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Adventure Games: The Dungeon box art

Adventure Games: The Dungeon

Game ID: GID0015657
Game Info
Year
2019
Collection
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Description

Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!

Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.

In The Dungeon, the players awaken in a prison cell in the middle ages with no memory of how they got there. What happened? What strange things are taking place in this dungeon? And most importantly, how can they get out? Over three chapters, players will jointly explore rooms, combine objects, and perhaps even encounter creatures that lurk in the dark rooms of the old castle...

Description

Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!

Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.

In The Dungeon, the players awaken in a prison cell in the middle ages with no memory of how they got there. What happened? What strange things are taking place in this dungeon? And most importantly, how can they get out? Over three chapters, players will jointly explore rooms, combine objects, and perhaps even encounter creatures that lurk in the dark rooms of the old castle...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video f6VGnOHXHsM The Dice Tower Review at 0:43 sentiment: positive
video_pk 37941 · mention_pk 208499
The Dice Tower - Adventure Games: The Dungeon video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, desk-friendly packaging
  • quick to learn and execute a daily session
  • strong production quality and sturdy components
  • family-friendly appeal with scalable complexity
  • clear month-to-month progression that keeps interest over a year
Cons
  • magnet mechanism can feel fiddly or require two-handed handling
  • rulebook brevity can lead to initial confusion or misinterpretation
  • differences between versions (plastic vs wooden dice) may confuse players
Thematic elements
  • adventure, dungeon delving, monster encounters, and traps
  • fantasy dungeon crawl with modular, monthly-adventure structure
  • episodic, with monthly variations and progress tracking
Comparison games
  • Cthulhu 1926
Mechanics (from transcript analysis)
  • boss/trap resolution and scoring — accumulate dice results to defeat traps and bosses; higher sums clear tougher threats
  • Dice Rolling — roll multiple dice to meet day-specific goals; rerolls provide extra chances to clear traps or beat bosses
  • Dice Rolling Resolution — roll multiple dice to meet day-specific goals; rerolls provide extra chances to clear traps or beat bosses
  • magnet day-tracker — a magnet-based indicator marks the current day on the calendar to track progress
  • per-month variation — monthly rule tweaks create variety while keeping core mechanics simple
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be a 365day calendar for the year
  • the calendar works really well built just to sit on a desk or a counter
  • it's so very quick. There is less than a minute
  • my daughter's nine, and it's something that she can approach pretty quickly
  • this simple, it's quick, and it works
References (from this video)
No references stored for this video.
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