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Assassin's Creed Valhalla box art

Assassin's Creed Valhalla

Game ID: GID0031159
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Description

In 2020, the unexplained strengthening of Earth's magnetic field negatively affects the planet. Layla Hassan, Shaun Hastings, and Rebecca Crane receive a signal with coordinates in New England, where they exhume a Viking raider's remains. Layla, struggling with the Staff of Hermes Trismegistus' influence, enters the Animus to view the raider's memories. In 855 CE in Norway, a young Eivor Varinsdottir witnesses warlord Kjotve the Cruel sacking her hometown and killing her parents before she is rescued by Sigurd, son of King Styrbjorn of the Raven Clan. Seventeen years later, Eivor has been adopted by Styrbjorn, and pursues vengeance against Kjotve. Her latest attempt fails, but she recovers her father's axe. Touching it, Eivor experiences a vision of Odin, leading her to consult the local seeress, Valka. Valka induces another vision of Sigurd losing an arm before being consumed by a giant wolf.

Assassin's Creed Valhalla is an action role-playing video game structured around several main story arcs and numerous optional side-missions, called "World Events". The player takes on the role of Eivor Varinsdottir, a Viking raider, as they lead their fellow Vikings against the Anglo-Saxon kingdoms. The player has the choice of playing Eivor as either female or male, or letting the game alternate between the two at key moments in the story (with the female avatar depicting Eivor's life[d] and the male avatar depicting the physical appearance of the Isu Odin, due to his connection with Eivor). The player is also able to customize Eivor's hair, beard, war paint, clothing, armor, and tattoos.

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Description

In 2020, the unexplained strengthening of Earth's magnetic field negatively affects the planet. Layla Hassan, Shaun Hastings, and Rebecca Crane receive a signal with coordinates in New England, where they exhume a Viking raider's remains. Layla, struggling with the Staff of Hermes Trismegistus' influence, enters the Animus to view the raider's memories. In 855 CE in Norway, a young Eivor Varinsdottir witnesses warlord Kjotve the Cruel sacking her hometown and killing her parents before she is rescued by Sigurd, son of King Styrbjorn of the Raven Clan. Seventeen years later, Eivor has been adopted by Styrbjorn, and pursues vengeance against Kjotve. Her latest attempt fails, but she recovers her father's axe. Touching it, Eivor experiences a vision of Odin, leading her to consult the local seeress, Valka. Valka induces another vision of Sigurd losing an arm before being consumed by a giant wolf.

Assassin's Creed Valhalla is an action role-playing video game structured around several main story arcs and numerous optional side-missions, called "World Events". The player takes on the role of Eivor Varinsdottir, a Viking raider, as they lead their fellow Vikings against the Anglo-Saxon kingdoms. The player has the choice of playing Eivor as either female or male, or letting the game alternate between the two at key moments in the story (with the female avatar depicting Eivor's life[d] and the male avatar depicting the physical appearance of the Isu Odin, due to his connection with Eivor). The player is also able to customize Eivor's hair, beard, war paint, clothing, armor, and tattoos.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video y2FUutYlfbo Watch It Played Top 10 List at 7:29 sentiment: positive
video_pk 89450 · mention_pk 286822
Watch It Played - Assassin's Creed Valhalla video thumbnail
Click to watch at 7:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Perfectly recreates the feel of the minigame.
  • Fun and a great filler game.
  • Good with mead.
Cons
  • Based on a dice game played within a video game.
Thematic elements
  • Dice game played within a video game.
  • Assassin's Creed Valhalla universe
Comparison games
  • Assassin's Creed Valhalla (video game)
  • Mex vs Minions
Mechanics (from transcript analysis)
  • Combat — Players roll dice to generate attacks.
  • Dice Rolling — Players roll dice to generate attacks and acquire tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love when people describe games with a good mashup that will get me tantalized about a game
  • i've never felt more like a puppet master pulling strings from behind the scenes than in this game
  • this game perfectly recreates the feel of the minigame within the video game
  • the games inside the video game are good enough to be games
  • it's a big box social deduction game it claims to be
  • this game has all the euro mechanisms including hand and resource management worker placement set collection and area majority which all impressively fit together into a smooth playing experience that seamlessly ties into the theme of crafting the historic terracotta army
  • it's inviting and it's the coziest looking game out there
  • dragons aren't just using their fire breath just to destroy cities like they've gotten a bad rap over the years here they're actually heating your coffee
References (from this video)
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Video k8vPDkIChDY UndeadVikingVideos Discussion at 2:28:39 sentiment: mixed
video_pk 85849 · mention_pk 283897
UndeadVikingVideos - Assassin's Creed Valhalla video thumbnail
Click to watch at 2:28:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gorgeous to look at
  • Interesting story
  • Revenge story is good
Cons
  • Dry
  • Repetitive
  • Village building feels essential but not liked
Thematic elements
  • Revenge story
  • Viking era England
Comparison games
  • Skyrim
Mechanics (from transcript analysis)
  • Castle Infiltration — A key mechanic involves infiltrating castles and assassinating targets.
  • exploration — Players can explore the game world, which is described as having a lot to discover.
  • Village Building — Players can build up their own village.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Horizon Zero Dawn board game? Yes.
  • No, but not but not good. Not for me.
  • I did the allin of street masters from uh ninja ninja or what was the name of that?
  • Black Studios. Yeah. And that was like um they're the ones that blacklist blacklist and then they're the ones that did it's two five four or five feet of boxes of street masters or they they flat out like that's the one that like they they ran out of money and there's a bunch of their stuff they haven't completed that was like that the miniatures company that like way oversold like way over overpromised.
  • I can't find your Dark Souls card game review. Is it on BG?
  • That's I have some hope that there's a Dark Souls game that is good. Worth a damn out there. So, I heard that was okay. Maybe in a couple of years.
  • 14,467 comments on the Stellaris Infinite Legacy board game.
  • Oh my god.
  • It's just it's three years late.
  • Adventures in Neverland by Blackbox Games.
  • I hate those guys.
  • Never never made a damn thing.
  • the whole Peterson games thing going on which is just insanity with
  • that that that that post of oh we thought we could make our games in the US. We didn't listen to anybody.
  • Oh god. It was just Yeah. You know, it's just he was talking about like, oh, we we all of a sudden realized that oh, the manufacturing cost for everything was five times greater at the very least as what like Chinese manufacturers would do.
  • The tonedeafness of this post is mind-boggling, blaming everyone and everything else but the people running the business.
  • Why would you buy a warehouse and machinery without comparing it to the cost to manufacture in China?
  • I'm not even close to being an entrepreneur, but that would be my first step before I sunk my money into something like this.
  • what's your game with Madera? I mean just flat out lying like through multiple things like making fabricated pictures of production lines and things like that of games being made. Seriously?
  • And then they then they finally realized that they they didn't have like anything
  • Um we finally rechieved the the level of quality we're looking for and coordinating with our various suppliers we've approved the production samples and the games are being made and assembly will be completed in the middle of June 2022 and then like a year and a half later says So, here are the We're still working on getting the rulebook files together and it's just like what, you know, just
  • So, one day ago on the Dire Alliance horror, which I back just for the miniatures because the miniatures look [ __ ] cool.
  • But he says, 'Before confidence in your company and future campaigns can be secured, can you address these genuine concerns? Number One, the Saddler brothers said you use you use the name Max Lei, an anagram of Alex Lim, while claiming to be an intern at Blacklist Games. If not you, who is that? And what was his role in the company? If so, why did you hide your involvement?'
  • Number two, EasyHip called you out for lying to Dan Spisano when you said they were unable to ship his contract, claiming he hadn't provided his full address. Easy Ship said it was because you had failed to pay their warehouse fees. Is this true? You also claimed in an update that 75% of the Contra games had shipped. They hadn't, as confirmed by later updates. Yet, to date, only one person I know has said they received theirs. Why did you claim they even shipped when you had outstanding warehouse fees?'
  • 'Four, why did you walk away from your previous company, Artistic Justice Games, and the unfulfilled fairy tale games miniatures campaign without a word? Here's a link to that campaign. The comment section is very telling. Since you're here to make things right, does that include the fairy tale campaign.'
  • 'Six. Is it true that Kickstarter forcibly cancelled your myth and goal Kickstarter due to the you having too many unfulfilled projects open? If so, is your suggested name change for blacklist attempt to get around that restriction?'
  • And then in your January update, you claimed you would be making monthly updates from there on out. It is now April and you have we've had no further updates. Are you willing to concede that this we're just never getting these games?'
  • And then they did the basically the Fantasy Miniatures 2, which raised 1.4 million, and then they they put together, but they never delivered on the first one before when they launched that second.
  • I don't think it's one in 10. It's probably Yeah, it's probably less than that. But it's like what I could pick. Just like the ones that basically just don't deliver anything. Like just take the money.
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