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Aftershock box art

Aftershock

Game ID: GID0017206
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Description

delta-green.com blurb:
You are to contact Detective Luis Sears of San Antonio Police Department. He requires discreet assistance in apprehending one Brian James, who he suspects may have some unnatural powers at his disposal. James was arrested by officers after causing a disturbance on 03/30/2012 in the reception of Penick Tower, telling everyone to leave, claiming that the building was due to collapse, and that they would be killed. He never reached the station, as the patrol car was found a distance away, both officers incapacitated, but with no signs of a struggle. One has been admitted to SASH, the State Psychiatric Hospital.

An earthquake then did occur a few days later in San Antonio, magnitude 5.6, which is the highest on record for the city. It occurred on 04/02/2012 at 0916, and the Penick Tower did partially collapse, causing some loss of life.

Objectives

Assist Detective Sears in safely apprehending the subject, and interview him to assess his accurate prediction of the quake.

Briefly assess the earthquake and subsequent damage to determine if there is anything unusual about it. Make use of professional resources such as USGS.

return encrypted email.

Possible friendly contacts

Hank Long, local amateur meteorologist

Description

delta-green.com blurb:
You are to contact Detective Luis Sears of San Antonio Police Department. He requires discreet assistance in apprehending one Brian James, who he suspects may have some unnatural powers at his disposal. James was arrested by officers after causing a disturbance on 03/30/2012 in the reception of Penick Tower, telling everyone to leave, claiming that the building was due to collapse, and that they would be killed. He never reached the station, as the patrol car was found a distance away, both officers incapacitated, but with no signs of a struggle. One has been admitted to SASH, the State Psychiatric Hospital.

An earthquake then did occur a few days later in San Antonio, magnitude 5.6, which is the highest on record for the city. It occurred on 04/02/2012 at 0916, and the Penick Tower did partially collapse, causing some loss of life.

Objectives

Assist Detective Sears in safely apprehending the subject, and interview him to assess his accurate prediction of the quake.

Briefly assess the earthquake and subsequent damage to determine if there is anything unusual about it. Make use of professional resources such as USGS.

return encrypted email.

Possible friendly contacts

Hank Long, local amateur meteorologist

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 5eC9XuTFhzg Rolling Dice & Taking Names Discussion at 1:10:53 sentiment: positive
video_pk 93498 · mention_pk 280223
Rolling Dice & Taking Names - Aftershock video thumbnail
Click to watch at 1:10:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has been on contract for a year and is now in a perfect place for release.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Kickstarter — Will be launched on Kickstarter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You will not do your what was that called oh crap his spiel what's that called wow that was a joke that just totally flat on his face right there
  • We're just lolling people to sleep where the music of the board game board game podcast group you know music is like it's there but you don't notice it and then when you finally hear it you just realize how annoying it is
  • I'm just not really into euro games meshed with push your luck cuz again I run the odds man in my mind I'm running the odds
  • Why do you make me go out and buy $18 readers I haven't bought in the Sam's multi pack yet
  • It's not an alliteration but anyway pod pledge okay so but if you say it too fast podge pledge oh you know so but thank you chairs
  • The biggest thing in the hobby right now is roll-and-write
  • It's the one that you can keep making and making money from that's my definition
  • Good games are not good enough you need great games number one and you need games that are marketed well and stand out in some way
  • A game from his experience has about a two-week shelf-life that if a game doesn't catch hold within two weeks it's gone and forgotten
  • The reason why I was asking about that because if you don't know Steven is is really into he's I guess a beer connoisseur beer aficionado
  • We're the background noise of podcasting or board games Kirk I guess that's beautiful
  • It's just the fact that it's kind of the worker placement portion is matched with putting these cards in the play that becomes an engine builder much like a game you know you dimension seven wonders or something like a mural settlers but it's not an engine it's a city
  • it does get a little long Tony because as in typical engine builders there's a lot of AP that can happen there is based on the cars
  • you know the fifth year anniversary would you ever consider coming out with a deluxe version with the nice player boards and everything that people tend to buy third party
  • So it's like lightning in a bottle catching lightning in a bottle
  • you know that the three months of sales where you can then see what's gonna happen with the game
  • We have a wonderful pre-order program and I believe you still do that at a discount right Steven
  • There are still plenty about regular badge sales and kids badges oh nice
References (from this video)
No references stored for this video.
Video lRzPOwwZF9A Getting Games Discussion at 0:40 sentiment: mixed
video_pk 91221 · mention_pk 295735
Getting Games - Aftershock video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cool ideas: card market mechanics and area-majority scoring
  • thematic coherence with a post-disaster rebuilding theme
  • flexibility and tension around aftershocks and bridges
Cons
  • in execution, the ideas didn’t fully cohere for the author
  • the five-player experience felt limiting and could hamper flow
Thematic elements
  • post-disaster rebuilding and area-majority dynamics
  • San Francisco Bay Area (alternative board side: Venice) after a massive earthquake
Comparison games
  • Isle of Skye
Mechanics (from transcript analysis)
  • aftershocks — Aftershocks are triggered in specific areas; a die roll determines how many pawns move from the affected area, with bridge interactions affecting payments.
  • area majority and scoring tokens — Players secretly place scoring tokens to regions; a region scores only if at least two players have tokens there.
  • card drafting / market hand management — Deal a hand to everyone and let players spend money to buy cards from the hand.
  • influence token for forced scoring — A card can grant a bonus influence token to force scoring without others’ help, at high cost.
  • market competition for cards — After spending, players may buy cards away from opponents; if someone buys a card you didn’t buy, they pay you money.
  • pawn placement and bridge building — Cards can place pawns on locations and/or build bridges, with pawns able to be placed or moved to influence majorities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game has a lot of really cool ideas
  • I might give it a shot again at lower player counts
  • it's all about tiny little setup turns and then explosive massive turns
  • the top is activated if the queen is alive
  • monarch is dying
  • three hours
  • I am awful at word games
  • the combos when you pull them off are incredibly satisfying
References (from this video)
No references stored for this video.
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