three. And ship three lets me advance an asset marker. Uh, we've got three valuables versus one bond. So, I'll say valuables again. And that's Oh, draw a new one. Would you like the valuables that I put there? Bonds, I don't mind. And that's more on ships again. I'm gonna go for that one. And it's fewer cubes, too. Let's do that. Okay.
Feeling good about these first two turns. What's the major up to? He's got three money to compare to now. He's going to advance his investor marker two spaces and then he's going to try and load three cubes again, which I imagine Oh, I don't know. I don't think he can load three cubes actually. Can he load two though? So, we'll start with large. Can't do his, so he'll do mine. Medium. Can't do his. Can't do mine. So, we go to small. He can do his. And then you loop back. So, we've done the whole thing. Now, you loop back, but you'll only loop back once through the whole load or move action. So, we loop back to the start. Can he load a large? No. He's already loaded onto there and he can't load into his. Medium, same.
Neither are eligible. Small, none are eligible. So he only gets to do two cubes. That is at least half. So he does do the load first. Then it's going to be move. He's got one movement towards Bernarez and one towards Kolkata. So towards Bernarez. Large train. No, they're both going towards Kolkata. Medium train can't do his. Can do mine. He will only move my trains if he is involved. If he's got a cube on there, he'll move his trains with any crates because there is still a reward for getting your trains back. Uh but my trains he will only move if there's a he can load a second time on my big in the same turn.
Oh, he can load. Okay. So, he'll choose my medium, but he can actually merge this, right? To like whenever you start a train on tracks, you can get up to three wagons together if you want to. So, he could actually combine this. He treats merged trains as medium for future decisions. But yeah, he would make the most of it like a like a player would. He would make the most of [snorts] bringing all of the trains on, right? And if I've merged a train on like in these junctions, you could it's the only time you can split trains apart. So like if I had attached my train to his and we come into a junction, he would absolutely get rid of my train as I would to his. Like if uh if it's not your train and it's not got your cube on it, there is no benefit to you bringing it along if you've got the option of getting rid of it. So that's his movement towards Benaris and then towards Kolkata.
Large train. Can he move his? Yes. One movement done. And then he's going to pop a cube on here. He doesn't care about the rewards. He is just getting involved in majority because person with the most cubes on the ships at the end of a round will get an extra deal token and will be first player. Okay, so it's back to me. I should probably move trains
a bit. So, this one's got a load on it as well. Only three train movements, but it has got a load train. I do have five or more money, so I could get five movement from this one. It's tempting to load again, but we're getting full up as I don't think I can load anything. So, it's not tempting to do that. Have I got my investor to the six money? I have. So, this is five tray movement as well. And that's not going to go down yet. The money might change. Oh, this move card's got some load on it as well. The five train movements.
Like, it's tempting to get this in here, split it apart, and get mine in. So, mine will start getting dragged along a bit. And that would be one, two, three movements. It would be nice to get him piggybacked onto this train, but it's kind of gone a bit too far away now, ain't it? Maybe get my big train ahead of his. So, he's pushing my train. That would be one, two, three movements. So, I haven't got enough to do all of those. Unless you also went on one of these logistics actions for four movements. It would be towards Kolkata, wouldn't it? So be losing the 2x potentially market movement. Although I haven't got six cards that do the market stuff, so I'm not going to get to do it totally.
So it's that's load. Let me make sure I'm doing the chord right. That's load onto a ship and three train movement if you've got two crates loaded onto wagons. Or is it the same wagon? Move trains through. Oh, on the ships. Of course, there's a great big ship there. Not a train. If you've already put two crates on ships, three train movements. So, that could be seven train movements and load another cube onto ships. I'm losing out on a 2x and two money, but I like the idea of that. Let's get ahead. So, first of all, cube onto a ship. We'll keep going for the red contracts. And I am going to keep pushing this investor up because as well if there's a tie on the cubes you've got on the ships, the tie is broken by who has the most in shift one. And I don't mind this investor going up. In fact, I haven't had the deal token from getting to that stage with him. So my deal token at the moment is worth three points. Could be more as we go on.
So the first bit get a ship then three movement and four movement towards Kolkata. So, I'm thinking we're going to have the one, two, three movement there. So, when this comes in here, I as the player moving it got to decide, do you want to keep the train together or split it? I'll split it, thanks. And get rid of his thing. But if he moves it into this, he will absolutely split my little one off as well as I've just done. So, that's my three movement down there. Then we've got four towards Kolkata. So I could 234 just get him linked up there and he's about to get taken into the city or one two three we get ahead with the big train that's got two it's got two of his cubes but it would be good progress getting that arriving one Two. Three.
The fourth one matters. Like that's going to be a free movement, ain't it? Four. Yeah, that one. So, that's all of my bits. Back to the major. What's he up to? He's only got one money. Uh he is going up two with his Bernarez investor marker. Can he load three cubes? It's no. I don't think he can load one. So he's going to do the movement first and then we'll see if he can load anything. So two movement towards Bernarez is probably not the movement that he needs. So first one, large train. No medium train. The merged one counts as medium. So that will move one. And then small train. He's got two small trains. So I decide, don't I, which one? Let's check in the solo thing. The two small freight cars.
When moving trains, if both are available, move the one that's closest. It's when loading, I decide. Okay. So, he'll move the one that's closest, which is this, which actually nudges the big train along. And since that got nudged, correct me if I'm wrong here, he will decide now it's coming to the junction to split it off. Then we come back to loading. So this is in the loading section now. But no, loading's got no better for him. So he just doesn't get to load. There is no train eligible for loading anywhere right now. You needed Kolkata movement. That would have given you some loading, but he went for Bernarus. He's putting a cube on ship three and that's that. Okay. Plan. So loading's not an option. We need to get trains moving.
And I'm kind of thinking five train movement. My investor is on six or higher. And this would be a West agency and two market movements. What would you do with five train movement?
One, two. That does kind of undo him pushing me, doesn't it?
tending to say three, four, five. And then I'd push these two through and have mine still here. I don't particularly want to push his through. That's two, isn't it? Oh, push the little one first. Three, because then this one will magnetize to it if he moves medium first.
or I don't want to get that back in cuz then he can just load on it and he's happy. But if he pushes this medium Yeah, there there's I'm wasting free movement whichever one I move, I think. But no, I'll move this one cuz one more movement and like two movement and that gets them both in. There are these shortcuts as well. For three movement, you can skip this space. For four movement, you can skip these two spaces. Uh but that's a lot of movements, but maybe you really don't want to push someone else getting in, especially like towards the end of a round. I'm going to stick with that. So then we get a West agency. The West agencies are quite different. They give you no benefits towards deal points, but they take up two slots, so get you towards bonuses faster. Not that I've advanced these asset markers very much.
And then two market movements. We're going to say one. So, I could potentially do a bit more here.
Two. The one that's lagging behind for now. I think I can get them all to 12. Two. Pretty good. Right. That's all of my turn then. bot. Although in doing that I'm doing less other stuff. My asset marker is basically not advanced. So he is going up two on the Kolkata track. He has six money for comparison purposes. I only have five. Then three movements towards Bernarez and four towards Kolkata. So for Bernarez large, no, medium, yes. He moves it one. Okay, it's now merged. Lovely. Small closest one.
So, he's had two movement there, hasn't he? And then large, no. Medium, yes. Three. He'll split them apart again. But thank you very much. That's a that's a bit of free movement for me. Then small one doesn't move because he had three movements. He's got four up here. So large, he will choose his. medium. He'll choose this one, which is both. So, these arrive. When he arrives with stuff, he doesn't get anything and he throws the cube away. He's not scoring for me. I get a progress per wagon that arrived. So, one and my cube goes on this warehouse and it's going to be worth an amount based on where my Kolkata marker is at the moment at the end of the round. Seven at the moment.
So that was one, two, no small to move. And then we loop back around to large. And he's going to choose his again. So he's only going to get three movements, isn't he? Because we loop back around to large. There's no medium, there's no small, and you only loop around once. Yeah. Do not repeat it more than once. Okay. So that's that. And he's got nothing on the bottom icon. Action five. So I'm kind of thinking again this one plus two here
and then the 2x on market maybe loading at the end. I could I could potentially load two cubes now cuz that's full. That's full. There's space for two. And it would be
It moves my big as well. Oh, I thought he was just going to large and then medium and then small. Okay. I thought that's what we said yesterday. So, he would move mine one as well. And then that's his four done, isn't it? Yeah. Yeah. Yeah. I think I think I think that's right now. So, he does do both steps at the large. I thought he did. Right. That's one of the things that I thought I was doing wrong yesterday. Maybe yesterday's stream was more right than I thought. So, yeah. It's just if you don't advance them evenly, there's not as much point advancing them.
Now, this movement card here, it's forsaking five movement, but it would let me load two cubes. And like he's going to move that. I would like a bit of movement to get like this here, like a complete train with my stuff in here. So, he's going to like move. When he moves the medium, it's got two of my cubes and trains together. I don't have any load cards that also have movement on. Whereas, like if we didn't go as full on to the market tokens, I could have two train movements.
one, two, and load two trains here, which would be quite handy, which would also get another cube onto there, which would advance an asset marker. And then last action, hopefully he's going to move some trains in to the final destinations, and then I'll be able to load on my turn is the hope. And I do have a deal token though. So that will be the full three load. Yeah, I like a draw. I've got another option of a card as well, which is something. I don't particularly want that.
You want to get stuff delivered though as well. So yeah, we'll go for two movements. So that'll be one, two, and I I could still change my mind and do a movement guard if he hasn't moved my stuff into the final station, but like they're waiting, aren't they? Be nice if he got his train to the end, but suppose I haven't helped him with that. And I did put a load of cubes on it. So that's me two movements. Draw a card. I will have um yeah move card that's got marker on top. Five movement towards Bernarez or three movement anyway.
And then I can have five more movement. And it would benefit me like moneywise having those two delivered. They might He's got two turns left. He could get that. He could get that train to the station. I'm going to say load. So they're going to come off here. That's another contract done as well. The only trains I can load on are his medium and my small. And then end of my turn, pop a cube onto ship three. Advance an asset marker. We're going to say purple again. I've got bonds completed. Draw a contract. So they've both got four crates on valuables and bonds is what I like. And they will advance asset markers. So let's go for the valuables one.
And that's going to be four cubes to complete that one. Now I'm going to put the other one on top because I like bonds as well. Okay, bot has got eight money to compare to now. So, I don't think that was the card I was going to play. I'm probably not going to load again, am I? We'll see how they move. Uh, two on Bonaras. Yeah, I think I got them to here cuz he did the same thing. I was like, I could have done it better. Like, I could have done it better this time if I hadn't done those two movements. Maybe I'll regret that. But he's going to try and load two cubes. Can he? He can load one cube and that is half. So, he's fine with that. Then move three towards Bernaris. So large no medium he has oh his medium one. My medium which does involve his cube arrives. So that's two movements. Cubes go in and I have three wagons of train arriving here. One, two, three. So I've got a point at the end. Could get up to 10 for going around the progress track.
And I get my white bonus now. So, I choose an amount of money and a bonus. Oh, if I'm going to move you two and you I could choose Oh, you would go one. If I want the smallest amount of money, I could get the ship there and then they would all be on the eight row. I think that's worth doing because they would all start there next time as well. I'm going to go for the lowest amount of money and advance the Kolkata marker. Might regret that. I would like more money. So that's two movements. He just moved his my medium. So we go to his small and he would do the closest one. My small. He wouldn't move. Oh, he's had three movement anyway. Stop. Two towards Kolkata. So his large then my large. Oh, why are these on here? Oh, because they've been loaded. That's okay for them to be in there and loaded. These have just arrived. Throw his away. One on there for me. And three wagons have arrived in here. One, two, three progress. When we get to red, we pay money and get one of these, which is just an asset for the end of the game.
So, I'll spend the least amount of money and get more valuables just for one. Yep. And he only had two movement, so that's it. Is he going to have three movement to get that back to the start? because it would really be nice to have two more cubes arriving. I don't know though. So on my turn, I could now load three cubes and I might want to do that. I wanted to hang on to this card though because the top's got a market action for advancing these more later. But if I play this, I can only load two cubes because you need to have the most money. And I He's got eight money at the moment.
I could move and make sure that gets back, but I think I'm just going to go four. And I've got way more. I think he's going to get to put one more cube in. So I think I'm going to win ships. So I'm going to put it in here. So, load three things. And how do we might as well load the last one off this? Yeah. And then two off here. So, they will I've got no option really, have I? They've got to go on my trains here. It would be nice to also have some movement to get them like hooked on before they move too far away. Like get my little one attached here and then move in. But that'll have to be next round now. Maybe they'll get too far away. Then two and one movement. I'm going to do two on this one and one on this one, which means I get a south agency, which is another two points for a deal tokens. And for winning the ships, I will get two more deal tokens.
And that is it, I think. So, the bot's final turn. He's only got three money to compare now. One, two. Then, can he load three cubes? I'm sure he can load two. Yeah. The only things that are eligible are my trains. So, one, two. Oh, no. And then we loop back around and then he can load a third party. He is allowed to break that. I remember all that now. So, then one movement towards Barez. So, large trains. He's going to move my large train, but also push his medium, which they both got one of my cubes on, so I'm not that gutted about that. And then one movement towards Kolkata. We'll put his large train there. not going to get delivered, but get delivered next time. Okay, then. So, let's do the administration phase.
Make sure I'm getting all of the steps right. So, first of all, we evaluate the shipping zone. Who's got the most cubes? It's me. So, I get two a double deal token, and he doesn't care about getting a deal token. Normally, every other player would get a single deal token. Then, we adjust the turn order. person who placed the most gets uh goes first, which is me. Then we collect money from our deliveries. So all my deliveries are worth eight. I've delivered four things for eight each, which is going to be 32 money. So whenever you get to 10 on the money track, your 10 automatically gets taken away from you and turned into an investment market. And this can trip you up. Like if you really needed to spend the money on something, like it's getting autoconverted and you can't convert it back. So gaining 32 is going to be three of them and two money.
Then adjust the market. So your markers all go down to the place where the lowest one is. And then if you've gotten to the third row or higher, you get an extra amount of money. I get 12 more. So another investment plus two. So we're starting with nine money next time for comparison purposes. Yeah. Yeah. And then we invest money. So he doesn't get the deal. He doesn't get any money. He does lower his things still, but the way the one cards are at the moment, he'll always end up at this point. Uh, and then investment marks. So, he is going to place two, but in this turn order. So, I am going to get to choose first. In the investment zone, you can spend this many investment markers to put one of your tokens on one of these spaces. The yellow ones, again, they are blocked off spaces.
So you'll get an amount of points at the end of the game, but also you'll get to move an amount of asset markers. So I'm thinking like he will start at row four if he can. So I could just spend them all and go for this 40 points and an asset marker movement. That's one of his investment markers. So use that. But I am thinking that I'm going to pay three and go for 21 points and three asset marker movements. So I'm going to go one, two, three. It's all going to be for purple. I've got one left. So, he starts in the leftmost one on the highest row he can go. He's going to go in that uh 44 point space and just basically block it off because you can go on someone else's token and you will get one fewer asset movement than you would normally. So, there can only ever be one marker in here because you can't reduce it from zero anymore. But you can put two markers in this column, three, four markers in this column in like you you can go on the same space you've gone in before as well. So, back to me. I've only got one investment marker. So, I'm going to go in the five points and one asset marker movement.
And let let's get this towards uh meeting up. And then he goes in the lower he he goes in the next row down the leftmost space. That's where he goes. And that's it. and he will get to place more on his turns probably in the next round. So that's the investment bit. Then round two, the cards all go away that we played. The crates from the warehouses go away. Oh, I need to do a contract. I didn't get this. Oh, I didn't get this east, which is for money. I had another money. Okay, then same thing would happen except uh so four money would have put me on three and another investment marker. So I would have gone in the 16 space rather than the five. Same amount of investment marker movements. Okay, just remember this contract got me an east. That's another bond. So industry or resources.
This one's got three on it. So I'm going to say that and let's put this on the bottom so we can try and get to bonds or valuables. Should have done that at the end of me turn. We're cleaning up warehouses. All crates from the ships go away. This stuff stays where it is. And then I get three load cards. They're down here, aren't they? And three movement cards. And I've got an extra one because I drew one in that uh round. I drew four there. So, we got extra options for moving this time. Okay. And then for him, we shuffle up his round two chords. That's what he's going to do. So, he's got eight cards, I think. And he'll play six of those.
And I'm the first player, so I better think of what to do. So, I've got things that cost me money. Load two crates and get a north agency. Oh, the other thing, the other revelation from getting that east was that's crossed over, so I can have two more asset movements. We might as well have bonds, haven't we? So, each valuable is worth five, and I've got four of them. Each bond is worth three. And I've got three of them. It would be get them uh matching up soon. Would be nice, wouldn't it? So, yeah. Pay two money. North Agency, load two cubes. Pay two to load one and four train movement. It's a nice combo. Load two or three. Is that only on my wagons? Let me make sure. L10.
only on other players trains. So that's doubtful. I'll get to do three on that. That is just a normal load two anyway though. Load two plus an extra one if you got all the money. Oh yeah, that's from before. So three plus a progress is nice. Five or two and a load. Three or five if you've got at least three wagons worth of trains on the board. Oh no, you move five if you move at least one large train. Size three wagon is moved. Then five towards Bernare or three. Three or five if you got the most money. So I probably don't need these market things as much because I'm quite close to the top now.
So what are we going to do? I loaded a lot, didn't I? So, I probably want to get moving. Just five movement would be nice. Two and a load is nice as well. I am I going to move a size three train.
Probably probably. Hey Mike, how's it going? Do I have the most money? He's got zero right now. I probably will move a size three train, but while I've got the most money with not a lot of money, I'm going to play this
here. So, five train movements. I want one. Just bring this out here. Two. and get mine linked up to his three. [snorts] So mine's ahead and can get pushed a bit.
four because they can all go on as one [snorts] five. So if he pushes this, he won't split it apart straight away unless he moved it twice and got it to this junction. I think that's what I'll do. Yeah. And then I can move my valuables and bonds things one, two, and one, one. I'll move the bonds two spaces and the valuables one. So that's nearly going to match up. Beautiful. Bot is going to move his investor twice.
He's going to try and load two cubes. I don't think that's possible. No, no loading is possible anywhere. So he's going to get two movement first and then we'll see. So, first of all, large. Can he move his large? Yes. My large? Yes. That's the two movements spent. Can he load? No. So, he doesn't. I think that's right. And then he's going to discard the bottom two. Is it still just discard? Is it the bottom row or he always discard? I think he always discards two. Yeah, the two bottommost one from each column. So unfortunately that's a valuables and a bond gone from me. That sucks. So the bond is up here but cost four. And then he's popping a cube on ship three. Right. No extra putting stuff on ships from here. And I might have burned through all the contracts that do that. So probably want to get make use of these.
But the bottom of those is move my investors. And it would be nice if every cube delivered was worth 10 money and you got 24 at the end. You find out Borg Arena. Oh yeah, I should mention as well because this is a different stream. And I haven't said it tonight yet uh that yeah, it's on board game Marina. Is it still alpha right now? But presumably soon it's going to be uh beta and more people can join. But you can like there'll be people on board game forums or I'm sure on the game found like if you ask someone will invite you to a game and then once you're invited to an alpha game you can uh start them yourself for that particular game. So he's done all of his bits. What am I going to do? So there's no loading. So, it's going to be moving.
Thanks. I'm glad you like the garage video. I really enjoyed that. Although, no one has mentioned the band names, which I was hoping for. So, I named them that. But I thought that one was particularly a particularly fun video in the end as well. And who doesn't love dropping dice into a big tree? I don't want five movement all one way. I am going to move a large train. So, probably this one. And I've only got one card that does market movement up here. And I ideally would like six of it.
So, do you just not load the ships as much? I suppose loading ships would also get you the investor moving. So, that could handle those ones and then you just only move one of those up. It would be nice to get them all up and loads are heading both ways. More heading to Kolkata kind of. I'm going to play it like that. Do the logistics action. So I'm going to say one for the investor and two for Kolkata. And if I did the other one, they'd all be at the top. But maybe I'll get him to the top with a ship and then they'd all left come back down. I'd still get 12. But I get 24 if they all end up on the top. And that if I was playing a campaign is one of the things get all of your markers to the top and score 220 points. Like I did just set that up as an example, but you can imagine that we could then go on to greater things. And then five train movement as long as you move a segment three train which I'm gonna.
So one, two, three, four. So he won't split my train out and pop his in
cuz he'll move my large frame which will push that anyway and then he can move the medium on his own perhaps. That's four. He's going to do that anyway. Let's get this one going along. Five. Maybe he's going to split that up, but we can sort it back out. Yeah, that's what I'm going to go for. But what you got two major two on his lowest uh let's just say leftmost then four cuz they're both tied. Does it say the tie you choose? I don't mind. Ball towards Bares. So he's going to start large. my large. And when he pushes,
do I decide? Like, which train would he push here? I imagine he's invested in the big one as well, so maybe he'd choose that one.
I know I split them when we go into the junction. But if you're there, Pedro, would he push the middle one just because he would want to push a bigger one? I suppose the same number of his cubes are going in. If he was a player, he would get more progress from this one arriving, but he might want to just stop me a bit. You decide if there's more than one good choice for him. Okay, then. Well, I'll decide mine.
So, that was one, wasn't it, from the large? Then medium his. This is a medium involving his. So, there's his second movement. And so I get a progress from a single wagon arriving and two cubes delivered. That's two small closest one of his. And then we loop back around again. The fourth movement will be the large train again. So this will arrive and that's about to arrive. And there's three cubes that can be loaded up there. Then four towards Kolkata. So none of those can be moved cuz they're empty.
You need to be at least half loaded. So it will be large arrives. No progress, but that's two of my cubes arriving and more load opportunity one. And then medium mine cuz it's got one of his cubes on it. But he will split that off, won't he? And then no small to move. We loop back around to medium. And he would move this again. just not taking my little one with it. So, I think he's only had three movement there, but that's all that he can move because he'll only move each train up to two per turn. Okay, so probably loading. Can I can load three cubes onto other people's trains. So, I could get a a three load with this. Let's do it.
So, I can also get asset movement. It would be nice to have a couple of that. Maybe I'm going to want big train movement later and want to leave these out. I like moving these two in one though as well. This would still get you two and a progress. Yeah, profit there. Load three cubes. They're going to be
one, two, three. Yeah, two off the top one. It's still asset movements as well. Although I don't need purple as much at the moment. So, three if I load them onto someone else's train into onto other people's trains, which I didn't think I'd be able to do, but actually, he's not going to. Oh, he will take that. He will take his trains that have only got my cubes on them. He just won't ever take my train with only my cube on it. So, that's three loads. And then we've got two asset marker movements. I think we're going to say one for bonds.
We could say one for coal because there is a little benefit. You get number of investment markers multiplied by the points of your lowest marker at the end. So there's there's a bit of points from those as well. And then end of and progress. So I've now got two points from that track at the end of the game. And then we've completed this contract. So, two purple and one of anything can move. I'm going to say bonds. That's now crossed over. So, I can have another asset movement and three money. So, we're on six. And I I'm probably not going to get another purple reward, am I? Could probably put it at the end, but I'm not going to. I'm going to Let's Let's have Cole advance again. So, we could potentially get that crossing over. That's five money. Maybe you should have done orange because that's progress.
Maybe you'll be glad of two of that. No, let's leave it at that. So, new contract. It's going to be either the bonds one or the coal one. Bonds, I think. And do I want to put coal at the bottom? There's probably isn't enough valuables in this. No, keep it on top. Out of the two, coal is worth more points. Done. The major. Nothing on top. Can he load two cubes? I'm sure he can. So, his priority his large. My lord, no. his medium. Yes. Done. Then three movement towards Bernarez. So starting with his large, my large, that's two cube in there. And I've got a wagon of three arriving. One, two, three. I can have a reward.
Oh, [snorts] if I say like
I'm going to say the investor and three And that gets me a double deal token. And now I could do the I don't have to do this bottom bear as long as I do a double top bit and get these up to the top with this movement which I don't like as much but yeah I feel good about that. So that was two movements towards I took my fingers away. Then medium no small. Yes. His small will come in and push his large. There we go. And then three towards Kolkata. So starting with large. No, it's empty. His medium. Yes. My medium if it's got his cubes on it. Yes.
His small even though it's got my Oh, actually, yeah, he wouldn't choose to. And maybe he would choose to put that on as a train because it's like more progress for him. I don't know. Maybe that's his three. Let me know. Pedro, would he have decided to put my cube on there? He it is his train when he decided to make a new train or would that be his third movement when Yeah, it seems like a waste, doesn't it? I'm sure he would just choose to make the big train and then his third movement would be moving that along. Let me know if I'm wrong on that. Cuz he's fine moving his trains with my cubes on it, isn't he? Yeah, he'll only split off things that are my cars carrying my crates. So, I think he would do that, but let me know if I'm wrong. He'll just move back a space if I'm wrong on that. And then he is going to put an investment into row three, the best space available, which is there. Then it is over to me.
So three train movement would be nice, but not essential. Loading. How much money's he got? Well, I've got nine, so surely I've got more money. Can I load three cubes? Probably not. There's only two trains out there.
I do want that three movement, but probably not right now. He'll always merge if possible, I think. pay two money and load two cubes. I'm going to put them off this contract on the only things I can load cubes onto right now cuz he'll potentially put more on here and then they'll get moving and get a north agency which is another point for my deals and a little bit easier to where things are. I've got a decent amount of deals. Maybe get them on ships. I don't know. Well, I am about to do a ship one now. So you off here. I don't need the investor scope up anymore. So do I want three money or an asset marker to move? Probably asset marker. Although you'll regret not being in there when it comes to tiebreak.
Asset marker moving. We will say coal again because that will help me in the end. It might hurt me with the secret investor, but yeah. And each of these cubes is going to be 10 each. We could probably get some good investment markers down. Get some asset movement from that. And then just one asset movement just anyway. So we might as well do black. Okay. The major. Oh, that's two cards. Two on his ships. Can he load two cubes? I don't think he can. Although he can load one, can't he? So he'll do that's half. So that's okay on my big train. Then one movement towards Binaris. Here's L train. Then he will remove the top white tokens and put an investment marker into row four.
So that one's gone. Okay. So load in. You'd load one Q, which you could have load one Q and move four. That's not bad, is it? Oh, you you haven't taken a thing. You need an east marker, which gives you four money right now, which wipes your money out or gives you an investment marker. And oh no, you then get five money for the black zone. Perfect. Uh, all planned. And then I get to draw two of these. Going to say valuables because it's worth more points. And they've both got four crates on. That gets me a south if I can manage to get it done. It's a lot of cubes. Only got to get the cubes off though. It's four. So probably want to get some trains moving.
So that's two movement and a load. And you could put it in such a way that you get four movement afterwards cuz you can you can only load one cube and you want things going towards Kolkata anyway. I think that might be a good move.
I am going to work on the top one a bit more though because bonds are worth more anyway and this is more asset markers for these. Okay. Oh yeah, you can load two on mine hunting. Yeah, thank you. I'm forgetting. So yeah, you don't want to load one and move because you can't load anything. So just movement then it's a three and a progress. Not as excited about these movements. Like if you could move a train to the end and then load, it would be worth it. Which you could
I don't know how much you would get done apart from after that as you can get some good progress if you just did a lot of train movement and just ignored the loading for now.
just trying to plan something out. Let's do nine train movements. I don't know if I'm going to get to load anything here like at the end of the game. I want it to be towards Kolkata. At least four needs to be towards Kolkata. So I want one, two,
three, four. I could just make them a medium train that push on their own. It's a train that only I'll ever be able to move, though. So he'll move that one.
Keep them separate. Hey George, it's not like RF trains. Well, there's just trains in it, so it's not getting that way. Show the end of the game. There are two rounds. So, I've got one more turn after this. So, what is that? One, two, three. That's my four. And then we've got five more movement anywhere.
So, I'm going to say you move one
Maybe I did want to merge them. Then one wouldn't move them. But then two three and I'll split them like that. So, I'll get more wagons arriving, but he'll never move that on his own where he'll move this
four cuz I do want this to arrive as well. And maybe I'll load stuff onto it. Five. And you might as well have moved that with this. Beautiful.
So, two progress. Two more cubes arriving there. He'll probably load on them, but I can't do anything about that. So, just nine movement that turn, but I feel like that was a good nine movement. Two for this. He can't move it, too. But move as much as you can. Can he load three cubes? No, I think he can load two. I'm glad I didn't move that. I was thinking of moving that. He would have been able to load on it. And then two movement towards Bonaris. So it's going to be large, no medium, his small. And that's his two movement. One towards Kolkata. So his large, my large. And so I get three more progress and another cube. One, two, three. Have I left myself with money here? Yes, I've got six money.
I mean, at the moment, coal is still worth four and is potentially going to be worth five. So, I think cheapkate out, pay three for the coal. You've heard it's compared to Imoteep a little the comparison. I have not played, I'm afraid, so I can't compare them in any way. I remember everyone getting excited about and me hearing that it was too mean, so I had never played it. It's got pushy pushing things carrying things from Panamax in it. But the rest of the game is very different than Panamax.
I haven't done all of his bits, have I? I should have progressed for me and then buying that. And then he needs to put a cube on ship two. So, he's probably going to win ships even though he hasn't played as many this time. So, we could get I would like one movement
and to load trains. Oh, I need I need to play this, don't I? I need I need my market things to go up the top. So, I don't think I want five movement towards Bernaris. I'll just take three movement anywhere. And do I rely on there's one movement. Do I rely on him moving the stuff to the end? So that's only one cube. That's not as important. His card might only move towards Benaris. And I'll regret not moving all three to get these two cubes off. Yeah. Two. this arrives which is two wagons for progress. First wagon gets me up to there for 10 points at the end.
Second one gets me a rupee and then you go there, you go away and then the third one I will make these arrive because that's two more cubes. That's 20 more money for me. So that's me three movement. Two market movement is that up there. Draw a card. I'll show you another card. Let's have a look at a load card. So, that is load as many cards as you want, as as many crates as you want, but they all have to come from the same contract. I think I'm right in saying there.
Yep. And then you pay one for every crate that you loaded. That' be really good early on, wouldn't it? I suppose not because you you you'll have like in a couple of turns in maybe when you got a better contract out and if the trains are all still empty. Probably better in a game with more players as well. Like there's more scope for there to be trains with available loading slots to get like a four out in one go. That could be really good. But you got to have four money as well. So it's it's got a cost to it too. And that's it for me I think. So the major's final turn. He is going to go two up here. He is going to try and load two cubes. I'm sure he can. So large and then he would choose his medium first and then two train movements.
So his large, yes, my large needs another cube on it. So we would go to medium. His medium would be the second movement, which unfortunately is not going to have my final cube delivered. But h got a lot delivered. So then taking away the bottom two reds, putting another cube on ship three. So he's going to get to go first. But I don't really care where he goes in investments. He's done more damage on his turn than he will like in the end cuz he doesn't go on top of other players tokens, does he? Yeah. He's just blocking off like completely free spaces. So, the administration phase. First of all, evaluate the ships. Unfortunately, it means I'm only going to get a single deal token rather than a double because I don't have the majority here. And he is going to be first player for tackling the investments. Then, money from selling your stuff. Each one is worth 10. 1 2 3 4 5 6 7 8 9 10 11.
That is a lot better than last time. And I think I did pretty well last time. One, two, three, four. Five, six, 7, 8, 9, 10, 11, and then put your things down to the lowest. So, his actually sink down. Not that it really matters at the end. And then investments, he goes first. He will place one on here and then he won't place another, will he? So, I think I might as well make my first one one here and get the asset movement.
and we'll say because it's completely up to me now. I'm going to potentially get loads of asset markers up here. It might be best in points to actually get orange up. I could even advance progress a couple of times. Not that that would really matter too much. So, he doesn't go again because it's a lower row than he started and there's nowhere left for him to go anywhere because he won't put things on top of other people's markers. So, I'm going to pay three and place on top of me own. It only gets me two assets marker movements, but we will say orange again cuz each one of these that I've placed down, and I've done four so far, will get me the points from my lowest marker. So, getting that to four would be lovely.
And then we'll pay another three. And this one's more points, isn't it? So, that only gets me one asset movement, but that goes there. It now links up, which gets me two progress, which is just two rupees, but I mainly wanted it on the four points. Then we could go for the big points in the top row, which is no assets. I think the only way you could get an asset marker now is going here again. 21 points and you would get one asset marker movement, which would get you at most one times five. Whereas going up top gets you 19 more points than this space. So, you might as well not Yeah, you might as well not have the asset marker and just pop a token up here instead. And then for the last one, I can go in this bottom space again.
No assets marker movements. And that's it. Then what's the rest of the administration phase? It's just clean up, isn't it? Invest the money. Yeah, then it's the cleanup stuff. So, the end of the game. Me, uh, pad and Santa. So, last time, yeah, I think the I probably wasn't doing it as wrong as I thought. I was doing the loading and moving right. I think I was still doing the progress on arrival a bit wrong, but we'll see what we get. So, first of all, your assets. So, you multiply the number of points that you're at on the track by the number of things you have of that marker. And if you can hear them fireworks, at least they've only started again at this point at the very end. This is by word for my hopeful victory.
So, we've got 5* 6 is a nice 30. It's not quite the 49 of last time. Bonds is 3 * 5 for 15. And then coal is 1 * 4 for four. Then deals. I have got 2 4 six deals. Times 2 3 5 6 7 8. How did I say that? Six. 8* 6. You know this 48. Is that right? Yes. Um, so better a lot better on deals. I think the performance track 10 points. I think I got 42 last time. I got 48 this time.
Investments loads. Can I zoom in on here cuz the the tokens are in the way of the numbers for me here. So, I've got 40. I know I'm going to have to I'll enjoy Sabrina's reaction to them in future years, but be a big grump about fireworks. Just get on me, wick. 40 64 85 106 23 22 122 132 secret investor bonus. I've got 2 3 4 5 6 7 investment markers times 4 which is 28.
And that's it. So surely yeah, I think I think this is more than last time. I've got a bit less on some of the categories. Let's see what we got. 45 49 48 97 107 239 267 I think over there. And so like just playing the normal game like that's that's a pretty good score. It's not the best rank though if we look on the the bots over here. So, we have got past apprentice tycoon, rising industrialist, renowned magnate, master of commerce this time. Your network dominates the trade routes. Rivals whisper your name with awe. Uh not quite a titan of industry though. Uh so, I mean, you could be playing with uh the rivals mode of the bot. So, in this case, you would do this at the start of the game. you would get a tile out and this gives you your score to win, but it also gives the rival a potential big advantage or you a disadvantage. So, this would give him like you take a a large train of a non-player color and put it on the board at the start of the game and it goes on the priority list between his large and my large. So, he'll move that about another 210. You remove the bottom red and top white markers in setup and then he's going to remove even more of them, limiting your options in those. For 2, three, five points, he starts off with an investment marker in those two spaces, blocking out more of the good ones quicker. Or
you remove all of the west agencies from the game, which I didn't really use a lot of them, but you could use them to get those um when you cross your agencies with your asset markers, you could get those bonuses a lot quicker. And then oh yeah as well as Pedro says this is all prototype stuff I'm talking about like any scores that we're talking about could change and is on board game arena for for testing as well for you to as well as for you to have a go for 260 points. Uh he would start off with all his markers on four so much harder to get those uh card bonuses for comparing to him. And uh he would start with a cube on ship three in each round. So, harder to win the bonus here, which is the double deal token and be in first to pick the investments. Or you could play in the campaign mode.
As I said at the start, in your first game, you would be aiming for one of these bottom three markers here. So, the target score of 210 and get eight deals. We got six deal tokens. So, got the score. Deal tokens didn't cut it. Get three of your markers, your asset markers, all the way to the end and score 210. Didn't do that. But score 220 and get all three of your investment markers up to 10. Did that. Oh, I should have 24 extra money. Like when you raise them down, you get 24, don't you? So, actually,
I would have had three extra tokens. So, I think I could have even got another one out there. I wouldn't have got any asset movement, but that would be another 24 plus four, which what would that put me on? 295 top rank. I forgot that the the other massive benefit of getting your markers together, the extra money from this. 295 the final score. Brilliant. So, did you get 220 and get all of these markers at the top? Yes. Mainly because I wanted to, but also you could say it was this uh campaign goal. And so, in my next game, because I did the harder one with the higher total, said all these numbers could be changing. In my second game, I've got the option of either of the goals. Whereas, if I'd done this one, great. It was a bit easier, but I have to do this one in game two. So, my options are still open. This is um come first place on the ships in both rounds.
This one is have seven or more investment markers out. And this one is have delivered 15 cubes across uh the game. So the ones that you delivered in round one when you do the normal cleanup, you set them aside so you can count up how many you delivered. But might have achieved that. So yeah, there we go. That is movers and shakers. Hopefully mostly right in the end. So, yeah, all prototype stuff, especially the solo things, which are just um printed on my little printer. Uh the visuals should give you a good idea of the final game. It is soon going to be available on Board Game Arena for playing if you're on there and you fancy a game. It should be coming into beta fairly soon, I would imagine. Maybe even is by the time you see this. Uh but the game is on Gamefounder right now. The link is in the description to the campaign page so you can see what the final game will include, how to make it happen, and get hold of a copy for yourself. And I think that is it. Thank you so much for watching everyone. The plan for the next stream is tomorrow afternoon about 4:30ish.
The hard thing for me on live streams now depends when Ra gets home. Uh but yeah, 4:30ish with coming of age. Like that is the plan. things have to be very fluid these days uh with baby time and so yeah because I I need to learn it and set it up and like be enough to have like a first game of it which hopefully we'll be able to uh but yeah you you'll find out if if I'm not here well there'll probably be a post saying maybe something's happened but hopefully that's going to be there because t time is tight because we're also going out for a meal because it's my brother's there, which would be nice, wouldn't it? Uh, but yeah, hopefully it'll all get crammed in. Three streams, even though one was a correction of a previous stream. It's a three stream week after sometimes there's been none. It's been three this week. Thank you so much everyone for being here. Oh, as well as all of that stuff. If you like what I do, you can subscribe and like the video and that and even you can support the channel on Patreon or YouTube membership if you would like to and are able to.
I'd really appreciate it. Uh but yes, thank you so much all being here. Enjoy Taskmaster. Well, you might have already slipped away to watch it live. We will be watching it on the the plus ones in about quarter of an hour. It's been a great series and all of Taskmaster. So, I'm looking forward to that and I will hopefully see you tomorrow at about 4:30. There'll be a post about it probably. Have lovely evenings until then and uh go check out Movers and Shakers. Bye everyone. Bye. Bye. Bye. Bye.