Skip to main content
Bolets box art

Bolets

Game ID: GID0050314
Game Info
Year
2022
Players
1
Age
8+
Playtime
10 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A nine-card solo path-building game where you overlap map cards to reach Granny's cottage while collecting mushrooms and avoiding crows

Description

A nine-card solo path-building game where you overlap map cards to reach Granny's cottage while collecting mushrooms and avoiding crows

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video 61lWPL1tlM4 Tabletop Tokki Playthrough at 0:00 sentiment: positive
video_pk 89426 · mention_pk 401309
Tabletop Tokki - Bolets video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to card order and double-sided cards.
  • Compact, affordable design delivering a rich puzzle experience.
  • Accessible to a wide audience, including first-timers and print-and-play enthusiasts.
  • Strong artistic and graphic design that enhances the gameplay experience.
Cons
  • Placement planning can be intricate and may require multiple attempts to optimize.
  • Some early players may underestimate the depth due to the nine-card format.
Thematic elements
  • Puzzle-path building, resource gathering (mushrooms), life management, and avoiding hazards (crows) to complete a path to grandma's cottage.
  • A whimsical journey from a starting cottage to grandmother's house through a forest path, guided by walls and doors.
  • Cozy, fairy-tale-esque quest with a lighthearted, instructional solo and collaborative commentary.
Comparison games
none
Mechanics (from transcript analysis)
  • hazards and obstacles — Crows act as hazards that reduce life points; rocks provide bounce mechanics and can be placed as obstacles or used to cover crows.
  • Locked doors and progress gating — Some doors are locked and require a minimum mushroom tally on the preceding map card to enter, introducing a gating mechanism for advancement.
  • Path tracing and card placement — Players place wall cards to extend the map and trace a path from the starting door in straight lines until encountering obstacles, adjusting their route with each card.
  • resource collection — Collect life points, mushrooms (including red and blue varieties), and rocks as you travel; life points can be gained via heart flowers and can be lost by encountering crows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • zero dollars one sheet of paper double-sided for the nine cards what could go wrong
  • I am absolutely obsessed with this game and definitely recommends that you check it out as soon as possible
  • this is such a great game i really feel like it's a game that deserves to have so many more eyes on it
  • it's quick to play it's super satisfying
  • this is not sponsored this is just pure bliss and appreciation for designers who make such fantastic games and make them accessible to literally anybody
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1