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Arigatō box art

Arigatō

Game Info
Year
2025
Players
1-5
Age
10+
Playtime
45 min
Publisher
Ludonaute
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Villages prepare offerings for the Shogun's birthday over twelve rounds of drafting and resource management

Description

Villages prepare offerings for the Shogun's birthday over twelve rounds of drafting and resource management

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video FKFTI29Oj6c The Broken Meeple Discussion at 34:23 sentiment: positive
video_pk 84051 · mention_pk 319962
The Broken Meeple - Arigatō video thumbnail
Click to watch at 34:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • looks very nice
  • already done a speed review
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — A card game where players play cards in rounds, with one player winning each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • March of the Ants is uh from Tim Eisner. So, same guy who did uh Canopy and some guy who did Leaf. Um, and I have talked highly about both of those games. Uh, this one is a reimplementation of an older game, March of the Ants. This is an area control game, quite an aggressive area control game.
  • Now, when you put those two things together along with Board of Dice, you usually expect a very complicated, heavy, oh my god, there's so many rules type game.
  • The demo did a good job of teasing me, thinking, 'Wow, this game didn't feel that complicated.' It was It was very in-depth.
  • This could be one of the better David Turczi games I've played in recent uh you know tried out in recent um years.
  • They didn't want to just make it White Castle with two players because to be honest, White Castle worked best as a two-player game.
  • This is a two-player area control game um where basically you have followers, dudes on the map.
  • But it's beautifully produced. You got these translucent dice, these lovely artwork cards, these wooden followers.
  • Yes. Sorry, there is a spider on one of these pictures. I didn't see that coming, but uh I've seen scarier spiders, but still
References (from this video)
No references stored for this video.
Video -MaRjqtRRoQ Chairman of the Board Review at 30:20 sentiment: positive
video_pk 82972 · mention_pk 317984
Chairman of the Board - Arigatō video thumbnail
Click to watch at 30:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the engine being in flux and constant adaptation.
  • Good trade-off between following restrictions and focusing on personal combos.
  • Strategic but tactically restricted by available cards.
  • Quick and brisk gameplay.
  • Looks nice with good iconography and setting.
  • Ticks many boxes for a medium-length card game.
  • Rich experiences in a reasonable amount of time.
  • Simple rules overhead with lots of decisions and depth.
  • Distinct and unique enough to hold its own.
  • A huge pleasant surprise and very enjoyable.
Cons
  • Reactive gameplay based on available cards might not appeal to everyone.
  • Can't always get the specific card type desired.
Thematic elements
  • engine building, combo
Comparison games
  • Veil of Eternity
  • For a Shuffle
Mechanics (from transcript analysis)
  • Card Drafting — Players choose two cards to convert into resources and play one into their active area, passing the rest.
  • contract fulfillment — Resources are used to complete contracts on cards, moving them to the scoring pile.
  • Engine Building — Players build an engine using card abilities that can be exploited for as long as possible.
  • Resource conversion — Selected cards are converted into resources shown on the card.
  • Set Collection — Bonus tokens are awarded based on reaching requirements on the score track at the end of each round, which provide end-game points.
  • Tableau Building — Players manage a 2x2 grid of active cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the presentation of the game was, although I can understand it in terms of affordability for the publisher. I don't think it was the best format to display the game.
  • Sadly making it nearly unplayable.
  • ultimately you are at the mercy of the deck of cards.
  • So, I suppose the unique thing about this game is that your engine your your display of cards is of finite potency.
  • But I have to say despite there being a lot to explore here, I think this game was really handicapped by the way that the game scores.
  • The visuals, not talking about the iconography, is a little bit drab, you know, has a little bit of a sterile um look to it, but I don't think that hurts the game in any way.
  • Now, my main issue with this game, which um you know, it's a reoccurring theme for me because it's important factor of what I look for in games, is that this game is too long.
  • So, that is Argato. A huge pleasant surprise for me. I'd give this one probably a seven and a half, maybe even an eight out of 10. It is that enjoyable.
References (from this video)
No references stored for this video.
Video Pfk0DZWOC9Y The Dice Tower Top 10 List at 1:26 sentiment: positive
video_pk 39676 · mention_pk 119787
The Dice Tower - Arigatō video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • nice dance of cards
  • interesting ideas and card interactions
  • engaging mechanism of keeping cards for abilities
Cons
  • rules may be complex to learn
Thematic elements
  • card-centric resource management and temple-building
  • ancient temple/card drafting setting
  • card-dance with strategic placement
Comparison games
none
Mechanics (from transcript analysis)
  • board placement with constraints — cards can be played only in specific locations on the board
  • Card Drafting — you keep one card and discard two to gain a resource
  • card passing — pass two cards to your neighbor each round
  • Resource Management — spend resources from cards for temple payments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game based on this world of manifest destiny
  • it's not a fighting game. It's not a survival game
  • I thought it was a nice dance of cards.
  • The idea of the game is fresh, invigorating, and neat.
References (from this video)
No references stored for this video.
Video i6ZG2Fs6-ck BoardGameCo Review at 11:55 sentiment: positive
video_pk 36213 · mention_pk 321531
BoardGameCo - Arigatō video thumbnail
Click to watch at 11:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting puzzle of optimization; back-and-forth card play
Cons
  • May not be ideal to play in-person unless components are clear
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to be reviewing 17 board games from Board Game Arena.
  • I will be going from least fun to most fun.
  • There are some great games that I love that I do not think Board Game Arena is the best platform for them.
  • This is not one of the videos where I have a lot of them.
  • I hope you enjoyed this video and as always I hope you have a good...
References (from this video)
No references stored for this video.
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