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Blazon box art

Blazon

Game Info
Year
2023
Players
1-4
Age
14+
Playtime
45 min
Publisher
25th Century Games
Complexity
2.5/5
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

The use of various symbols and devices to signify individuals and groups dates to the age of antiquity. Warriors often decorated their shields with patterns and mythological creatures.

Heraldry refers to the design, display and study of armorial bearings, a shield used to identify a person or family. The concepts and systems of regular heraldic designs were developed by heraldic officers between 1000 AD and 1300 AD during a period known as the High Middle Ages.

Originally conceived to assist with identification in battle, the beauty and intricacy of various heraldic designs meant that they survived the abandonment of armor on the battlefield and preserved the honor of the family line. To this day, we still see their use by individuals, organizations, corporations, towns, cities, and regions.

To blazon arms means to describe them in the language of Heraldry, which has its own vocabulary, syntax and grammar based strongly on an anglicized version of Norman French.

A game of Blazon allows you to act as a herald, designing your own heraldic shield by acquiring elements, placing them on your Shield board, and earning distinctions through careful choices.

Objective
Players score Prestige by placing Element cards on their Shield board. Players can score bonus Prestige by earning distinctions for their shields. The player with the most Prestige at the end of the game wins and is crowned the King of Arms.

Playing Blazon
Blazon is played in sequential turns. On your turn, you must take either an Acquire action OR a Blazon action.

If performing the Acquire action, you may draw two Element cards from either the Tincture deck, Device deck, or one from each. You may keep both of these cards or exchange one (or both) for cards from the face-up display.

Performing the Blazon action allows you to place Element cards from your hand onto your Shield board. You choose which card to place, ensuring that you meet the matching Device or Tincture requirement on your Shield board. To place a card, you must discard any number of cards from your hand, the combined Prestige Value of which equals or exceeds the Prestige Value of the Element card that you wish to place on your Shield board.

Herald Actions
Once per turn, at any time during your turn, regardless of which action was taken, you may discard one of your Herald tokens to take any one of the following Herald actions: Discard and refresh the display, Take any single card from the display, Place an Element card of any value on your shield for the cost of 1, or Take the top card from the Tincture or Device discard pile.

End of Game
The end game is triggered immediately when any one of the following happen:
• A player lands on or passes 50 Prestige on their Prestige track.
• A player fills every space on their Shield board.
• A player claims their final Distinction award.

Description

The use of various symbols and devices to signify individuals and groups dates to the age of antiquity. Warriors often decorated their shields with patterns and mythological creatures.

Heraldry refers to the design, display and study of armorial bearings, a shield used to identify a person or family. The concepts and systems of regular heraldic designs were developed by heraldic officers between 1000 AD and 1300 AD during a period known as the High Middle Ages.

Originally conceived to assist with identification in battle, the beauty and intricacy of various heraldic designs meant that they survived the abandonment of armor on the battlefield and preserved the honor of the family line. To this day, we still see their use by individuals, organizations, corporations, towns, cities, and regions.

To blazon arms means to describe them in the language of Heraldry, which has its own vocabulary, syntax and grammar based strongly on an anglicized version of Norman French.

A game of Blazon allows you to act as a herald, designing your own heraldic shield by acquiring elements, placing them on your Shield board, and earning distinctions through careful choices.

Objective
Players score Prestige by placing Element cards on their Shield board. Players can score bonus Prestige by earning distinctions for their shields. The player with the most Prestige at the end of the game wins and is crowned the King of Arms.

Playing Blazon
Blazon is played in sequential turns. On your turn, you must take either an Acquire action OR a Blazon action.

If performing the Acquire action, you may draw two Element cards from either the Tincture deck, Device deck, or one from each. You may keep both of these cards or exchange one (or both) for cards from the face-up display.

Performing the Blazon action allows you to place Element cards from your hand onto your Shield board. You choose which card to place, ensuring that you meet the matching Device or Tincture requirement on your Shield board. To place a card, you must discard any number of cards from your hand, the combined Prestige Value of which equals or exceeds the Prestige Value of the Element card that you wish to place on your Shield board.

Herald Actions
Once per turn, at any time during your turn, regardless of which action was taken, you may discard one of your Herald tokens to take any one of the following Herald actions: Discard and refresh the display, Take any single card from the display, Place an Element card of any value on your shield for the cost of 1, or Take the top card from the Tincture or Device discard pile.

End of Game
The end game is triggered immediately when any one of the following happen:
• A player lands on or passes 50 Prestige on their Prestige track.
• A player fills every space on their Shield board.
• A player claims their final Distinction award.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 2 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–5 of 5
Video QwDQ9HbUhws Board Games UnLocked Other at 1:25 sentiment: neutral
video_pk 154274 · mention_pk 430999
Board Games UnLocked - Blazon video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • designing heraldic shields with symbols and mythological creatures
  • antiquity
Comparison games
none
Mechanics (from transcript analysis)
  • Shield Building — Acquiring elements and placing them on your shield board earning distinctions through careful choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is meadow downstream this is a must-have because i think meadow is a beautifully gorgeous game
  • meadow is just whoever the artist is this artist right here that's only done meadow is so good
  • this is a must-have it's ryan lockett although this looks completely i mean i know all of his games are supposed to take place in the same universe
  • this is supposed to be a boss battler like kdm vagrant song but narrative driven
  • i absolutely love narrative driven campaign style games and if you can have any like innovative and involved boss fights then i am totally down
  • this one by smirk and dagger behext i believe i backed this on kickstarter
  • i love dueling magicians i love dueling wizards or sorcerers or anything like that i love deck builders i love deck constructors
  • despise the name of this game australia is the dumbest [ __ ] title for a game that i can think of because it's a capital z and it immediately makes you think zombies but it's about cthulhu
  • but i've heard the base game is actually really good it's surprisingly good
  • this one i grabbed just because it looks pretty cool
  • it does look like a video game that art it looks like clash of clans a little bit
  • then actually played timpani parks the other day and it was really good
  • vincent de trait he's one of those artists i couldn't i couldn't get over the art in this game
  • timpani parks is a really awesome unique polyamino game which i like i just said is i love polyamino games and this had a very interesting twist to that that was just enough
  • so those are the games that i am excited for uh for gen con 20 22
References (from this video)
No references stored for this video.
Video kurvVlZ0QlU Tabletop Tokki Discussion at 5:58 sentiment: mixed
video_pk 153494 · mention_pk 428132
Tabletop Tokki - Blazon video thumbnail
Click to watch at 5:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Satisfying placement of elements.
  • Interesting mechanic of using cards to pay for other cards.
Cons
  • Drafting mechanism was not very interesting.
Thematic elements
  • Creating a crest
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Drafting from a central board.
  • Card Play — Using cards to pay for other cards to place.
  • Crest Building — Creating a crest by programming different elements, colors, tinctures, etc. around your crust in order to get the most points.
  • Set Collection — Creating a crest with elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a trick- taking game that is just magnafi.
  • One of my favorite complicated trick- taking games.
  • I thought it might be too convoluted. Nope. It was just perfect. Like, hit the sweet spot.
  • This is a roll and write game that is surprisingly thinky, puzzly
  • As far as deck builders go, this is one of the snappier, more concise ones.
  • It definitely has one of the most unique themes I've seen in Deck Builder as well.
  • So, there were a lot of little things that this game had that other similar Roland Wright games don't, and I really did appreciate that
  • Unfortunately, this one didn't have a lot of satisfying combos
  • which I felt was a pretty big design flaw, unfortunately, for a game that should be so concise and so clean.
  • As always, huge shout out to our sponsor, Noval Knight, who provided a lot of the games that we saw here today.
References (from this video)
No references stored for this video.
Video pe6YiWDC0Zk Tabletop Tokki Unboxing at 33:41 sentiment: positive
video_pk 105863 · mention_pk 305078
Tabletop Tokki - Blazon video thumbnail
Click to watch at 33:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hefty and chunky components
  • Intriguing heraldry theme
  • Nice cloth baggie
  • Solo mode included
Cons
  • Challenging component assembly (e.g., shield boards)
Thematic elements
  • Becoming a herald and designing coats of arms
  • Middle Ages, concerning heraldry
Comparison games
none
Mechanics (from transcript analysis)
  • Player Progression — Earn your rank through accumulation of prestige.
  • Set Collection — Earn distinctions through shrewd play. Earn your rank through accumulation of prestige.
  • Solo Play — This is the solo mode.
  • Tile Placement — Select the right elements for your shield board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one uses instead of cards and deck building, it uses poker chips.
  • I really love the art. Oh my gosh, look at how precious this is.
  • Whoa. Okay, sorry. These are chunky.
  • I'm intrigued by the idea of having to adapt to what your opponents are playing.
  • It's like a toddler puzzle. And for some reason, I'm just really struggling.
  • This one was double shrink wrapped. What's happening? I don't trust it.
References (from this video)
No references stored for this video.
Video b2T7U5K_Omc Tabletop Tolson Review at 1:51 sentiment: mixed
video_pk 88490 · mention_pk 330691
Tabletop Tolson - Blazon video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • puzzle-driven shield-card placement
  • clear public objectives guide strategy
  • dual-row action space adds tactical depth
Cons
  • abstract and potentially unengaging for some
  • solo mode not compelling for some players
  • may feel limited in replayability
Thematic elements
  • Abstract shield-building and symbol matching
  • Heraldic shield puzzle with symbols, colors, and shapes
Comparison games
none
Mechanics (from transcript analysis)
  • End Game Bonuses — Reaching certain victory point thresholds end the game and can grant bonuses to other players.
  • endgame triggers via victory thresholds — Reaching certain victory point thresholds end the game and can grant bonuses to other players.
  • global/public objectives — Public objective cards are revealed and provide points for achieving specific symbol patterns.
  • two-row card placement — Cards are played on the top or bottom row of your shield; placement constraints apply to the chosen row.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a lot of puzzling and figuring out where am I going to put these cards
  • it's an individual puzzle of placing Shield cards with different images colors symbols
  • I found the solo game to be boring
  • this is an oldie but a goodie in a lot of people's favorite game
  • the core mechanic and players are adding these tiles to their personal display area gaining victory points in a variety of ways which is collecting set collection
  • this game is a nice tight one hour strategy game of building
  • I love a rondelle and I think that rondelle here works really well
  • it's clean and it's smart and I really like it
  • great pieces, a lovely, lovely game to play
References (from this video)
No references stored for this video.
Video xulqJmNdNSM Chairman of the Board Unboxing at 5:13 sentiment: positive
video_pk 80809 · mention_pk 336662
Chairman of the Board - Blazon video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic appeal (medieval history and heraldry).
  • Purchased at a very low price (£5).
Cons
  • Was very close to not buying it initially.
  • Game might have been overprinted or has low demand.
Thematic elements
  • Heraldry
  • Medieval
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Praetor was going for really cheap. This is like an old-school Euro that again, I never got a chance to play. Kind of from my era of of Euro gaming.
  • This was one that has always evaded me, but I remember Rado raving about it many, many years ago.
  • Wispwood, which is one of those kind of puzzly um, you know, pattern building style games with different things going on.
  • And um, to be honest, I've got so many games here to play and to talk about that um, I'm going to be tied up for quite some time.
References (from this video)
No references stored for this video.
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