Welcome to the world of the unseen!
Armies of angels and demons clash in an epic battle over a human soul. While the forces of heaven try to influence for good, the demonic fallen angels strive to draw the soul into darkness and despair. In the realm of the spirital world, mighty angel warriors try to hold their positions against onstorming demons and tormentors, by seeking to break their defenses, or by taking control of valuable crystals and living water fountains to slowly turn the tide of war to their advantage. The mighty and mysterious 6-winged seraphs summon new angels to gain a foothold on the enemy´s flank. Meanwhile the archangels, God´s chosen messengers, move like lightning over the battlefield, commanding their forces, and bringing fear to the hosts of evil. The archdemons, false gods of the ancient world, no less cunning, rise up to meet them in battle. They all know the victory belongs to the wisest leader. Are you that leader?
—description from the publisher
Take control of the forces of good or the hordes of evil. Command mighty seraphs or fierce tormentors. Each player begins with a starting deck customized by a unique general - either an archangel or archdemon. Each turn, you will use your Command markers to move troops or initiate battles and then use the cards in your hand to modify those movements or battles - or build your turn around an epic Tactics card that provides even more value! You can use your resources to deploy more units, increase your handsize, or gain more Command markers! At the end of your turn, you’ll gain more resources if you control certain Areas - or even 1 Soul Point if you control the Human Soul. When either the good or evil side has 7 Soul Points - the game is over and the soul has been claimed!
Angel Fury - Tutorial Playthrough
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i want to live inside the board game industry i want that to be my job
- i don't want to do things that i dread
- i want to be as completely transparent as possible
- i'm going to call them good games logs
References (from this video)
- Provides deep tactical depth via movement, combat, and deck-building decisions
- Arc demon and archangel abilities add dynamic strategic choices
- Terrain tokens (living water and crystal mountains) create resource incentives
- Deck upgrading and hand-size growth add long-term strategic planning
- Clear, stepwise battle sequence with multiple decision points
- Demon vs Angel conflict centered on soul points and territorial control.
- A fantasy battle over a human soul between demons and angels on a board with terrains and altars.
- Tutorial narration describing rules through a playthrough
Mechanics (from transcript analysis)
- Card types and play timing — There are tactic cards and battle cards; some cards can be played only at specific times (e.g., before battle) and may affect dice or damage.
- combat dice system — Battles use dice with faces for blanks, circles, and damage (swords for demons, axes for angels); hits are counted to determine damage.
- Combat: Dice — Battles use dice with faces for blanks, circles, and damage (swords for demons, axes for angels); hits are counted to determine damage.
- Command and troop movement — Players spend command tokens to move units between orthogonally adjacent spots, with space constraints per location.
- Deck Building — Each player starts with 12 cards; gaining new cards requires discarding from hand; deck composition changes via strategy cards purchased from a market.
- Deck-building and hand management — Each player starts with 12 cards; gaining new cards requires discarding from hand; deck composition changes via strategy cards purchased from a market.
- Deployment and space limits — Units deploy onto altars or tormentor/serif spots; each area is limited to a 3x3 grid; deployment choices affect battles and defenses.
- Hidden Victory Points — Players win by accumulating seven soul points by controlling the soul spot and opposing altars; additional soul points awarded for controlling altars.
- Resource economy — Resources are gained via controlling terrain spots (living water, crystal mountains) and by moving units into those spaces; resources include crystals and reinforcements.
- Resource Management — Resources are gained via controlling terrain spots (living water, crystal mountains) and by moving units into those spaces; resources include crystals and reinforcements.
- Soul point victory condition — Players win by accumulating seven soul points by controlling the soul spot and opposing altars; additional soul points awarded for controlling altars.
- Turn-end effects and healing — Arc demons and arch angels may heal damage at end of turn; removing casualties moves units to reserve or reinforcements.
- Turns structured into action and resource phases — Each turn has an action phase with up to several actions, followed by a separate resource gathering phase.
- Unit types and special abilities — Distinct units include arc demons, arch angels, tormentors, and serifs; archdemon/archangel abilities influence battles and economy.
Video topics + discussion points
Quotes (from this video)
- the goal of this game is to gain soul points
- we win the game if we were able to have seven soul points at the end of our turn
- this brutal assault is an awesome tactic to have in our hand
- the first thing that happens is if we have a card in our hand that says play before battle