Game Info
Year
2023
Players
1-4
Age
12+
Playtime
Publisher
Hexa House
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description
A semi-cooperative competitive board game where players choose mutated Riders and Gears to explore a post-apocalyptic world and steal the Atomic Core from a monster or defeat all opponents
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video NLaB9gAmr94
Meeple University Discussion at 5:31
video_pk 153828 · mention_pk 429499
Click to watch at 5:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Jiba Jabble. And this is uh I would say this was a surprisingly fun game.
- It ends up being very fun.
- It's only fun when it uh goes to custom.
- My number four is from Pink Triador. This is Khan Lin and this is one of the big Euro releases coming at this year.
- Ultimately this goes into one of those modern combotastic kinds of games. You have to try to find the path to get the most things comboed together.
- My number three is Gansen and we get to talk about it now.
- So Gansson is it feels like mini scythe or lighter version of scythe.
- It's just so satisfying and so great.
- My second game of August, Gray Lon. This is a reimplementation of an older game.
- Yes. Spyium.
- It's a worker placement that resolves after everyone placing their workers, which is like really good.
- It's just it's really fun. I think Sorry, We Are Friends has done it again this year.
- My number two which was also lower down your list. This is combo creatures.
- And this is such a clever smart game and very expandable without having to be TCG quick cut game.
- The synergy the combo that you can do like it really the name combo creature is like like really suitable.
- Last but not least, my number one game. Last and least.
- Oh, last and most. Yes, it is number one game of August. 10.
- I would describe 10 as Stu Valley the flip and right game even more than the actual Stu Valley the board game itself.
- It's the only game I've seen that has metal coins in it. Not for as currency, but for the sole purpose of scratching.
References (from this video)
No references stored for this video.
Video OThbbs4ZR28
BoardGameCo Review at 10:21 sentiment: positive
video_pk 153488 · mention_pk 428027
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- A lot of fun to be had if you like skirmish games.
- Fantastic miniatures.
Cons
none
Thematic elements
Comparison games
- Trials of the Myer
Mechanics (from transcript analysis)
- Ability building — Mentioned as a component of the game's fun.
- Deck Building — Mentioned as a component of the game's fun.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- 10 Penny Parks is already much better just with the Innovation expansion alone.
- I'm curious whether playing full through the full arc and I have both the base game and animal doctor rising and expansions. I'm curious if playing through the full arc is going to be like yeah, this is an amazing game and I need to play it all the time or if it'll be like no, that was good.
- My gut instinct is that I think it's going to be a game that I play and then move on I think I'll clear up a full campaign once I'm done with it.
- Cascadia Alpine Lakes is a good example there.
- My son's like, 'Can we Can we finish it?' But he actually wants to start it again. So now we started again to go through it and I've been enjoying that.
- And overall, uh I'm enjoying diving back into it.
- I've always had a soft spot for Machi Koro.
- Machi Koro Legacy, if you if you have an unopened or unplayed, I should say. I don't care if it's opened. If you have an unplayed copy of Machi Koro Legacy, I would like to buy from you.
- speaking of Legacy games. I hope to play Red Cathedral Legacy.
- This is one that I was always excited when I saw it on crowdfunding. It's been on my list to pick up.
- There'll also be a spirit train preview going up on the channel. That campaign has like, you know, a few days left to go.
References (from this video)
No references stored for this video.
Video idqW_X2xyrE
BoardGameCo Analysis at 14:48
video_pk 152837 · mention_pk 427130
Click to watch at 14:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I came back from Gen Con with a lot of games, asterisk on this number, but I have 71 games from Gen Con.
- From those 71 games, 71 games I came back from Gen Con with, again, asterisk on the number, and from those I I I dove into learning the rules as
- Misfit Heroes I can probably do.
- I can probably do Cano.
- Forbidden Legacy I need more plays of.
- We're Rules I could probably do.
- The more goals I give myself, the harder it is to keep up with each one.
References (from this video)
No references stored for this video.
Video X8Plpdhocc8
BoardGameCo Playthrough at 0:04 sentiment: positive
video_pk 126035 · mention_pk 359863
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique character combinations (e.g., bunny on a megalodon).
- Multiple win conditions.
- Interesting theme with mutated animals.
- Fast-paced gameplay with strategic decisions.
- Mechanics like upgrading gear and unlocking masteries add depth.
Cons
- Can be difficult to manage resources.
- Player death can happen quickly.
- The core mechanic for escaping with the core can be challenging.
Thematic elements
- mutated animals fighting each other
- post-apocalyptic world where animal species have taken over
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance — Players spend resources like stamina and energy to perform actions such as moving, attacking, and preparing cards.
- Combat — Players engage in combat by dealing damage to targets, with various abilities and effects.
- Deck Building — Players' rider and gear combine to form their deck, and cards are drawn and played.
- event cards — Day and night phases include events that affect gameplay, such as players not being able to regain shields.
- Hand Management — Players start with four cards and cycle through their deck, making decisions about which cards to play and when.
- Monster activation — A monster and minions also act on the board, posing a threat to players.
- Movement — Players move their characters around the board using specific actions or card abilities.
- player vs. player combat — The game includes mechanics for players to attack each other, with win conditions like last man standing.
- Resource Management — Players manage resources like fuel, food, scrap, and energy to perform actions and play cards.
- Set Collection — Players collect resources and potentially other items like the 'core' to achieve win conditions.
- upgrading — Players can upgrade their gear or abilities, which can unlock new masteries or improve existing actions.
- Variable player powers — Each player controls a unique character (e.g., bunny on a megalodon, teddy bear on a turtle) with different abilities and starting stats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are playing as different animals that have evolved and are now at the point where they are fighting off against each other.
- Yeah, there's been a lot of radiation. Things have died. Animal species have taken over.
- Sharks with freaking laser beams attached to their heads.
References (from this video)
No references stored for this video.
Video B2-VvzvjK9s
BoardGameCo Review at 0:03 sentiment: positive
video_pk 124642 · mention_pk 357401
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Multiple ways to win
- Unique character abilities
- Strategic depth through skill upgrades and combinations
- High replayability due to mix-and-match riders and gear
- Fast-paced gameplay
Cons
none
Thematic elements
- Mutated animals evolving and fighting in a post-apocalyptic world.
- Post-apocalyptic world ravaged by an unknown event
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players spend energy and stamina tokens to activate different actions.
- Area Control — Controlling certain areas or objectives, like the atomic core, can lead to victory.
- Deck Building — Players form a deck consisting of cards for both their rider and gear.
- Modular Board — The game involves moving around a board with different types of spaces like tunnels and whirlpools.
- Monster activation — A neutral monster on the board attacks any player, and its power can increase.
- Resource Management — Players consume resources to draw cards or for different effects, and gain resources through searching and defeating minions.
- Set Collection — Players collect survivor tokens which lead to drawing cards with new abilities or resource gains.
- Skill cards — Players learn and play skill cards which can be rider or gear actions, and can be upgraded by playing a second copy.
- Skirmish game — Players engage in combat as mutated animals in a ravaged world.
- Variable player powers — Each character has unique abilities determined by their rider and gear.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a fast-paced skirmish game where players are trying to balance the current versus the future because you are going to want to learn these different skills and then activate them to get stronger.
- if you're finding synergy with a particular skill that you are using, you would rather upgrade that one than perhaps learn a new one.
References (from this video)
No references stored for this video.
Video W4fRqmLWJ50
Meeple University Rules Teach at 0:05 sentiment: positive
video_pk 121942 · mention_pk 350861
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Big table presence with impressive miniatures.
- Adaptable components allow for many rider and gear combinations.
- Satisfying engine building through skill upgrades.
- Asymmetrical player powers create unique gameplay experiences.
- Multiple paths to victory, including objective capture, opponent elimination, and last player standing.
- Monster mechanics offer interesting strategic choices and risks.
- The updated rules and component readability in the second release are improvements.
- Clearer rulebook and consistent card timing in the updated version.
Cons
- Small text on cards in the original release.
- Attacking the monster has a chance to backfire.
- Player elimination is a possibility.
Thematic elements
- Survival and combat in a post-apocalyptic world as evolved animal warriors.
- A future ruined by humanity's hunger for energy, where players are evolved animal warriors scavenging resources and battling over an atomic core.
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance — Players use stamina and energy tokens to take actions with their rider and gear, respectively.
- Action-RPG Elements — Character progression through gaining experience and upgrading skills is a key feature.
- Area Movement — Players use actions to move their character across the board, with gear often facilitating movement.
- Combat — Players can attack minions and other players, with damage dealt based on skills and upgrades.
- Cooperative Elements (indirect) — While competitive, defeating minions provides resources, and attacking the monster can indirectly affect other players.
- Deck Building — Players build a skill deck by shuffling gear and rider cards together.
- event cards — Random events are drawn each round, affecting gameplay with positive or negative effects.
- Hand Management — Players manage a hand of cards that are combined from gear and rider cards to form a unique deck, with a starting hand of four cards.
- Modular Board — The game utilizes a board with different locations and nests for minions.
- Monster AI — Monsters and minions have actions that are resolved during a monster phase, becoming more active as rage tokens are removed.
- Player Elimination — Players can be eliminated by accumulating two death tokens.
- Push Your Luck — Attacking the monster carries a risk of counterattack if a specific die roll occurs.
- Resource Management — Players collect and spend resources like fuel, food, and scrap.
- Set Collection — Collecting victory tokens by defeating opponents or the core is a win condition.
- Skill Improvement — Using learned skills grants experience, which allows for upgrades and increased stats like health.
- Tableau Building — Learned skills are played to a player's tableau to build up character strengths.
- Variable player powers — Each rider and gear combination offers unique abilities and skills.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hi everyone, it's Stella and that's Terren from Mipple University.
- Yes, this is a game which is designed by Dian Ramsung and published by Hexa House.
- I love the terms big minis. It's like minis which are big.
- So, this is my first carrot missile card, so it's level one for me.
- All right. Now that was my preparation phase but preparation is a lead and follow.
- So, I want to make sure I have enough resources to follow Stella if she learns another skill in her preparation phase.
- Yes. So these uh there's a whole lot of asymmetry of course in these uh different riders and different gears.
- So, you kind of want to do the non-standard action if possible.
- So, I get my cooldown tokens back as stamina and energy and I draw one card from my deck to my hand.
- So, the monster has this interesting mechanism where you can attack the monster. And if you damage the monster, it gives you temporary control over the monster which you can then use to go and attack the other players without you kind of remotely so that they can't immediately attack you back.
- Well, no, I've got a bit of uh protection here cuz Well, no, it's not protection. The monster has protection cuz I can't move through the uh minion nest.
- So, you might be in trouble there soon.
- So, the core is like sitting there unclaimed so somebody can just swoop in.
- So, I have no defensive ability. So nothing in my hand.
- So I enter what is called recovery status. I am removed from the map temporarily while I'm recovering uh from my death.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6