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All's Well That Ends: Prologue {Journey}

Board Games UnLocked Sep 2, 2026
Transcript 42:43

Some viewers may find the following video disturbing. Viewer discretion is advised.

Hey everyone, welcome back to Board Games Unlocked. And today I am continuing my Allswwell That Ends uh prototype series. Uh we just got our asses smacked in the last encounter with Gronax and Lambbeck. We had to flee while they looted our camp of stuff. But we are now in the journey phase. So this game is broken up into two two phases similar to how um well actually I can only think of a few. Uh there's stars of Aarios that breaks it into a journey phase and combat phase. There is tainted grail that does the same thing. But essentially, we are going to be moving along uh various cards which oh here they are. And if you remember from the last one, we are now on one B instead of one. So let's see what happens. [snorts] America crashes between the dark bowls of prim trees. America, what are you doing? Why don't you help us fight? Guided by the dim glow of the corals and fungi that choke the wood, she breathes the red spittle of lungs pushed to bursting. [snorts] She breathes the red spittle of lungs push push to bursting and her legs threaten to buckle under the pain of her injuries. As suddenly as she fled into the wild forest, it frees her, sending her down on a blanket of uh variegated calm grass. There she sees other figures bent over their wounds. Of them all, she alone keeps her feet. She smears the bloody dew from her lips with a raw

knuckled fist. I'll mend those who need it. She barks. And in return, you'll answer to me from here till we reach hell. Hope. Each anointed regains two uh two resolve. Nice. And then we just flip this over and grown now heals all his resolve, which is nice. Okay. And then here we are. So there's the the the party track. So, it's very straightforward uh in how in what you actually do. You have three things uh that you can do on your turn. You can either scout, quest, or um or rest. And resting just kind of allows you to gain resolve back if you ever just don't have any. Questing is where you go to these uh little ink spots and do what they say. So, for example, this one uh requires you to have six movement and that that icon, which Grownax can actually uh do. He he's the only one who has that icon and the rest are probably just going to be free. Or you can scout where you just have to get at least one movement. So, what you do on your turn is uh so Lambbeck is going first.

Uh, you will have your Oh, we're all the way out here. You have your tactics card still. And when you choose to do an action, you will draw up to your resolve of things. And in the case of scouting, you just need to draw at least one card that has a movement, unless that scouting requires you to have a specific move value. So, if there was like a four next to this two, I would need to draw a card that has a four movement. And similar to this, I would need to draw a card that has at least six movement on it and has that uh plow. Yeah, the plow icon. So, as you could see, hopefully Grox is the only one that can do that. No other character has the uh has the plow icon. Um, so and then uh just in case you were wondering because I looked this up too.

The uh if we had one on the last mission, it is a different story. So different story, different um uh ability or not ability, different reward based off of uh certain tokens that we could have gotten. And it would have only regained one resolve for the for the party members. And I don't know why I took those out. I'll just look for them because I don't want to have to remember where things went when I send this back. Anyway, and the cards are actually different. So that's uh that's pretty cool. I'm glad it wasn't just uh oh hey, you lost, you just gain more run out and everything's the same. Okay, so we are going to have Lambit go first and let you know what let's just see what 1.5 is.

Let's just take a good old gander at 1.5. All right. Uh to call the decrepit monument a guard tower. 1.5, right? Okay. Couldn't really tell that it was a guard tower. Um, a monument at guard tower would be entirely too generous. Calm grass has ruptured most of the structure and vines hold its remaining stones in place. Hell hopes militia sometimes stalks such places with provisions for wayward travelers. Nomen says then again, who knows what manner of beasts will have to wrestle for them. So we can either, and again, you're given options. So choose either search the ruin tower or leave it be. And someone else ideally would be reading this and you would have to pick which one you want to do. Uh, I'm going to search. Mouldering scraps litter the floor, but you find a few intact supplies crammed into corners. So, this is supposed to be earth just post-apocalyptic in some way. Um, I'm not entirely sure on the overall lore.

Um, but it's like, oh, Snickers rappers. I remember these. Uh, then the earth shifts and crumbling mortar trickles between the boards into a pit below. You make the swiftest swiftest of exits. Gain two loot cards. Nice. So, we got hazardous debris and a wet stone. Deal damage equal to your potency to one combatant within your influence. That's pretty hot. And a wet stone. When you attack, add plus one. Both very good. not as good as it would be if uh Grox had them. And that's it. So, whenever you do that, you take one of your uh tokens and put it on there. And that is that. And then you always draw three cards.

And basically, you can choose one to discard. This is kind of ideally how like your energy you're get you're spending. Um I will put you can put you discard one put one on top and one on bottom and the one you discard is the one that you do and it I mean the the slow and fast thing I don't really think matters. It should matter if you're playing this as a cooperative game. You should all be discussing what you want to do. But ideally, uh, now it's going to be obviously Gro next turn. And we're going to have him try for, um, [snorts] for that one, for the one down here. And hope that he actually gets it.

Oh my god, he actually did. Wow. Nice. Yeah, cuz right here, if you can see it, four, five, six, and then he got the the icon. So sweet. And yeah, that's slow. And I'll put this one on bottom and this one on top. So we are at 1.4. The dull smudge of a road runs through clots of calm grass and prism leaf. Some of these soldiers carried quality gear. Grown ax mutters. Cabalite stuff. It have come this way from the east. He nods to where the forest swallows the road. If there's more to follow, might be we can jump them in that deeper darkness. All right. Uh, so I did succeed. You forge a swift path through the undergrowth, but so dense is the gloom that you could pass a marching army at arms length and never know it. Still, you return to the group more confident than you travel uh that you travel unfollowed. Okay, choose one unanointed to regain one resolve. everyone's already at full resolve. So, that was basically pointless. Okay, so that was that. Also, in the uh in the game uh for the journey phase, we have 12 rounds to actually um complete and there's no plot points or anything like that.

So, and then a two-player game. Jeez, I'm dying. In the two-player game, we have uh more time. In a four-player game, we'd only have seven rounds uh till 12 is, you know, we'd start at seven, we'd go to 12. In a two in a solo or two-player game, we have the entire track. In a three-player game, we'd we'd be at five. You get it? Okay. So, we're just going to go ahead and have Lambic move uh go ahead and scout ahead. And he just needs to draw one movement. and he did because that is how that works. So we got a a movement doesn't really matter on the value there [snorts] and that will move him too fast. So we will get to see what number two is.

Nomen wraps the toe of one boot against an exposed slabstone. Don't put too much stock in ancient roads to guide us. Who knows how many eons ago some well-meaning ancient laid these paths? The land here has been chopped and changed more times than you can count since. Quakes, tsunamis, rampaging demons, and terraformers. The wildlands are little more than a slag heap of their influence. Maricopaus hones in on the growing thrum and moving water. Such a branch uh s surely a branch of this uh serpentile. No doubt you're the only reliable guide this far from civilization, and your fees are more than fair. Save your breath for the next rube. I rely on no guide but my instincts. We continue on westward.

We'll get where I'm headed soon enough. Okay, so America's a huge That's pretty cool. Uh it's like, okay, well, good luck with your blistered toes. And in fact, we just got our ass beat in the last fight. So yeah. Yeah, go ahead. And you could freely move while you're there. Uh let's see. So movement of seven and what is that? It is a yeah the insight. So Lambbeck theoretically could do it. I don't know if he'd be able to get to a seven though because there's also the other icon that none of the characters here have and you can assist. Um, so I think it's Nomman who has that person icon. So if we did have Nommen in the party, then he could draw up to his resolve to try and get that icon and add to the result. So the best case scenario would probably be the same thing over here in that uh Lamic gets his insight and you know five movement. So, and then you know something like that, but probably not going to happen.

Uh, but it is Grown Ax's turn. So, we will just have Gronac take a look at 1.7. And I don't know why why I'm drawing. 1.7 uh towering crystal seraks each the size of a small fortress bar the way north. A faint glow emanates from each one. America stops to peer up at the peaks, but the experience is dizzying. Must be they leak some weird uh myasma that's killed off the nearby trees, she says to no one in particular. You're used to being by yourself, aren't you? That or the axes of the nethermen who once lived in them. Lambe says perhaps we could find a means of ingress. Cuz he looks possessed. He looks like he has souls coming out of him. I can either search for entry in the crystal ceraks or head back through the graveyard of trees. Let's head back through the graveyard of trees. This place looks like The skeletal limbs of these long dead trees scratch as you brush past. You realize that they're hard as stone.

Petrified. Gain three. Okay. So, this is uh the things I was talking about where I would just gain number three, which I did not draw. It probably doesn't even exist. It's right here. I found it. I'll just put it right there. Right on the refrigerator. Okay. So, That was that. And that's a good that's a good one. We'll put that on top and this on bottom.

And um yep. Boom. And I got rid of a slow. So again, we're at fast. We're there. We're at round three. Islamic. This could be my scout boy. I guess he is. So, one, two, three. I'm pretty sure almost all of these have a movement. Yeah, there's a move. And I guess we'll just keep his insight. So, now we get to look for three. The first spears of sunlight lance the plane. Lambe turns to walk backwards as he peers towards the east. The jewel will be in the mammaconda's eye before long, he says urgently. Where will she bestow her blessing today?

What? Dude, what are you talking about? Nomman snorts what sounds like a lung full of mucus into a sizable vessel of his nose. One dawn, I walked a path above old Kdan's outpost at Natradesh. Just as I looked down, Mamakandanda's glare carved the valley, lighted a farmstead, and all who dwell there, sure as if they'd stopped, stepped upon the sun. Something of a mixed blessing, that one. They walked on a while, then Lamic turns back to fall into step. The sky servant has her reasons. Besides, one must expect more heat in the desert. All right, so I'm guessing Mamaconda Mameandas is a god. Who knows? Who knows? Okay, so now we're taking a look at these. So, this basically means Whoops. You need a It needs your four movement needs to be on a fast card.

And that was actually slow. So, now we have What do we got? Need five attack. That's probably gonna be Groonac. Oh, I can't remember what I put on top. If I got five if I because I remember I had a good amount of movement. I just don't remember if it was a light if it was a fast fast tactic. But we'll have Gronac give it a shot. Down to 1.11. It was. There we go. There's the light. And I have seven movement there. So, what else do I need? Five attack, three. Yeah, I can have him do that as well. And you're supposed to basically see if you succeed or fail before. So, what was that? 1.11, which is right here. Okay. Nope. The warm breeze off the serpentile moans eerily through the open doors and unshuttered windows of a small shanty.

America is initially unimpressed. Is it safe to assume the wildlands have claimed this community too? Surely wonderust doesn't outweigh the safety of city walls every time. Your compassion for the conflicted interests of our pioneers does you credit no draws. But this looks like good old-fashioned pillillage. I see no sign of unnatural interference. that leaves bandits, roadsmen, or worse as the culprits whose uh deeds America won't let go unwitnessed or unanswered. I did succeed. Wary of the attention of laggered bandits, you dash between buildings. Each one tells the same story. Residents pulled from their beds in the night, yolked and marched away. What you don't expect is the icon etched in coal over one hearth. The cabalite symbol tamman shod. It is finished. And we gain plot armor five.

Nice. Which is of uh which doesn't exist. I don't have plot armor five. Go figure. Um. Wow. Yeah, it's actually not here. And I don't have any other Oh, wait. Wait. I didn't pull them all out, apparently. I don't know why, but yep, there it is. Okay, plot armor five. So, in the if you watched the last video, uh whenever I was moving the round tracker and I had to read a plot point for each one, um now the five, for example, would go on there and it just means I wouldn't have to do um I wouldn't have to do that plot point.

Neat. Okay, so that was a fast. So, Groon is actually going to go first and we are in round four. I kind of want um [snorts] Yeah, I kind of want Let's see. We'll do We'll have Gronite do 1.9.

Uh, okay. Grown starts incred stares incredulously at the derelict man. I swear on my life I was here the summer before last and the place was thriving. Cart stuffed with produce headed out. More stuffed with coin heading in. Now it looks 10 years dead. Nomman extends his spy glass. Collapses it a moment later. I thought that to be more of your geriatric rambling, but on this occasion you're correct. I spent a week here last winter entertaining the scholar girls and the place was very much inhabited. Okay, so I mean the pro we just did the prologue so it sounds like do these guys know each other? It feels as if they just happen to come across one another but for some reason his gnomomen is like I just thought you were an old man just talking some random Uh, and whether whoever whatever skullery girls are.

Um, so I'll just look for leftover valuables and if the party has three. Oh, I look over look for leftover valuables is showing no, but I don't have nomen in my party. So, I don't think I can actually do that.

[snorts]

Even though Grown X was also here, so I don't know why he can't also look. Um, all right. Well, I guess I can't do that. Which so invoke Mamaconda's protection. Holding your belt knife off, you try to catch the sky serpent's eye with the light it reflects. But either she doesn't notice or she doesn't care for the fate of this cursed place. All right, just continue the journey. So, we didn't have him with us even though he's in the story. And this is usually my issue with games like this where they have members of a party, but for some reason they're just not. I mean, yes, obviously you can play solo and I can control all four people and the issue is resolved. But some people don't want to have to control four people, so now they're just, "Oh, I didn't pick Gnomman, so I don't get to use him."

Anyway, um that was that. So, I have to draw three cards and choose one. Uh, sure. Do that one and put this one on the bottom. And I got rid of a fast. So, we'll we'll have Lambbe try and get five attack. Can't remember if I did. Oh, I actually did. Yep. This one with my plus one. So, I got five right there, which is actually a fast and sure.

Okay, so he succeeded on this one, which is 110. The silt of the river flats is red with gore running from the carcass of a pale fish the size of a dinghy. Nomman approaches without concern. Jesus Christ, Nomman, I forgot you were here. At least the carp grinders are still in business, he says with a nod to the failed beast. They've lured in and landed a formidable one there. If you don't mind stinking of blubbery guts for a week, they'll pay good coins for help dismantling it. Lambert crouches to study the fish more closely. The hem of his robes quickly wicked up the bloody water. Judging by the size of the mutation of its flukes, this could be the spawn of a minor river demon. He says, "Whether that has any bearing on the immediate need for hard coin is another matter."

Sure enough, the carp grinders uh triplet brothers with skin as eerily pale as their catches and about as much fatility exchange firm copper tur for dressing the fish. As you leave, one brother slaps a stinking rag into your palm. Gas copper and bladder. He says dress go well for it. They build to a swarm. Chug it where you want them to go. Gain five coin. Nice. And gain plot armor 11. Don't mind if I do. All right. So, round five. Boop. And now we'll have Lambe scout, which I don't think you would ever fail. Uh, sure. That'll be a slow. I mean, I guess you could fail if you uh if you need a certain amount. So, he did succeed. That is number four.

The ruined western road soon surrenders its weak claim to mapping the landscape, but other evidence suggests more recent attempts to establish a foothold in the stretch of the wildlands have met with some success. The first dawn shadows begin to prize themselves free of the tallest crystal ceraks and just visible above the snarl of a prism leaf and calm grass a view dilapidated windmills. Trudge this way a few times these years passed. Grick's mother mutters. Oh, okay. Okay, old man. Let's get you to bed. Those seem those mills were a ways further south then. Old man visit patched one together. Got to turn them for the first time in a hundred years. he reckons. As the sun dials the way up a notch, America sees that webs of vines hold the sails in a death grip. "How many years passed?" she asks under her breath. "Who knows? Who knows?"

Boop. Oh, Grown. Grown. A he has dead eyee and not dead eyee. That was the name of the card. Intimidate and Oh, so it's actually both of them. Intimidate and horror with an attack of seven. Um, yeah, that was him. So now, uh, sure, let's try and have Gronac do that one down at the bottom. So, we need an attack of seven and the dead eyee. So, we got four, five, six. Oh, it's five. Sorry, it's it's potency. Five, six, seven, and the death stair. So, we got that one, but we need the horror.

So now he can draw up to three to see if he gets the horror icon, which he did. Nice. Uh, so that'll four. Yep. So that's enough. Okay. So that gets discarded and then back on top and back on bottom. Nice. All right. So 1.12. At first, loggers working the treeine are a welcome site. honest folk at honest labor. Or so it seems. But then a dozen or so of them approach, toading notches, notched ads and tooth saws, crackling swollen knuckles. Their faces are gaunt, their limbs whipped clean. Hate to say it, the old oldest among them says. But with the bridge closed, coin is scarce. Figure we'll need every scrap you've got. He points his chipped ax at grown axis asmatic. Your fancy tools, too.

Um, okay. So, we don't have one, which is what we would have gotten if we had succeeded. So, even restricting yourself to the butt of your weapon, you send the first few loggers sprawling. Your newfound allies weighed in behind. It's not noble work, but it's good to remember that you're not one to be trifled with. Oh, that was a another that was a waste. Didn't even have to do that. I gained plot point five, which I've already done. Okay, so that was that. And okay, so that was a slow. So we'll just go up here and we're at six. Uh Lamic, why don't you just scout? Wow, he got it. Wow.

Uh put that one. And that will be number five. That was a fast I got rid of. Okay. America senses that the sky serpent has risen. Its presence draws a cold bead down her spine. She freezes and braces herself against the heat of the serpent's oblitering gaze. Okay, so is it actually a real? It seems like a real serpent. The jewel enters Makanda's eye. Blinding light washes the whole world clean for the briefest instant before shadows once again pool and reform below the entities that cast them. America exhales. She enjoys the thrill of the morning ritual of that moment in which the great quiet calls in its voice of deafening silence. Rejoice, we live to strive another day.

Nomen announces. Better luck yet. We find ourselves only short hop and skip from Helop's north gate and jump yet further from the bottomless tankers of tea tap. Nice. All right, so we are there. Um, all right. So, four. Yeah, I'll Oh, so this is the one that requires four movement to go down. Move all those up. And let's see. So, can't do that one. Well, potentially I would have to that' be my potency. So, I'd need four.

I would need an attack that has two [clears throat] two attacks on it, which I don't think Lambbe has. So, and Nomomen can't help cuz he's not here, even though he is here. And I think I've gotten rid of Oh, not Oh, two too enticed. So, I don't think that would work. Even though it's Grow X's turn. No, it's not. Is it? I can't remember. I can't remember. [snorts] So, five movement. Did No, actually, I think it was I think it was Grown Ax's turn because I think we I just scouted. [snorts] Um, yeah. 114.

Okay. A trail of blood fades into the calm grass, hoping to find wounded game. No men and grown cut for sign uh but find little evidence of what did the bleeding. There's bootprints enough, Groax says. But no animal was dressed or dragged out. Could have fled to the treeine or into the shallows. Um let's go ahead and uh follow the wounded animal. You pick up the blood trail amid amid the prism leaf. It culminates in a puddle drying out between knots of roots. A rag dyed red lies to one side, a discorded canteen to the other. Evidently, this blood belonged not to an animal, but to a victim of the flux. You tow the canteen. It is wellmade, likely valuable, and you realize bears cabalite runes in the metal in the metal binding.

Game plot armor 4. Nice. Okay. So, that was that. I can't remember if we're supposed to be putting our tokens onto those. I thought I think it's a success or failure, but is it? I can't remember. Um, I mean, a not that it really matters a whole lot because I'm not doing a real campaign, but but yeah, the you're supposed to be trying to compare your afflictions to your augment tokens. And that basically determines whether or not you get a taint, which again goes towards your character's ending.

Um, is it even possible? I mean, just for shits, we'll just read a failure. I'll have Well, so before I do that, I need to draw three and four. Actually, could put this one on top and that one on discard. So, he's slow again. Those move up. and we're at seven. So, actually, it's possible that Gronax could succeed because he has such high potency and we would just need Lambix. Actually, he probably do it by himself. So, we'll have Lambic try for uh 115. He needs five movement and he got five movement. So, which is fast.

And I mean that'll do. And that'll do for the scalp. Okay. 115. Uh, which is there. Boom. A series of stone bridges arcs out over the serpentile, eventually succumbing to its depths. On the closest, a lantern shines faintly against the dawn light, while those further out remain dim. Blame Mamakandanda for the tides, Nomman says. When all the lanterns are lit, you've half a chance of crossing unrowned. But that's not happened for as long as I can recall. Best you're likely to get uh is a view of the western bank. Each bridge you jog across lies lower and more cruy eroded than the last. Eventually, you slow to a walk on what is little more than a reinforced causeway. before that too is lost to the water. Peering peering across the river, you are surprised to see the faint outline of a ship bobbing with the current. A sudden wind whips up around you, threatening to cast you into the serpentile's depths.

As you plant your feet, the wind seems to laugh, but you hold firm and it fades with a frustrated whimper. Gain three coin. One, two, three. Don't know how we got coin for that, but I'll take it. And plot armor 7. Nice. Okay. A lot of the failures are honestly just continue the journey. So, so far, at least in the beginning, your failures are you just don't get anything. Um, which I guess is nice. All right, Grownax 116. need you to really shape up to get a ton of attack. Okay. Oh yeah, I put this one on top. So this is a four. Then this is a six. So that is nine. So I got it. And that's slow again.

And we'll just do the movement there and this on top. So 116. And I believe if I remember right, you need eight. But you don't need all of these. It's just your these. I think it was these icons. I mean, I can actually double check. I want to say it was those icons can just assist you. Um,

yeah, that's quest. Oh, whoops. I skipped a skipped a page. H maybe not. Maybe you actually do need all three, which would mean that it is literally impossible to do if you don't play with four people. Um cuz Lambert could assist. He actually he did get his the icons cuz that would that would contribute uh for the support. But it. I just want to see what it says.

So 116. But based off the rules as written right now, we would need gnomen here to help. Uh but I'm going to do it anyway. Though the serpentile flows freely here, the wheel at this mill lies dormant. part buried in silt. Its proprietor bustles out of the doorway, followed by a small gaggle of what must be his son's. "Aren't you just a saddle for my sorrows?" he calls excitedly as he approaches. "MY BOYS AND I HAVE ALMOST GOT HER," he points a thumb at the millhe. "Clear the blockage that there's something down here that we can't shift. But with your weight, and Senu will free her up in no time." It's not easy labor, but together you and the millkeeper several sons are able to rotate the wheel the few degrees it takes for him to reach in and clear the jam. You pull his arm free just before your strength gives out. The wheel crashes back to its resting place, then resumes its lazy rotation. "Ah, just some oldworld garbage," he says dejectedly, wiping mud from the complex looking metal box. "But there's a few collectors in hell hope.

We'll waste any coin we get for it at the teaeper tap while the wheel finds a rhythm. Maybe see you there. We'll get you a good We'll get you good and drunk and then we might kiss. Game plot armor nine. Uh otherwise the failure would have literally been a coin. though. Little little odd to have it be all three you needed cuz again it thematically doesn't make any sense either of having potency and then we need lambbeic and gnomen for all of them cuz my thought was okay cuz potency makes sense. Hey you need eight potency to try and get this. If you can't get it, then you can draw. Lambertic could draw to add one if he gets the icon. Uh cuz you can't add other contri uh like I can't add my potency or Lamic's potency to it. Um at least that's what I remember reading whenever it came to support assisting.

Um where was it? Um, oh, maybe that was just in the example for each matching ability icon. Oh, ability icon revealed. Yeah. So, which the ability Yeah, these are the ability icons right here. So, so let's say I got to six potency with Gronax and then Lambo Lambuk Lambec came in and he drew his his insight. That adds one. then no one could come in draw and if he gets his whatever that icon is he would add one that would get us to the eight and thematically on the succeed you would think it would mention I guess it couldn't really cuz anyone could check it but it I don't know it's just weird and now if you need all three of those icons to succeed if you're not play if you don't want to control a bot you know a dumb down character and you want to just run two characters or you just want playing with someone else as a two-player game, then you just oh, I guess we just can't do that, which is I get it, but the whole story still has Anyway, I'll talk about that in my final discussions. Uh, so that's that's that. Moving up, we are at eight. Uh, we're going to do a scout.

We'll have Oh, it's again, it's going to be uh Lambeck. And he got There it is. He got the four he needed. So that's going to be CX. Scraped raw from the scramble over the jagged granite of the switchback. America and her ramble uh rabble emerge onto a windswept plateau hemmed in between endless prism leaf and the serpentile. Shielding her eyes from the morning glare. She sees distant towers nestled amidst the trees. Hell hope, she says to herself. The only kind of hope there is on this frontier. Nomen chuckles. But it's better than nothing. With a knowing wink, he strides away towards a small encampment midway across the plateau. Lambic waves him off.

Apparently, no man is done with our shared adventure, he says. I suppose all good things must come to an end. I believe I'll take his advice and seek out teaers tap. Join me there for a tankered sometime. And there we are. and 117. The camp looks to have been uh been there a while. Some of the carts have been baked into the mud up to their axles while keepers pin several tents to the earth. Half of the largest tent is full to the roof with boxes of freight while the other side has been choked decked. Wow. Out with benches and straw mats to form a temporary flop house. An old man stands to greet you. Welcome to the tail traitor stranger.

Kill me. Stay a while and listen. All right, we'll listen to the old man's stories. The wizarded figure spins a fancible story about battling deformed giants far to the west in the Icaranda. No one listening believes him, but you toss a coin for his troubles. Then you stand to take your turn. We will lose a coin and we go to B. Uh, if the party has one, nope. If party has two, nope. You dredge up memories of past deeds, but the this wild frontier, they all seem abstracted, almost unreal. Uh, your oration falters and your audience soon loses interest. Oh, darn.

Okay. Uh, this journey ends. Proh progress to the next encounter. Chapter 1, Tea Keepers Tap. All right, so that was the journey phase for uh the prologue. Like I said, I am going to continue. I'm going to do I'm going to do more than what the other guys do. So that means you all should subscribe. All of you should subscribe. Uh anyway, no, that's it everyone. Uh so we'll go to chapter one on the next video and uh like, comment, share, and subscribe. And have a wonderful whatever time of day it is for you.

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