The use of various symbols and devices to signify individuals and groups dates to the age of antiquity. Warriors often decorated their shields with patterns and mythological creatures.
Heraldry refers to the design, display and study of armorial bearings, a shield used to identify a person or family. The concepts and systems of regular heraldic designs were developed by heraldic officers between 1000 AD and 1300 AD during a period known as the High Middle Ages.
Originally conceived to assist with identification in battle, the beauty and intricacy of various heraldic designs meant that they survived the abandonment of armor on the battlefield and preserved the honor of the family line. To this day, we still see their use by individuals, organizations, corporations, towns, cities, and regions.
To blazon arms means to describe them in the language of Heraldry, which has its own vocabulary, syntax and grammar based strongly on an anglicized version of Norman French.
A game of Blazon allows you to act as a herald, designing your own heraldic shield by acquiring elements, placing them on your Shield board, and earning distinctions through careful choices.
Objective
Players score Prestige by placing Element cards on their Shield board. Players can score bonus Prestige by earning distinctions for their shields. The player with the most Prestige at the end of the game wins and is crowned the King of Arms.
Playing Blazon
Blazon is played in sequential turns. On your turn, you must take either an Acquire action OR a Blazon action.
If performing the Acquire action, you may draw two Element cards from either the Tincture deck, Device deck, or one from each. You may keep both of these cards or exchange one (or both) for cards from the face-up display.
Performing the Blazon action allows you to place Element cards from your hand onto your Shield board. You choose which card to place, ensuring that you meet the matching Device or Tincture requirement on your Shield board. To place a card, you must discard any number of cards from your hand, the combined Prestige Value of which equals or exceeds the Prestige Value of the Element card that you wish to place on your Shield board.
Herald Actions
Once per turn, at any time during your turn, regardless of which action was taken, you may discard one of your Herald tokens to take any one of the following Herald actions: Discard and refresh the display, Take any single card from the display, Place an Element card of any value on your shield for the cost of 1, or Take the top card from the Tincture or Device discard pile.
End of Game
The end game is triggered immediately when any one of the following happen:
• A player lands on or passes 50 Prestige on their Prestige track.
• A player fills every space on their Shield board.
• A player claims their final Distinction award.
- puzzle-driven shield-card placement
- clear public objectives guide strategy
- dual-row action space adds tactical depth
- abstract and potentially unengaging for some
- solo mode not compelling for some players
- may feel limited in replayability
- Abstract shield-building and symbol matching
- Heraldic shield puzzle with symbols, colors, and shapes
Mechanics (from transcript analysis)
- End Game Bonuses — Reaching certain victory point thresholds end the game and can grant bonuses to other players.
- endgame triggers via victory thresholds — Reaching certain victory point thresholds end the game and can grant bonuses to other players.
- global/public objectives — Public objective cards are revealed and provide points for achieving specific symbol patterns.
- two-row card placement — Cards are played on the top or bottom row of your shield; placement constraints apply to the chosen row.
Video topics + discussion points
Quotes (from this video)
- there's a lot of puzzling and figuring out where am I going to put these cards
- it's an individual puzzle of placing Shield cards with different images colors symbols
- I found the solo game to be boring
- this is an oldie but a goodie in a lot of people's favorite game
- the core mechanic and players are adding these tiles to their personal display area gaining victory points in a variety of ways which is collecting set collection
- this game is a nice tight one hour strategy game of building
- I love a rondelle and I think that rondelle here works really well
- it's clean and it's smart and I really like it
- great pieces, a lovely, lovely game to play
References (from this video)
- Thematic appeal (medieval history and heraldry).
- Purchased at a very low price (£5).
- Was very close to not buying it initially.
- Game might have been overprinted or has low demand.
- Heraldry
- Medieval
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Praetor was going for really cheap. This is like an old-school Euro that again, I never got a chance to play. Kind of from my era of of Euro gaming.
- This was one that has always evaded me, but I remember Rado raving about it many, many years ago.
- Wispwood, which is one of those kind of puzzly um, you know, pattern building style games with different things going on.
- And um, to be honest, I've got so many games here to play and to talk about that um, I'm going to be tied up for quite some time.