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Triumph - Euro-inspired area control board game with bidding in the burgeoning Roman Empire.

Meeple University Jan 23, 2024
Transcript 7:43

build your family's Prestige as you work to expand the Roman Empire in Triumph and today we'll show you a quick how to play or overview of Triumph and hello everyone it's Bella and Taran here from mle University all right let's go to the classroom Triumph is a euro inspired area control game in which families bid and compete for Prestige in the burgeoning Roman Empire it was designed by Raymond de Maria and vemar gumeni and published by PHX the game play 3 to five players in 60 minutes and is of medium complexity in Triumph players are Roman families contributing to the expansion and defense of the Roman Empire across the Mediterranean and beyond all in the aim of gaining the most prestige and being elected Emperor players will bid with their influence to get the best choice of actions they will pass laws contribute to battles against the invad in barbarians construct buildings and appoint their clients across the land over three rounds of Play It's the player who amasses the most prestige who will be the winner Triumph is played during the expansion of the Roman Empire and to begin the game the Empire is centered in the Roman city state which is represented by these seven building spaces as well as in the four provinces of the Italian peninsula

each round new Barbarian leaders are drawn and they will advance from the nearest Province not yet under Roman control in up to four different directions the round then plays in these five main action phases and which action you'll take in each is determined by a card bid each player holds family cards ranging from 0 to 5 simultaneously chooses one to play then reveals players who played their ones add a second card to their bid other modifiers are applied at player discretion and then the actions are taken in order from highest to lowest influence the highest influence gets the strongest version of the action weakening all the way down to the lowest who gets only a Meer consolation prize as there are Never Enough slots in the main action for all of the players because of the bonus effect of the ones players will end up playing all six of their cards across the five phases of a round retrieving them only at the round's end so prioritizing and anticipating your opponents is critical to your success the five bid phases are assembly construction conflict Justice and games in assembly players are bidding for draft order to draft law cards special one-off ability ilities which can be played to tip the scales in your

favor in construction players are bidding to add new buildings to Rome as well as for the first right to add a client to one of its two spaces either the owner's space to claim points at the end of each round or the administrator space to gain the once per round ability in Conflict players fight against The Barbarians hoping to claim The Spoils of War and to EXP ban the Empire with the action you'll place a military leader your major one if you're first to place there or your minor one if not and you'll recruit Legions to fight the battle these can come from the family card you played hiring from the common market or hiring from those left on the board from prior conflicts once everyone is declared you'll resolve roll the die for each side and compare total Legions against total Shields if you win then although your Legions will suffer attrition you'll earn points coins The Barbarians card and you'll expand the reach of the Empire L and The Barbarians will advance taking on any other players they encounter and in the worst case making it all the way to Rome a condition which results in all players losing the

game to avoid this you could join other players as a secondary leader allowing you to pull your resources into Legions Against The Horde but always remember it's Whoever has the major military leader who claims the best of the spoils so make the best tactical choice for your game after conflict comes Justice then games two of the many ways which players can add their clients to buildings or provinces for area control Injustice only the single highest bidder acts removing one opponent's client and replacing it with their own while in games all successful biders add a client to the board and Advance on the games track according to their influence finally comes Administration players pay taxes for their row on the games track and for their clients on buildings losing out if they cannot pay then all building owners score points and players gain money and points for their area control around the provinces then reset the board for the next round after the third rounds income players also score for their relative positions on the games track and whoever has the highest Prestige wins with scarce actions and limited cards for being Triumph puts players in direct and tight competition to select the actions which

benefit them the best turn order matters as much as the raw strength of the actions as earlier players can get in on the most lucrative fights recruit the cheapest Legions or take their pick of the most valuable building effects those building effects as well as many LW cards will offer gamebreaking tactical opportunities to surprise your opponents and influence key moments negotiation is encouraged with players allowed to exchange coins Intrigue and laws to their Mutual benefit including making Promises of future actions but be warned that such promises are nonbinding so take care it won't be you left asking at to Collective success in the conflict will have a big influence on the game if you're very successful the Empire will spread resulting in many more provinces and higher scoring distant ones for area control while if the barbarians have their way you'll be fighting in tighter quarters closer to r with many intricate ways to build your prestige over a tight three round Game Triumph will leave all players surprised how much time they spend thinking about the Roman Empire and that's our quick how to playay of Triumph we are using a prototype copy of the game so the rules and components may not be final and do check out the project p for the game we'll put a link to that in the description below and thanks so much for watching your like and comments are much

appreciated subscribe to see what's coming and hopefully you have an awesome day see you next time

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