Be Like a Crow - A Solo RPG Deep Dive
What the Community Thinks About Be Like a Crow
The community's response to Be Like a Crow is enthusiastic but measured, with reviewers who have played it finding the experience meditative and accessible. Gaming with Edo & Jessica, a channel deeply invested in solo journaling RPGs, views the game as an elegant solution to a common problem: how much should a player write in each session? The Dice Tower, one of tabletop gaming's most respected voices, was visibly intrigued by the game's artwork at Gen Con. The consensus is that Be Like a Crow succeeds at its core promise: creating a solo RPG that feels designed for solo play from the ground up, without requiring players to adapt multiplayer mechanics or worry about managing complex GM responsibilities.
Core Mechanics That Define Be Like a Crow
Card-Driven Exploration and Prompts
At its foundation, Be Like a Crow uses a deck of cards and journaling prompts to drive the narrative forward. Players draw cards and record what they discover or encounter based on those prompts. This system keeps the game moving at a steady pace without requiring players to track complex mechanics. As Gaming with Edo & Jessica observed, the prompts are "nice" and give enough structure to guide the experience while leaving room for personal interpretation. The card draws inject randomness and surprise into the solo experience, ensuring that even though you are the only player, you never quite know what your crow will encounter next.
Notebook-Scale Pacing
One of the game's most distinctive design choices is how it handles the physical act of journaling. Gaming with Edo & Jessica specifically praised the way the game works with smaller notebooks, noting that using a compact journal naturally constrains how much a player writes in each session. In larger notebooks, players sometimes feel pressured to fill entire pages. But with Be Like a Crow's intimate scale, the limited space becomes a feature, not a limitation. As the reviewer explained, "having a limited amount of space can actually be a challenge, but also sort of a fun challenge where you realize, okay, I can't write five sentences describing the color of green on these leaves. Instead, I need to get it across in a short space so that I can actually go on more adventures and explore more of this story." This design naturally paces the game, encouraging exploration over verbose description.
The Be Like a Crow Experience
A Sense of Growth and Life Stages
Playing Be Like a Crow feels like witnessing the development of a character across time. Players choose from several corvid species, each with different abilities, and as they explore the world, their crow grows and advances through life stages. Gaming with Edo & Jessica named their crow Nightshade and found themselves invested in the character's progression. They were particularly engaged with the life-stage system, noting that they would "need to create a nest because my Crow is starting to grow up and get into the next life stage." This progression creates a narrative arc that unfolds naturally through play, giving solo sessions a sense of meaningful development rather than just passing time.
Intimate Exploration with Personal Geography
The game encourages players to build their own mental map of the world their crow inhabits. Gaming with Edo & Jessica described keeping a generic mental map despite choosing not to use the formal map-making system. They created memorable locations: "there's the bridge where I got to be careful of because there's a seagull hanging around there causing some problems" and "the playground where there's always some food or some other stuff to find." This creates a living, personal world that belongs entirely to the player. Tabletop Tokki's description of the gameplay reinforces this: players take on the role of a corvid "exploring the world, completing objectives while meeting other creatures and collecting weird and wonderful objects." The experience feels like developing a relationship with a specific place and the creatures who inhabit it.
What Makes Be Like a Crow Stand Out
Accessible Entry Point for Solo RPG Newcomers
Gaming with Edo & Jessica explicitly recommended Be Like a Crow as a good starting point for people new to solo RPGs. The game "is not too in-depth" and is "designed for solo right away," meaning players don't need to learn how to emulate a game master or adapt complicated systems. Tabletop Tokki emphasized that "all you need to start playing are these rules of heaven and paper and a deck of cards." This low barrier to entry is crucial; many solo RPGs require players to build scaffolding or learn oracles and table-reading systems. Be Like a Crow simply works out of the box. The game also offers flexibility in how players approach it, as Gaming with Edo & Jessica noted: you can "live like a very realistic life" as a crow, meaning the game doesn't demand cuteness or whimsy if that's not your style.
Thematic Variety Through Settings
The game ships with six distinct settings, each offering a completely different flavor of experience. Tabletop Tokki listed them: "urban cyber, steampunk, fantasy, gothic, and tower of London." This breadth is significant because it means players can return to Be Like a Crow multiple times and inhabit radically different worlds. One playthrough might be a realistic urban crow; another could be a gothic tower dweller or a steampunk scavenger. This variety extends the game's replay value and ensures that the mechanics never feel stale, since the setting can completely transform the interpretation of each card draw and event.
Potential Drawbacks
Limited Time to Explore Due to Pacing Constraints
The very feature that makes Be Like a Crow appealing to some players, its compact notebook format, can feel restrictive to others. Gaming with Edo & Jessica acknowledged this tension: players who "might feel stressful because you are then going to be limited, then probably not this probably isn't the right option" for high-volume writers. Some players may feel constrained by the game's natural push toward concise play. Those who love writing long descriptions and building elaborate narratives might find themselves frustrated by the format's inherent pressure to move the story forward rather than linger in description.
Optional Systems May Cause Analysis Paralysis
The game includes optional map-making and other customization elements that Gaming with Edo & Jessica chose not to use. While this flexibility is a strength, it can also be a weakness for new players. Deciding whether to use the map system, whether to track encounters formally, and how much structure to impose on the experience might require multiple plays before finding the right balance. Players seeking a more guided experience might find the openness of the optional systems a bit overwhelming at first.
If You Enjoy Be Like a Crow
Be Like a Cat is the obvious next step, as Gaming with Edo & Jessica noted. It uses the same core design philosophy but puts you in the role of a feline instead, likely offering different thematic opportunities and gameplay flavor. For players seeking other accessible solo journaling RPGs, Gaming with Edo & Jessica also recommended Apothecaria, a solo potion-making RPG with a beautifully written journal framework, and Thousand-Year-Old Vampire, which explores a vast timespan through prompts and memory loss mechanics. Fox Curio's Floating Bookshop offers a similarly calm, meditative experience centered around selling books on a river. All of these games share Be Like a Crow's philosophy: they are designed natively for solo play, use cards or prompts to guide the narrative, and encourage players to create their own stories within a structured framework.
What Reviewers Are Saying
"Having a limited amount of space can actually be a challenge, but also sort of a fun challenge where you realize, okay, I can't write five sentences describing the color of green on these leaves. Instead, I need to get it across in a short space so that I can actually go on more adventures and explore more of this story."
— Gaming with Edo & Jessica
"I bought myself a very very tiny journal and what this is is this helps me because I write literally one page for each session or whatever I'm doing so that kept things going. I definitely kept this one going and really had a nice time of having my Crow just kind of travel around as I wrote all these random things down."
— Gaming with Edo & Jessica
"This one seems really intriguing from what I have heard. Basically, it is in this game for one player, you get to take on the role of a corvid, exploring the world, completing objectives while meeting other creatures and collecting weird and wonderful objects."
— Tabletop Tokki