Game Info
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
User Summary
American Revolutionary War is a turn based strategy game set in the 13 colonies as they existed in 1775. Created by Joni Nuutinen as part of the Conflict-Series.
The player commands the fledgling Patriot forces in their war to force the British from North America. The AI commands the British forces. The Each unit can move between 0 and 3 spaces per turn. Moving into an enemy space causes combat. Accumulate gold to buy new units and better weapons.
A thoroughly engrossing tablet game sure to please any wargamer.
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video xj1K_KJV4dg
Zilla Blitz Review at 0:00 sentiment: positive
video_pk 81316 · mention_pk 284529
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Most comprehensive look at the American Revolutionary War in PC game format.
- Vast amount of content with 148 scenarios and four campaigns.
- Engine is similar across Wargame Design Studio's other titles, making it easy to learn for returning players.
- Easy to learn with a helpful getting started PDF and scenarios.
- Deep system with a lot of meat and depth.
- Three levels of zoom for different viewing preferences.
- Straightforward turn-based sequence of play.
- Command and control is important.
- Fog of War is an option.
- Facing and formation are critical.
- Cavalry, artillery, and skirmishers are included.
- Models emotional elements of combat like disorder, fatigue, and morale.
- Supply is a factor, affecting ammunition availability.
- Unit quality is modeled.
- Opportunity fire is modeled.
- Range of scenario lengths, from under an hour to multiple evenings.
- Wide range of historical encounters.
Cons
none
Thematic elements
- American Revolutionary War
Comparison games
- Sword and Siege Crusades Book Two
Mechanics (from transcript analysis)
- Artillery — Artillery is included in the game.
- Cavalry — Cavalry units are present and can be used for scouting and mobility.
- Combat Fatigue/Morale — Elements like disorder, routing, fatigue, and morale are modeled to represent the human side of combat.
- Command and Control — Command and control is important, with leaders like Webster mentioned.
- Facing and Formation — Facing and formation are important for unit effectiveness and maximizing damage against enemies.
- fog of war — The Fog of War can be played with on or off, affecting visibility of enemy units.
- Hex and Counters — This is a hex and counters game, a common style for wargames.
- Opportunity fire — Opportunity fire is modeled, allowing units to fire on approaching enemies if able.
- scenario-based — The game features 148 scenarios and four campaigns, with varying lengths and levels of engagement.
- Skirmishers — Skirmishers are present and can engage enemy forces.
- Supply — Ammunition supply is a factor, with supply wagons needing to be within five hexes of units.
- turn-based — The game is a turn-based game with a straightforward sequence of play where players move and fire units, followed by a melee phase.
- Unit Quality — Units have a quality rating (e.g., B, E, D, C) which is important for combat effectiveness.
- Zoom levels — The game offers three levels of zoom: a close 2D view, a smaller range view, and a far out zoom level.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- American Revolutionary War from Wargame Design Studio might be the most comprehensive look at the American Revolutionary War in PC game format to date.
- This is a very deep system. There is learning how to play and and learning how to play well are two very different things.
- It's got to be the most comprehensive coverage of the American Revolutionary War in in PC gaming that I can think of.
- I mean, there's so much content in here, so many battles to fight and history to learn.
References (from this video)
No references stored for this video.
Video jJVzdBP_WiQ
Zilla Blitz Analysis at 10:34 sentiment: positive
video_pk 80490 · mention_pk 285163
Click to watch at 10:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Most comprehensive American Revolution hex game
- Deep and rich engine
- Excellent for historical exploration
- Includes alternative history scenarios
Cons
- Modest graphics
Thematic elements
- Historical battles of the American Revolution
- American Revolution
- 148 scenarios covering most battles
Comparison games
none
Mechanics (from transcript analysis)
- Alternative history scenarios — Includes hypothetical scenarios to explore what-if aspects of the American Revolution.
- Detailed unit simulation — Dozens of types of units, formations, morale, ammo levels, command and control, fatigue, unit ability levels, and dozens of other mechanics.
- Hex Encounter — Core mechanic for the war game.
- Numerous scenarios — Includes 148 scenarios of pretty much every battle in the war.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- They had me at Vikings.
- this looks to be a tight, compelling game with a lot of flare.
- cheerily named storydriven tactical RPG
- Prelude Dark Pain, simply put, has a ton of creative flavor.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2