/*
 * Game art placeholder — terminal of every game-art cascade (CRD0000302).
 * Markup: mf_game_art_placeholder_html() in functions.php (also injected by
 * mfGameArtFallback() when an <img> runs out of candidates). The JS cascade
 * (assets/js/utils/game-image.js) ends on assets/images/game-art-placeholder.svg,
 * which draws the same design as an image.
 *
 * Global and enqueued as its own versioned <link> (forged_asset_version) — never
 * @import it (memory: gotcha_component_css_unversioned_import_30day_cache).
 */
.mf-art-ph {
    container-type: size;
    display: flex;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    gap: 0.4rem;
    overflow: hidden;
    background:
        radial-gradient(circle at 50% 40%, rgba(249, 115, 22, 0.14), rgba(249, 115, 22, 0) 55%),
        radial-gradient(circle at 50% 40%, #26303f, #111827 80%);
    color: #9ca3af;
    font-size: 0; /* swallows the legacy 🎲 text if a caller's CSS adds one via ::before */
}
.mf-art-ph__mark {
    width: min(40%, 60px);
    height: auto;
    max-height: 55%;
    opacity: 0.92;
    filter: drop-shadow(0 2px 6px rgba(0, 0, 0, 0.35));
}
.mf-art-ph__label {
    font: 600 0.7rem/1.2 system-ui, -apple-system, "Segoe UI", Roboto, sans-serif;
    letter-spacing: 0.08em;
    text-transform: uppercase;
    text-align: center;
    padding: 0 0.5rem;
}
/* Small thumbnails (rails, history rows): the mark alone reads better. */
@container (max-width: 110px) {
    .mf-art-ph__label { display: none; }
}
